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hair is a separate class
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5 changed files with 86 additions and 0 deletions
35
interface/src/Hair.cpp
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35
interface/src/Hair.cpp
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//
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// Hair.cpp
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// interface/src
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//
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// Created by Philip on June 26, 2014
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Creates single flexible vertlet-integrated strands that can be used for hair/fur/grass
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#include "Hair.h"
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#include "Util.h"
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#include "world.h"
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Hair::Hair() {
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qDebug() << "Creating Hair";
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}
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void Hair::simulate(float deltaTime) {
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}
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void Hair::render() {
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//
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// Before calling this function, translate/rotate to the origin of the owning object
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glPushMatrix();
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glColor3f(1.0f, 1.0f, 0.0f);
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glutSolidSphere(1.0f, 15, 15);
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glPopMatrix();
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}
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35
interface/src/Hair.h
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35
interface/src/Hair.h
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//
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// Hair.h
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// interface/src
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//
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// Created by Philip on June 26, 2014
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_Hair_h
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#define hifi_Hair_h
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#include <iostream>
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#include <glm/glm.hpp>
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#include <SharedUtil.h>
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#include "GeometryUtil.h"
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#include "InterfaceConfig.h"
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#include "Util.h"
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class Hair {
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public:
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Hair();
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void simulate(float deltaTime);
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void render();
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private:
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};
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#endif // hifi_Hair_h
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@ -143,6 +143,11 @@ void Avatar::simulate(float deltaTime) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::StringHair)) {
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simulateHair(deltaTime);
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}
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foreach (Hair* hair, _hairs) {
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hair->simulate(deltaTime);
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}
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}
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// update position by velocity, and subtract the change added earlier for gravity
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@ -380,6 +385,9 @@ void Avatar::renderBody(RenderMode renderMode, float glowLevel) {
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getHead()->render(1.0f, modelRenderMode);
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if (Menu::getInstance()->isOptionChecked(MenuOption::StringHair)) {
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renderHair();
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foreach (Hair* hair, _hairs) {
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hair->render();
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}
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}
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}
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@ -19,6 +19,7 @@
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#include <AvatarData.h>
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#include "Hair.h"
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#include "Hand.h"
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#include "Head.h"
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#include "InterfaceConfig.h"
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@ -159,6 +160,7 @@ signals:
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void collisionWithAvatar(const QUuid& myUUID, const QUuid& theirUUID, const CollisionInfo& collision);
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protected:
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QVector<Hair*> _hairs;
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SkeletonModel _skeletonModel;
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QVector<Model*> _attachmentModels;
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float _bodyYawDelta;
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@ -199,6 +199,9 @@ void MyAvatar::simulate(float deltaTime) {
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PerformanceTimer perfTimer("MyAvatar::simulate/hair Simulate");
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if (Menu::getInstance()->isOptionChecked(MenuOption::StringHair)) {
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simulateHair(deltaTime);
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foreach (Hair* hair, _hairs) {
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hair->simulate(deltaTime);
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}
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}
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}
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@ -860,6 +863,9 @@ void MyAvatar::renderBody(RenderMode renderMode, float glowLevel) {
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getHead()->render(1.0f, modelRenderMode);
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if (Menu::getInstance()->isOptionChecked(MenuOption::StringHair)) {
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renderHair();
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foreach (Hair* hair, _hairs) {
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hair->render();
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}
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}
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}
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getHand()->render(true, modelRenderMode);
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