mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-07-22 23:14:10 +02:00
Merge remote-tracking branch 'upstream/master' into HEAD
This commit is contained in:
commit
f051a84dc6
11 changed files with 1266 additions and 1114 deletions
|
@ -16,8 +16,9 @@ var scriptURL = Script.resolvePath('wallTarget.js');
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var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target.fbx';
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var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target_collision_hull.obj';
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var MINIMUM_MOVE_LENGTH = 0.05;
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var RESET_DISTANCE = 0.5;
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var RESET_DISTANCE = 1;
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var TARGET_USER_DATA_KEY = 'hifi-ping_pong_target';
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var NUMBER_OF_TARGETS = 6;
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var TARGETS_PER_ROW = 3;
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@ -60,6 +61,8 @@ var targets = [];
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var originalPositions = [];
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var lastPositions = [];
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function addTargets() {
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var i;
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var row = -1;
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@ -77,6 +80,7 @@ function addTargets() {
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position.y = startPosition.y - (row * VERTICAL_SPACING);
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originalPositions.push(position);
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lastPositions.push(position);
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var targetProperties = {
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name: 'Target',
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@ -103,7 +107,11 @@ function testTargetDistanceFromStart() {
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var distance = Vec3.subtract(originalPosition, currentPosition);
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var length = Vec3.length(distance);
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if (length > RESET_DISTANCE) {
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var moving = Vec3.length(Vec3.subtract(currentPosition, lastPositions[index]));
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lastPositions[index] = currentPosition;
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if (length > RESET_DISTANCE && moving < MINIMUM_MOVE_LENGTH) {
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Entities.deleteEntity(target);
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@ -117,10 +125,16 @@ function testTargetDistanceFromStart() {
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compoundShapeURL: COLLISION_HULL_URL,
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position: originalPositions[index],
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rotation: rotation,
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script: scriptURL
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script: scriptURL,
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: false
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}
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})
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};
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targets[index] = Entities.addEntity(targetProperties);
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}
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});
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}
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@ -142,7 +156,7 @@ function deleteTargets() {
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}
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Entities.deletingEntity.connect(deleteEntity);
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var distanceCheckInterval = Script.setInterval(testTargetDistanceFromStart, 1000);
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var distanceCheckInterval = Script.setInterval(testTargetDistanceFromStart, 500);
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addTargets();
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@ -1559,7 +1559,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
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cursor->setIcon(Cursor::Icon::DEFAULT);
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}
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} else {
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resetSensors();
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resetSensors(true);
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}
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break;
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}
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@ -3581,7 +3581,7 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
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renderArgs->_viewport = originalViewport;
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}
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void Application::resetSensors() {
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void Application::resetSensors(bool andReload) {
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DependencyManager::get<Faceshift>()->reset();
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DependencyManager::get<DdeFaceTracker>()->reset();
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DependencyManager::get<EyeTracker>()->reset();
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@ -3593,7 +3593,7 @@ void Application::resetSensors() {
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QPoint windowCenter = mainWindow->geometry().center();
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_glWidget->cursor().setPos(currentScreen, windowCenter);
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getMyAvatar()->reset();
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getMyAvatar()->reset(andReload);
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QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "reset", Qt::QueuedConnection);
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}
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@ -274,7 +274,7 @@ public slots:
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void setRawAvatarUpdateThreading();
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void setRawAvatarUpdateThreading(bool isThreaded);
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void resetSensors();
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void resetSensors(bool andReload = false);
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void setActiveFaceTracker();
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#ifdef HAVE_IVIEWHMD
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@ -461,6 +461,7 @@ Menu::Menu() {
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0, false,
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&ConnexionClient::getInstance(),
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SLOT(toggleConnexion(bool)));
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ComfortMode, 0, true);
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MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
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@ -159,6 +159,7 @@ namespace MenuOption {
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const QString CenterPlayerInView = "Center Player In View";
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const QString Chat = "Chat...";
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const QString Collisions = "Collisions";
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const QString ComfortMode = "Comfort Mode";
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const QString Connexion = "Activate 3D Connexion Devices";
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const QString Console = "Console...";
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const QString ControlWithSpeech = "Control With Speech";
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@ -144,7 +144,7 @@ void PluginContainerProxy::unsetFullscreen(const QScreen* avoid) {
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void PluginContainerProxy::requestReset() {
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// We could signal qApp to sequence this, but it turns out that requestReset is only used from within the main thread anyway.
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qApp->resetSensors();
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qApp->resetSensors(true);
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}
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void PluginContainerProxy::showDisplayPluginsTools() {
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@ -140,16 +140,18 @@ QByteArray MyAvatar::toByteArray(bool cullSmallChanges, bool sendAll) {
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return AvatarData::toByteArray(cullSmallChanges, sendAll);
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}
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void MyAvatar::reset() {
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void MyAvatar::reset(bool andReload) {
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// Gather animation mode...
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// This should be simpler when we have only graph animations always on.
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bool isRig = _rig->getEnableRig();
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// seting rig animation to true, below, will clear the graph animation menu item, so grab it now.
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bool isGraph = _rig->getEnableAnimGraph() || Menu::getInstance()->isOptionChecked(MenuOption::EnableAnimGraph);
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// ... and get to sane configuration where other activity won't bother us.
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if (andReload) {
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qApp->setRawAvatarUpdateThreading(false);
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_rig->disableHands = true;
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setEnableRigAnimations(true);
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}
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// Reset dynamic state.
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_wasPushing = _isPushing = _isBraking = _billboardValid = _straighteningLean = false;
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@ -158,6 +160,7 @@ void MyAvatar::reset() {
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_targetVelocity = glm::vec3(0.0f);
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setThrust(glm::vec3(0.0f));
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if (andReload) {
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// Get fresh data, in case we're really slow and out of wack.
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_hmdSensorMatrix = qApp->getHMDSensorPose();
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_hmdSensorPosition = extractTranslation(_hmdSensorMatrix);
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@ -184,6 +187,7 @@ void MyAvatar::reset() {
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_skeletonModel.simulate(0.1f); // non-zero
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setEnableRigAnimations(false);
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_skeletonModel.simulate(0.1f);
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}
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if (isRig) {
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setEnableRigAnimations(true);
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Menu::getInstance()->setIsOptionChecked(MenuOption::EnableRigAnimations, true);
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@ -191,8 +195,10 @@ void MyAvatar::reset() {
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setEnableAnimGraph(true);
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Menu::getInstance()->setIsOptionChecked(MenuOption::EnableAnimGraph, true);
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}
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if (andReload) {
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_rig->disableHands = false;
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qApp->setRawAvatarUpdateThreading();
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}
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}
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void MyAvatar::update(float deltaTime) {
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@ -1514,7 +1520,15 @@ bool MyAvatar::shouldRenderHead(const RenderArgs* renderArgs) const {
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void MyAvatar::updateOrientation(float deltaTime) {
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// Smoothly rotate body with arrow keys
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float targetSpeed = (_driveKeys[ROT_LEFT] - _driveKeys[ROT_RIGHT]) * YAW_SPEED;
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float targetSpeed = 0.0f;
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// FIXME - this comfort mode code is a total hack, remove it when we have new input mapping
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bool isComfortMode = Menu::getInstance()->isOptionChecked(MenuOption::ComfortMode);
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bool isHMDMode = qApp->getAvatarUpdater()->isHMDMode();
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if (!isHMDMode || !isComfortMode) {
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targetSpeed = (_driveKeys[ROT_LEFT] - _driveKeys[ROT_RIGHT]) * YAW_SPEED;
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if (targetSpeed != 0.0f) {
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const float ROTATION_RAMP_TIMESCALE = 0.1f;
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float blend = deltaTime / ROTATION_RAMP_TIMESCALE;
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@ -1537,11 +1551,39 @@ void MyAvatar::updateOrientation(float deltaTime) {
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}
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}
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getHead()->setBasePitch(getHead()->getBasePitch() + (_driveKeys[ROT_UP] - _driveKeys[ROT_DOWN]) * PITCH_SPEED * deltaTime);
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// update body orientation by movement inputs
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setOrientation(getOrientation() *
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glm::quat(glm::radians(glm::vec3(0.0f, _bodyYawDelta * deltaTime, 0.0f))));
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} else {
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// Comfort Mode: If you press any of the left/right rotation drive keys or input, you'll
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// get an instantaneous 15 degree turn. If you keep holding the key down you'll get another
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// snap turn every half second.
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_bodyYawDelta = 0.0f;
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static quint64 lastPulse = 0;
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quint64 now = usecTimestampNow();
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quint64 COMFORT_MODE_PULSE_TIMING = USECS_PER_SECOND / 2; // turn once per half second
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float driveLeft = _driveKeys[ROT_LEFT];
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float driveRight= _driveKeys[ROT_RIGHT];
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if ((driveLeft != 0.0f || driveRight != 0.0f) && (now - lastPulse > COMFORT_MODE_PULSE_TIMING)) {
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lastPulse = now;
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const float SNAP_TURN_DELTA = 15.0f; // degrees
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float direction = (driveLeft - driveRight) < 0.0f ? -1.0f : 1.0f;
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float turnAmount = direction * SNAP_TURN_DELTA;
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// update body orientation by movement inputs
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setOrientation(getOrientation() *
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glm::quat(glm::radians(glm::vec3(0.0f, turnAmount, 0.0f))));
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}
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}
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getHead()->setBasePitch(getHead()->getBasePitch() + (_driveKeys[ROT_UP] - _driveKeys[ROT_DOWN]) * PITCH_SPEED * deltaTime);
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if (qApp->getAvatarUpdater()->isHMDMode()) {
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glm::quat orientation = glm::quat_cast(getSensorToWorldMatrix()) * getHMDSensorOrientation();
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glm::quat bodyOrientation = getWorldBodyOrientation();
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|
|
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@ -58,7 +58,7 @@ public:
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AudioListenerMode getAudioListenerModeCamera() const { return FROM_CAMERA; }
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AudioListenerMode getAudioListenerModeCustom() const { return CUSTOM; }
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void reset();
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void reset(bool andReload = false);
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void update(float deltaTime);
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void preRender(RenderArgs* renderArgs);
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|
||||
|
|
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@ -24,7 +24,7 @@ void AssetResourceRequest::doSend() {
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// Make request to atp
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auto assetClient = DependencyManager::get<AssetClient>();
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auto parts = _url.path().split(".", QString::SkipEmptyParts);
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auto hash = parts[0];
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auto hash = parts.length() > 0 ? parts[0] : "";
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auto extension = parts.length() > 1 ? parts[1] : "";
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||||
|
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if (hash.length() != SHA256_HASH_HEX_LENGTH) {
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|
|
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@ -319,6 +319,9 @@
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userData: JSON.stringify({
|
||||
resetMe: {
|
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resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -378,7 +381,8 @@
|
|||
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target.fbx';
|
||||
var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target_collision_hull.obj';
|
||||
|
||||
var RESET_DISTANCE = 1;
|
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var MINIMUM_MOVE_LENGTH = 0.05;
|
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var RESET_DISTANCE = 0.5;
|
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var TARGET_USER_DATA_KEY = 'hifi-ping_pong_target';
|
||||
var NUMBER_OF_TARGETS = 6;
|
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var TARGETS_PER_ROW = 3;
|
||||
|
@ -392,7 +396,6 @@
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var VERTICAL_SPACING = TARGET_DIMENSIONS.y + 0.5;
|
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var HORIZONTAL_SPACING = TARGET_DIMENSIONS.z + 0.5;
|
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|
||||
|
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var startPosition = {
|
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x: 548.68,
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y: 497.30,
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||||
|
@ -413,6 +416,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -421,6 +427,8 @@
|
|||
|
||||
var originalPositions = [];
|
||||
|
||||
var lastPositions = [];
|
||||
|
||||
function addTargets() {
|
||||
var i;
|
||||
var row = -1;
|
||||
|
@ -437,6 +445,7 @@
|
|||
position.y = startPosition.y - (row * VERTICAL_SPACING);
|
||||
|
||||
originalPositions.push(position);
|
||||
lastPositions.push(position);
|
||||
|
||||
var targetProperties = {
|
||||
name: 'Target',
|
||||
|
@ -452,6 +461,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
};
|
||||
|
@ -468,7 +480,11 @@
|
|||
var distance = Vec3.subtract(originalPosition, currentPosition);
|
||||
var length = Vec3.length(distance);
|
||||
|
||||
if (length > RESET_DISTANCE) {
|
||||
var moving = Vec3.length(Vec3.subtract(currentPosition, lastPositions[index]));
|
||||
|
||||
lastPositions[index] = currentPosition;
|
||||
|
||||
if (length > RESET_DISTANCE && moving < MINIMUM_MOVE_LENGTH) {
|
||||
|
||||
Entities.deleteEntity(target);
|
||||
|
||||
|
@ -486,11 +502,14 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
};
|
||||
var target = Entities.addEntity(targetProperties);
|
||||
targets[index] = target;
|
||||
|
||||
targets[index] = Entities.addEntity(targetProperties);
|
||||
|
||||
}
|
||||
});
|
||||
|
@ -548,6 +567,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -583,7 +605,11 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
|
||||
})
|
||||
});
|
||||
|
||||
|
@ -851,6 +877,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
};
|
||||
|
@ -940,6 +969,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -1014,6 +1046,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -1053,6 +1088,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -1090,6 +1128,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -1126,6 +1167,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
|
|
@ -247,7 +247,6 @@ MasterReset = function() {
|
|||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
|
||||
})
|
||||
});
|
||||
|
||||
|
@ -292,6 +291,9 @@ MasterReset = function() {
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbable: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -351,7 +353,8 @@ MasterReset = function() {
|
|||
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target.fbx';
|
||||
var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target_collision_hull.obj';
|
||||
|
||||
var RESET_DISTANCE = 1;
|
||||
var MINIMUM_MOVE_LENGTH = 0.05;
|
||||
var RESET_DISTANCE = 0.5;
|
||||
var TARGET_USER_DATA_KEY = 'hifi-ping_pong_target';
|
||||
var NUMBER_OF_TARGETS = 6;
|
||||
var TARGETS_PER_ROW = 3;
|
||||
|
@ -393,6 +396,7 @@ MasterReset = function() {
|
|||
var targets = [];
|
||||
|
||||
var originalPositions = [];
|
||||
var lastPositions = [];
|
||||
|
||||
function addTargets() {
|
||||
var i;
|
||||
|
@ -410,6 +414,7 @@ MasterReset = function() {
|
|||
position.y = startPosition.y - (row * VERTICAL_SPACING);
|
||||
|
||||
originalPositions.push(position);
|
||||
lastPositions.push(position);
|
||||
|
||||
var targetProperties = {
|
||||
name: 'Target',
|
||||
|
@ -425,11 +430,16 @@ MasterReset = function() {
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
var target = Entities.addEntity(targetProperties);
|
||||
targets.push(target);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -441,7 +451,11 @@ MasterReset = function() {
|
|||
var distance = Vec3.subtract(originalPosition, currentPosition);
|
||||
var length = Vec3.length(distance);
|
||||
|
||||
if (length > RESET_DISTANCE) {
|
||||
var moving = Vec3.length(Vec3.subtract(currentPosition, lastPositions[index]));
|
||||
|
||||
lastPositions[index] = currentPosition;
|
||||
|
||||
if (length > RESET_DISTANCE && moving < MINIMUM_MOVE_LENGTH) {
|
||||
|
||||
Entities.deleteEntity(target);
|
||||
|
||||
|
@ -459,11 +473,15 @@ MasterReset = function() {
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
}
|
||||
})
|
||||
};
|
||||
var target = Entities.addEntity(targetProperties);
|
||||
targets[index] = target;
|
||||
|
||||
targets[index] = Entities.addEntity(targetProperties);
|
||||
|
||||
}
|
||||
});
|
||||
|
@ -490,9 +508,9 @@ MasterReset = function() {
|
|||
|
||||
addTargets();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function createCat(position) {
|
||||
function createCat(position) {
|
||||
|
||||
var modelURL = "http://hifi-public.s3.amazonaws.com/ryan/Dark_Cat.fbx";
|
||||
var animationURL = "http://hifi-public.s3.amazonaws.com/ryan/sleeping.fbx";
|
||||
|
@ -521,13 +539,17 @@ MasterReset = function() {
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function createFlashlight(position) {
|
||||
function createFlashlight(position) {
|
||||
var modelURL = "https://hifi-public.s3.amazonaws.com/models/props/flashlight.fbx";
|
||||
|
||||
var flashlight = Entities.addEntity({
|
||||
|
@ -556,14 +578,18 @@ MasterReset = function() {
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function createLights() {
|
||||
function createLights() {
|
||||
var modelURL = "http://hifi-public.s3.amazonaws.com/ryan/lightswitch.fbx";
|
||||
|
||||
|
||||
|
@ -789,11 +815,11 @@ MasterReset = function() {
|
|||
})
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
function createDice() {
|
||||
function createDice() {
|
||||
var diceProps = {
|
||||
type: "Model",
|
||||
modelURL: "http://s3.amazonaws.com/hifi-public/models/props/Dice/goldDie.fbx",
|
||||
|
@ -824,23 +850,27 @@ MasterReset = function() {
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
}
|
||||
})
|
||||
};
|
||||
var dice1 = Entities.addEntity(diceProps);
|
||||
};
|
||||
var dice1 = Entities.addEntity(diceProps);
|
||||
|
||||
diceProps.position = {
|
||||
diceProps.position = {
|
||||
x: 541.05,
|
||||
y: 494.96,
|
||||
z: 509.0
|
||||
};
|
||||
};
|
||||
|
||||
var dice2 = Entities.addEntity(diceProps);
|
||||
var dice2 = Entities.addEntity(diceProps);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function createGates() {
|
||||
function createGates() {
|
||||
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/ryan/fence.fbx';
|
||||
|
||||
var rotation = Quat.fromPitchYawRollDegrees(0, -16, 0);
|
||||
|
@ -878,9 +908,9 @@ MasterReset = function() {
|
|||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function createPingPongBallGun() {
|
||||
function createPingPongBallGun() {
|
||||
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/ping_pong_gun.fbx';
|
||||
var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/ping_pong_gun_collision_hull.obj';
|
||||
|
||||
|
@ -913,12 +943,16 @@ MasterReset = function() {
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function createBasketballHoop() {
|
||||
function createBasketballHoop() {
|
||||
var position = {
|
||||
x: 539.23,
|
||||
y: 496.13,
|
||||
|
@ -955,9 +989,9 @@ MasterReset = function() {
|
|||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function createWand(position) {
|
||||
function createWand(position) {
|
||||
var WAND_MODEL = 'http://hifi-public.s3.amazonaws.com/james/bubblewand/models/wand/wand.fbx';
|
||||
var WAND_COLLISION_SHAPE = 'http://hifi-public.s3.amazonaws.com/james/bubblewand/models/wand/actual_no_top_collision_hull.obj';
|
||||
|
||||
|
@ -987,14 +1021,18 @@ MasterReset = function() {
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function createBasketBall(position) {
|
||||
function createBasketBall(position) {
|
||||
|
||||
var modelURL = "http://s3.amazonaws.com/hifi-public/models/content/basketball2.fbx";
|
||||
|
||||
|
@ -1026,13 +1064,17 @@ MasterReset = function() {
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function createDoll(position) {
|
||||
function createDoll(position) {
|
||||
var modelURL = "http://hifi-public.s3.amazonaws.com/models/Bboys/bboy2/bboy2.fbx";
|
||||
|
||||
var naturalDimensions = {
|
||||
|
@ -1063,13 +1105,17 @@ MasterReset = function() {
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function createSprayCan(position) {
|
||||
function createSprayCan(position) {
|
||||
|
||||
var modelURL = "https://hifi-public.s3.amazonaws.com/eric/models/paintcan.fbx";
|
||||
|
||||
|
@ -1099,13 +1145,17 @@ MasterReset = function() {
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function createPottedPlant(position) {
|
||||
function createPottedPlant(position) {
|
||||
var modelURL = "http://hifi-public.s3.amazonaws.com/models/potted_plant/potted_plant.fbx";
|
||||
|
||||
var entity = Entities.addEntity({
|
||||
|
@ -1140,10 +1190,10 @@ MasterReset = function() {
|
|||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function createCombinedArmChair(position) {
|
||||
function createCombinedArmChair(position) {
|
||||
var modelURL = "http://hifi-public.s3.amazonaws.com/models/red_arm_chair/combined_chair.fbx";
|
||||
var RED_ARM_CHAIR_COLLISION_HULL = "http://hifi-public.s3.amazonaws.com/models/red_arm_chair/red_arm_chair_collision_hull.obj";
|
||||
|
||||
|
@ -1184,9 +1234,9 @@ MasterReset = function() {
|
|||
})
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function createBlocks(position) {
|
||||
function createBlocks(position) {
|
||||
var baseURL = HIFI_PUBLIC_BUCKET + "models/content/planky/";
|
||||
var collisionSoundURL = "https://hifi-public.s3.amazonaws.com/sounds/Collisions-otherorganic/ToyWoodBlock.L.wav";
|
||||
var NUM_BLOCKS_PER_COLOR = 4;
|
||||
|
@ -1265,14 +1315,14 @@ MasterReset = function() {
|
|||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function cleanup() {
|
||||
function cleanup() {
|
||||
deleteAllToys();
|
||||
}
|
||||
}
|
||||
|
||||
if (shouldDeleteOnEndScript) {
|
||||
if (shouldDeleteOnEndScript) {
|
||||
|
||||
Script.scriptEnding.connect(cleanup);
|
||||
}
|
||||
}
|
||||
};
|
Loading…
Reference in a new issue