mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-04 13:17:59 +02:00
merge with upstream team-teaching
This commit is contained in:
commit
f0ab6d96f5
52 changed files with 334 additions and 445 deletions
|
@ -325,8 +325,7 @@ void OctreeQueryNode::updateLastKnownViewFrustum() {
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}
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// save that we know the view has been sent.
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quint64 now = usecTimestampNow();
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setLastTimeBagEmpty(now); // is this what we want? poor names
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setLastTimeBagEmpty();
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}
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@ -77,7 +77,7 @@ public:
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bool moveShouldDump() const;
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quint64 getLastTimeBagEmpty() const { return _lastTimeBagEmpty; }
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void setLastTimeBagEmpty(quint64 lastTimeBagEmpty) { _lastTimeBagEmpty = lastTimeBagEmpty; }
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void setLastTimeBagEmpty() { _lastTimeBagEmpty = _sceneSendStartTime; }
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bool getCurrentPacketIsColor() const { return _currentPacketIsColor; }
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bool getCurrentPacketIsCompressed() const { return _currentPacketIsCompressed; }
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@ -98,6 +98,8 @@ public:
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void setLastRootTimestamp(quint64 timestamp) { _lastRootTimestamp = timestamp; }
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unsigned int getlastOctreePacketLength() const { return _lastOctreePacketLength; }
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int getDuplicatePacketCount() const { return _duplicatePacketCount; }
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void sceneStart(quint64 sceneSendStartTime) { _sceneSendStartTime = sceneSendStartTime; }
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void nodeKilled();
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void forceNodeShutdown();
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@ -158,6 +160,8 @@ private:
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SentPacketHistory _sentPacketHistory;
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QQueue<OCTREE_PACKET_SEQUENCE> _nackedSequenceNumbers;
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quint64 _sceneSendStartTime = 0;
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};
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#endif // hifi_OctreeQueryNode_h
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@ -343,8 +343,7 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
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if (!viewFrustumChanged && !nodeData->getWantDelta()) {
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// only set our last sent time if we weren't resetting due to frustum change
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quint64 now = usecTimestampNow();
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nodeData->setLastTimeBagEmpty(now);
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nodeData->setLastTimeBagEmpty();
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}
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// track completed scenes and send out the stats packet accordingly
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@ -368,9 +367,11 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
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// TODO: add these to stats page
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//::startSceneSleepTime = _usleepTime;
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nodeData->sceneStart(usecTimestampNow() - CHANGE_FUDGE);
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// start tracking our stats
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nodeData->stats.sceneStarted(isFullScene, viewFrustumChanged, _myServer->getOctree()->getRoot(), _myServer->getJurisdiction());
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nodeData->stats.sceneStarted(isFullScene, viewFrustumChanged,
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_myServer->getOctree()->getRoot(), _myServer->getJurisdiction());
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// This is the start of "resending" the scene.
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bool dontRestartSceneOnMove = false; // this is experimental
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@ -561,6 +562,13 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
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}
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if (somethingToSend) {
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qDebug() << "Hit PPS Limit, packetsSentThisInterval =" << packetsSentThisInterval
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<< " maxPacketsPerInterval = " << maxPacketsPerInterval
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<< " clientMaxPacketsPerInterval = " << clientMaxPacketsPerInterval;
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}
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// Here's where we can/should allow the server to send other data...
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// send the environment packet
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// TODO: should we turn this into a while loop to better handle sending multiple special packets
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@ -15,7 +15,6 @@ Script.load("controllers/hydra/hydraMove.js");
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Script.load("inspect.js");
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Script.load("lobby.js");
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Script.load("notifications.js");
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Script.load("look.js");
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Script.load("users.js");
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Script.load("grab.js");
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Script.load("pointer.js");
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183
examples/look.js
183
examples/look.js
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@ -1,183 +0,0 @@
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//
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// look.js
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// examples
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//
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// Copyright 2015 High Fidelity, Inc.
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//
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// This is an example script that demonstrates use of the Controller class
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var wantDebugging = false;
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// Configuration
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var TOUCH_YAW_SCALE = -0.25;
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var TOUCH_PITCH_SCALE = -12.5;
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var FIXED_TOUCH_TIMESTEP = 0.016;
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var MOUSE_YAW_SCALE = -0.25;
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var MOUSE_PITCH_SCALE = -12.5;
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var FIXED_MOUSE_TIMESTEP = 0.016;
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// Mouse Data
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var alwaysLook = false; // if you want the mouse look to happen only when you click, change this to false
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var isMouseDown = false;
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var lastTouchX = 0;
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var lastTouchY = 0;
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var yawFromTouch = 0;
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var pitchFromTouch = 0;
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// Touch Data
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var TIME_BEFORE_GENERATED_END_TOUCH_EVENT = 50; // ms
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var startedTouching = false;
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var lastTouchEvent = 0;
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var lastMouseX = 0;
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var lastMouseY = 0;
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var yawFromMouse = 0;
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var pitchFromMouse = 0;
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// Mouse Events
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function mousePressEvent(event) {
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if (wantDebugging) {
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print("mousePressEvent event.x,y=" + event.x + ", " + event.y);
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}
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if (event.isRightButton) {
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isMouseDown = true;
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lastMouseX = event.x;
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lastMouseY = event.y;
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}
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}
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function mouseReleaseEvent(event) {
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if (wantDebugging) {
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print("mouseReleaseEvent event.x,y=" + event.x + ", " + event.y);
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}
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isMouseDown = false;
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}
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function mouseMoveEvent(event) {
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if (wantDebugging) {
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print("mouseMoveEvent event.x,y=" + event.x + ", " + event.y);
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}
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if (alwaysLook || isMouseDown) {
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yawFromMouse += ((event.x - lastMouseX) * MOUSE_YAW_SCALE * FIXED_MOUSE_TIMESTEP);
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pitchFromMouse += ((event.y - lastMouseY) * MOUSE_PITCH_SCALE * FIXED_MOUSE_TIMESTEP);
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lastMouseX = event.x;
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lastMouseY = event.y;
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}
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}
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// Touch Events
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function touchBeginEvent(event) {
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if (wantDebugging) {
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print("touchBeginEvent event.x,y=" + event.x + ", " + event.y);
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}
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lastTouchX = event.x;
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lastTouchY = event.y;
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yawFromTouch = 0;
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pitchFromTouch = 0;
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startedTouching = true;
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var d = new Date();
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lastTouchEvent = d.getTime();
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}
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function touchEndEvent(event) {
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if (wantDebugging) {
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if (event) {
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print("touchEndEvent event.x,y=" + event.x + ", " + event.y);
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} else {
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print("touchEndEvent generated");
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}
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}
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startedTouching = false;
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}
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function touchUpdateEvent(event) {
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// print("TOUCH UPDATE");
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if (wantDebugging) {
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print("touchUpdateEvent event.x,y=" + event.x + ", " + event.y);
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}
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if (!startedTouching) {
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// handle Qt 5.4.x bug where we get touch update without a touch begin event
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touchBeginEvent(event);
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return;
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}
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yawFromTouch += ((event.x - lastTouchX) * TOUCH_YAW_SCALE * FIXED_TOUCH_TIMESTEP);
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pitchFromTouch += ((event.y - lastTouchY) * TOUCH_PITCH_SCALE * FIXED_TOUCH_TIMESTEP);
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lastTouchX = event.x;
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lastTouchY = event.y;
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var d = new Date();
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lastTouchEvent = d.getTime();
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}
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function update(deltaTime) {
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if (wantDebugging) {
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print("update()...");
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}
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if (startedTouching) {
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var d = new Date();
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var sinceLastTouch = d.getTime() - lastTouchEvent;
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if (sinceLastTouch > TIME_BEFORE_GENERATED_END_TOUCH_EVENT) {
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touchEndEvent();
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}
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}
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if (yawFromTouch != 0 || yawFromMouse != 0) {
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var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromPitchYawRollRadians(0, yawFromTouch + yawFromMouse, 0));
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if (wantDebugging) {
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print("changing orientation"
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+ " [old]MyAvatar.orientation="+MyAvatar.orientation.x + "," + MyAvatar.orientation.y + ","
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+ MyAvatar.orientation.z + "," + MyAvatar.orientation.w
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+ " newOrientation="+newOrientation.x + "," + newOrientation.y + "," + newOrientation.z + "," + newOrientation.w);
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}
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MyAvatar.orientation = newOrientation;
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yawFromTouch = 0;
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yawFromMouse = 0;
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}
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if (pitchFromTouch != 0 || pitchFromMouse != 0) {
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var newPitch = MyAvatar.headPitch + pitchFromTouch + pitchFromMouse;
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if (wantDebugging) {
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print("changing pitch [old]MyAvatar.headPitch="+MyAvatar.headPitch+ " newPitch="+newPitch);
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}
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MyAvatar.headPitch = newPitch;
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pitchFromTouch = 0;
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pitchFromMouse = 0;
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}
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}
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// Map the mouse events to our functions
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Controller.mousePressEvent.connect(mousePressEvent);
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
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// Map the mouse events to our functions
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Controller.touchBeginEvent.connect(touchBeginEvent);
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Controller.touchUpdateEvent.connect(touchUpdateEvent);
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Controller.touchEndEvent.connect(touchEndEvent);
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// disable the standard application for mouse events
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Controller.captureTouchEvents();
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function scriptEnding() {
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// re-enabled the standard application for mouse events
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Controller.releaseTouchEvents();
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}
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// would be nice to change to update
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Script.update.connect(update);
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Script.scriptEnding.connect(scriptEnding);
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@ -116,6 +116,7 @@
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#include "devices/TV3DManager.h"
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#include "gpu/Batch.h"
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#include "gpu/Context.h"
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#include "gpu/GLBackend.h"
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#include "scripting/AccountScriptingInterface.h"
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@ -835,6 +836,13 @@ void Application::initializeUi() {
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void Application::paintGL() {
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PROFILE_RANGE(__FUNCTION__);
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_glWidget->makeCurrent();
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auto lodManager = DependencyManager::get<LODManager>();
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gpu::Context context;
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RenderArgs renderArgs(&context, nullptr, getViewFrustum(), lodManager->getOctreeSizeScale(),
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lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE,
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RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
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PerformanceTimer perfTimer("paintGL");
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//Need accurate frame timing for the oculus rift
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if (OculusManager::isConnected()) {
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@ -848,7 +856,7 @@ void Application::paintGL() {
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{
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PerformanceTimer perfTimer("renderOverlay");
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_applicationOverlay.renderOverlay();
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_applicationOverlay.renderOverlay(&renderArgs);
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}
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glEnable(GL_LINE_SMOOTH);
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|
@ -897,22 +905,25 @@ void Application::paintGL() {
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loadViewFrustum(_myCamera, _viewFrustum);
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if (getShadowsEnabled()) {
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updateShadowMap();
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renderArgs._renderMode = RenderArgs::SHADOW_RENDER_MODE;
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updateShadowMap(&renderArgs);
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}
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renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
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|
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if (OculusManager::isConnected()) {
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//When in mirror mode, use camera rotation. Otherwise, use body rotation
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if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
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OculusManager::display(_glWidget, _myCamera.getRotation(), _myCamera.getPosition(), _myCamera);
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OculusManager::display(_glWidget, &renderArgs, _myCamera.getRotation(), _myCamera.getPosition(), _myCamera);
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} else {
|
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OculusManager::display(_glWidget, _myAvatar->getWorldAlignedOrientation(), _myAvatar->getDefaultEyePosition(), _myCamera);
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OculusManager::display(_glWidget, &renderArgs, _myAvatar->getWorldAlignedOrientation(), _myAvatar->getDefaultEyePosition(), _myCamera);
|
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}
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} else if (TV3DManager::isConnected()) {
|
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|
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TV3DManager::display(_myCamera);
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TV3DManager::display(&renderArgs, _myCamera);
|
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|
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} else {
|
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DependencyManager::get<GlowEffect>()->prepare();
|
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DependencyManager::get<GlowEffect>()->prepare(&renderArgs);
|
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|
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// Viewport is assigned to the size of the framebuffer
|
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QSize size = DependencyManager::get<TextureCache>()->getFrameBufferSize();
|
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|
@ -921,16 +932,16 @@ void Application::paintGL() {
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glMatrixMode(GL_MODELVIEW);
|
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glPushMatrix();
|
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glLoadIdentity();
|
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displaySide(_myCamera);
|
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displaySide(&renderArgs, _myCamera);
|
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glPopMatrix();
|
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|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
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_rearMirrorTools->render(true, _glWidget->mapFromGlobal(QCursor::pos()));
|
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_rearMirrorTools->render(&renderArgs, true, _glWidget->mapFromGlobal(QCursor::pos()));
|
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
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renderRearViewMirror(_mirrorViewRect);
|
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renderRearViewMirror(&renderArgs, _mirrorViewRect);
|
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}
|
||||
|
||||
auto finalFbo = DependencyManager::get<GlowEffect>()->render();
|
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auto finalFbo = DependencyManager::get<GlowEffect>()->render(&renderArgs);
|
||||
|
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
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glBindFramebuffer(GL_READ_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(finalFbo));
|
||||
|
@ -2884,7 +2895,7 @@ glm::vec3 Application::getSunDirection() {
|
|||
// FIXME, preprocessor guard this check to occur only in DEBUG builds
|
||||
static QThread * activeRenderingThread = nullptr;
|
||||
|
||||
void Application::updateShadowMap() {
|
||||
void Application::updateShadowMap(RenderArgs* renderArgs) {
|
||||
activeRenderingThread = QThread::currentThread();
|
||||
|
||||
PerformanceTimer perfTimer("shadowMap");
|
||||
|
@ -3005,23 +3016,23 @@ void Application::updateShadowMap() {
|
|||
|
||||
{
|
||||
PerformanceTimer perfTimer("avatarManager");
|
||||
DependencyManager::get<AvatarManager>()->renderAvatars(RenderArgs::SHADOW_RENDER_MODE);
|
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DependencyManager::get<AvatarManager>()->renderAvatars(renderArgs);
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("entities");
|
||||
_entities.render(RenderArgs::SHADOW_RENDER_MODE);
|
||||
_entities.render(renderArgs);
|
||||
}
|
||||
|
||||
// render JS/scriptable overlays
|
||||
{
|
||||
PerformanceTimer perfTimer("3dOverlays");
|
||||
_overlays.renderWorld(false, RenderArgs::SHADOW_RENDER_MODE);
|
||||
_overlays.renderWorld(renderArgs, false);
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("3dOverlaysFront");
|
||||
_overlays.renderWorld(true, RenderArgs::SHADOW_RENDER_MODE);
|
||||
_overlays.renderWorld(renderArgs, true);
|
||||
}
|
||||
|
||||
glDisable(GL_POLYGON_OFFSET_FILL);
|
||||
|
@ -3089,15 +3100,16 @@ PickRay Application::computePickRay(float x, float y) const {
|
|||
return result;
|
||||
}
|
||||
|
||||
QImage Application::renderAvatarBillboard() {
|
||||
QImage Application::renderAvatarBillboard(RenderArgs* renderArgs) {
|
||||
auto primaryFramebuffer = DependencyManager::get<TextureCache>()->getPrimaryFramebuffer();
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(primaryFramebuffer));
|
||||
|
||||
// the "glow" here causes an alpha of one
|
||||
Glower glower;
|
||||
Glower glower(renderArgs);
|
||||
|
||||
const int BILLBOARD_SIZE = 64;
|
||||
renderRearViewMirror(QRect(0, _glWidget->getDeviceHeight() - BILLBOARD_SIZE,
|
||||
// TODO: Pass a RenderArgs to renderAvatarBillboard
|
||||
renderRearViewMirror(renderArgs, QRect(0, _glWidget->getDeviceHeight() - BILLBOARD_SIZE,
|
||||
BILLBOARD_SIZE, BILLBOARD_SIZE),
|
||||
true);
|
||||
|
||||
|
@ -3152,6 +3164,7 @@ const ViewFrustum* Application::getDisplayViewFrustum() const {
|
|||
class MyFirstStuff {
|
||||
public:
|
||||
typedef render::Payload<MyFirstStuff> Payload;
|
||||
typedef std::shared_ptr<Payload> PayloadPointer;
|
||||
typedef std::shared_ptr<MyFirstStuff> Pointer;
|
||||
|
||||
};
|
||||
|
@ -3164,8 +3177,7 @@ template <> void render::payloadRender(const MyFirstStuff::Pointer& stuff, Rende
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs::RenderSide renderSide) {
|
||||
void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool selfAvatarOnly) {
|
||||
activeRenderingThread = QThread::currentThread();
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
PerformanceTimer perfTimer("display");
|
||||
|
@ -3204,7 +3216,7 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
|
|||
if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
|
||||
viewTransform.setScale(Transform::Vec3(-1.0f, 1.0f, 1.0f));
|
||||
}
|
||||
if (renderSide != RenderArgs::MONO) {
|
||||
if (renderArgs->_renderSide != RenderArgs::MONO) {
|
||||
glm::mat4 invView = glm::inverse(_untranslatedViewMatrix);
|
||||
|
||||
viewTransform.evalFromRawMatrix(invView);
|
||||
|
@ -3335,7 +3347,7 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
|
|||
// render JS/scriptable overlays
|
||||
{
|
||||
PerformanceTimer perfTimer("3dOverlays");
|
||||
_overlays.renderWorld(false);
|
||||
_overlays.renderWorld(renderArgs, false);
|
||||
}
|
||||
|
||||
// render models...
|
||||
|
@ -3357,7 +3369,9 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
|
|||
if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
|
||||
renderMode = RenderArgs::MIRROR_RENDER_MODE;
|
||||
}
|
||||
_entities.render(renderMode, renderSide, renderDebugFlags);
|
||||
renderArgs->_renderMode = renderMode;
|
||||
renderArgs->_debugFlags = renderDebugFlags;
|
||||
_entities.render(renderArgs);
|
||||
|
||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::Wireframe)) {
|
||||
// Restaure polygon mode
|
||||
|
@ -3378,14 +3392,15 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
|
|||
|
||||
{
|
||||
PerformanceTimer perfTimer("avatars");
|
||||
DependencyManager::get<AvatarManager>()->renderAvatars(mirrorMode ? RenderArgs::MIRROR_RENDER_MODE : RenderArgs::NORMAL_RENDER_MODE,
|
||||
false, selfAvatarOnly);
|
||||
renderArgs->_renderMode = mirrorMode ? RenderArgs::MIRROR_RENDER_MODE : RenderArgs::NORMAL_RENDER_MODE;
|
||||
DependencyManager::get<AvatarManager>()->renderAvatars(renderArgs, false, selfAvatarOnly);
|
||||
renderArgs->_renderMode = RenderArgs::NORMAL_RENDER_MODE;
|
||||
}
|
||||
|
||||
static render::ItemID myFirstRenderItem = 0;
|
||||
|
||||
if (myFirstRenderItem == 0) {
|
||||
std::shared_ptr<MyFirstStuff::Payload> myFirstPayload(new MyFirstStuff::Payload(std::shared_ptr<MyFirstStuff>(new MyFirstStuff())));
|
||||
auto myFirstPayload = MyFirstStuff::PayloadPointer(new MyFirstStuff::Payload(std::shared_ptr<MyFirstStuff>(new MyFirstStuff())));
|
||||
myFirstRenderItem = _main3DScene->allocateID();
|
||||
|
||||
render::Scene::PendingChanges pendingChanges;
|
||||
|
@ -3413,8 +3428,9 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
|
|||
|
||||
{
|
||||
PerformanceTimer perfTimer("avatarsPostLighting");
|
||||
DependencyManager::get<AvatarManager>()->renderAvatars(mirrorMode ? RenderArgs::MIRROR_RENDER_MODE : RenderArgs::NORMAL_RENDER_MODE,
|
||||
true, selfAvatarOnly);
|
||||
renderArgs->_renderMode = mirrorMode ? RenderArgs::MIRROR_RENDER_MODE : RenderArgs::NORMAL_RENDER_MODE;
|
||||
DependencyManager::get<AvatarManager>()->renderAvatars(renderArgs, true, selfAvatarOnly);
|
||||
renderArgs->_renderMode = RenderArgs::NORMAL_RENDER_MODE;
|
||||
}
|
||||
|
||||
//Render the sixense lasers
|
||||
|
@ -3438,7 +3454,7 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
|
|||
"Application::displaySide() ... octree fades...");
|
||||
_octreeFadesLock.lockForWrite();
|
||||
for(std::vector<OctreeFade>::iterator fade = _octreeFades.begin(); fade != _octreeFades.end();) {
|
||||
fade->render();
|
||||
fade->render(renderArgs);
|
||||
if(fade->isDone()) {
|
||||
fade = _octreeFades.erase(fade);
|
||||
} else {
|
||||
|
@ -3463,8 +3479,8 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
|
|||
{
|
||||
PerformanceTimer perfTimer("3dOverlaysFront");
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
Glower glower; // Sets alpha to 1.0
|
||||
_overlays.renderWorld(true);
|
||||
Glower glower(renderArgs); // Sets alpha to 1.0
|
||||
_overlays.renderWorld(renderArgs, true);
|
||||
}
|
||||
activeRenderingThread = nullptr;
|
||||
}
|
||||
|
@ -3542,7 +3558,7 @@ glm::vec2 Application::getScaledScreenPoint(glm::vec2 projectedPoint) {
|
|||
return screenPoint;
|
||||
}
|
||||
|
||||
void Application::renderRearViewMirror(const QRect& region, bool billboard) {
|
||||
void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& region, bool billboard) {
|
||||
// Grab current viewport to reset it at the end
|
||||
int viewport[4];
|
||||
glGetIntegerv(GL_VIEWPORT, viewport);
|
||||
|
@ -3602,11 +3618,11 @@ void Application::renderRearViewMirror(const QRect& region, bool billboard) {
|
|||
|
||||
// render rear mirror view
|
||||
glPushMatrix();
|
||||
displaySide(_mirrorCamera, true);
|
||||
displaySide(renderArgs, _mirrorCamera, true);
|
||||
glPopMatrix();
|
||||
|
||||
if (!billboard) {
|
||||
_rearMirrorTools->render(false, _glWidget->mapFromGlobal(QCursor::pos()));
|
||||
_rearMirrorTools->render(renderArgs, false, _glWidget->mapFromGlobal(QCursor::pos()));
|
||||
}
|
||||
|
||||
// reset Viewport and projection matrix
|
||||
|
|
|
@ -269,9 +269,9 @@ public:
|
|||
virtual void setupWorldLight();
|
||||
virtual bool shouldRenderMesh(float largestDimension, float distanceToCamera);
|
||||
|
||||
QImage renderAvatarBillboard();
|
||||
QImage renderAvatarBillboard(RenderArgs* renderArgs);
|
||||
|
||||
void displaySide(Camera& whichCamera, bool selfAvatarOnly = false, RenderArgs::RenderSide renderSide = RenderArgs::MONO);
|
||||
void displaySide(RenderArgs* renderArgs, Camera& whichCamera, bool selfAvatarOnly = false);
|
||||
|
||||
/// Stores the current modelview matrix as the untranslated view matrix to use for transforms and the supplied vector as
|
||||
/// the view matrix translation.
|
||||
|
@ -500,8 +500,8 @@ private:
|
|||
|
||||
glm::vec3 getSunDirection();
|
||||
|
||||
void updateShadowMap();
|
||||
void renderRearViewMirror(const QRect& region, bool billboard = false);
|
||||
void updateShadowMap(RenderArgs* renderArgs);
|
||||
void renderRearViewMirror(RenderArgs* renderArgs, const QRect& region, bool billboard = false);
|
||||
void setMenuShortcutsEnabled(bool enabled);
|
||||
|
||||
static void attachNewHeadToNode(Node *newNode);
|
||||
|
|
|
@ -268,7 +268,7 @@ static TextRenderer* textRenderer(TextRendererType type) {
|
|||
return displayNameRenderer;
|
||||
}
|
||||
|
||||
void Avatar::render(const glm::vec3& cameraPosition, RenderArgs::RenderMode renderMode, bool postLighting) {
|
||||
void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, bool postLighting) {
|
||||
if (_referential) {
|
||||
_referential->update();
|
||||
}
|
||||
|
@ -339,7 +339,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderArgs::RenderMode rend
|
|||
// simple frustum check
|
||||
float boundingRadius = getBillboardSize();
|
||||
ViewFrustum* frustum = nullptr;
|
||||
if (renderMode == RenderArgs::SHADOW_RENDER_MODE) {
|
||||
if (renderArgs->_renderMode == RenderArgs::SHADOW_RENDER_MODE) {
|
||||
frustum = Application::getInstance()->getShadowViewFrustum();
|
||||
} else {
|
||||
frustum = Application::getInstance()->getDisplayViewFrustum();
|
||||
|
@ -365,14 +365,14 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderArgs::RenderMode rend
|
|||
GLOW_FROM_AVERAGE_LOUDNESS = 0.0f;
|
||||
}
|
||||
|
||||
float glowLevel = _moving && distanceToTarget > GLOW_DISTANCE && renderMode == RenderArgs::NORMAL_RENDER_MODE
|
||||
float glowLevel = _moving && distanceToTarget > GLOW_DISTANCE && renderArgs->_renderMode == RenderArgs::NORMAL_RENDER_MODE
|
||||
? 1.0f
|
||||
: GLOW_FROM_AVERAGE_LOUDNESS;
|
||||
|
||||
// render body
|
||||
renderBody(frustum, renderMode, postLighting, glowLevel);
|
||||
renderBody(renderArgs, frustum, postLighting, glowLevel);
|
||||
|
||||
if (!postLighting && renderMode != RenderArgs::SHADOW_RENDER_MODE) {
|
||||
if (!postLighting && renderArgs->_renderMode != RenderArgs::SHADOW_RENDER_MODE) {
|
||||
// add local lights
|
||||
const float BASE_LIGHT_DISTANCE = 2.0f;
|
||||
const float LIGHT_EXPONENT = 1.0f;
|
||||
|
@ -396,10 +396,10 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderArgs::RenderMode rend
|
|||
_skeletonModel.renderJointCollisionShapes(0.7f);
|
||||
}
|
||||
|
||||
if (renderHead && shouldRenderHead(cameraPosition, renderMode)) {
|
||||
if (renderHead && shouldRenderHead(renderArgs, cameraPosition)) {
|
||||
getHead()->getFaceModel().renderJointCollisionShapes(0.7f);
|
||||
}
|
||||
if (renderBounding && shouldRenderHead(cameraPosition, renderMode)) {
|
||||
if (renderBounding && shouldRenderHead(renderArgs, cameraPosition)) {
|
||||
_skeletonModel.renderBoundingCollisionShapes(0.7f);
|
||||
}
|
||||
|
||||
|
@ -436,7 +436,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderArgs::RenderMode rend
|
|||
float angle = abs(angleBetween(toTarget + delta, toTarget - delta));
|
||||
float sphereRadius = getHead()->getAverageLoudness() * SPHERE_LOUDNESS_SCALING;
|
||||
|
||||
if (renderMode == RenderArgs::NORMAL_RENDER_MODE && (sphereRadius > MIN_SPHERE_SIZE) &&
|
||||
if (renderArgs->_renderMode == RenderArgs::NORMAL_RENDER_MODE && (sphereRadius > MIN_SPHERE_SIZE) &&
|
||||
(angle < MAX_SPHERE_ANGLE) && (angle > MIN_SPHERE_ANGLE)) {
|
||||
glPushMatrix();
|
||||
glTranslatef(_position.x, _position.y, _position.z);
|
||||
|
@ -455,8 +455,8 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderArgs::RenderMode rend
|
|||
}
|
||||
|
||||
const float DISPLAYNAME_DISTANCE = 20.0f;
|
||||
setShowDisplayName(renderMode == RenderArgs::NORMAL_RENDER_MODE && distanceToTarget < DISPLAYNAME_DISTANCE);
|
||||
if (!postLighting || renderMode != RenderArgs::NORMAL_RENDER_MODE || (isMyAvatar() &&
|
||||
setShowDisplayName(renderArgs->_renderMode == RenderArgs::NORMAL_RENDER_MODE && distanceToTarget < DISPLAYNAME_DISTANCE);
|
||||
if (!postLighting || renderArgs->_renderMode != RenderArgs::NORMAL_RENDER_MODE || (isMyAvatar() &&
|
||||
Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_FIRST_PERSON)) {
|
||||
return;
|
||||
}
|
||||
|
@ -479,13 +479,12 @@ glm::quat Avatar::computeRotationFromBodyToWorldUp(float proportion) const {
|
|||
return glm::angleAxis(angle * proportion, axis);
|
||||
}
|
||||
|
||||
void Avatar::renderBody(ViewFrustum* renderFrustum, RenderArgs::RenderMode renderMode, bool postLighting, float glowLevel) {
|
||||
Model::RenderMode modelRenderMode = renderMode;
|
||||
void Avatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, bool postLighting, float glowLevel) {
|
||||
{
|
||||
Glower glower(glowLevel);
|
||||
Glower glower(renderArgs, glowLevel);
|
||||
|
||||
if (_shouldRenderBillboard || !(_skeletonModel.isRenderable() && getHead()->getFaceModel().isRenderable())) {
|
||||
if (postLighting || renderMode == RenderArgs::SHADOW_RENDER_MODE) {
|
||||
if (postLighting || renderArgs->_renderMode == RenderArgs::SHADOW_RENDER_MODE) {
|
||||
// render the billboard until both models are loaded
|
||||
renderBillboard();
|
||||
}
|
||||
|
@ -493,18 +492,16 @@ void Avatar::renderBody(ViewFrustum* renderFrustum, RenderArgs::RenderMode rende
|
|||
}
|
||||
|
||||
if (postLighting) {
|
||||
getHand()->render(false, modelRenderMode);
|
||||
getHand()->render(renderArgs, false);
|
||||
} else {
|
||||
RenderArgs args;
|
||||
args._viewFrustum = renderFrustum;
|
||||
_skeletonModel.render(1.0f, modelRenderMode, &args);
|
||||
renderAttachments(renderMode, &args);
|
||||
_skeletonModel.render(renderArgs, 1.0f);
|
||||
renderAttachments(renderArgs);
|
||||
}
|
||||
}
|
||||
getHead()->render(1.0f, renderFrustum, modelRenderMode, postLighting);
|
||||
getHead()->render(renderArgs, 1.0f, renderFrustum, postLighting);
|
||||
}
|
||||
|
||||
bool Avatar::shouldRenderHead(const glm::vec3& cameraPosition, RenderArgs::RenderMode renderMode) const {
|
||||
bool Avatar::shouldRenderHead(const RenderArgs* renderArgs, const glm::vec3& cameraPosition) const {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -528,11 +525,11 @@ void Avatar::simulateAttachments(float deltaTime) {
|
|||
}
|
||||
}
|
||||
|
||||
void Avatar::renderAttachments(RenderArgs::RenderMode renderMode, RenderArgs* args) {
|
||||
void Avatar::renderAttachments(RenderArgs* args) {
|
||||
// RenderArgs::RenderMode modelRenderMode = (renderMode == RenderArgs::SHADOW_RENDER_MODE) ?
|
||||
// RenderArgs::SHADOW_RENDER_MODE : RenderArgs::DEFAULT_RENDER_MODE;
|
||||
foreach (Model* model, _attachmentModels) {
|
||||
model->render(1.0f, renderMode, args);
|
||||
model->render(args, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -68,7 +68,7 @@ public:
|
|||
void init();
|
||||
void simulate(float deltaTime);
|
||||
|
||||
virtual void render(const glm::vec3& cameraPosition, RenderArgs::RenderMode renderMode = RenderArgs::NORMAL_RENDER_MODE,
|
||||
virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition,
|
||||
bool postLighting = false);
|
||||
|
||||
//setters
|
||||
|
@ -208,11 +208,11 @@ protected:
|
|||
|
||||
float calculateDisplayNameScaleFactor(const glm::vec3& textPosition, bool inHMD);
|
||||
void renderDisplayName();
|
||||
virtual void renderBody(ViewFrustum* renderFrustum, RenderArgs::RenderMode renderMode, bool postLighting, float glowLevel = 0.0f);
|
||||
virtual bool shouldRenderHead(const glm::vec3& cameraPosition, RenderArgs::RenderMode renderMode) const;
|
||||
virtual void renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, bool postLighting, float glowLevel = 0.0f);
|
||||
virtual bool shouldRenderHead(const RenderArgs* renderArgs, const glm::vec3& cameraPosition) const;
|
||||
|
||||
void simulateAttachments(float deltaTime);
|
||||
virtual void renderAttachments(RenderArgs::RenderMode renderMode, RenderArgs* args);
|
||||
virtual void renderAttachments(RenderArgs* args);
|
||||
|
||||
virtual void updateJointMappings();
|
||||
|
||||
|
|
|
@ -115,7 +115,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
|
|||
simulateAvatarFades(deltaTime);
|
||||
}
|
||||
|
||||
void AvatarManager::renderAvatars(RenderArgs::RenderMode renderMode, bool postLighting, bool selfAvatarOnly) {
|
||||
void AvatarManager::renderAvatars(RenderArgs* renderArgs, bool postLighting, bool selfAvatarOnly) {
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::renderAvatars()");
|
||||
bool renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::RenderLookAtVectors);
|
||||
|
@ -129,14 +129,14 @@ void AvatarManager::renderAvatars(RenderArgs::RenderMode renderMode, bool postLi
|
|||
if (!avatar->isInitialized()) {
|
||||
continue;
|
||||
}
|
||||
avatar->render(cameraPosition, renderMode, postLighting);
|
||||
avatar->render(renderArgs, cameraPosition, postLighting);
|
||||
avatar->setDisplayingLookatVectors(renderLookAtVectors);
|
||||
}
|
||||
renderAvatarFades(cameraPosition, renderMode);
|
||||
renderAvatarFades(renderArgs, cameraPosition);
|
||||
}
|
||||
} else {
|
||||
// just render myAvatar
|
||||
_myAvatar->render(cameraPosition, renderMode, postLighting);
|
||||
_myAvatar->render(renderArgs, cameraPosition, postLighting);
|
||||
_myAvatar->setDisplayingLookatVectors(renderLookAtVectors);
|
||||
}
|
||||
}
|
||||
|
@ -159,14 +159,14 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
|
|||
}
|
||||
}
|
||||
|
||||
void AvatarManager::renderAvatarFades(const glm::vec3& cameraPosition, RenderArgs::RenderMode renderMode) {
|
||||
void AvatarManager::renderAvatarFades(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
|
||||
// render avatar fades
|
||||
Glower glower(renderMode == RenderArgs::NORMAL_RENDER_MODE ? 1.0f : 0.0f);
|
||||
Glower glower(renderArgs, renderArgs->_renderMode == RenderArgs::NORMAL_RENDER_MODE ? 1.0f : 0.0f);
|
||||
|
||||
foreach(const AvatarSharedPointer& fadingAvatar, _avatarFades) {
|
||||
Avatar* avatar = static_cast<Avatar*>(fadingAvatar.data());
|
||||
if (avatar != static_cast<Avatar*>(_myAvatar.data()) && avatar->isInitialized()) {
|
||||
avatar->render(cameraPosition, renderMode);
|
||||
avatar->render(renderArgs, cameraPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ public:
|
|||
|
||||
void updateMyAvatar(float deltaTime);
|
||||
void updateOtherAvatars(float deltaTime);
|
||||
void renderAvatars(RenderArgs::RenderMode renderMode, bool postLighting = false, bool selfAvatarOnly = false);
|
||||
void renderAvatars(RenderArgs* renderArgs, bool postLighting = false, bool selfAvatarOnly = false);
|
||||
|
||||
void clearOtherAvatars();
|
||||
|
||||
|
@ -60,7 +60,7 @@ private:
|
|||
AvatarManager(const AvatarManager& other);
|
||||
|
||||
void simulateAvatarFades(float deltaTime);
|
||||
void renderAvatarFades(const glm::vec3& cameraPosition, RenderArgs::RenderMode renderMode);
|
||||
void renderAvatarFades(RenderArgs* renderArgs, const glm::vec3& cameraPosition);
|
||||
|
||||
AvatarSharedPointer newSharedAvatar();
|
||||
|
||||
|
|
|
@ -102,8 +102,8 @@ void Hand::resolvePenetrations() {
|
|||
}
|
||||
}
|
||||
|
||||
void Hand::render(bool isMine, Model::RenderMode renderMode) {
|
||||
if (renderMode != RenderArgs::SHADOW_RENDER_MODE &&
|
||||
void Hand::render(RenderArgs* renderArgs, bool isMine) {
|
||||
if (renderArgs->_renderMode != RenderArgs::SHADOW_RENDER_MODE &&
|
||||
Menu::getInstance()->isOptionChecked(MenuOption::RenderSkeletonCollisionShapes)) {
|
||||
// draw a green sphere at hand joint location, which is actually near the wrist)
|
||||
for (size_t i = 0; i < getNumPalms(); i++) {
|
||||
|
@ -119,7 +119,7 @@ void Hand::render(bool isMine, Model::RenderMode renderMode) {
|
|||
}
|
||||
}
|
||||
|
||||
if (renderMode != RenderArgs::SHADOW_RENDER_MODE && Menu::getInstance()->isOptionChecked(MenuOption::DisplayHands)) {
|
||||
if (renderArgs->_renderMode != RenderArgs::SHADOW_RENDER_MODE && Menu::getInstance()->isOptionChecked(MenuOption::DisplayHands)) {
|
||||
renderHandTargets(isMine);
|
||||
}
|
||||
|
||||
|
|
|
@ -52,7 +52,7 @@ public:
|
|||
};
|
||||
|
||||
void simulate(float deltaTime, bool isMine);
|
||||
void render(bool isMine, Model::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE);
|
||||
void render(RenderArgs* renderArgs, bool isMine);
|
||||
|
||||
void collideAgainstAvatar(Avatar* avatar, bool isMyHand);
|
||||
|
||||
|
|
|
@ -262,15 +262,13 @@ void Head::relaxLean(float deltaTime) {
|
|||
_deltaLeanForward *= relaxationFactor;
|
||||
}
|
||||
|
||||
void Head::render(float alpha, ViewFrustum* renderFrustum, Model::RenderMode mode, bool postLighting) {
|
||||
void Head::render(RenderArgs* renderArgs, float alpha, ViewFrustum* renderFrustum, bool postLighting) {
|
||||
if (postLighting) {
|
||||
if (_renderLookatVectors) {
|
||||
renderLookatVectors(_leftEyePosition, _rightEyePosition, getCorrectedLookAtPosition());
|
||||
renderLookatVectors(renderArgs, _leftEyePosition, _rightEyePosition, getCorrectedLookAtPosition());
|
||||
}
|
||||
} else {
|
||||
RenderArgs args;
|
||||
args._viewFrustum = renderFrustum;
|
||||
_faceModel.render(alpha, mode, &args);
|
||||
_faceModel.render(renderArgs, alpha);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -353,9 +351,9 @@ void Head::addLeanDeltas(float sideways, float forward) {
|
|||
_deltaLeanForward += forward;
|
||||
}
|
||||
|
||||
void Head::renderLookatVectors(glm::vec3 leftEyePosition, glm::vec3 rightEyePosition, glm::vec3 lookatPosition) {
|
||||
void Head::renderLookatVectors(RenderArgs* renderArgs, glm::vec3 leftEyePosition, glm::vec3 rightEyePosition, glm::vec3 lookatPosition) {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
DependencyManager::get<GlowEffect>()->begin();
|
||||
DependencyManager::get<GlowEffect>()->begin(renderArgs);
|
||||
|
||||
glLineWidth(2.0);
|
||||
|
||||
|
@ -364,7 +362,7 @@ void Head::renderLookatVectors(glm::vec3 leftEyePosition, glm::vec3 rightEyePosi
|
|||
geometryCache->renderLine(leftEyePosition, lookatPosition, startColor, endColor, _leftEyeLookAtID);
|
||||
geometryCache->renderLine(rightEyePosition, lookatPosition, startColor, endColor, _rightEyeLookAtID);
|
||||
|
||||
DependencyManager::get<GlowEffect>()->end();
|
||||
DependencyManager::get<GlowEffect>()->end(renderArgs);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ public:
|
|||
void init();
|
||||
void reset();
|
||||
void simulate(float deltaTime, bool isMine, bool billboard = false);
|
||||
void render(float alpha, ViewFrustum* renderFrustum, Model::RenderMode mode, bool postLighting);
|
||||
void render(RenderArgs* renderArgs, float alpha, ViewFrustum* renderFrustum, bool postLighting);
|
||||
void setScale(float scale);
|
||||
void setPosition(glm::vec3 position) { _position = position; }
|
||||
void setAverageLoudness(float averageLoudness) { _averageLoudness = averageLoudness; }
|
||||
|
@ -153,7 +153,7 @@ private:
|
|||
int _rightEyeLookAtID;
|
||||
|
||||
// private methods
|
||||
void renderLookatVectors(glm::vec3 leftEyePosition, glm::vec3 rightEyePosition, glm::vec3 lookatPosition);
|
||||
void renderLookatVectors(RenderArgs* renderArgs, glm::vec3 leftEyePosition, glm::vec3 rightEyePosition, glm::vec3 lookatPosition);
|
||||
void calculateMouthShapes();
|
||||
|
||||
friend class FaceModel;
|
||||
|
|
|
@ -328,13 +328,13 @@ void MyAvatar::renderDebugBodyPoints() {
|
|||
}
|
||||
|
||||
// virtual
|
||||
void MyAvatar::render(const glm::vec3& cameraPosition, RenderArgs::RenderMode renderMode, bool postLighting) {
|
||||
void MyAvatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, bool postLighting) {
|
||||
// don't render if we've been asked to disable local rendering
|
||||
if (!_shouldRender) {
|
||||
return; // exit early
|
||||
}
|
||||
|
||||
Avatar::render(cameraPosition, renderMode, postLighting);
|
||||
Avatar::render(renderArgs, cameraPosition, postLighting);
|
||||
|
||||
// don't display IK constraints in shadow mode
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::ShowIKConstraints) && postLighting) {
|
||||
|
@ -1166,7 +1166,7 @@ void MyAvatar::attach(const QString& modelURL, const QString& jointName, const g
|
|||
Avatar::attach(modelURL, jointName, translation, rotation, scale, allowDuplicates, useSaved);
|
||||
}
|
||||
|
||||
void MyAvatar::renderBody(ViewFrustum* renderFrustum, RenderArgs::RenderMode renderMode, bool postLighting, float glowLevel) {
|
||||
void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, bool postLighting, float glowLevel) {
|
||||
if (!(_skeletonModel.isRenderable() && getHead()->getFaceModel().isRenderable())) {
|
||||
return; // wait until both models are loaded
|
||||
}
|
||||
|
@ -1190,28 +1190,25 @@ void MyAvatar::renderBody(ViewFrustum* renderFrustum, RenderArgs::RenderMode ren
|
|||
}*/
|
||||
|
||||
// Render the body's voxels and head
|
||||
RenderArgs::RenderMode modelRenderMode = renderMode;
|
||||
if (!postLighting) {
|
||||
RenderArgs args;
|
||||
args._viewFrustum = renderFrustum;
|
||||
_skeletonModel.render(1.0f, modelRenderMode, &args);
|
||||
renderAttachments(renderMode, &args);
|
||||
_skeletonModel.render(renderArgs, 1.0f);
|
||||
renderAttachments(renderArgs);
|
||||
}
|
||||
|
||||
// Render head so long as the camera isn't inside it
|
||||
if (shouldRenderHead(cameraPos, renderMode)) {
|
||||
getHead()->render(1.0f, renderFrustum, modelRenderMode, postLighting);
|
||||
if (shouldRenderHead(renderArgs, cameraPos)) {
|
||||
getHead()->render(renderArgs, 1.0f, renderFrustum, postLighting);
|
||||
}
|
||||
if (postLighting) {
|
||||
getHand()->render(true, modelRenderMode);
|
||||
getHand()->render(renderArgs, true);
|
||||
}
|
||||
}
|
||||
|
||||
const float RENDER_HEAD_CUTOFF_DISTANCE = 0.50f;
|
||||
|
||||
bool MyAvatar::shouldRenderHead(const glm::vec3& cameraPosition, RenderArgs::RenderMode renderMode) const {
|
||||
bool MyAvatar::shouldRenderHead(const RenderArgs* renderArgs, const glm::vec3& cameraPosition) const {
|
||||
const Head* head = getHead();
|
||||
return (renderMode != RenderArgs::NORMAL_RENDER_MODE) || (Application::getInstance()->getCamera()->getMode() != CAMERA_MODE_FIRST_PERSON) ||
|
||||
return (renderArgs->_renderMode != RenderArgs::NORMAL_RENDER_MODE) || (Application::getInstance()->getCamera()->getMode() != CAMERA_MODE_FIRST_PERSON) ||
|
||||
(glm::length(cameraPosition - head->getEyePosition()) > RENDER_HEAD_CUTOFF_DISTANCE * _scale);
|
||||
}
|
||||
|
||||
|
@ -1474,7 +1471,8 @@ void MyAvatar::maybeUpdateBillboard() {
|
|||
return;
|
||||
}
|
||||
}
|
||||
QImage image = Application::getInstance()->renderAvatarBillboard();
|
||||
RenderArgs renderArgs;
|
||||
QImage image = Application::getInstance()->renderAvatarBillboard(&renderArgs);
|
||||
_billboard.clear();
|
||||
QBuffer buffer(&_billboard);
|
||||
buffer.open(QIODevice::WriteOnly);
|
||||
|
@ -1551,9 +1549,9 @@ void MyAvatar::updateMotionBehavior() {
|
|||
_feetTouchFloor = menu->isOptionChecked(MenuOption::ShiftHipsForIdleAnimations);
|
||||
}
|
||||
|
||||
void MyAvatar::renderAttachments(RenderArgs::RenderMode renderMode, RenderArgs* args) {
|
||||
if (Application::getInstance()->getCamera()->getMode() != CAMERA_MODE_FIRST_PERSON || renderMode == RenderArgs::MIRROR_RENDER_MODE) {
|
||||
Avatar::renderAttachments(renderMode, args);
|
||||
void MyAvatar::renderAttachments(RenderArgs* args) {
|
||||
if (Application::getInstance()->getCamera()->getMode() != CAMERA_MODE_FIRST_PERSON || args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
|
||||
Avatar::renderAttachments(args);
|
||||
return;
|
||||
}
|
||||
const FBXGeometry& geometry = _skeletonModel.getGeometry()->getFBXGeometry();
|
||||
|
@ -1563,7 +1561,7 @@ void MyAvatar::renderAttachments(RenderArgs::RenderMode renderMode, RenderArgs*
|
|||
for (int i = 0; i < _attachmentData.size(); i++) {
|
||||
const QString& jointName = _attachmentData.at(i).jointName;
|
||||
if (jointName != headJointName && jointName != "Head") {
|
||||
_attachmentModels.at(i)->render(1.0f, renderMode, args);
|
||||
_attachmentModels.at(i)->render(args, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,9 +37,9 @@ public:
|
|||
void simulate(float deltaTime);
|
||||
void updateFromTrackers(float deltaTime);
|
||||
|
||||
void render(const glm::vec3& cameraPosition, RenderArgs::RenderMode renderMode = RenderArgs::NORMAL_RENDER_MODE, bool postLighting = false);
|
||||
void renderBody(ViewFrustum* renderFrustum, RenderArgs::RenderMode renderMode, bool postLighting, float glowLevel = 0.0f);
|
||||
bool shouldRenderHead(const glm::vec3& cameraPosition, RenderArgs::RenderMode renderMode) const;
|
||||
void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, bool postLighting = false);
|
||||
void renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, bool postLighting, float glowLevel = 0.0f);
|
||||
bool shouldRenderHead(const RenderArgs* renderArgs, const glm::vec3& cameraPosition) const override;
|
||||
void renderDebugBodyPoints();
|
||||
|
||||
// setters
|
||||
|
@ -198,7 +198,7 @@ signals:
|
|||
void transformChanged();
|
||||
|
||||
protected:
|
||||
virtual void renderAttachments(RenderArgs::RenderMode renderMode, RenderArgs* args);
|
||||
virtual void renderAttachments(RenderArgs* args);
|
||||
|
||||
private:
|
||||
|
||||
|
|
|
@ -465,7 +465,7 @@ void OculusManager::configureCamera(Camera& camera) {
|
|||
}
|
||||
|
||||
//Displays everything for the oculus, frame timing must be active
|
||||
void OculusManager::display(QGLWidget * glCanvas, const glm::quat &bodyOrientation, const glm::vec3 &position, Camera& whichCamera) {
|
||||
void OculusManager::display(QGLWidget * glCanvas, RenderArgs* renderArgs, const glm::quat &bodyOrientation, const glm::vec3 &position, Camera& whichCamera) {
|
||||
|
||||
#ifdef DEBUG
|
||||
// Ensure the frame counter always increments by exactly 1
|
||||
|
@ -532,7 +532,7 @@ void OculusManager::display(QGLWidget * glCanvas, const glm::quat &bodyOrientati
|
|||
|
||||
//Bind our framebuffer object. If we are rendering the glow effect, we let the glow effect shader take care of it
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect)) {
|
||||
DependencyManager::get<GlowEffect>()->prepare();
|
||||
DependencyManager::get<GlowEffect>()->prepare(renderArgs);
|
||||
} else {
|
||||
auto primaryFBO = DependencyManager::get<TextureCache>()->getPrimaryFramebuffer();
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(primaryFBO));
|
||||
|
@ -613,7 +613,8 @@ void OculusManager::display(QGLWidget * glCanvas, const glm::quat &bodyOrientati
|
|||
|
||||
glViewport(vp.Pos.x, vp.Pos.y, vp.Size.w, vp.Size.h);
|
||||
|
||||
qApp->displaySide(*_camera, false, RenderArgs::MONO);
|
||||
renderArgs->_renderSide = RenderArgs::MONO;
|
||||
qApp->displaySide(renderArgs, *_camera, false);
|
||||
qApp->getApplicationOverlay().displayOverlayTextureHmd(*_camera);
|
||||
});
|
||||
_activeEye = ovrEye_Count;
|
||||
|
@ -625,7 +626,7 @@ void OculusManager::display(QGLWidget * glCanvas, const glm::quat &bodyOrientati
|
|||
if (Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect)) {
|
||||
//Full texture viewport for glow effect
|
||||
glViewport(0, 0, _renderTargetSize.w, _renderTargetSize.h);
|
||||
finalFbo = DependencyManager::get<GlowEffect>()->render();
|
||||
finalFbo = DependencyManager::get<GlowEffect>()->render(renderArgs);
|
||||
} else {
|
||||
finalFbo = DependencyManager::get<TextureCache>()->getPrimaryFramebuffer();
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
|
|
@ -20,6 +20,8 @@
|
|||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
#include "RenderArgs.h"
|
||||
|
||||
class Camera;
|
||||
class PalmData;
|
||||
class Text3DOverlay;
|
||||
|
@ -61,7 +63,7 @@ public:
|
|||
static void endFrameTiming();
|
||||
static bool allowSwap();
|
||||
static void configureCamera(Camera& camera);
|
||||
static void display(QGLWidget * glCanvas, const glm::quat &bodyOrientation, const glm::vec3 &position, Camera& whichCamera);
|
||||
static void display(QGLWidget * glCanvas, RenderArgs* renderArgs, const glm::quat &bodyOrientation, const glm::vec3 &position, Camera& whichCamera);
|
||||
static void reset();
|
||||
|
||||
/// param \yaw[out] yaw in radians
|
||||
|
|
|
@ -80,7 +80,7 @@ void TV3DManager::configureCamera(Camera& whichCamera, int screenWidth, int scre
|
|||
glLoadIdentity();
|
||||
}
|
||||
|
||||
void TV3DManager::display(Camera& whichCamera) {
|
||||
void TV3DManager::display(RenderArgs* renderArgs, Camera& whichCamera) {
|
||||
double nearZ = DEFAULT_NEAR_CLIP; // near clipping plane
|
||||
double farZ = DEFAULT_FAR_CLIP; // far clipping plane
|
||||
|
||||
|
@ -93,7 +93,7 @@ void TV3DManager::display(Camera& whichCamera) {
|
|||
int portalH = deviceSize.height();
|
||||
|
||||
|
||||
DependencyManager::get<GlowEffect>()->prepare();
|
||||
DependencyManager::get<GlowEffect>()->prepare(renderArgs);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
Camera eyeCamera;
|
||||
|
@ -118,7 +118,8 @@ void TV3DManager::display(Camera& whichCamera) {
|
|||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
qApp->displaySide(eyeCamera, false, RenderArgs::MONO);
|
||||
renderArgs->_renderSide = RenderArgs::MONO;
|
||||
qApp->displaySide(renderArgs, eyeCamera, false);
|
||||
qApp->getApplicationOverlay().displayOverlayTextureStereo(whichCamera, _aspect, fov);
|
||||
_activeEye = NULL;
|
||||
}, [&]{
|
||||
|
@ -128,7 +129,7 @@ void TV3DManager::display(Camera& whichCamera) {
|
|||
glPopMatrix();
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
|
||||
auto finalFbo = DependencyManager::get<GlowEffect>()->render();
|
||||
auto finalFbo = DependencyManager::get<GlowEffect>()->render(renderArgs);
|
||||
auto fboSize = finalFbo->getSize();
|
||||
// Get the ACTUAL device size for the BLIT
|
||||
deviceSize = qApp->getDeviceSize();
|
||||
|
|
|
@ -33,7 +33,7 @@ public:
|
|||
static void connect();
|
||||
static bool isConnected();
|
||||
static void configureCamera(Camera& camera, int screenWidth, int screenHeight);
|
||||
static void display(Camera& whichCamera);
|
||||
static void display(RenderArgs* renderArgs, Camera& whichCamera);
|
||||
static void overrideOffAxisFrustum(float& left, float& right, float& bottom, float& top, float& nearVal,
|
||||
float& farVal, glm::vec4& nearClipPlane, glm::vec4& farClipPlane);
|
||||
private:
|
||||
|
|
|
@ -37,8 +37,8 @@ OctreeFade::OctreeFade(FadeDirection direction, float red, float green, float bl
|
|||
opacity = (direction == FADE_OUT) ? FADE_OUT_START : FADE_IN_START;
|
||||
}
|
||||
|
||||
void OctreeFade::render() {
|
||||
DependencyManager::get<GlowEffect>()->begin();
|
||||
void OctreeFade::render(RenderArgs* renderArgs) {
|
||||
DependencyManager::get<GlowEffect>()->begin(renderArgs);
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glPushMatrix();
|
||||
|
@ -53,7 +53,7 @@ void OctreeFade::render() {
|
|||
glEnable(GL_LIGHTING);
|
||||
|
||||
|
||||
DependencyManager::get<GlowEffect>()->end();
|
||||
DependencyManager::get<GlowEffect>()->end(renderArgs);
|
||||
|
||||
opacity *= (direction == FADE_OUT) ? FADE_OUT_STEP : FADE_IN_STEP;
|
||||
}
|
||||
|
|
|
@ -39,7 +39,7 @@ public:
|
|||
OctreeFade(FadeDirection direction = FADE_OUT, float red = DEFAULT_RED,
|
||||
float green = DEFAULT_GREEN, float blue = DEFAULT_BLUE);
|
||||
|
||||
void render();
|
||||
void render(RenderArgs* renderArgs);
|
||||
bool isDone() const;
|
||||
};
|
||||
|
||||
|
|
|
@ -185,7 +185,7 @@ ApplicationOverlay::~ApplicationOverlay() {
|
|||
}
|
||||
|
||||
// Renders the overlays either to a texture or to the screen
|
||||
void ApplicationOverlay::renderOverlay() {
|
||||
void ApplicationOverlay::renderOverlay(RenderArgs* renderArgs) {
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "ApplicationOverlay::displayOverlay()");
|
||||
Overlays& overlays = qApp->getOverlays();
|
||||
|
||||
|
@ -222,7 +222,7 @@ void ApplicationOverlay::renderOverlay() {
|
|||
// give external parties a change to hook in
|
||||
emit qApp->renderingOverlay();
|
||||
|
||||
overlays.renderHUD();
|
||||
overlays.renderHUD(renderArgs);
|
||||
|
||||
renderPointers();
|
||||
|
||||
|
@ -979,6 +979,14 @@ void ApplicationOverlay::renderStatsAndLogs() {
|
|||
glLineWidth(1.0f);
|
||||
glPointSize(1.0f);
|
||||
|
||||
// Determine whether to compute timing details
|
||||
bool shouldDisplayTimingDetail = Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails) &&
|
||||
Menu::getInstance()->isOptionChecked(MenuOption::Stats) &&
|
||||
Stats::getInstance()->isExpanded();
|
||||
if (shouldDisplayTimingDetail != PerformanceTimer::isActive()) {
|
||||
PerformanceTimer::setActive(shouldDisplayTimingDetail);
|
||||
}
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
|
||||
// let's set horizontal offset to give stats some margin to mirror
|
||||
int horizontalOffset = MIRROR_VIEW_WIDTH + MIRROR_VIEW_LEFT_PADDING * 2;
|
||||
|
|
|
@ -32,7 +32,7 @@ public:
|
|||
ApplicationOverlay();
|
||||
~ApplicationOverlay();
|
||||
|
||||
void renderOverlay();
|
||||
void renderOverlay(RenderArgs* renderArgs);
|
||||
void displayOverlayTexture();
|
||||
void displayOverlayTextureStereo(Camera& whichCamera, float aspectRatio, float fov);
|
||||
void displayOverlayTextureHmd(Camera& whichCamera);
|
||||
|
|
|
@ -59,6 +59,7 @@ JSConsole::JSConsole(QWidget* parent, ScriptEngine* scriptEngine) :
|
|||
connect(_scriptEngine, SIGNAL(evaluationFinished(QScriptValue, bool)),
|
||||
this, SLOT(handleEvalutationFinished(QScriptValue, bool)));
|
||||
connect(_scriptEngine, SIGNAL(printedMessage(const QString&)), this, SLOT(handlePrint(const QString&)));
|
||||
connect(_scriptEngine, SIGNAL(errorMessage(const QString&)), this, SLOT(handleError(const QString&)));
|
||||
|
||||
resizeTextInput();
|
||||
}
|
||||
|
@ -96,6 +97,10 @@ void JSConsole::handleEvalutationFinished(QScriptValue result, bool isException)
|
|||
appendMessage(gutter, resultStr);
|
||||
}
|
||||
|
||||
void JSConsole::handleError(const QString& message) {
|
||||
appendMessage(GUTTER_ERROR, "<span style='" + RESULT_ERROR_STYLE + "'>" + message.toHtmlEscaped() + "</span>");
|
||||
}
|
||||
|
||||
void JSConsole::handlePrint(const QString& message) {
|
||||
appendMessage("", message);
|
||||
}
|
||||
|
|
|
@ -49,6 +49,7 @@ protected slots:
|
|||
void resizeTextInput();
|
||||
void handleEvalutationFinished(QScriptValue result, bool isException);
|
||||
void handlePrint(const QString& message);
|
||||
void handleError(const QString& message);
|
||||
|
||||
private:
|
||||
void appendMessage(const QString& gutter, const QString& message);
|
||||
|
|
|
@ -47,7 +47,7 @@ RearMirrorTools::RearMirrorTools(QRect& bounds) :
|
|||
_headZoomIconRect = QRect(_bounds.left() + ICON_PADDING, _bounds.bottom() - ICON_PADDING - ICON_SIZE, ICON_SIZE, ICON_SIZE);
|
||||
}
|
||||
|
||||
void RearMirrorTools::render(bool fullScreen, const QPoint & mousePosition) {
|
||||
void RearMirrorTools::render(RenderArgs* renderArgs, bool fullScreen, const QPoint & mousePosition) {
|
||||
if (fullScreen) {
|
||||
_fullScreen = true;
|
||||
displayIcon(QRect(QPoint(), qApp->getDeviceSize()), _shrinkIconRect, _closeTexture);
|
||||
|
|
|
@ -24,7 +24,7 @@ class RearMirrorTools : public QObject {
|
|||
Q_OBJECT
|
||||
public:
|
||||
RearMirrorTools(QRect& bounds);
|
||||
void render(bool fullScreen, const QPoint & mousePos);
|
||||
void render(RenderArgs* renderArgs, bool fullScreen, const QPoint & mousePos);
|
||||
bool mousePressEvent(int x, int y);
|
||||
|
||||
static Setting::Handle<int> rearViewZoomLevel;
|
||||
|
|
|
@ -224,9 +224,10 @@ void Stats::display(
|
|||
lines = 5;
|
||||
int columnOneWidth = _generalStatsWidth;
|
||||
|
||||
PerformanceTimer::tallyAllTimerRecords(); // do this even if we're not displaying them, so they don't stack up
|
||||
|
||||
if (_expanded && Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails)) {
|
||||
bool performanceTimerIsActive = PerformanceTimer::isActive();
|
||||
bool displayPerf = _expanded && Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails);
|
||||
if (displayPerf && performanceTimerIsActive) {
|
||||
PerformanceTimer::tallyAllTimerRecords(); // do this even if we're not displaying them, so they don't stack up
|
||||
|
||||
columnOneWidth = _generalStatsWidth + _pingStatsWidth + _geoStatsWidth; // 3 columns wide...
|
||||
// we will also include room for 1 line per timing record and a header of 4 lines
|
||||
|
@ -276,7 +277,7 @@ void Stats::display(
|
|||
|
||||
|
||||
// TODO: the display of these timing details should all be moved to JavaScript
|
||||
if (_expanded && Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails)) {
|
||||
if (displayPerf && performanceTimerIsActive) {
|
||||
bool onlyDisplayTopTen = Menu::getInstance()->isOptionChecked(MenuOption::OnlyDisplayTopTen);
|
||||
// Timing details...
|
||||
verticalOffset += STATS_PELS_PER_LINE * 4; // skip 3 lines to be under the other columns
|
||||
|
|
|
@ -27,6 +27,8 @@ public:
|
|||
static void drawBackground(unsigned int rgba, int x, int y, int width, int height);
|
||||
|
||||
void toggleExpanded();
|
||||
bool isExpanded() { return _expanded; }
|
||||
|
||||
void checkClick(int mouseX, int mouseY, int mouseDragStartedX, int mouseDragStartedY, int horizontalOffset);
|
||||
void resetWidth(int width, int horizontalOffset);
|
||||
void display(const float* color, int horizontalOffset, float fps, int inPacketsPerSecond, int outPacketsPerSecond,
|
||||
|
|
|
@ -47,7 +47,7 @@ void LocalModelsOverlay::render(RenderArgs* args) {
|
|||
Application* app = Application::getInstance();
|
||||
glm::vec3 oldTranslation = app->getViewMatrixTranslation();
|
||||
app->setViewMatrixTranslation(oldTranslation + _position);
|
||||
_entityTreeRenderer->render();
|
||||
_entityTreeRenderer->render(args);
|
||||
Application::getInstance()->setViewMatrixTranslation(oldTranslation);
|
||||
} glPopMatrix();
|
||||
|
||||
|
|
|
@ -68,7 +68,7 @@ void ModelOverlay::render(RenderArgs* args) {
|
|||
if (glowLevel > 0.0f) {
|
||||
glower = new Glower(glowLevel);
|
||||
}
|
||||
_model.render(getAlpha(), RenderArgs::DEFAULT_RENDER_MODE, args);
|
||||
_model.render(args, getAlpha());
|
||||
if (glower) {
|
||||
delete glower;
|
||||
}
|
||||
|
|
|
@ -82,34 +82,27 @@ void Overlays::update(float deltatime) {
|
|||
|
||||
}
|
||||
|
||||
void Overlays::renderHUD() {
|
||||
void Overlays::renderHUD(RenderArgs* renderArgs) {
|
||||
QReadLocker lock(&_lock);
|
||||
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
RenderArgs args(NULL, Application::getInstance()->getViewFrustum(),
|
||||
lodManager->getOctreeSizeScale(),
|
||||
lodManager->getBoundaryLevelAdjust(),
|
||||
RenderArgs::DEFAULT_RENDER_MODE, RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
|
||||
|
||||
foreach(Overlay* thisOverlay, _overlaysHUD) {
|
||||
if (thisOverlay->is3D()) {
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
thisOverlay->render(&args);
|
||||
thisOverlay->render(renderArgs);
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
} else{
|
||||
thisOverlay->render(&args);
|
||||
thisOverlay->render(renderArgs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Overlays::renderWorld(bool drawFront,
|
||||
RenderArgs::RenderMode renderMode,
|
||||
RenderArgs::RenderSide renderSide,
|
||||
RenderArgs::DebugFlags renderDebugFlags) {
|
||||
void Overlays::renderWorld(RenderArgs* renderArgs, bool drawFront) {
|
||||
QReadLocker lock(&_lock);
|
||||
if (_overlaysWorld.size() == 0) {
|
||||
return;
|
||||
|
@ -123,11 +116,6 @@ void Overlays::renderWorld(bool drawFront,
|
|||
float myAvatarScale = 1.0f;
|
||||
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
RenderArgs args(NULL, Application::getInstance()->getDisplayViewFrustum(),
|
||||
lodManager->getOctreeSizeScale(),
|
||||
lodManager->getBoundaryLevelAdjust(),
|
||||
renderMode, renderSide, renderDebugFlags);
|
||||
|
||||
|
||||
foreach(Overlay* thisOverlay, _overlaysWorld) {
|
||||
Base3DOverlay* overlay3D = static_cast<Base3DOverlay*>(thisOverlay);
|
||||
|
@ -154,7 +142,7 @@ void Overlays::renderWorld(bool drawFront,
|
|||
default:
|
||||
break;
|
||||
}
|
||||
thisOverlay->render(&args);
|
||||
thisOverlay->render(renderArgs);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -53,10 +53,8 @@ public:
|
|||
~Overlays();
|
||||
void init();
|
||||
void update(float deltatime);
|
||||
void renderWorld(bool drawFront, RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE,
|
||||
RenderArgs::RenderSide renderSide = RenderArgs::MONO,
|
||||
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE);
|
||||
void renderHUD();
|
||||
void renderWorld(RenderArgs* renderArgs, bool drawFront);
|
||||
void renderHUD(RenderArgs* renderArgs);
|
||||
|
||||
public slots:
|
||||
/// adds an overlay with the specific properties
|
||||
|
|
|
@ -474,13 +474,11 @@ void EntityTreeRenderer::applyZonePropertiesToScene(const ZoneEntityItem* zone)
|
|||
}
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode,
|
||||
RenderArgs::RenderSide renderSide,
|
||||
RenderArgs::DebugFlags renderDebugFlags) {
|
||||
void EntityTreeRenderer::render(RenderArgs* renderArgs) {
|
||||
if (_tree && !_shuttingDown) {
|
||||
Model::startScene(renderSide);
|
||||
Model::startScene(renderArgs->_renderSide);
|
||||
|
||||
ViewFrustum* frustum = (renderMode == RenderArgs::SHADOW_RENDER_MODE) ?
|
||||
ViewFrustum* frustum = (renderArgs->_renderMode == RenderArgs::SHADOW_RENDER_MODE) ?
|
||||
_viewState->getShadowViewFrustum() : _viewState->getCurrentViewFrustum();
|
||||
|
||||
// Setup batch transform matrices
|
||||
|
@ -492,44 +490,44 @@ void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode,
|
|||
batch.setProjectionTransform(projMat);
|
||||
batch.setViewTransform(viewMat);
|
||||
|
||||
RenderArgs args(this, frustum, getSizeScale(), getBoundaryLevelAdjust(),
|
||||
renderMode, renderSide, renderDebugFlags, &batch);
|
||||
renderArgs->_renderer = this;
|
||||
renderArgs->_batch = &batch;
|
||||
|
||||
_tree->lockForRead();
|
||||
|
||||
// Whenever you're in an intersection between zones, we will always choose the smallest zone.
|
||||
_bestZone = NULL;
|
||||
_bestZoneVolume = std::numeric_limits<float>::max();
|
||||
_tree->recurseTreeWithOperation(renderOperation, &args);
|
||||
_tree->recurseTreeWithOperation(renderOperation, renderArgs);
|
||||
|
||||
applyZonePropertiesToScene(_bestZone);
|
||||
|
||||
// we must call endScene while we still have the tree locked so that no one deletes a model
|
||||
// on us while rendering the scene
|
||||
Model::endScene(renderMode, &args);
|
||||
Model::endScene(renderArgs);
|
||||
_tree->unlock();
|
||||
|
||||
glPushMatrix();
|
||||
gpu::GLBackend::renderBatch(batch, true);
|
||||
renderArgs->_context->enqueueBatch(batch);
|
||||
glPopMatrix();
|
||||
|
||||
// stats...
|
||||
_meshesConsidered = args._meshesConsidered;
|
||||
_meshesRendered = args._meshesRendered;
|
||||
_meshesOutOfView = args._meshesOutOfView;
|
||||
_meshesTooSmall = args._meshesTooSmall;
|
||||
_meshesConsidered = renderArgs->_meshesConsidered;
|
||||
_meshesRendered = renderArgs->_meshesRendered;
|
||||
_meshesOutOfView = renderArgs->_meshesOutOfView;
|
||||
_meshesTooSmall = renderArgs->_meshesTooSmall;
|
||||
|
||||
_elementsTouched = args._elementsTouched;
|
||||
_itemsRendered = args._itemsRendered;
|
||||
_itemsOutOfView = args._itemsOutOfView;
|
||||
_itemsTooSmall = args._itemsTooSmall;
|
||||
_elementsTouched = renderArgs->_elementsTouched;
|
||||
_itemsRendered = renderArgs->_itemsRendered;
|
||||
_itemsOutOfView = renderArgs->_itemsOutOfView;
|
||||
_itemsTooSmall = renderArgs->_itemsTooSmall;
|
||||
|
||||
_materialSwitches = args._materialSwitches;
|
||||
_trianglesRendered = args._trianglesRendered;
|
||||
_quadsRendered = args._quadsRendered;
|
||||
_materialSwitches = renderArgs->_materialSwitches;
|
||||
_trianglesRendered = renderArgs->_trianglesRendered;
|
||||
_quadsRendered = renderArgs->_quadsRendered;
|
||||
|
||||
_translucentMeshPartsRendered = args._translucentMeshPartsRendered;
|
||||
_opaqueMeshPartsRendered = args._opaqueMeshPartsRendered;
|
||||
_translucentMeshPartsRendered = renderArgs->_translucentMeshPartsRendered;
|
||||
_opaqueMeshPartsRendered = renderArgs->_opaqueMeshPartsRendered;
|
||||
}
|
||||
deleteReleasedModels(); // seems like as good as any other place to do some memory cleanup
|
||||
}
|
||||
|
@ -713,7 +711,7 @@ void EntityTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args)
|
|||
|
||||
Glower* glower = NULL;
|
||||
if (entityItem->getGlowLevel() > 0.0f) {
|
||||
glower = new Glower(entityItem->getGlowLevel());
|
||||
glower = new Glower(args, entityItem->getGlowLevel());
|
||||
}
|
||||
entityItem->render(args);
|
||||
args->_itemsRendered++;
|
||||
|
@ -1159,7 +1157,7 @@ void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, cons
|
|||
return;
|
||||
}
|
||||
// Don't respond to small continuous contacts.
|
||||
const float COLLISION_MINUMUM_PENETRATION = 0.005;
|
||||
const float COLLISION_MINUMUM_PENETRATION = 0.005f;
|
||||
if ((collision.type != CONTACT_EVENT_TYPE_START) && (glm::length(collision.penetration) < COLLISION_MINUMUM_PENETRATION)) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -58,9 +58,7 @@ public:
|
|||
void processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode);
|
||||
|
||||
virtual void init();
|
||||
virtual void render(RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE,
|
||||
RenderArgs::RenderSide renderSide = RenderArgs::MONO,
|
||||
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE);
|
||||
virtual void render(RenderArgs* renderArgs) override;
|
||||
|
||||
virtual const FBXGeometry* getGeometryForEntity(const EntityItem* entityItem);
|
||||
virtual const Model* getModelForEntityItem(const EntityItem* entityItem);
|
||||
|
|
|
@ -25,8 +25,8 @@
|
|||
|
||||
#include "EntityTreeRenderer.h"
|
||||
|
||||
const float DPI = 30.47;
|
||||
const float METERS_TO_INCHES = 39.3701;
|
||||
const float DPI = 30.47f;
|
||||
const float METERS_TO_INCHES = 39.3701f;
|
||||
|
||||
EntityItem* RenderableWebEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||
return new RenderableWebEntityItem(entityID, properties);
|
||||
|
|
|
@ -15,9 +15,22 @@
|
|||
|
||||
using namespace gpu;
|
||||
|
||||
Context::Context() {
|
||||
}
|
||||
|
||||
Context::Context(const Context& context) {
|
||||
}
|
||||
|
||||
Context::~Context() {
|
||||
}
|
||||
|
||||
bool Context::makeProgram(Shader& shader, const Shader::BindingSet& bindings) {
|
||||
if (shader.isProgram()) {
|
||||
return GLBackend::makeProgram(shader, bindings);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void Context::enqueueBatch(Batch& batch) {
|
||||
GLBackend::renderBatch(batch, true);
|
||||
}
|
||||
|
|
|
@ -33,9 +33,7 @@ public:
|
|||
virtual void renderElement(OctreeElement* element, RenderArgs* args) { /* swallow these */ }
|
||||
|
||||
virtual void init();
|
||||
virtual void render(RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE,
|
||||
RenderArgs::RenderSide renderSide = RenderArgs::MONO,
|
||||
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE) { /* swallow these */ }
|
||||
virtual void render(RenderArgs* renderArgs) override { /* swallow these */ }
|
||||
|
||||
void setJurisdictionListener(JurisdictionListener* jurisdictionListener) { _jurisdictionListener = jurisdictionListener; }
|
||||
|
||||
|
|
|
@ -164,32 +164,29 @@ bool OctreeRenderer::renderOperation(OctreeElement* element, void* extraData) {
|
|||
return false;
|
||||
}
|
||||
|
||||
void OctreeRenderer::render(RenderArgs::RenderMode renderMode,
|
||||
RenderArgs::RenderSide renderSide,
|
||||
RenderArgs::DebugFlags renderDebugFlags) {
|
||||
RenderArgs args(this, _viewFrustum, getSizeScale(), getBoundaryLevelAdjust(),
|
||||
renderMode, renderSide, renderDebugFlags);
|
||||
void OctreeRenderer::render(RenderArgs* renderArgs) {
|
||||
if (_tree) {
|
||||
renderArgs->_renderer = this;
|
||||
_tree->lockForRead();
|
||||
_tree->recurseTreeWithOperation(renderOperation, &args);
|
||||
_tree->recurseTreeWithOperation(renderOperation, renderArgs);
|
||||
_tree->unlock();
|
||||
}
|
||||
_meshesConsidered = args._meshesConsidered;
|
||||
_meshesRendered = args._meshesRendered;
|
||||
_meshesOutOfView = args._meshesOutOfView;
|
||||
_meshesTooSmall = args._meshesTooSmall;
|
||||
_meshesConsidered = renderArgs->_meshesConsidered;
|
||||
_meshesRendered = renderArgs->_meshesRendered;
|
||||
_meshesOutOfView = renderArgs->_meshesOutOfView;
|
||||
_meshesTooSmall = renderArgs->_meshesTooSmall;
|
||||
|
||||
_elementsTouched = args._elementsTouched;
|
||||
_itemsRendered = args._itemsRendered;
|
||||
_itemsOutOfView = args._itemsOutOfView;
|
||||
_itemsTooSmall = args._itemsTooSmall;
|
||||
_elementsTouched = renderArgs->_elementsTouched;
|
||||
_itemsRendered = renderArgs->_itemsRendered;
|
||||
_itemsOutOfView = renderArgs->_itemsOutOfView;
|
||||
_itemsTooSmall = renderArgs->_itemsTooSmall;
|
||||
|
||||
_materialSwitches = args._materialSwitches;
|
||||
_trianglesRendered = args._trianglesRendered;
|
||||
_quadsRendered = args._quadsRendered;
|
||||
_materialSwitches = renderArgs->_materialSwitches;
|
||||
_trianglesRendered = renderArgs->_trianglesRendered;
|
||||
_quadsRendered = renderArgs->_quadsRendered;
|
||||
|
||||
_translucentMeshPartsRendered = args._translucentMeshPartsRendered;
|
||||
_opaqueMeshPartsRendered = args._opaqueMeshPartsRendered;
|
||||
_translucentMeshPartsRendered = renderArgs->_translucentMeshPartsRendered;
|
||||
_opaqueMeshPartsRendered = renderArgs->_opaqueMeshPartsRendered;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -51,9 +51,7 @@ public:
|
|||
virtual void init();
|
||||
|
||||
/// render the content of the octree
|
||||
virtual void render(RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE,
|
||||
RenderArgs::RenderSide renderSide = RenderArgs::MONO,
|
||||
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE);
|
||||
virtual void render(RenderArgs* renderArgs);
|
||||
|
||||
ViewFrustum* getViewFrustum() const { return _viewFrustum; }
|
||||
void setViewFrustum(ViewFrustum* viewFrustum) { _viewFrustum = viewFrustum; }
|
||||
|
|
|
@ -94,7 +94,7 @@ void GlowEffect::init(bool enabled) {
|
|||
_enabled = enabled;
|
||||
}
|
||||
|
||||
void GlowEffect::prepare() {
|
||||
void GlowEffect::prepare(RenderArgs* renderArgs) {
|
||||
auto primaryFBO = DependencyManager::get<TextureCache>()->getPrimaryFramebuffer();
|
||||
GLuint fbo = gpu::GLBackend::getFramebufferID(primaryFBO);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
|
||||
|
@ -105,19 +105,19 @@ void GlowEffect::prepare() {
|
|||
_isOddFrame = !_isOddFrame;
|
||||
}
|
||||
|
||||
void GlowEffect::begin(float intensity) {
|
||||
void GlowEffect::begin(RenderArgs* renderArgs, float intensity) {
|
||||
// store the current intensity and add the new amount
|
||||
_intensityStack.push(_intensity);
|
||||
glBlendColor(0.0f, 0.0f, 0.0f, _intensity += intensity);
|
||||
_isEmpty &= (_intensity == 0.0f);
|
||||
}
|
||||
|
||||
void GlowEffect::end() {
|
||||
void GlowEffect::end(RenderArgs* renderArgs) {
|
||||
// restore the saved intensity
|
||||
glBlendColor(0.0f, 0.0f, 0.0f, _intensity = _intensityStack.pop());
|
||||
}
|
||||
|
||||
gpu::FramebufferPointer GlowEffect::render() {
|
||||
gpu::FramebufferPointer GlowEffect::render(RenderArgs* renderArgs) {
|
||||
PerformanceTimer perfTimer("glowEffect");
|
||||
|
||||
auto textureCache = DependencyManager::get<TextureCache>();
|
||||
|
@ -212,10 +212,14 @@ void GlowEffect::toggleGlowEffect(bool enabled) {
|
|||
}
|
||||
|
||||
Glower::Glower(float amount) {
|
||||
DependencyManager::get<GlowEffect>()->begin(amount);
|
||||
RenderArgs renderArgs;
|
||||
DependencyManager::get<GlowEffect>()->begin(&renderArgs, amount);
|
||||
}
|
||||
Glower::Glower(RenderArgs* renderArgs, float amount) : _renderArgs(renderArgs) {
|
||||
DependencyManager::get<GlowEffect>()->begin(_renderArgs, amount);
|
||||
}
|
||||
|
||||
Glower::~Glower() {
|
||||
DependencyManager::get<GlowEffect>()->end();
|
||||
DependencyManager::get<GlowEffect>()->end(_renderArgs);
|
||||
}
|
||||
|
||||
|
|
|
@ -15,6 +15,8 @@
|
|||
#include <gpu/GPUConfig.h>
|
||||
#include <gpu/Framebuffer.h>
|
||||
|
||||
#include "RenderArgs.h"
|
||||
|
||||
#include <QObject>
|
||||
#include <QGLWidget>
|
||||
#include <QStack>
|
||||
|
@ -37,14 +39,14 @@ public:
|
|||
void init(bool enabled);
|
||||
|
||||
/// Prepares the glow effect for rendering the current frame. To be called before rendering the scene.
|
||||
void prepare();
|
||||
void prepare(RenderArgs* renderArgs);
|
||||
|
||||
/// Starts using the glow effect.
|
||||
/// \param intensity the desired glow intensity, from zero to one
|
||||
void begin(float intensity = 1.0f);
|
||||
void begin(RenderArgs* renderArgs, float intensity = 1.0f);
|
||||
|
||||
/// Stops using the glow effect.
|
||||
void end();
|
||||
void end(RenderArgs* renderArgs);
|
||||
|
||||
/// Returns the current glow intensity.
|
||||
float getIntensity() const { return _intensity; }
|
||||
|
@ -52,7 +54,7 @@ public:
|
|||
/// Renders the glow effect. To be called after rendering the scene.
|
||||
/// \param toTexture whether to render to a texture, rather than to the frame buffer
|
||||
/// \return the framebuffer object to which we rendered, or NULL if to the frame buffer
|
||||
gpu::FramebufferPointer render();
|
||||
gpu::FramebufferPointer render(RenderArgs* renderArgs);
|
||||
|
||||
public slots:
|
||||
void toggleGlowEffect(bool enabled);
|
||||
|
@ -85,7 +87,11 @@ class Glower {
|
|||
public:
|
||||
|
||||
Glower(float amount = 1.0f);
|
||||
Glower(RenderArgs* renderArgs, float amount = 1.0f);
|
||||
~Glower();
|
||||
|
||||
private:
|
||||
RenderArgs* _renderArgs;
|
||||
};
|
||||
|
||||
#endif // hifi_GlowEffect_h
|
||||
|
|
|
@ -765,27 +765,29 @@ void Model::renderSetup(RenderArgs* args) {
|
|||
}
|
||||
}
|
||||
|
||||
bool Model::render(float alpha, RenderMode mode, RenderArgs* args) {
|
||||
bool Model::render(RenderArgs* renderArgs, float alpha) {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
|
||||
// render the attachments
|
||||
foreach (Model* attachment, _attachments) {
|
||||
attachment->render(alpha, mode, args);
|
||||
attachment->render(renderArgs, alpha);
|
||||
}
|
||||
if (_meshStates.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
renderSetup(args);
|
||||
return renderCore(alpha, mode, args);
|
||||
renderSetup(renderArgs);
|
||||
return renderCore(renderArgs, alpha);
|
||||
}
|
||||
|
||||
bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
|
||||
bool Model::renderCore(RenderArgs* args, float alpha) {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
if (!_viewState) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto mode = args->_renderMode;
|
||||
|
||||
// Let's introduce a gpu::Batch to capture all the calls to the graphics api
|
||||
_renderBatch.clear();
|
||||
gpu::Batch& batch = _renderBatch;
|
||||
|
@ -1844,7 +1846,7 @@ void Model::setupBatchTransform(gpu::Batch& batch, RenderArgs* args) {
|
|||
batch.setViewTransform(_transforms[0]);
|
||||
}
|
||||
|
||||
void Model::endScene(RenderMode mode, RenderArgs* args) {
|
||||
void Model::endScene(RenderArgs* args) {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
|
||||
|
||||
|
@ -1853,6 +1855,8 @@ void Model::endScene(RenderMode mode, RenderArgs* args) {
|
|||
glPushMatrix();
|
||||
#endif
|
||||
|
||||
auto mode = args->_renderMode;
|
||||
|
||||
RenderArgs::RenderSide renderSide = RenderArgs::MONO;
|
||||
if (args) {
|
||||
renderSide = args->_renderSide;
|
||||
|
|
|
@ -98,12 +98,12 @@ public:
|
|||
void reset();
|
||||
virtual void simulate(float deltaTime, bool fullUpdate = true);
|
||||
|
||||
bool render(float alpha = 1.0f, RenderArgs::RenderMode mode = RenderArgs::DEFAULT_RENDER_MODE, RenderArgs* args = NULL);
|
||||
bool render(RenderArgs* renderArgs, float alpha = 1.0f);
|
||||
|
||||
// Scene rendering support
|
||||
static void startScene(RenderArgs::RenderSide renderSide);
|
||||
bool renderInScene(float alpha = 1.0f, RenderArgs* args = NULL);
|
||||
static void endScene(RenderArgs::RenderMode mode = RenderArgs::DEFAULT_RENDER_MODE, RenderArgs* args = NULL);
|
||||
static void endScene(RenderArgs* args);
|
||||
|
||||
/// Sets the URL of the model to render.
|
||||
/// \param fallback the URL of a fallback model to render if the requested model fails to load
|
||||
|
@ -371,7 +371,7 @@ private:
|
|||
|
||||
// helper functions used by render() or renderInScene()
|
||||
void renderSetup(RenderArgs* args);
|
||||
bool renderCore(float alpha, RenderArgs::RenderMode mode, RenderArgs* args);
|
||||
bool renderCore(RenderArgs* args, float alpha);
|
||||
int renderMeshes(gpu::Batch& batch, RenderArgs::RenderMode mode, bool translucent, float alphaThreshold,
|
||||
bool hasLightmap, bool hasTangents, bool hasSpecular, bool isSkinned, bool isWireframe, RenderArgs* args = NULL,
|
||||
bool forceRenderMeshes = false);
|
||||
|
|
|
@ -79,29 +79,50 @@ void PerformanceTimerRecord::tallyResult(const quint64& now) {
|
|||
// PerformanceTimer
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
std::atomic<bool> PerformanceTimer::_isActive(false);
|
||||
QHash<QThread*, QString> PerformanceTimer::_fullNames;
|
||||
QMap<QString, PerformanceTimerRecord> PerformanceTimer::_records;
|
||||
|
||||
|
||||
PerformanceTimer::PerformanceTimer(const QString& name) :
|
||||
_start(0),
|
||||
_name(name)
|
||||
{
|
||||
QString& fullName = _fullNames[QThread::currentThread()];
|
||||
fullName.append("/");
|
||||
fullName.append(_name);
|
||||
_start = usecTimestampNow();
|
||||
PerformanceTimer::PerformanceTimer(const QString& name) {
|
||||
if (_isActive) {
|
||||
_name = name;
|
||||
QString& fullName = _fullNames[QThread::currentThread()];
|
||||
fullName.append("/");
|
||||
fullName.append(_name);
|
||||
_start = usecTimestampNow();
|
||||
}
|
||||
}
|
||||
|
||||
PerformanceTimer::~PerformanceTimer() {
|
||||
quint64 elapsedusec = (usecTimestampNow() - _start);
|
||||
QString& fullName = _fullNames[QThread::currentThread()];
|
||||
PerformanceTimerRecord& namedRecord = _records[fullName];
|
||||
namedRecord.accumulateResult(elapsedusec);
|
||||
fullName.resize(fullName.size() - (_name.size() + 1));
|
||||
if (_isActive && _start != 0) {
|
||||
quint64 elapsedusec = (usecTimestampNow() - _start);
|
||||
QString& fullName = _fullNames[QThread::currentThread()];
|
||||
PerformanceTimerRecord& namedRecord = _records[fullName];
|
||||
namedRecord.accumulateResult(elapsedusec);
|
||||
fullName.resize(fullName.size() - (_name.size() + 1));
|
||||
}
|
||||
}
|
||||
|
||||
// static
|
||||
// static
|
||||
bool PerformanceTimer::isActive() {
|
||||
return _isActive;
|
||||
}
|
||||
|
||||
// static
|
||||
void PerformanceTimer::setActive(bool active) {
|
||||
if (active != _isActive) {
|
||||
_isActive.store(active);
|
||||
if (!active) {
|
||||
_fullNames.clear();
|
||||
_records.clear();
|
||||
}
|
||||
|
||||
qDebug() << "PerformanceTimer has been turned" << ((active) ? "on" : "off");
|
||||
}
|
||||
}
|
||||
|
||||
// static
|
||||
void PerformanceTimer::tallyAllTimerRecords() {
|
||||
QMap<QString, PerformanceTimerRecord>::iterator recordsItr = _records.begin();
|
||||
QMap<QString, PerformanceTimerRecord>::const_iterator recordsEnd = _records.end();
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "SharedUtil.h"
|
||||
#include "SimpleMovingAverage.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
@ -76,14 +77,18 @@ public:
|
|||
PerformanceTimer(const QString& name);
|
||||
~PerformanceTimer();
|
||||
|
||||
static bool isActive();
|
||||
static void setActive(bool active);
|
||||
|
||||
static const PerformanceTimerRecord& getTimerRecord(const QString& name) { return _records[name]; };
|
||||
static const QMap<QString, PerformanceTimerRecord>& getAllTimerRecords() { return _records; };
|
||||
static void tallyAllTimerRecords();
|
||||
static void dumpAllTimerRecords();
|
||||
|
||||
private:
|
||||
quint64 _start;
|
||||
quint64 _start = 0;
|
||||
QString _name;
|
||||
static std::atomic<bool> _isActive;
|
||||
static QHash<QThread*, QString> _fullNames;
|
||||
static QMap<QString, PerformanceTimerRecord> _records;
|
||||
};
|
||||
|
|
|
@ -16,6 +16,7 @@ class ViewFrustum;
|
|||
class OctreeRenderer;
|
||||
namespace gpu {
|
||||
class Batch;
|
||||
class Context;
|
||||
}
|
||||
|
||||
class RenderArgs {
|
||||
|
@ -30,7 +31,8 @@ public:
|
|||
RENDER_DEBUG_SIMULATION_OWNERSHIP = 2,
|
||||
};
|
||||
|
||||
RenderArgs(OctreeRenderer* renderer = nullptr,
|
||||
RenderArgs(gpu::Context* context = nullptr,
|
||||
OctreeRenderer* renderer = nullptr,
|
||||
ViewFrustum* viewFrustum = nullptr,
|
||||
float sizeScale = 1.0f,
|
||||
int boundaryLevelAdjust = 0,
|
||||
|
@ -55,6 +57,7 @@ public:
|
|||
|
||||
int translucentMeshPartsRendered = 0,
|
||||
int opaqueMeshPartsRendered = 0) :
|
||||
_context(context),
|
||||
_renderer(renderer),
|
||||
_viewFrustum(viewFrustum),
|
||||
_sizeScale(sizeScale),
|
||||
|
@ -82,6 +85,7 @@ public:
|
|||
_opaqueMeshPartsRendered(opaqueMeshPartsRendered) {
|
||||
}
|
||||
|
||||
gpu::Context* _context;
|
||||
OctreeRenderer* _renderer;
|
||||
ViewFrustum* _viewFrustum;
|
||||
float _sizeScale;
|
||||
|
|
|
@ -24,13 +24,13 @@
|
|||
|
||||
inline bool isValidScale(glm::vec3 scale) {
|
||||
bool result = scale.x != 0.0f && scale.y != 0.0f && scale.z != 0.0f;
|
||||
assert(result);
|
||||
// assert(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
inline bool isValidScale(float scale) {
|
||||
bool result = scale != 0.0f;
|
||||
assert(result);
|
||||
// assert(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -255,27 +255,27 @@ VHACDUtilApp::VHACDUtilApp(int argc, char* argv[]) :
|
|||
vHacdDepth = parser.value(vHacdDepthOption).toInt();
|
||||
}
|
||||
|
||||
float vHacdAlpha = 0.05;
|
||||
float vHacdAlpha = 0.05f;
|
||||
if (parser.isSet(vHacdAlphaOption)) {
|
||||
vHacdAlpha = parser.value(vHacdAlphaOption).toFloat();
|
||||
}
|
||||
|
||||
float vHacdBeta = 0.05;
|
||||
float vHacdBeta = 0.05f;
|
||||
if (parser.isSet(vHacdBetaOption)) {
|
||||
vHacdBeta = parser.value(vHacdBetaOption).toFloat();
|
||||
}
|
||||
|
||||
float vHacdGamma = 0.00125;
|
||||
float vHacdGamma = 0.00125f;
|
||||
if (parser.isSet(vHacdGammaOption)) {
|
||||
vHacdGamma = parser.value(vHacdGammaOption).toFloat();
|
||||
}
|
||||
|
||||
float vHacdDelta = 0.05;
|
||||
float vHacdDelta = 0.05f;
|
||||
if (parser.isSet(vHacdDeltaOption)) {
|
||||
vHacdDelta = parser.value(vHacdDeltaOption).toFloat();
|
||||
}
|
||||
|
||||
float vHacdConcavity = 0.0025;
|
||||
float vHacdConcavity = 0.0025f;
|
||||
if (parser.isSet(vHacdConcavityOption)) {
|
||||
vHacdConcavity = parser.value(vHacdConcavityOption).toFloat();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue