mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-04 04:33:11 +02:00
Merge branch 'master' of https://github.com/worklist/hifi into aacube
This commit is contained in:
commit
ee523ff373
30 changed files with 542 additions and 133 deletions
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@ -218,6 +218,8 @@ bool DomainServer::optionallySetupAssignmentPayment() {
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}
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}
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}
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}
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qDebug() << "Assignments will be paid for via" << qPrintable(_oauthProviderURL.toString());
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// assume that the fact we are authing against HF data server means we will pay for assignments
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// assume that the fact we are authing against HF data server means we will pay for assignments
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// setup a timer to send transactions to pay assigned nodes every 30 seconds
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// setup a timer to send transactions to pay assigned nodes every 30 seconds
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QTimer* creditSetupTimer = new QTimer(this);
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QTimer* creditSetupTimer = new QTimer(this);
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@ -731,10 +733,11 @@ void DomainServer::setupPendingAssignmentCredits() {
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qint64 elapsedMsecsSinceLastPayment = nodeData->getPaymentIntervalTimer().elapsed();
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qint64 elapsedMsecsSinceLastPayment = nodeData->getPaymentIntervalTimer().elapsed();
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nodeData->getPaymentIntervalTimer().restart();
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nodeData->getPaymentIntervalTimer().restart();
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const float CREDITS_PER_HOUR = 3;
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const float CREDITS_PER_HOUR = 0.10f;
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const float CREDITS_PER_MSEC = CREDITS_PER_HOUR / (60 * 60 * 1000);
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const float CREDITS_PER_MSEC = CREDITS_PER_HOUR / (60 * 60 * 1000);
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const int SATOSHIS_PER_MSEC = CREDITS_PER_MSEC * powf(10.0f, 8.0f);
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float pendingCredits = elapsedMsecsSinceLastPayment * CREDITS_PER_MSEC;
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float pendingCredits = elapsedMsecsSinceLastPayment * SATOSHIS_PER_MSEC;
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if (existingTransaction) {
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if (existingTransaction) {
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existingTransaction->incrementAmount(pendingCredits);
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existingTransaction->incrementAmount(pendingCredits);
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@ -40,6 +40,16 @@ var modelURLs = [
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var toolBar;
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var toolBar;
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function isLocked(properties) {
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// special case to lock the ground plane model in hq.
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if (location.hostname == "hq.highfidelity.io" &&
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properties.modelURL == "https://s3-us-west-1.amazonaws.com/highfidelity-public/ozan/Terrain_Reduce_forAlpha.fbx") {
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return true;
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}
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return false;
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}
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function controller(wichSide) {
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function controller(wichSide) {
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this.side = wichSide;
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this.side = wichSide;
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this.palm = 2 * wichSide;
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this.palm = 2 * wichSide;
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@ -117,7 +127,7 @@ function controller(wichSide) {
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this.grab = function (modelID, properties) {
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this.grab = function (modelID, properties) {
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if (this.isLocked(properties)) {
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if (isLocked(properties)) {
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print("Model locked " + modelID.id);
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print("Model locked " + modelID.id);
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} else {
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} else {
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print("Grabbing " + modelID.id);
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print("Grabbing " + modelID.id);
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@ -150,18 +160,9 @@ function controller(wichSide) {
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}
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}
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}
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}
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this.isLocked = function (properties) {
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// special case to lock the ground plane model in hq.
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if (location.hostname == "hq.highfidelity.io" &&
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properties.modelURL == "https://s3-us-west-1.amazonaws.com/highfidelity-public/ozan/Terrain_Reduce_forAlpha.fbx") {
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return true;
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}
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return false;
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}
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this.checkModel = function (properties) {
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this.checkModel = function (properties) {
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// special case to lock the ground plane model in hq.
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// special case to lock the ground plane model in hq.
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if (this.isLocked(properties)) {
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if (isLocked(properties)) {
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return { valid: false };
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return { valid: false };
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}
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}
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@ -293,6 +294,7 @@ function controller(wichSide) {
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if (this.pressing) {
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if (this.pressing) {
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Vec3.print("Looking at: ", this.palmPosition);
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Vec3.print("Looking at: ", this.palmPosition);
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var foundModels = Models.findModels(this.palmPosition, LASER_LENGTH_FACTOR);
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var foundModels = Models.findModels(this.palmPosition, LASER_LENGTH_FACTOR);
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for (var i = 0; i < foundModels.length; i++) {
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for (var i = 0; i < foundModels.length; i++) {
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if (!foundModels[i].isKnownID) {
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if (!foundModels[i].isKnownID) {
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@ -305,7 +307,9 @@ function controller(wichSide) {
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}
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}
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var properties = Models.getModelProperties(foundModels[i]);
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var properties = Models.getModelProperties(foundModels[i]);
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if (this.isLocked(properties)) {
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print("foundModels["+i+"].modelURL=" + properties.modelURL);
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if (isLocked(properties)) {
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print("Model locked " + properties.id);
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print("Model locked " + properties.id);
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} else {
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} else {
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print("Checking properties: " + properties.id + " " + properties.isKnownID);
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print("Checking properties: " + properties.id + " " + properties.isKnownID);
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@ -486,7 +490,7 @@ function mousePressEvent(event) {
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}
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}
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var properties = Models.getModelProperties(foundModels[i]);
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var properties = Models.getModelProperties(foundModels[i]);
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if (this.isLocked(properties)) {
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if (isLocked(properties)) {
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print("Model locked " + properties.id);
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print("Model locked " + properties.id);
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} else {
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} else {
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print("Checking properties: " + properties.id + " " + properties.isKnownID);
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print("Checking properties: " + properties.id + " " + properties.isKnownID);
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@ -632,10 +636,23 @@ function mouseMoveEvent(event) {
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Models.editModel(selectedModelID, selectedModelProperties);
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Models.editModel(selectedModelID, selectedModelProperties);
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}
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}
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function setupModelMenus() {
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// add our menuitems
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Models", isSeparator: true, beforeItem: "Physics" });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Delete Model", shortcutKeyEvent: { text: "backspace" }, afterItem: "Models" });
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}
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function cleanupModelMenus() {
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// delete our menuitems
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Menu.removeSeparator("Edit", "Models");
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Menu.removeMenuItem("Edit", "Delete Model");
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}
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function scriptEnding() {
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function scriptEnding() {
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leftController.cleanup();
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leftController.cleanup();
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rightController.cleanup();
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rightController.cleanup();
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toolBar.cleanup();
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toolBar.cleanup();
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cleanupModelMenus();
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}
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}
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Script.scriptEnding.connect(scriptEnding);
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Script.scriptEnding.connect(scriptEnding);
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@ -644,5 +661,26 @@ Script.update.connect(checkController);
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Controller.mousePressEvent.connect(mousePressEvent);
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Controller.mousePressEvent.connect(mousePressEvent);
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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setupModelMenus();
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Menu.menuItemEvent.connect(function(menuItem){
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print("menuItemEvent() in JS... menuItem=" + menuItem);
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if (menuItem == "Delete Model") {
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if (leftController.grabbing) {
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print(" Delete Model.... leftController.modelID="+ leftController.modelID);
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Models.deleteModel(leftController.modelID);
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leftController.grabbing = false;
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} else if (rightController.grabbing) {
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print(" Delete Model.... rightController.modelID="+ rightController.modelID);
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Models.deleteModel(rightController.modelID);
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rightController.grabbing = false;
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} else if (modelSelected) {
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print(" Delete Model.... selectedModelID="+ selectedModelID);
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Models.deleteModel(selectedModelID);
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modelSelected = false;
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} else {
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print(" Delete Model.... not holding...");
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}
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}
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});
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@ -26,6 +26,7 @@ var THRUST_INCREASE_RATE = 1.05;
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var MAX_THRUST_MULTIPLIER = 75.0;
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var MAX_THRUST_MULTIPLIER = 75.0;
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var thrustMultiplier = INITIAL_THRUST_MULTPLIER;
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var thrustMultiplier = INITIAL_THRUST_MULTPLIER;
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var grabDelta = { x: 0, y: 0, z: 0};
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var grabDelta = { x: 0, y: 0, z: 0};
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var grabStartPosition = { x: 0, y: 0, z: 0};
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var grabDeltaVelocity = { x: 0, y: 0, z: 0};
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var grabDeltaVelocity = { x: 0, y: 0, z: 0};
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var grabStartRotation = { x: 0, y: 0, z: 0, w: 1};
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var grabStartRotation = { x: 0, y: 0, z: 0, w: 1};
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var grabCurrentRotation = { x: 0, y: 0, z: 0, w: 1};
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var grabCurrentRotation = { x: 0, y: 0, z: 0, w: 1};
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@ -50,7 +51,7 @@ var JOYSTICK_PITCH_MAG = PITCH_MAG * 0.5;
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var LEFT_PALM = 0;
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var LEFT_PALM = 0;
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var LEFT_BUTTON_4 = 5;
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var LEFT_BUTTON_4 = 4;
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var LEFT_BUTTON_FWD = 5;
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var LEFT_BUTTON_FWD = 5;
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var RIGHT_PALM = 2;
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var RIGHT_PALM = 2;
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var RIGHT_BUTTON_4 = 10;
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var RIGHT_BUTTON_4 = 10;
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@ -63,6 +64,63 @@ function printVector(text, v, decimals) {
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}
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}
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var debug = false;
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var debug = false;
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var RED_COLOR = { red: 255, green: 0, blue: 0 };
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var GRAY_COLOR = { red: 25, green: 25, blue: 25 };
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var defaultPosition = { x: 0, y: 0, z: 0};
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var RADIUS = 0.05;
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var greenSphere = -1;
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var redSphere = -1;
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function createDebugOverlay() {
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|
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if (greenSphere == -1) {
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greenSphere = Overlays.addOverlay("sphere", {
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position: defaultPosition,
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size: RADIUS,
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color: GRAY_COLOR,
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alpha: 1,
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visible: true,
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solid: true,
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anchor: "MyAvatar"
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|
});
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redSphere = Overlays.addOverlay("sphere", {
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position: defaultPosition,
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size: RADIUS,
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color: RED_COLOR,
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alpha: 1,
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visible: true,
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solid: true,
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anchor: "MyAvatar"
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
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function destroyDebugOverlay() {
|
||||||
|
if (greenSphere != -1) {
|
||||||
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Overlays.deleteOverlay(greenSphere);
|
||||||
|
Overlays.deleteOverlay(redSphere);
|
||||||
|
greenSphere = -1;
|
||||||
|
redSphere = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function displayDebug() {
|
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|
if (!(grabbingWithRightHand || grabbingWithLeftHand)) {
|
||||||
|
if (greenSphere != -1) {
|
||||||
|
destroyDebugOverlay();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// update debug indicator
|
||||||
|
if (greenSphere == -1) {
|
||||||
|
createDebugOverlay();
|
||||||
|
}
|
||||||
|
|
||||||
|
var displayOffset = { x:0, y:0.5, z:-0.5 };
|
||||||
|
|
||||||
|
Overlays.editOverlay(greenSphere, { position: Vec3.sum(grabStartPosition, displayOffset) } );
|
||||||
|
Overlays.editOverlay(redSphere, { position: Vec3.sum(Vec3.sum(grabStartPosition, grabDelta), displayOffset), size: RADIUS + (0.25 * Vec3.length(grabDelta)) } );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
function getJoystickPosition(palm) {
|
function getJoystickPosition(palm) {
|
||||||
// returns CONTROLLER_ID position in avatar local frame
|
// returns CONTROLLER_ID position in avatar local frame
|
||||||
|
@ -220,6 +278,8 @@ function flyWithHydra(deltaTime) {
|
||||||
MyAvatar.headPitch = newPitch;
|
MyAvatar.headPitch = newPitch;
|
||||||
}
|
}
|
||||||
handleGrabBehavior(deltaTime);
|
handleGrabBehavior(deltaTime);
|
||||||
|
displayDebug();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Script.update.connect(flyWithHydra);
|
Script.update.connect(flyWithHydra);
|
||||||
|
|
|
@ -237,12 +237,12 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
||||||
connect(&nodeList->getDomainHandler(), SIGNAL(connectedToDomain(const QString&)), SLOT(connectedToDomain(const QString&)));
|
connect(&nodeList->getDomainHandler(), SIGNAL(connectedToDomain(const QString&)), SLOT(connectedToDomain(const QString&)));
|
||||||
|
|
||||||
// update our location every 5 seconds in the data-server, assuming that we are authenticated with one
|
// update our location every 5 seconds in the data-server, assuming that we are authenticated with one
|
||||||
const float DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5.0f * 1000.0f;
|
const qint64 DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5 * 1000;
|
||||||
|
|
||||||
QTimer* locationUpdateTimer = new QTimer(this);
|
QTimer* locationUpdateTimer = new QTimer(this);
|
||||||
connect(locationUpdateTimer, &QTimer::timeout, this, &Application::updateLocationInServer);
|
connect(locationUpdateTimer, &QTimer::timeout, this, &Application::updateLocationInServer);
|
||||||
locationUpdateTimer->start(DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS);
|
locationUpdateTimer->start(DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS);
|
||||||
|
|
||||||
connect(nodeList, &NodeList::nodeAdded, this, &Application::nodeAdded);
|
connect(nodeList, &NodeList::nodeAdded, this, &Application::nodeAdded);
|
||||||
connect(nodeList, &NodeList::nodeKilled, this, &Application::nodeKilled);
|
connect(nodeList, &NodeList::nodeKilled, this, &Application::nodeKilled);
|
||||||
connect(nodeList, SIGNAL(nodeKilled(SharedNodePointer)), SLOT(nodeKilled(SharedNodePointer)));
|
connect(nodeList, SIGNAL(nodeKilled(SharedNodePointer)), SLOT(nodeKilled(SharedNodePointer)));
|
||||||
|
@ -251,9 +251,18 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
||||||
connect(nodeList, &NodeList::uuidChanged, this, &Application::updateWindowTitle);
|
connect(nodeList, &NodeList::uuidChanged, this, &Application::updateWindowTitle);
|
||||||
connect(nodeList, SIGNAL(uuidChanged(const QUuid&)), _myAvatar, SLOT(setSessionUUID(const QUuid&)));
|
connect(nodeList, SIGNAL(uuidChanged(const QUuid&)), _myAvatar, SLOT(setSessionUUID(const QUuid&)));
|
||||||
connect(nodeList, &NodeList::limitOfSilentDomainCheckInsReached, nodeList, &NodeList::reset);
|
connect(nodeList, &NodeList::limitOfSilentDomainCheckInsReached, nodeList, &NodeList::reset);
|
||||||
|
|
||||||
// connect to appropriate slots on AccountManager
|
// connect to appropriate slots on AccountManager
|
||||||
AccountManager& accountManager = AccountManager::getInstance();
|
AccountManager& accountManager = AccountManager::getInstance();
|
||||||
|
|
||||||
|
const qint64 BALANCE_UPDATE_INTERVAL_MSECS = 5 * 1000;
|
||||||
|
|
||||||
|
QTimer* balanceUpdateTimer = new QTimer(this);
|
||||||
|
connect(balanceUpdateTimer, &QTimer::timeout, &accountManager, &AccountManager::updateBalance);
|
||||||
|
balanceUpdateTimer->start(BALANCE_UPDATE_INTERVAL_MSECS);
|
||||||
|
|
||||||
|
connect(&accountManager, &AccountManager::balanceChanged, this, &Application::updateWindowTitle);
|
||||||
|
|
||||||
connect(&accountManager, &AccountManager::authRequired, Menu::getInstance(), &Menu::loginForCurrentDomain);
|
connect(&accountManager, &AccountManager::authRequired, Menu::getInstance(), &Menu::loginForCurrentDomain);
|
||||||
connect(&accountManager, &AccountManager::usernameChanged, this, &Application::updateWindowTitle);
|
connect(&accountManager, &AccountManager::usernameChanged, this, &Application::updateWindowTitle);
|
||||||
|
|
||||||
|
@ -1476,10 +1485,10 @@ void Application::importVoxels() {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_voxelImporter->exec()) {
|
if (!_voxelImporter->exec()) {
|
||||||
qDebug() << "[DEBUG] Import succeeded." << endl;
|
qDebug() << "Import succeeded." << endl;
|
||||||
_importSucceded = true;
|
_importSucceded = true;
|
||||||
} else {
|
} else {
|
||||||
qDebug() << "[DEBUG] Import failed." << endl;
|
qDebug() << "Import failed." << endl;
|
||||||
if (_sharedVoxelSystem.getTree() == _voxelImporter->getVoxelTree()) {
|
if (_sharedVoxelSystem.getTree() == _voxelImporter->getVoxelTree()) {
|
||||||
_sharedVoxelSystem.killLocalVoxels();
|
_sharedVoxelSystem.killLocalVoxels();
|
||||||
_sharedVoxelSystem.changeTree(&_clipboard);
|
_sharedVoxelSystem.changeTree(&_clipboard);
|
||||||
|
@ -3094,7 +3103,18 @@ void Application::updateWindowTitle(){
|
||||||
QString username = AccountManager::getInstance().getAccountInfo().getUsername();
|
QString username = AccountManager::getInstance().getAccountInfo().getUsername();
|
||||||
QString title = QString() + (!username.isEmpty() ? username + " @ " : QString())
|
QString title = QString() + (!username.isEmpty() ? username + " @ " : QString())
|
||||||
+ nodeList->getDomainHandler().getHostname() + buildVersion;
|
+ nodeList->getDomainHandler().getHostname() + buildVersion;
|
||||||
qDebug("Application title set to: %s", title.toStdString().c_str());
|
|
||||||
|
AccountManager& accountManager = AccountManager::getInstance();
|
||||||
|
if (accountManager.getAccountInfo().hasBalance()) {
|
||||||
|
float creditBalance = accountManager.getAccountInfo().getBalance() * pow(10.0f, -8.0f);
|
||||||
|
|
||||||
|
QString creditBalanceString;
|
||||||
|
creditBalanceString.sprintf("%.8f", creditBalance);
|
||||||
|
|
||||||
|
title += " - ₵" + creditBalanceString;
|
||||||
|
}
|
||||||
|
|
||||||
|
qDebug("Application title set to: %s", title.toStdString().c_str());
|
||||||
_window->setWindowTitle(title);
|
_window->setWindowTitle(title);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -17,7 +17,7 @@ const float MINIMUM_ATTENUATION_TO_REFLECT = 1.0f / 256.0f;
|
||||||
const float DEFAULT_DISTANCE_SCALING_FACTOR = 2.0f;
|
const float DEFAULT_DISTANCE_SCALING_FACTOR = 2.0f;
|
||||||
const float MAXIMUM_DELAY_MS = 1000.0 * 20.0f; // stop reflecting after path is this long
|
const float MAXIMUM_DELAY_MS = 1000.0 * 20.0f; // stop reflecting after path is this long
|
||||||
const int DEFAULT_DIFFUSION_FANOUT = 5;
|
const int DEFAULT_DIFFUSION_FANOUT = 5;
|
||||||
const int ABSOLUTE_MAXIMUM_BOUNCE_COUNT = 10;
|
const unsigned int ABSOLUTE_MAXIMUM_BOUNCE_COUNT = 10;
|
||||||
const float DEFAULT_LOCAL_ATTENUATION_FACTOR = 0.125;
|
const float DEFAULT_LOCAL_ATTENUATION_FACTOR = 0.125;
|
||||||
const float DEFAULT_COMB_FILTER_WINDOW = 0.05f; //ms delay differential to avoid
|
const float DEFAULT_COMB_FILTER_WINDOW = 0.05f; //ms delay differential to avoid
|
||||||
|
|
||||||
|
|
|
@ -50,7 +50,6 @@ static const QString JOINT_FIELD = "joint";
|
||||||
static const QString FREE_JOINT_FIELD = "freeJoint";
|
static const QString FREE_JOINT_FIELD = "freeJoint";
|
||||||
|
|
||||||
static const QString S3_URL = "http://public.highfidelity.io";
|
static const QString S3_URL = "http://public.highfidelity.io";
|
||||||
static const QString DATA_SERVER_URL = "https://data-web.highfidelity.io";
|
|
||||||
static const QString MODEL_URL = "/api/v1/models";
|
static const QString MODEL_URL = "/api/v1/models";
|
||||||
|
|
||||||
static const QString SETTING_NAME = "LastModelUploadLocation";
|
static const QString SETTING_NAME = "LastModelUploadLocation";
|
||||||
|
|
|
@ -430,8 +430,6 @@ void MyAvatar::setGravity(const glm::vec3& gravity) {
|
||||||
|
|
||||||
AnimationHandlePointer MyAvatar::addAnimationHandle() {
|
AnimationHandlePointer MyAvatar::addAnimationHandle() {
|
||||||
AnimationHandlePointer handle = _skeletonModel.createAnimationHandle();
|
AnimationHandlePointer handle = _skeletonModel.createAnimationHandle();
|
||||||
handle->setLoop(true);
|
|
||||||
handle->start();
|
|
||||||
_animationHandles.append(handle);
|
_animationHandles.append(handle);
|
||||||
return handle;
|
return handle;
|
||||||
}
|
}
|
||||||
|
@ -441,10 +439,12 @@ void MyAvatar::removeAnimationHandle(const AnimationHandlePointer& handle) {
|
||||||
_animationHandles.removeOne(handle);
|
_animationHandles.removeOne(handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MyAvatar::startAnimation(const QString& url, float fps, float priority, bool loop, const QStringList& maskedJoints) {
|
void MyAvatar::startAnimation(const QString& url, float fps, float priority,
|
||||||
|
bool loop, bool hold, int firstFrame, int lastFrame, const QStringList& maskedJoints) {
|
||||||
if (QThread::currentThread() != thread()) {
|
if (QThread::currentThread() != thread()) {
|
||||||
QMetaObject::invokeMethod(this, "startAnimation", Q_ARG(const QString&, url),
|
QMetaObject::invokeMethod(this, "startAnimation", Q_ARG(const QString&, url), Q_ARG(float, fps),
|
||||||
Q_ARG(float, fps), Q_ARG(float, priority), Q_ARG(bool, loop), Q_ARG(const QStringList&, maskedJoints));
|
Q_ARG(float, priority), Q_ARG(bool, loop), Q_ARG(bool, hold), Q_ARG(int, firstFrame),
|
||||||
|
Q_ARG(int, lastFrame), Q_ARG(const QStringList&, maskedJoints));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
AnimationHandlePointer handle = _skeletonModel.createAnimationHandle();
|
AnimationHandlePointer handle = _skeletonModel.createAnimationHandle();
|
||||||
|
@ -452,10 +452,54 @@ void MyAvatar::startAnimation(const QString& url, float fps, float priority, boo
|
||||||
handle->setFPS(fps);
|
handle->setFPS(fps);
|
||||||
handle->setPriority(priority);
|
handle->setPriority(priority);
|
||||||
handle->setLoop(loop);
|
handle->setLoop(loop);
|
||||||
|
handle->setHold(hold);
|
||||||
|
handle->setFirstFrame(firstFrame);
|
||||||
|
handle->setLastFrame(lastFrame);
|
||||||
handle->setMaskedJoints(maskedJoints);
|
handle->setMaskedJoints(maskedJoints);
|
||||||
handle->start();
|
handle->start();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MyAvatar::startAnimationByRole(const QString& role, const QString& url, float fps, float priority,
|
||||||
|
bool loop, bool hold, int firstFrame, int lastFrame, const QStringList& maskedJoints) {
|
||||||
|
if (QThread::currentThread() != thread()) {
|
||||||
|
QMetaObject::invokeMethod(this, "startAnimationByRole", Q_ARG(const QString&, role), Q_ARG(const QString&, url),
|
||||||
|
Q_ARG(float, fps), Q_ARG(float, priority), Q_ARG(bool, loop), Q_ARG(bool, hold), Q_ARG(int, firstFrame),
|
||||||
|
Q_ARG(int, lastFrame), Q_ARG(const QStringList&, maskedJoints));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// check for a configured animation for the role
|
||||||
|
foreach (const AnimationHandlePointer& handle, _animationHandles) {
|
||||||
|
if (handle->getRole() == role) {
|
||||||
|
handle->start();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// no joy; use the parameters provided
|
||||||
|
AnimationHandlePointer handle = _skeletonModel.createAnimationHandle();
|
||||||
|
handle->setRole(role);
|
||||||
|
handle->setURL(url);
|
||||||
|
handle->setFPS(fps);
|
||||||
|
handle->setPriority(priority);
|
||||||
|
handle->setLoop(loop);
|
||||||
|
handle->setHold(hold);
|
||||||
|
handle->setFirstFrame(firstFrame);
|
||||||
|
handle->setLastFrame(lastFrame);
|
||||||
|
handle->setMaskedJoints(maskedJoints);
|
||||||
|
handle->start();
|
||||||
|
}
|
||||||
|
|
||||||
|
void MyAvatar::stopAnimationByRole(const QString& role) {
|
||||||
|
if (QThread::currentThread() != thread()) {
|
||||||
|
QMetaObject::invokeMethod(this, "stopAnimationByRole", Q_ARG(const QString&, role));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
foreach (const AnimationHandlePointer& handle, _skeletonModel.getRunningAnimations()) {
|
||||||
|
if (handle->getRole() == role) {
|
||||||
|
handle->stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void MyAvatar::stopAnimation(const QString& url) {
|
void MyAvatar::stopAnimation(const QString& url) {
|
||||||
if (QThread::currentThread() != thread()) {
|
if (QThread::currentThread() != thread()) {
|
||||||
QMetaObject::invokeMethod(this, "stopAnimation", Q_ARG(const QString&, url));
|
QMetaObject::invokeMethod(this, "stopAnimation", Q_ARG(const QString&, url));
|
||||||
|
@ -464,7 +508,6 @@ void MyAvatar::stopAnimation(const QString& url) {
|
||||||
foreach (const AnimationHandlePointer& handle, _skeletonModel.getRunningAnimations()) {
|
foreach (const AnimationHandlePointer& handle, _skeletonModel.getRunningAnimations()) {
|
||||||
if (handle->getURL() == url) {
|
if (handle->getURL() == url) {
|
||||||
handle->stop();
|
handle->stop();
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -511,9 +554,15 @@ void MyAvatar::saveData(QSettings* settings) {
|
||||||
for (int i = 0; i < _animationHandles.size(); i++) {
|
for (int i = 0; i < _animationHandles.size(); i++) {
|
||||||
settings->setArrayIndex(i);
|
settings->setArrayIndex(i);
|
||||||
const AnimationHandlePointer& pointer = _animationHandles.at(i);
|
const AnimationHandlePointer& pointer = _animationHandles.at(i);
|
||||||
|
settings->setValue("role", pointer->getRole());
|
||||||
settings->setValue("url", pointer->getURL());
|
settings->setValue("url", pointer->getURL());
|
||||||
settings->setValue("fps", pointer->getFPS());
|
settings->setValue("fps", pointer->getFPS());
|
||||||
settings->setValue("priority", pointer->getPriority());
|
settings->setValue("priority", pointer->getPriority());
|
||||||
|
settings->setValue("loop", pointer->getLoop());
|
||||||
|
settings->setValue("hold", pointer->getHold());
|
||||||
|
settings->setValue("startAutomatically", pointer->getStartAutomatically());
|
||||||
|
settings->setValue("firstFrame", pointer->getFirstFrame());
|
||||||
|
settings->setValue("lastFrame", pointer->getLastFrame());
|
||||||
settings->setValue("maskedJoints", pointer->getMaskedJoints());
|
settings->setValue("maskedJoints", pointer->getMaskedJoints());
|
||||||
}
|
}
|
||||||
settings->endArray();
|
settings->endArray();
|
||||||
|
@ -578,9 +627,15 @@ void MyAvatar::loadData(QSettings* settings) {
|
||||||
for (int i = 0; i < animationCount; i++) {
|
for (int i = 0; i < animationCount; i++) {
|
||||||
settings->setArrayIndex(i);
|
settings->setArrayIndex(i);
|
||||||
const AnimationHandlePointer& handle = _animationHandles.at(i);
|
const AnimationHandlePointer& handle = _animationHandles.at(i);
|
||||||
|
handle->setRole(settings->value("role", "idle").toString());
|
||||||
handle->setURL(settings->value("url").toUrl());
|
handle->setURL(settings->value("url").toUrl());
|
||||||
handle->setFPS(loadSetting(settings, "fps", 30.0f));
|
handle->setFPS(loadSetting(settings, "fps", 30.0f));
|
||||||
handle->setPriority(loadSetting(settings, "priority", 1.0f));
|
handle->setPriority(loadSetting(settings, "priority", 1.0f));
|
||||||
|
handle->setLoop(settings->value("loop", true).toBool());
|
||||||
|
handle->setHold(settings->value("hold", false).toBool());
|
||||||
|
handle->setStartAutomatically(settings->value("startAutomatically", true).toBool());
|
||||||
|
handle->setFirstFrame(settings->value("firstFrame", 0).toInt());
|
||||||
|
handle->setLastFrame(settings->value("lastFrame", INT_MAX).toInt());
|
||||||
handle->setMaskedJoints(settings->value("maskedJoints").toStringList());
|
handle->setMaskedJoints(settings->value("maskedJoints").toStringList());
|
||||||
}
|
}
|
||||||
settings->endArray();
|
settings->endArray();
|
||||||
|
@ -698,17 +753,19 @@ glm::vec3 MyAvatar::getUprightHeadPosition() const {
|
||||||
return _position + getWorldAlignedOrientation() * glm::vec3(0.0f, getPelvisToHeadLength(), 0.0f);
|
return _position + getWorldAlignedOrientation() * glm::vec3(0.0f, getPelvisToHeadLength(), 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const float JOINT_PRIORITY = 2.0f;
|
||||||
|
|
||||||
void MyAvatar::setJointData(int index, const glm::quat& rotation) {
|
void MyAvatar::setJointData(int index, const glm::quat& rotation) {
|
||||||
Avatar::setJointData(index, rotation);
|
Avatar::setJointData(index, rotation);
|
||||||
if (QThread::currentThread() == thread()) {
|
if (QThread::currentThread() == thread()) {
|
||||||
_skeletonModel.setJointState(index, true, rotation);
|
_skeletonModel.setJointState(index, true, rotation, JOINT_PRIORITY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MyAvatar::clearJointData(int index) {
|
void MyAvatar::clearJointData(int index) {
|
||||||
Avatar::clearJointData(index);
|
Avatar::clearJointData(index);
|
||||||
if (QThread::currentThread() == thread()) {
|
if (QThread::currentThread() == thread()) {
|
||||||
_skeletonModel.setJointState(index, false);
|
_skeletonModel.setJointState(index, false, glm::quat(), JOINT_PRIORITY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -67,12 +67,21 @@ public:
|
||||||
void removeAnimationHandle(const AnimationHandlePointer& handle);
|
void removeAnimationHandle(const AnimationHandlePointer& handle);
|
||||||
|
|
||||||
/// Allows scripts to run animations.
|
/// Allows scripts to run animations.
|
||||||
Q_INVOKABLE void startAnimation(const QString& url, float fps = 30.0f,
|
Q_INVOKABLE void startAnimation(const QString& url, float fps = 30.0f, float priority = 1.0f, bool loop = false,
|
||||||
float priority = 1.0f, bool loop = false, const QStringList& maskedJoints = QStringList());
|
bool hold = false, int firstFrame = 0, int lastFrame = INT_MAX, const QStringList& maskedJoints = QStringList());
|
||||||
|
|
||||||
/// Stops an animation as identified by a URL.
|
/// Stops an animation as identified by a URL.
|
||||||
Q_INVOKABLE void stopAnimation(const QString& url);
|
Q_INVOKABLE void stopAnimation(const QString& url);
|
||||||
|
|
||||||
|
/// Starts an animation by its role, using the provided URL and parameters if the avatar doesn't have a custom
|
||||||
|
/// animation for the role.
|
||||||
|
Q_INVOKABLE void startAnimationByRole(const QString& role, const QString& url = QString(), float fps = 30.0f,
|
||||||
|
float priority = 1.0f, bool loop = false, bool hold = false, int firstFrame = 0,
|
||||||
|
int lastFrame = INT_MAX, const QStringList& maskedJoints = QStringList());
|
||||||
|
|
||||||
|
/// Stops an animation identified by its role.
|
||||||
|
Q_INVOKABLE void stopAnimationByRole(const QString& role);
|
||||||
|
|
||||||
// get/set avatar data
|
// get/set avatar data
|
||||||
void saveData(QSettings* settings);
|
void saveData(QSettings* settings);
|
||||||
void loadData(QSettings* settings);
|
void loadData(QSettings* settings);
|
||||||
|
|
|
@ -21,6 +21,8 @@ SkeletonModel::SkeletonModel(Avatar* owningAvatar) :
|
||||||
_owningAvatar(owningAvatar) {
|
_owningAvatar(owningAvatar) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const float PALM_PRIORITY = 3.0f;
|
||||||
|
|
||||||
void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
|
void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
|
||||||
setTranslation(_owningAvatar->getPosition());
|
setTranslation(_owningAvatar->getPosition());
|
||||||
setRotation(_owningAvatar->getOrientation() * glm::angleAxis(PI, glm::vec3(0.0f, 1.0f, 0.0f)));
|
setRotation(_owningAvatar->getOrientation() * glm::angleAxis(PI, glm::vec3(0.0f, 1.0f, 0.0f)));
|
||||||
|
@ -43,7 +45,7 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
|
||||||
}
|
}
|
||||||
int jointIndex = geometry.humanIKJointIndices.at(humanIKJointIndex);
|
int jointIndex = geometry.humanIKJointIndices.at(humanIKJointIndex);
|
||||||
if (jointIndex != -1) {
|
if (jointIndex != -1) {
|
||||||
setJointRotation(jointIndex, _rotation * prioVR->getJointRotations().at(i), true);
|
setJointRotation(jointIndex, _rotation * prioVR->getJointRotations().at(i), true, PALM_PRIORITY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
|
@ -58,16 +60,16 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
|
||||||
if (leftPalmIndex == -1) {
|
if (leftPalmIndex == -1) {
|
||||||
// palms are not yet set, use mouse
|
// palms are not yet set, use mouse
|
||||||
if (_owningAvatar->getHandState() == HAND_STATE_NULL) {
|
if (_owningAvatar->getHandState() == HAND_STATE_NULL) {
|
||||||
restoreRightHandPosition(HAND_RESTORATION_RATE);
|
restoreRightHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
|
||||||
} else {
|
} else {
|
||||||
applyHandPosition(geometry.rightHandJointIndex, _owningAvatar->getHandPosition());
|
applyHandPosition(geometry.rightHandJointIndex, _owningAvatar->getHandPosition());
|
||||||
}
|
}
|
||||||
restoreLeftHandPosition(HAND_RESTORATION_RATE);
|
restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
|
||||||
|
|
||||||
} else if (leftPalmIndex == rightPalmIndex) {
|
} else if (leftPalmIndex == rightPalmIndex) {
|
||||||
// right hand only
|
// right hand only
|
||||||
applyPalmData(geometry.rightHandJointIndex, hand->getPalms()[leftPalmIndex]);
|
applyPalmData(geometry.rightHandJointIndex, hand->getPalms()[leftPalmIndex]);
|
||||||
restoreLeftHandPosition(HAND_RESTORATION_RATE);
|
restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
applyPalmData(geometry.leftHandJointIndex, hand->getPalms()[leftPalmIndex]);
|
applyPalmData(geometry.leftHandJointIndex, hand->getPalms()[leftPalmIndex]);
|
||||||
|
@ -132,7 +134,7 @@ void SkeletonModel::applyHandPosition(int jointIndex, const glm::vec3& position)
|
||||||
if (jointIndex == -1) {
|
if (jointIndex == -1) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
setJointPosition(jointIndex, position);
|
setJointPosition(jointIndex, position, glm::quat(), false, -1, false, glm::vec3(0.0f, -1.0f, 0.0f), PALM_PRIORITY);
|
||||||
|
|
||||||
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
||||||
glm::vec3 handPosition, elbowPosition;
|
glm::vec3 handPosition, elbowPosition;
|
||||||
|
@ -148,7 +150,8 @@ void SkeletonModel::applyHandPosition(int jointIndex, const glm::vec3& position)
|
||||||
|
|
||||||
// align hand with forearm
|
// align hand with forearm
|
||||||
float sign = (jointIndex == geometry.rightHandJointIndex) ? 1.0f : -1.0f;
|
float sign = (jointIndex == geometry.rightHandJointIndex) ? 1.0f : -1.0f;
|
||||||
applyRotationDelta(jointIndex, rotationBetween(handRotation * glm::vec3(-sign, 0.0f, 0.0f), forearmVector));
|
applyRotationDelta(jointIndex, rotationBetween(handRotation * glm::vec3(-sign, 0.0f, 0.0f),
|
||||||
|
forearmVector), true, PALM_PRIORITY);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SkeletonModel::applyPalmData(int jointIndex, PalmData& palm) {
|
void SkeletonModel::applyPalmData(int jointIndex, PalmData& palm) {
|
||||||
|
@ -183,12 +186,14 @@ void SkeletonModel::applyPalmData(int jointIndex, PalmData& palm) {
|
||||||
} else if (Menu::getInstance()->isOptionChecked(MenuOption::AlignForearmsWithWrists)) {
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::AlignForearmsWithWrists)) {
|
||||||
glm::vec3 forearmVector = palmRotation * glm::vec3(sign, 0.0f, 0.0f);
|
glm::vec3 forearmVector = palmRotation * glm::vec3(sign, 0.0f, 0.0f);
|
||||||
setJointPosition(parentJointIndex, palm.getPosition() + forearmVector *
|
setJointPosition(parentJointIndex, palm.getPosition() + forearmVector *
|
||||||
geometry.joints.at(jointIndex).distanceToParent * extractUniformScale(_scale));
|
geometry.joints.at(jointIndex).distanceToParent * extractUniformScale(_scale),
|
||||||
setJointRotation(parentJointIndex, palmRotation, true);
|
glm::quat(), false, -1, false, glm::vec3(0.0f, -1.0f, 0.0f), PALM_PRIORITY);
|
||||||
|
setJointRotation(parentJointIndex, palmRotation, true, PALM_PRIORITY);
|
||||||
_jointStates[jointIndex].rotation = glm::quat();
|
_jointStates[jointIndex].rotation = glm::quat();
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
setJointPosition(jointIndex, palm.getPosition(), palmRotation, true);
|
setJointPosition(jointIndex, palm.getPosition(), palmRotation,
|
||||||
|
true, -1, false, glm::vec3(0.0f, -1.0f, 0.0f), PALM_PRIORITY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -335,11 +340,11 @@ void SkeletonModel::setHandPosition(int jointIndex, const glm::vec3& position, c
|
||||||
glm::vec3 forwardVector(rightHand ? -1.0f : 1.0f, 0.0f, 0.0f);
|
glm::vec3 forwardVector(rightHand ? -1.0f : 1.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
glm::quat shoulderRotation = rotationBetween(forwardVector, elbowPosition - shoulderPosition);
|
glm::quat shoulderRotation = rotationBetween(forwardVector, elbowPosition - shoulderPosition);
|
||||||
setJointRotation(shoulderJointIndex, shoulderRotation, true);
|
setJointRotation(shoulderJointIndex, shoulderRotation, true, PALM_PRIORITY);
|
||||||
|
|
||||||
setJointRotation(elbowJointIndex, rotationBetween(shoulderRotation * forwardVector,
|
setJointRotation(elbowJointIndex, rotationBetween(shoulderRotation * forwardVector,
|
||||||
wristPosition - elbowPosition) * shoulderRotation, true);
|
wristPosition - elbowPosition) * shoulderRotation, true, PALM_PRIORITY);
|
||||||
|
|
||||||
setJointRotation(jointIndex, rotation, true);
|
setJointRotation(jointIndex, rotation, true, PALM_PRIORITY);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -120,7 +120,6 @@ void SixenseManager::update(float deltaTime) {
|
||||||
// Rotation of Palm
|
// Rotation of Palm
|
||||||
glm::quat rotation(data->rot_quat[3], -data->rot_quat[0], data->rot_quat[1], -data->rot_quat[2]);
|
glm::quat rotation(data->rot_quat[3], -data->rot_quat[0], data->rot_quat[1], -data->rot_quat[2]);
|
||||||
rotation = glm::angleAxis(PI, glm::vec3(0.f, 1.f, 0.f)) * _orbRotation * rotation;
|
rotation = glm::angleAxis(PI, glm::vec3(0.f, 1.f, 0.f)) * _orbRotation * rotation;
|
||||||
palm->setRawRotation(rotation);
|
|
||||||
|
|
||||||
// Compute current velocity from position change
|
// Compute current velocity from position change
|
||||||
glm::vec3 rawVelocity;
|
glm::vec3 rawVelocity;
|
||||||
|
@ -130,7 +129,12 @@ void SixenseManager::update(float deltaTime) {
|
||||||
rawVelocity = glm::vec3(0.0f);
|
rawVelocity = glm::vec3(0.0f);
|
||||||
}
|
}
|
||||||
palm->setRawVelocity(rawVelocity); // meters/sec
|
palm->setRawVelocity(rawVelocity); // meters/sec
|
||||||
palm->setRawPosition(position);
|
|
||||||
|
// Use a velocity sensitive filter to damp small motions and preserve large ones with
|
||||||
|
// no latency.
|
||||||
|
float velocityFilter = glm::clamp(1.0f - glm::length(rawVelocity), 0.0f, 1.0f);
|
||||||
|
palm->setRawPosition(palm->getRawPosition() * velocityFilter + position * (1.0f - velocityFilter));
|
||||||
|
palm->setRawRotation(safeMix(palm->getRawRotation(), rotation, 1.0f - velocityFilter));
|
||||||
|
|
||||||
// use the velocity to determine whether there's any movement (if the hand isn't new)
|
// use the velocity to determine whether there's any movement (if the hand isn't new)
|
||||||
const float MOVEMENT_DISTANCE_THRESHOLD = 0.003f;
|
const float MOVEMENT_DISTANCE_THRESHOLD = 0.003f;
|
||||||
|
|
|
@ -127,5 +127,9 @@ void ParticleTreeRenderer::renderElement(OctreeElement* element, RenderArgs* arg
|
||||||
}
|
}
|
||||||
|
|
||||||
void ParticleTreeRenderer::processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
|
void ParticleTreeRenderer::processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
|
||||||
static_cast<ParticleTree*>(_tree)->processEraseMessage(dataByteArray, sourceNode);
|
if (_tree){
|
||||||
|
_tree->lockForWrite();
|
||||||
|
static_cast<ParticleTree*>(_tree)->processEraseMessage(dataByteArray, sourceNode);
|
||||||
|
_tree->unlock();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -118,7 +118,7 @@ QVector<Model::JointState> Model::createJointStates(const FBXGeometry& geometry)
|
||||||
JointState state;
|
JointState state;
|
||||||
state.translation = joint.translation;
|
state.translation = joint.translation;
|
||||||
state.rotation = joint.rotation;
|
state.rotation = joint.rotation;
|
||||||
state.animationDisabled = false;
|
state.animationPriority = 0.0f;
|
||||||
jointStates.append(state);
|
jointStates.append(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -473,9 +473,18 @@ bool Model::getJointState(int index, glm::quat& rotation) const {
|
||||||
glm::abs(rotation.w - defaultRotation.w) >= EPSILON;
|
glm::abs(rotation.w - defaultRotation.w) >= EPSILON;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Model::setJointState(int index, bool valid, const glm::quat& rotation) {
|
void Model::setJointState(int index, bool valid, const glm::quat& rotation, float priority) {
|
||||||
if (index != -1 && index < _jointStates.size()) {
|
if (index != -1 && index < _jointStates.size()) {
|
||||||
_jointStates[index].rotation = valid ? rotation : _geometry->getFBXGeometry().joints.at(index).rotation;
|
JointState& state = _jointStates[index];
|
||||||
|
if (priority >= state.animationPriority) {
|
||||||
|
if (valid) {
|
||||||
|
state.rotation = rotation;
|
||||||
|
state.animationPriority = priority;
|
||||||
|
} else if (priority == state.animationPriority) {
|
||||||
|
state.rotation = _geometry->getFBXGeometry().joints.at(index).rotation;
|
||||||
|
state.animationPriority = 0.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -535,8 +544,8 @@ bool Model::getRightHandRotation(glm::quat& rotation) const {
|
||||||
return getJointRotation(getRightHandJointIndex(), rotation);
|
return getJointRotation(getRightHandJointIndex(), rotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Model::restoreLeftHandPosition(float percent) {
|
bool Model::restoreLeftHandPosition(float percent, float priority) {
|
||||||
return restoreJointPosition(getLeftHandJointIndex(), percent);
|
return restoreJointPosition(getLeftHandJointIndex(), percent, priority);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Model::getLeftShoulderPosition(glm::vec3& position) const {
|
bool Model::getLeftShoulderPosition(glm::vec3& position) const {
|
||||||
|
@ -547,8 +556,8 @@ float Model::getLeftArmLength() const {
|
||||||
return getLimbLength(getLeftHandJointIndex());
|
return getLimbLength(getLeftHandJointIndex());
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Model::restoreRightHandPosition(float percent) {
|
bool Model::restoreRightHandPosition(float percent, float priority) {
|
||||||
return restoreJointPosition(getRightHandJointIndex(), percent);
|
return restoreJointPosition(getRightHandJointIndex(), percent, priority);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Model::getRightShoulderPosition(glm::vec3& position) const {
|
bool Model::getRightShoulderPosition(glm::vec3& position) const {
|
||||||
|
@ -682,7 +691,6 @@ void Model::computeBoundingShape(const FBXGeometry& geometry) {
|
||||||
shapeIsSet.fill(false, numJoints);
|
shapeIsSet.fill(false, numJoints);
|
||||||
int numShapesSet = 0;
|
int numShapesSet = 0;
|
||||||
int lastNumShapesSet = -1;
|
int lastNumShapesSet = -1;
|
||||||
glm::vec3 rootOffset(0.0f);
|
|
||||||
while (numShapesSet < numJoints && numShapesSet != lastNumShapesSet) {
|
while (numShapesSet < numJoints && numShapesSet != lastNumShapesSet) {
|
||||||
lastNumShapesSet = numShapesSet;
|
lastNumShapesSet = numShapesSet;
|
||||||
for (int i = 0; i < numJoints; i++) {
|
for (int i = 0; i < numJoints; i++) {
|
||||||
|
@ -692,9 +700,11 @@ void Model::computeBoundingShape(const FBXGeometry& geometry) {
|
||||||
if (parentIndex == -1) {
|
if (parentIndex == -1) {
|
||||||
glm::mat4 baseTransform = glm::scale(_scale) * glm::translate(_offset);
|
glm::mat4 baseTransform = glm::scale(_scale) * glm::translate(_offset);
|
||||||
glm::quat combinedRotation = joint.preRotation * joint.rotation * joint.postRotation;
|
glm::quat combinedRotation = joint.preRotation * joint.rotation * joint.postRotation;
|
||||||
transforms[i] = baseTransform * geometry.offset * glm::translate(joint.translation)
|
glm::mat4 rootTransform = baseTransform * geometry.offset * glm::translate(joint.translation)
|
||||||
* joint.preTransform * glm::mat4_cast(combinedRotation) * joint.postTransform;
|
* joint.preTransform * glm::mat4_cast(combinedRotation) * joint.postTransform;
|
||||||
rootOffset = extractTranslation(transforms[i]);
|
// remove the tranlsation part before we save the root transform
|
||||||
|
transforms[i] = glm::translate(- extractTranslation(rootTransform)) * rootTransform;
|
||||||
|
|
||||||
finalRotations[i] = combinedRotation;
|
finalRotations[i] = combinedRotation;
|
||||||
++numShapesSet;
|
++numShapesSet;
|
||||||
shapeIsSet[i] = true;
|
shapeIsSet[i] = true;
|
||||||
|
@ -715,7 +725,7 @@ void Model::computeBoundingShape(const FBXGeometry& geometry) {
|
||||||
for (int i = 0; i < _jointShapes.size(); i++) {
|
for (int i = 0; i < _jointShapes.size(); i++) {
|
||||||
const FBXJoint& joint = geometry.joints[i];
|
const FBXJoint& joint = geometry.joints[i];
|
||||||
glm::vec3 jointToShapeOffset = uniformScale * (finalRotations[i] * joint.shapePosition);
|
glm::vec3 jointToShapeOffset = uniformScale * (finalRotations[i] * joint.shapePosition);
|
||||||
glm::vec3 localPosition = extractTranslation(transforms[i]) + jointToShapeOffset- rootOffset;
|
glm::vec3 localPosition = extractTranslation(transforms[i]) + jointToShapeOffset;
|
||||||
Shape* shape = _jointShapes[i];
|
Shape* shape = _jointShapes[i];
|
||||||
shape->setPosition(localPosition);
|
shape->setPosition(localPosition);
|
||||||
shape->setRotation(finalRotations[i] * joint.shapeRotation);
|
shape->setRotation(finalRotations[i] * joint.shapeRotation);
|
||||||
|
@ -1079,12 +1089,10 @@ void Model::updateJointState(int index) {
|
||||||
|
|
||||||
if (joint.parentIndex == -1) {
|
if (joint.parentIndex == -1) {
|
||||||
glm::mat4 baseTransform = glm::mat4_cast(_rotation) * glm::scale(_scale) * glm::translate(_offset);
|
glm::mat4 baseTransform = glm::mat4_cast(_rotation) * glm::scale(_scale) * glm::translate(_offset);
|
||||||
|
|
||||||
glm::quat combinedRotation = joint.preRotation * state.rotation * joint.postRotation;
|
glm::quat combinedRotation = joint.preRotation * state.rotation * joint.postRotation;
|
||||||
state.transform = baseTransform * geometry.offset * glm::translate(state.translation) * joint.preTransform *
|
state.transform = baseTransform * geometry.offset * glm::translate(state.translation) * joint.preTransform *
|
||||||
glm::mat4_cast(combinedRotation) * joint.postTransform;
|
glm::mat4_cast(combinedRotation) * joint.postTransform;
|
||||||
state.combinedRotation = _rotation * combinedRotation;
|
state.combinedRotation = _rotation * combinedRotation;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
const JointState& parentState = _jointStates.at(joint.parentIndex);
|
const JointState& parentState = _jointStates.at(joint.parentIndex);
|
||||||
if (index == geometry.leanJointIndex) {
|
if (index == geometry.leanJointIndex) {
|
||||||
|
@ -1116,7 +1124,7 @@ void Model::maybeUpdateEyeRotation(const JointState& parentState, const FBXJoint
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Model::setJointPosition(int jointIndex, const glm::vec3& translation, const glm::quat& rotation, bool useRotation,
|
bool Model::setJointPosition(int jointIndex, const glm::vec3& translation, const glm::quat& rotation, bool useRotation,
|
||||||
int lastFreeIndex, bool allIntermediatesFree, const glm::vec3& alignment) {
|
int lastFreeIndex, bool allIntermediatesFree, const glm::vec3& alignment, float priority) {
|
||||||
if (jointIndex == -1 || _jointStates.isEmpty()) {
|
if (jointIndex == -1 || _jointStates.isEmpty()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -1139,7 +1147,7 @@ bool Model::setJointPosition(int jointIndex, const glm::vec3& translation, const
|
||||||
glm::quat endRotation;
|
glm::quat endRotation;
|
||||||
if (useRotation) {
|
if (useRotation) {
|
||||||
getJointRotation(jointIndex, endRotation, true);
|
getJointRotation(jointIndex, endRotation, true);
|
||||||
applyRotationDelta(jointIndex, rotation * glm::inverse(endRotation));
|
applyRotationDelta(jointIndex, rotation * glm::inverse(endRotation), priority);
|
||||||
getJointRotation(jointIndex, endRotation, true);
|
getJointRotation(jointIndex, endRotation, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1183,7 +1191,7 @@ bool Model::setJointPosition(int jointIndex, const glm::vec3& translation, const
|
||||||
1.0f / (combinedWeight + 1.0f));
|
1.0f / (combinedWeight + 1.0f));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
applyRotationDelta(index, combinedDelta);
|
applyRotationDelta(index, combinedDelta, priority);
|
||||||
glm::quat actualDelta = state.combinedRotation * glm::inverse(oldCombinedRotation);
|
glm::quat actualDelta = state.combinedRotation * glm::inverse(oldCombinedRotation);
|
||||||
endPosition = actualDelta * jointVector + jointPosition;
|
endPosition = actualDelta * jointVector + jointPosition;
|
||||||
if (useRotation) {
|
if (useRotation) {
|
||||||
|
@ -1201,15 +1209,17 @@ bool Model::setJointPosition(int jointIndex, const glm::vec3& translation, const
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Model::setJointRotation(int jointIndex, const glm::quat& rotation, bool fromBind) {
|
bool Model::setJointRotation(int jointIndex, const glm::quat& rotation, bool fromBind, float priority) {
|
||||||
if (jointIndex == -1 || _jointStates.isEmpty()) {
|
if (jointIndex == -1 || _jointStates.isEmpty()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
JointState& state = _jointStates[jointIndex];
|
JointState& state = _jointStates[jointIndex];
|
||||||
state.rotation = state.rotation * glm::inverse(state.combinedRotation) * rotation *
|
if (priority >= state.animationPriority) {
|
||||||
glm::inverse(fromBind ? _geometry->getFBXGeometry().joints.at(jointIndex).inverseBindRotation :
|
state.rotation = state.rotation * glm::inverse(state.combinedRotation) * rotation *
|
||||||
_geometry->getFBXGeometry().joints.at(jointIndex).inverseDefaultRotation);
|
glm::inverse(fromBind ? _geometry->getFBXGeometry().joints.at(jointIndex).inverseBindRotation :
|
||||||
state.animationDisabled = true;
|
_geometry->getFBXGeometry().joints.at(jointIndex).inverseDefaultRotation);
|
||||||
|
state.animationPriority = priority;
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1230,7 +1240,7 @@ void Model::setJointTranslation(int jointIndex, const glm::vec3& translation) {
|
||||||
state.translation = glm::vec3(glm::inverse(parentTransform) * glm::vec4(translation, 1.0f)) - preTranslation;
|
state.translation = glm::vec3(glm::inverse(parentTransform) * glm::vec4(translation, 1.0f)) - preTranslation;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Model::restoreJointPosition(int jointIndex, float percent) {
|
bool Model::restoreJointPosition(int jointIndex, float percent, float priority) {
|
||||||
if (jointIndex == -1 || _jointStates.isEmpty()) {
|
if (jointIndex == -1 || _jointStates.isEmpty()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -1239,10 +1249,12 @@ bool Model::restoreJointPosition(int jointIndex, float percent) {
|
||||||
|
|
||||||
foreach (int index, freeLineage) {
|
foreach (int index, freeLineage) {
|
||||||
JointState& state = _jointStates[index];
|
JointState& state = _jointStates[index];
|
||||||
const FBXJoint& joint = geometry.joints.at(index);
|
if (priority == state.animationPriority) {
|
||||||
state.rotation = safeMix(state.rotation, joint.rotation, percent);
|
const FBXJoint& joint = geometry.joints.at(index);
|
||||||
state.translation = glm::mix(state.translation, joint.translation, percent);
|
state.rotation = safeMix(state.rotation, joint.rotation, percent);
|
||||||
state.animationDisabled = false;
|
state.translation = glm::mix(state.translation, joint.translation, percent);
|
||||||
|
state.animationPriority = 0.0f;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -1261,8 +1273,12 @@ float Model::getLimbLength(int jointIndex) const {
|
||||||
return length;
|
return length;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Model::applyRotationDelta(int jointIndex, const glm::quat& delta, bool constrain) {
|
void Model::applyRotationDelta(int jointIndex, const glm::quat& delta, bool constrain, float priority) {
|
||||||
JointState& state = _jointStates[jointIndex];
|
JointState& state = _jointStates[jointIndex];
|
||||||
|
if (priority < state.animationPriority) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
state.animationPriority = priority;
|
||||||
const FBXJoint& joint = _geometry->getFBXGeometry().joints[jointIndex];
|
const FBXJoint& joint = _geometry->getFBXGeometry().joints[jointIndex];
|
||||||
if (!constrain || (joint.rotationMin == glm::vec3(-PI, -PI, -PI) &&
|
if (!constrain || (joint.rotationMin == glm::vec3(-PI, -PI, -PI) &&
|
||||||
joint.rotationMax == glm::vec3(PI, PI, PI))) {
|
joint.rotationMax == glm::vec3(PI, PI, PI))) {
|
||||||
|
@ -1276,7 +1292,6 @@ void Model::applyRotationDelta(int jointIndex, const glm::quat& delta, bool cons
|
||||||
glm::quat newRotation = glm::quat(glm::clamp(eulers, joint.rotationMin, joint.rotationMax));
|
glm::quat newRotation = glm::quat(glm::clamp(eulers, joint.rotationMin, joint.rotationMax));
|
||||||
state.combinedRotation = state.combinedRotation * glm::inverse(state.rotation) * newRotation;
|
state.combinedRotation = state.combinedRotation * glm::inverse(state.rotation) * newRotation;
|
||||||
state.rotation = newRotation;
|
state.rotation = newRotation;
|
||||||
state.animationDisabled = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const int BALL_SUBDIVISIONS = 10;
|
const int BALL_SUBDIVISIONS = 10;
|
||||||
|
@ -1667,7 +1682,7 @@ void AnimationHandle::setURL(const QUrl& url) {
|
||||||
|
|
||||||
static void insertSorted(QList<AnimationHandlePointer>& handles, const AnimationHandlePointer& handle) {
|
static void insertSorted(QList<AnimationHandlePointer>& handles, const AnimationHandlePointer& handle) {
|
||||||
for (QList<AnimationHandlePointer>::iterator it = handles.begin(); it != handles.end(); it++) {
|
for (QList<AnimationHandlePointer>::iterator it = handles.begin(); it != handles.end(); it++) {
|
||||||
if (handle->getPriority() < (*it)->getPriority()) {
|
if (handle->getPriority() > (*it)->getPriority()) {
|
||||||
handles.insert(it, handle);
|
handles.insert(it, handle);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1676,12 +1691,25 @@ static void insertSorted(QList<AnimationHandlePointer>& handles, const Animation
|
||||||
}
|
}
|
||||||
|
|
||||||
void AnimationHandle::setPriority(float priority) {
|
void AnimationHandle::setPriority(float priority) {
|
||||||
if (_priority != priority) {
|
if (_priority == priority) {
|
||||||
_priority = priority;
|
return;
|
||||||
if (_running) {
|
}
|
||||||
_model->_runningAnimations.removeOne(_self);
|
if (_running) {
|
||||||
insertSorted(_model->_runningAnimations, _self);
|
_model->_runningAnimations.removeOne(_self);
|
||||||
|
if (priority < _priority) {
|
||||||
|
replaceMatchingPriorities(priority);
|
||||||
}
|
}
|
||||||
|
_priority = priority;
|
||||||
|
insertSorted(_model->_runningAnimations, _self);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
_priority = priority;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AnimationHandle::setStartAutomatically(bool startAutomatically) {
|
||||||
|
if ((_startAutomatically = startAutomatically) && !_running) {
|
||||||
|
start();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1691,15 +1719,24 @@ void AnimationHandle::setMaskedJoints(const QStringList& maskedJoints) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void AnimationHandle::setRunning(bool running) {
|
void AnimationHandle::setRunning(bool running) {
|
||||||
|
if (_running == running) {
|
||||||
|
if (running) {
|
||||||
|
// move back to the beginning
|
||||||
|
_frameIndex = _firstFrame;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
if ((_running = running)) {
|
if ((_running = running)) {
|
||||||
if (!_model->_runningAnimations.contains(_self)) {
|
if (!_model->_runningAnimations.contains(_self)) {
|
||||||
insertSorted(_model->_runningAnimations, _self);
|
insertSorted(_model->_runningAnimations, _self);
|
||||||
}
|
}
|
||||||
_frameIndex = 0.0f;
|
_frameIndex = _firstFrame;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
_model->_runningAnimations.removeOne(_self);
|
_model->_runningAnimations.removeOne(_self);
|
||||||
|
replaceMatchingPriorities(0.0f);
|
||||||
}
|
}
|
||||||
|
emit runningChanged(_running);
|
||||||
}
|
}
|
||||||
|
|
||||||
AnimationHandle::AnimationHandle(Model* model) :
|
AnimationHandle::AnimationHandle(Model* model) :
|
||||||
|
@ -1708,6 +1745,10 @@ AnimationHandle::AnimationHandle(Model* model) :
|
||||||
_fps(30.0f),
|
_fps(30.0f),
|
||||||
_priority(1.0f),
|
_priority(1.0f),
|
||||||
_loop(false),
|
_loop(false),
|
||||||
|
_hold(false),
|
||||||
|
_startAutomatically(false),
|
||||||
|
_firstFrame(0),
|
||||||
|
_lastFrame(INT_MAX),
|
||||||
_running(false) {
|
_running(false) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1738,36 +1779,55 @@ void AnimationHandle::simulate(float deltaTime) {
|
||||||
stop();
|
stop();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
int ceilFrameIndex = (int)glm::ceil(_frameIndex);
|
int lastFrameIndex = qMin(_lastFrame, animationGeometry.animationFrames.size() - 1);
|
||||||
if (!_loop && ceilFrameIndex >= animationGeometry.animationFrames.size()) {
|
int firstFrameIndex = qMin(_firstFrame, lastFrameIndex);
|
||||||
|
if ((!_loop && _frameIndex >= lastFrameIndex) || firstFrameIndex == lastFrameIndex) {
|
||||||
// passed the end; apply the last frame
|
// passed the end; apply the last frame
|
||||||
const FBXAnimationFrame& frame = animationGeometry.animationFrames.last();
|
const FBXAnimationFrame& frame = animationGeometry.animationFrames.at(lastFrameIndex);
|
||||||
for (int i = 0; i < _jointMappings.size(); i++) {
|
for (int i = 0; i < _jointMappings.size(); i++) {
|
||||||
int mapping = _jointMappings.at(i);
|
int mapping = _jointMappings.at(i);
|
||||||
if (mapping != -1) {
|
if (mapping != -1) {
|
||||||
Model::JointState& state = _model->_jointStates[mapping];
|
Model::JointState& state = _model->_jointStates[mapping];
|
||||||
if (!state.animationDisabled) {
|
if (_priority >= state.animationPriority) {
|
||||||
state.rotation = frame.rotations.at(i);
|
state.rotation = frame.rotations.at(i);
|
||||||
|
state.animationPriority = _priority;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
stop();
|
if (!_hold) {
|
||||||
|
stop();
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
int frameCount = lastFrameIndex - firstFrameIndex + 1;
|
||||||
|
_frameIndex = firstFrameIndex + glm::mod(qMax(_frameIndex - firstFrameIndex, 0.0f), (float)frameCount);
|
||||||
|
|
||||||
// blend between the closest two frames
|
// blend between the closest two frames
|
||||||
const FBXAnimationFrame& ceilFrame = animationGeometry.animationFrames.at(
|
const FBXAnimationFrame& ceilFrame = animationGeometry.animationFrames.at(
|
||||||
ceilFrameIndex % animationGeometry.animationFrames.size());
|
firstFrameIndex + ((int)glm::ceil(_frameIndex) - firstFrameIndex) % frameCount);
|
||||||
const FBXAnimationFrame& floorFrame = animationGeometry.animationFrames.at(
|
const FBXAnimationFrame& floorFrame = animationGeometry.animationFrames.at(
|
||||||
(int)glm::floor(_frameIndex) % animationGeometry.animationFrames.size());
|
firstFrameIndex + ((int)glm::floor(_frameIndex) - firstFrameIndex) % frameCount);
|
||||||
float frameFraction = glm::fract(_frameIndex);
|
float frameFraction = glm::fract(_frameIndex);
|
||||||
for (int i = 0; i < _jointMappings.size(); i++) {
|
for (int i = 0; i < _jointMappings.size(); i++) {
|
||||||
int mapping = _jointMappings.at(i);
|
int mapping = _jointMappings.at(i);
|
||||||
if (mapping != -1) {
|
if (mapping != -1) {
|
||||||
Model::JointState& state = _model->_jointStates[mapping];
|
Model::JointState& state = _model->_jointStates[mapping];
|
||||||
if (!state.animationDisabled) {
|
if (_priority >= state.animationPriority) {
|
||||||
state.rotation = safeMix(floorFrame.rotations.at(i), ceilFrame.rotations.at(i), frameFraction);
|
state.rotation = safeMix(floorFrame.rotations.at(i), ceilFrame.rotations.at(i), frameFraction);
|
||||||
|
state.animationPriority = _priority;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void AnimationHandle::replaceMatchingPriorities(float newPriority) {
|
||||||
|
for (int i = 0; i < _jointMappings.size(); i++) {
|
||||||
|
int mapping = _jointMappings.at(i);
|
||||||
|
if (mapping != -1) {
|
||||||
|
Model::JointState& state = _model->_jointStates[mapping];
|
||||||
|
if (_priority == state.animationPriority) {
|
||||||
|
state.animationPriority = newPriority;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -113,7 +113,7 @@ public:
|
||||||
bool getJointState(int index, glm::quat& rotation) const;
|
bool getJointState(int index, glm::quat& rotation) const;
|
||||||
|
|
||||||
/// Sets the joint state at the specified index.
|
/// Sets the joint state at the specified index.
|
||||||
void setJointState(int index, bool valid, const glm::quat& rotation = glm::quat());
|
void setJointState(int index, bool valid, const glm::quat& rotation = glm::quat(), float priority = 1.0f);
|
||||||
|
|
||||||
/// Returns the index of the left hand joint, or -1 if not found.
|
/// Returns the index of the left hand joint, or -1 if not found.
|
||||||
int getLeftHandJointIndex() const { return isActive() ? _geometry->getFBXGeometry().leftHandJointIndex : -1; }
|
int getLeftHandJointIndex() const { return isActive() ? _geometry->getFBXGeometry().leftHandJointIndex : -1; }
|
||||||
|
@ -166,7 +166,7 @@ public:
|
||||||
/// Restores some percentage of the default position of the left hand.
|
/// Restores some percentage of the default position of the left hand.
|
||||||
/// \param percent the percentage of the default position to restore
|
/// \param percent the percentage of the default position to restore
|
||||||
/// \return whether or not the left hand joint was found
|
/// \return whether or not the left hand joint was found
|
||||||
bool restoreLeftHandPosition(float percent = 1.0f);
|
bool restoreLeftHandPosition(float percent = 1.0f, float priority = 1.0f);
|
||||||
|
|
||||||
/// Gets the position of the left shoulder.
|
/// Gets the position of the left shoulder.
|
||||||
/// \return whether or not the left shoulder joint was found
|
/// \return whether or not the left shoulder joint was found
|
||||||
|
@ -178,7 +178,7 @@ public:
|
||||||
/// Restores some percentage of the default position of the right hand.
|
/// Restores some percentage of the default position of the right hand.
|
||||||
/// \param percent the percentage of the default position to restore
|
/// \param percent the percentage of the default position to restore
|
||||||
/// \return whether or not the right hand joint was found
|
/// \return whether or not the right hand joint was found
|
||||||
bool restoreRightHandPosition(float percent = 1.0f);
|
bool restoreRightHandPosition(float percent = 1.0f, float priority = 1.0f);
|
||||||
|
|
||||||
/// Gets the position of the right shoulder.
|
/// Gets the position of the right shoulder.
|
||||||
/// \return whether or not the right shoulder joint was found
|
/// \return whether or not the right shoulder joint was found
|
||||||
|
@ -254,7 +254,7 @@ protected:
|
||||||
glm::quat rotation; // rotation relative to parent
|
glm::quat rotation; // rotation relative to parent
|
||||||
glm::mat4 transform; // rotation to world frame + translation in model frame
|
glm::mat4 transform; // rotation to world frame + translation in model frame
|
||||||
glm::quat combinedRotation; // rotation from joint local to world frame
|
glm::quat combinedRotation; // rotation from joint local to world frame
|
||||||
bool animationDisabled; // if true, animations do not affect this joint
|
float animationPriority; // the priority of the animation affecting this joint
|
||||||
};
|
};
|
||||||
|
|
||||||
bool _shapesAreDirty;
|
bool _shapesAreDirty;
|
||||||
|
@ -290,8 +290,8 @@ protected:
|
||||||
|
|
||||||
bool setJointPosition(int jointIndex, const glm::vec3& translation, const glm::quat& rotation = glm::quat(),
|
bool setJointPosition(int jointIndex, const glm::vec3& translation, const glm::quat& rotation = glm::quat(),
|
||||||
bool useRotation = false, int lastFreeIndex = -1, bool allIntermediatesFree = false,
|
bool useRotation = false, int lastFreeIndex = -1, bool allIntermediatesFree = false,
|
||||||
const glm::vec3& alignment = glm::vec3(0.0f, -1.0f, 0.0f));
|
const glm::vec3& alignment = glm::vec3(0.0f, -1.0f, 0.0f), float priority = 1.0f);
|
||||||
bool setJointRotation(int jointIndex, const glm::quat& rotation, bool fromBind = false);
|
bool setJointRotation(int jointIndex, const glm::quat& rotation, bool fromBind = false, float priority = 1.0f);
|
||||||
|
|
||||||
void setJointTranslation(int jointIndex, const glm::vec3& translation);
|
void setJointTranslation(int jointIndex, const glm::vec3& translation);
|
||||||
|
|
||||||
|
@ -299,13 +299,13 @@ protected:
|
||||||
/// \param percent the percentage of the default position to apply (i.e., 0.25f to slerp one fourth of the way to
|
/// \param percent the percentage of the default position to apply (i.e., 0.25f to slerp one fourth of the way to
|
||||||
/// the original position
|
/// the original position
|
||||||
/// \return true if the joint was found
|
/// \return true if the joint was found
|
||||||
bool restoreJointPosition(int jointIndex, float percent = 1.0f);
|
bool restoreJointPosition(int jointIndex, float percent = 1.0f, float priority = 0.0f);
|
||||||
|
|
||||||
/// Computes and returns the extended length of the limb terminating at the specified joint and starting at the joint's
|
/// Computes and returns the extended length of the limb terminating at the specified joint and starting at the joint's
|
||||||
/// first free ancestor.
|
/// first free ancestor.
|
||||||
float getLimbLength(int jointIndex) const;
|
float getLimbLength(int jointIndex) const;
|
||||||
|
|
||||||
void applyRotationDelta(int jointIndex, const glm::quat& delta, bool constrain = true);
|
void applyRotationDelta(int jointIndex, const glm::quat& delta, bool constrain = true, float priority = 1.0f);
|
||||||
|
|
||||||
void computeBoundingShape(const FBXGeometry& geometry);
|
void computeBoundingShape(const FBXGeometry& geometry);
|
||||||
|
|
||||||
|
@ -381,6 +381,9 @@ class AnimationHandle : public QObject {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
void setRole(const QString& role) { _role = role; }
|
||||||
|
const QString& getRole() const { return _role; }
|
||||||
|
|
||||||
void setURL(const QUrl& url);
|
void setURL(const QUrl& url);
|
||||||
const QUrl& getURL() const { return _url; }
|
const QUrl& getURL() const { return _url; }
|
||||||
|
|
||||||
|
@ -393,12 +396,30 @@ public:
|
||||||
void setLoop(bool loop) { _loop = loop; }
|
void setLoop(bool loop) { _loop = loop; }
|
||||||
bool getLoop() const { return _loop; }
|
bool getLoop() const { return _loop; }
|
||||||
|
|
||||||
|
void setHold(bool hold) { _hold = hold; }
|
||||||
|
bool getHold() const { return _hold; }
|
||||||
|
|
||||||
|
void setStartAutomatically(bool startAutomatically);
|
||||||
|
bool getStartAutomatically() const { return _startAutomatically; }
|
||||||
|
|
||||||
|
void setFirstFrame(int firstFrame) { _firstFrame = firstFrame; }
|
||||||
|
int getFirstFrame() const { return _firstFrame; }
|
||||||
|
|
||||||
|
void setLastFrame(int lastFrame) { _lastFrame = lastFrame; }
|
||||||
|
int getLastFrame() const { return _lastFrame; }
|
||||||
|
|
||||||
void setMaskedJoints(const QStringList& maskedJoints);
|
void setMaskedJoints(const QStringList& maskedJoints);
|
||||||
const QStringList& getMaskedJoints() const { return _maskedJoints; }
|
const QStringList& getMaskedJoints() const { return _maskedJoints; }
|
||||||
|
|
||||||
void setRunning(bool running);
|
void setRunning(bool running);
|
||||||
bool isRunning() const { return _running; }
|
bool isRunning() const { return _running; }
|
||||||
|
|
||||||
|
signals:
|
||||||
|
|
||||||
|
void runningChanged(bool running);
|
||||||
|
|
||||||
|
public slots:
|
||||||
|
|
||||||
void start() { setRunning(true); }
|
void start() { setRunning(true); }
|
||||||
void stop() { setRunning(false); }
|
void stop() { setRunning(false); }
|
||||||
|
|
||||||
|
@ -409,14 +430,20 @@ private:
|
||||||
AnimationHandle(Model* model);
|
AnimationHandle(Model* model);
|
||||||
|
|
||||||
void simulate(float deltaTime);
|
void simulate(float deltaTime);
|
||||||
|
void replaceMatchingPriorities(float newPriority);
|
||||||
|
|
||||||
Model* _model;
|
Model* _model;
|
||||||
WeakAnimationHandlePointer _self;
|
WeakAnimationHandlePointer _self;
|
||||||
AnimationPointer _animation;
|
AnimationPointer _animation;
|
||||||
|
QString _role;
|
||||||
QUrl _url;
|
QUrl _url;
|
||||||
float _fps;
|
float _fps;
|
||||||
float _priority;
|
float _priority;
|
||||||
bool _loop;
|
bool _loop;
|
||||||
|
bool _hold;
|
||||||
|
bool _startAutomatically;
|
||||||
|
int _firstFrame;
|
||||||
|
int _lastFrame;
|
||||||
QStringList _maskedJoints;
|
QStringList _maskedJoints;
|
||||||
bool _running;
|
bool _running;
|
||||||
QVector<int> _jointMappings;
|
QVector<int> _jointMappings;
|
||||||
|
|
|
@ -9,6 +9,8 @@
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
//
|
//
|
||||||
|
|
||||||
|
#include <QCheckBox>
|
||||||
|
#include <QComboBox>
|
||||||
#include <QDialogButtonBox>
|
#include <QDialogButtonBox>
|
||||||
#include <QDoubleSpinBox>
|
#include <QDoubleSpinBox>
|
||||||
#include <QFileDialog>
|
#include <QFileDialog>
|
||||||
|
@ -79,6 +81,13 @@ AnimationPanel::AnimationPanel(AnimationsDialog* dialog, const AnimationHandlePo
|
||||||
layout->setFieldGrowthPolicy(QFormLayout::AllNonFixedFieldsGrow);
|
layout->setFieldGrowthPolicy(QFormLayout::AllNonFixedFieldsGrow);
|
||||||
setLayout(layout);
|
setLayout(layout);
|
||||||
|
|
||||||
|
layout->addRow("Role:", _role = new QComboBox());
|
||||||
|
_role->addItem("idle");
|
||||||
|
_role->addItem("sit");
|
||||||
|
_role->setEditable(true);
|
||||||
|
_role->setCurrentText(handle->getRole());
|
||||||
|
connect(_role, SIGNAL(currentTextChanged(const QString&)), SLOT(updateHandle()));
|
||||||
|
|
||||||
QHBoxLayout* urlBox = new QHBoxLayout();
|
QHBoxLayout* urlBox = new QHBoxLayout();
|
||||||
layout->addRow("URL:", urlBox);
|
layout->addRow("URL:", urlBox);
|
||||||
urlBox->addWidget(_url = new QLineEdit(handle->getURL().toString()), 1);
|
urlBox->addWidget(_url = new QLineEdit(handle->getURL().toString()), 1);
|
||||||
|
@ -107,9 +116,40 @@ AnimationPanel::AnimationPanel(AnimationsDialog* dialog, const AnimationHandlePo
|
||||||
maskedJointBox->addWidget(_chooseMaskedJoints = new QPushButton("Choose"));
|
maskedJointBox->addWidget(_chooseMaskedJoints = new QPushButton("Choose"));
|
||||||
connect(_chooseMaskedJoints, SIGNAL(clicked(bool)), SLOT(chooseMaskedJoints()));
|
connect(_chooseMaskedJoints, SIGNAL(clicked(bool)), SLOT(chooseMaskedJoints()));
|
||||||
|
|
||||||
|
layout->addRow("Loop:", _loop = new QCheckBox());
|
||||||
|
_loop->setChecked(handle->getLoop());
|
||||||
|
connect(_loop, SIGNAL(toggled(bool)), SLOT(updateHandle()));
|
||||||
|
|
||||||
|
layout->addRow("Hold:", _hold = new QCheckBox());
|
||||||
|
_hold->setChecked(handle->getHold());
|
||||||
|
connect(_hold, SIGNAL(toggled(bool)), SLOT(updateHandle()));
|
||||||
|
|
||||||
|
layout->addRow("Start Automatically:", _startAutomatically = new QCheckBox());
|
||||||
|
_startAutomatically->setChecked(handle->getStartAutomatically());
|
||||||
|
connect(_startAutomatically, SIGNAL(toggled(bool)), SLOT(updateHandle()));
|
||||||
|
|
||||||
|
layout->addRow("First Frame:", _firstFrame = new QSpinBox());
|
||||||
|
_firstFrame->setMaximum(INT_MAX);
|
||||||
|
_firstFrame->setValue(handle->getFirstFrame());
|
||||||
|
connect(_firstFrame, SIGNAL(valueChanged(int)), SLOT(updateHandle()));
|
||||||
|
|
||||||
|
layout->addRow("Last Frame:", _lastFrame = new QSpinBox());
|
||||||
|
_lastFrame->setMaximum(INT_MAX);
|
||||||
|
_lastFrame->setValue(handle->getLastFrame());
|
||||||
|
connect(_lastFrame, SIGNAL(valueChanged(int)), SLOT(updateHandle()));
|
||||||
|
|
||||||
|
QHBoxLayout* buttons = new QHBoxLayout();
|
||||||
|
layout->addRow(buttons);
|
||||||
|
buttons->addWidget(_start = new QPushButton("Start"));
|
||||||
|
_handle->connect(_start, SIGNAL(clicked(bool)), SLOT(start()));
|
||||||
|
buttons->addWidget(_stop = new QPushButton("Stop"));
|
||||||
|
_handle->connect(_stop, SIGNAL(clicked(bool)), SLOT(stop()));
|
||||||
QPushButton* remove = new QPushButton("Delete");
|
QPushButton* remove = new QPushButton("Delete");
|
||||||
layout->addRow(remove);
|
buttons->addWidget(remove);
|
||||||
connect(remove, SIGNAL(clicked(bool)), SLOT(removeHandle()));
|
connect(remove, SIGNAL(clicked(bool)), SLOT(removeHandle()));
|
||||||
|
|
||||||
|
_stop->connect(_handle.data(), SIGNAL(runningChanged(bool)), SLOT(setEnabled(bool)));
|
||||||
|
_stop->setEnabled(_handle->isRunning());
|
||||||
}
|
}
|
||||||
|
|
||||||
void AnimationPanel::chooseURL() {
|
void AnimationPanel::chooseURL() {
|
||||||
|
@ -146,9 +186,15 @@ void AnimationPanel::chooseMaskedJoints() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void AnimationPanel::updateHandle() {
|
void AnimationPanel::updateHandle() {
|
||||||
|
_handle->setRole(_role->currentText());
|
||||||
_handle->setURL(_url->text());
|
_handle->setURL(_url->text());
|
||||||
_handle->setFPS(_fps->value());
|
_handle->setFPS(_fps->value());
|
||||||
_handle->setPriority(_priority->value());
|
_handle->setPriority(_priority->value());
|
||||||
|
_handle->setLoop(_loop->isChecked());
|
||||||
|
_handle->setHold(_hold->isChecked());
|
||||||
|
_handle->setStartAutomatically(_startAutomatically->isChecked());
|
||||||
|
_handle->setFirstFrame(_firstFrame->value());
|
||||||
|
_handle->setLastFrame(_lastFrame->value());
|
||||||
_handle->setMaskedJoints(_maskedJoints->text().split(QRegExp("\\s*,\\s*")));
|
_handle->setMaskedJoints(_maskedJoints->text().split(QRegExp("\\s*,\\s*")));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -17,9 +17,12 @@
|
||||||
|
|
||||||
#include "avatar/MyAvatar.h"
|
#include "avatar/MyAvatar.h"
|
||||||
|
|
||||||
|
class QCheckBox;
|
||||||
|
class QComboBox;
|
||||||
class QDoubleSpinner;
|
class QDoubleSpinner;
|
||||||
class QLineEdit;
|
class QLineEdit;
|
||||||
class QPushButton;
|
class QPushButton;
|
||||||
|
class QSpinBox;
|
||||||
class QVBoxLayout;
|
class QVBoxLayout;
|
||||||
|
|
||||||
/// Allows users to edit the avatar animations.
|
/// Allows users to edit the avatar animations.
|
||||||
|
@ -61,11 +64,19 @@ private:
|
||||||
|
|
||||||
AnimationsDialog* _dialog;
|
AnimationsDialog* _dialog;
|
||||||
AnimationHandlePointer _handle;
|
AnimationHandlePointer _handle;
|
||||||
|
QComboBox* _role;
|
||||||
QLineEdit* _url;
|
QLineEdit* _url;
|
||||||
QDoubleSpinBox* _fps;
|
QDoubleSpinBox* _fps;
|
||||||
QDoubleSpinBox* _priority;
|
QDoubleSpinBox* _priority;
|
||||||
|
QCheckBox* _loop;
|
||||||
|
QCheckBox* _hold;
|
||||||
|
QCheckBox* _startAutomatically;
|
||||||
|
QSpinBox* _firstFrame;
|
||||||
|
QSpinBox* _lastFrame;
|
||||||
QLineEdit* _maskedJoints;
|
QLineEdit* _maskedJoints;
|
||||||
QPushButton* _chooseMaskedJoints;
|
QPushButton* _chooseMaskedJoints;
|
||||||
|
QPushButton* _start;
|
||||||
|
QPushButton* _stop;
|
||||||
bool _applying;
|
bool _applying;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -21,7 +21,7 @@
|
||||||
|
|
||||||
#include "LoginDialog.h"
|
#include "LoginDialog.h"
|
||||||
|
|
||||||
const QString FORGOT_PASSWORD_URL = "https://data-web.highfidelity.io/password/new";
|
const QString FORGOT_PASSWORD_URL = "https://data.highfidelity.io/password/new";
|
||||||
|
|
||||||
LoginDialog::LoginDialog(QWidget* parent) :
|
LoginDialog::LoginDialog(QWidget* parent) :
|
||||||
FramelessDialog(parent, 0, FramelessDialog::POSITION_TOP),
|
FramelessDialog(parent, 0, FramelessDialog::POSITION_TOP),
|
||||||
|
|
|
@ -57,6 +57,11 @@ void ScriptEditorWidget::onScriptModified() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ScriptEditorWidget::onScriptEnding() {
|
||||||
|
// signals will automatically be disonnected when the _scriptEngine is deleted later
|
||||||
|
_scriptEngine = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
bool ScriptEditorWidget::isModified() {
|
bool ScriptEditorWidget::isModified() {
|
||||||
return _scriptEditorWidgetUI->scriptEdit->document()->isModified();
|
return _scriptEditorWidgetUI->scriptEdit->document()->isModified();
|
||||||
}
|
}
|
||||||
|
@ -69,11 +74,13 @@ bool ScriptEditorWidget::setRunning(bool run) {
|
||||||
if (run && !save()) {
|
if (run && !save()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Clean-up old connections.
|
// Clean-up old connections.
|
||||||
if (_scriptEngine != NULL) {
|
if (_scriptEngine != NULL) {
|
||||||
disconnect(_scriptEngine, &ScriptEngine::runningStateChanged, this, &ScriptEditorWidget::runningStateChanged);
|
disconnect(_scriptEngine, &ScriptEngine::runningStateChanged, this, &ScriptEditorWidget::runningStateChanged);
|
||||||
disconnect(_scriptEngine, &ScriptEngine::errorMessage, this, &ScriptEditorWidget::onScriptError);
|
disconnect(_scriptEngine, &ScriptEngine::errorMessage, this, &ScriptEditorWidget::onScriptError);
|
||||||
disconnect(_scriptEngine, &ScriptEngine::printedMessage, this, &ScriptEditorWidget::onScriptPrint);
|
disconnect(_scriptEngine, &ScriptEngine::printedMessage, this, &ScriptEditorWidget::onScriptPrint);
|
||||||
|
disconnect(_scriptEngine, &ScriptEngine::scriptEnding, this, &ScriptEditorWidget::onScriptEnding);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (run) {
|
if (run) {
|
||||||
|
@ -83,6 +90,7 @@ bool ScriptEditorWidget::setRunning(bool run) {
|
||||||
// Make new connections.
|
// Make new connections.
|
||||||
connect(_scriptEngine, &ScriptEngine::errorMessage, this, &ScriptEditorWidget::onScriptError);
|
connect(_scriptEngine, &ScriptEngine::errorMessage, this, &ScriptEditorWidget::onScriptError);
|
||||||
connect(_scriptEngine, &ScriptEngine::printedMessage, this, &ScriptEditorWidget::onScriptPrint);
|
connect(_scriptEngine, &ScriptEngine::printedMessage, this, &ScriptEditorWidget::onScriptPrint);
|
||||||
|
connect(_scriptEngine, &ScriptEngine::scriptEnding, this, &ScriptEditorWidget::onScriptEnding);
|
||||||
} else {
|
} else {
|
||||||
Application::getInstance()->stopScript(_currentScript);
|
Application::getInstance()->stopScript(_currentScript);
|
||||||
_scriptEngine = NULL;
|
_scriptEngine = NULL;
|
||||||
|
@ -125,6 +133,7 @@ void ScriptEditorWidget::loadFile(const QString& scriptPath) {
|
||||||
disconnect(_scriptEngine, &ScriptEngine::runningStateChanged, this, &ScriptEditorWidget::runningStateChanged);
|
disconnect(_scriptEngine, &ScriptEngine::runningStateChanged, this, &ScriptEditorWidget::runningStateChanged);
|
||||||
disconnect(_scriptEngine, &ScriptEngine::errorMessage, this, &ScriptEditorWidget::onScriptError);
|
disconnect(_scriptEngine, &ScriptEngine::errorMessage, this, &ScriptEditorWidget::onScriptError);
|
||||||
disconnect(_scriptEngine, &ScriptEngine::printedMessage, this, &ScriptEditorWidget::onScriptPrint);
|
disconnect(_scriptEngine, &ScriptEngine::printedMessage, this, &ScriptEditorWidget::onScriptPrint);
|
||||||
|
disconnect(_scriptEngine, &ScriptEngine::scriptEnding, this, &ScriptEditorWidget::onScriptEnding);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
QNetworkAccessManager* networkManager = new QNetworkAccessManager(this);
|
QNetworkAccessManager* networkManager = new QNetworkAccessManager(this);
|
||||||
|
@ -144,6 +153,7 @@ void ScriptEditorWidget::loadFile(const QString& scriptPath) {
|
||||||
connect(_scriptEngine, &ScriptEngine::runningStateChanged, this, &ScriptEditorWidget::runningStateChanged);
|
connect(_scriptEngine, &ScriptEngine::runningStateChanged, this, &ScriptEditorWidget::runningStateChanged);
|
||||||
connect(_scriptEngine, &ScriptEngine::errorMessage, this, &ScriptEditorWidget::onScriptError);
|
connect(_scriptEngine, &ScriptEngine::errorMessage, this, &ScriptEditorWidget::onScriptError);
|
||||||
connect(_scriptEngine, &ScriptEngine::printedMessage, this, &ScriptEditorWidget::onScriptPrint);
|
connect(_scriptEngine, &ScriptEngine::printedMessage, this, &ScriptEditorWidget::onScriptPrint);
|
||||||
|
connect(_scriptEngine, &ScriptEngine::scriptEnding, this, &ScriptEditorWidget::onScriptEnding);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -46,6 +46,7 @@ private slots:
|
||||||
void onScriptError(const QString& message);
|
void onScriptError(const QString& message);
|
||||||
void onScriptPrint(const QString& message);
|
void onScriptPrint(const QString& message);
|
||||||
void onScriptModified();
|
void onScriptModified();
|
||||||
|
void onScriptEnding();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Ui::ScriptEditorWidget* _scriptEditorWidgetUI;
|
Ui::ScriptEditorWidget* _scriptEditorWidgetUI;
|
||||||
|
|
|
@ -136,7 +136,7 @@
|
||||||
<string><style type="text/css">
|
<string><style type="text/css">
|
||||||
a { text-decoration: none; color: #267077;}
|
a { text-decoration: none; color: #267077;}
|
||||||
</style>
|
</style>
|
||||||
Invalid username or password. <a href="https://data-web.highfidelity.io/password/new">Recover?</a></string>
|
Invalid username or password. <a href="https://data.highfidelity.io/password/new">Recover?</a></string>
|
||||||
</property>
|
</property>
|
||||||
<property name="alignment">
|
<property name="alignment">
|
||||||
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
|
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
|
||||||
|
@ -458,7 +458,7 @@ border-radius: 4px; padding-top: 1px;</string>
|
||||||
<string><style type="text/css">
|
<string><style type="text/css">
|
||||||
a { text-decoration: none; color: #267077;}
|
a { text-decoration: none; color: #267077;}
|
||||||
</style>
|
</style>
|
||||||
<a href="https://data-web.highfidelity.io/password/new">Recover password?</a></string>
|
<a href="https://data.highfidelity.io/password/new">Recover password?</a></string>
|
||||||
</property>
|
</property>
|
||||||
<property name="openExternalLinks">
|
<property name="openExternalLinks">
|
||||||
<bool>true</bool>
|
<bool>true</bool>
|
||||||
|
|
|
@ -61,6 +61,8 @@ AccountManager::AccountManager() :
|
||||||
|
|
||||||
qRegisterMetaType<QNetworkAccessManager::Operation>("QNetworkAccessManager::Operation");
|
qRegisterMetaType<QNetworkAccessManager::Operation>("QNetworkAccessManager::Operation");
|
||||||
qRegisterMetaType<JSONCallbackParameters>("JSONCallbackParameters");
|
qRegisterMetaType<JSONCallbackParameters>("JSONCallbackParameters");
|
||||||
|
|
||||||
|
connect(&_accountInfo, &DataServerAccountInfo::balanceChanged, this, &AccountManager::accountInfoBalanceChanged);
|
||||||
}
|
}
|
||||||
|
|
||||||
const QString DOUBLE_SLASH_SUBSTITUTE = "slashslash";
|
const QString DOUBLE_SLASH_SUBSTITUTE = "slashslash";
|
||||||
|
@ -69,6 +71,9 @@ void AccountManager::logout() {
|
||||||
// a logout means we want to delete the DataServerAccountInfo we currently have for this URL, in-memory and in file
|
// a logout means we want to delete the DataServerAccountInfo we currently have for this URL, in-memory and in file
|
||||||
_accountInfo = DataServerAccountInfo();
|
_accountInfo = DataServerAccountInfo();
|
||||||
|
|
||||||
|
emit balanceChanged(0);
|
||||||
|
connect(&_accountInfo, &DataServerAccountInfo::balanceChanged, this, &AccountManager::accountInfoBalanceChanged);
|
||||||
|
|
||||||
QSettings settings;
|
QSettings settings;
|
||||||
settings.beginGroup(ACCOUNTS_GROUP);
|
settings.beginGroup(ACCOUNTS_GROUP);
|
||||||
|
|
||||||
|
@ -82,6 +87,21 @@ void AccountManager::logout() {
|
||||||
emit usernameChanged(QString());
|
emit usernameChanged(QString());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void AccountManager::updateBalance() {
|
||||||
|
if (hasValidAccessToken()) {
|
||||||
|
// ask our auth endpoint for our balance
|
||||||
|
JSONCallbackParameters callbackParameters;
|
||||||
|
callbackParameters.jsonCallbackReceiver = &_accountInfo;
|
||||||
|
callbackParameters.jsonCallbackMethod = "setBalanceFromJSON";
|
||||||
|
|
||||||
|
authenticatedRequest("/api/v1/wallets/mine", QNetworkAccessManager::GetOperation, callbackParameters);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AccountManager::accountInfoBalanceChanged(qint64 newBalance) {
|
||||||
|
emit balanceChanged(newBalance);
|
||||||
|
}
|
||||||
|
|
||||||
void AccountManager::setAuthURL(const QUrl& authURL) {
|
void AccountManager::setAuthURL(const QUrl& authURL) {
|
||||||
if (_authURL != authURL) {
|
if (_authURL != authURL) {
|
||||||
_authURL = authURL;
|
_authURL = authURL;
|
||||||
|
|
|
@ -63,6 +63,8 @@ public slots:
|
||||||
void requestFinished();
|
void requestFinished();
|
||||||
void requestError(QNetworkReply::NetworkError error);
|
void requestError(QNetworkReply::NetworkError error);
|
||||||
void logout();
|
void logout();
|
||||||
|
void updateBalance();
|
||||||
|
void accountInfoBalanceChanged(qint64 newBalance);
|
||||||
signals:
|
signals:
|
||||||
void authRequired();
|
void authRequired();
|
||||||
void authEndpointChanged();
|
void authEndpointChanged();
|
||||||
|
@ -71,6 +73,7 @@ signals:
|
||||||
void loginComplete(const QUrl& authURL);
|
void loginComplete(const QUrl& authURL);
|
||||||
void loginFailed();
|
void loginFailed();
|
||||||
void logoutComplete();
|
void logoutComplete();
|
||||||
|
void balanceChanged(qint64 newBalance);
|
||||||
private slots:
|
private slots:
|
||||||
void processReply();
|
void processReply();
|
||||||
private:
|
private:
|
||||||
|
|
|
@ -17,7 +17,9 @@ DataServerAccountInfo::DataServerAccountInfo() :
|
||||||
_accessToken(),
|
_accessToken(),
|
||||||
_username(),
|
_username(),
|
||||||
_xmppPassword(),
|
_xmppPassword(),
|
||||||
_discourseApiKey()
|
_discourseApiKey(),
|
||||||
|
_balance(0),
|
||||||
|
_hasBalance(false)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -25,7 +27,9 @@ DataServerAccountInfo::DataServerAccountInfo() :
|
||||||
DataServerAccountInfo::DataServerAccountInfo(const QJsonObject& jsonObject) :
|
DataServerAccountInfo::DataServerAccountInfo(const QJsonObject& jsonObject) :
|
||||||
_accessToken(jsonObject),
|
_accessToken(jsonObject),
|
||||||
_username(),
|
_username(),
|
||||||
_xmppPassword()
|
_xmppPassword(),
|
||||||
|
_balance(0),
|
||||||
|
_hasBalance(false)
|
||||||
{
|
{
|
||||||
QJsonObject userJSONObject = jsonObject["user"].toObject();
|
QJsonObject userJSONObject = jsonObject["user"].toObject();
|
||||||
setUsername(userJSONObject["username"].toString());
|
setUsername(userJSONObject["username"].toString());
|
||||||
|
@ -38,6 +42,8 @@ DataServerAccountInfo::DataServerAccountInfo(const DataServerAccountInfo& otherI
|
||||||
_username = otherInfo._username;
|
_username = otherInfo._username;
|
||||||
_xmppPassword = otherInfo._xmppPassword;
|
_xmppPassword = otherInfo._xmppPassword;
|
||||||
_discourseApiKey = otherInfo._discourseApiKey;
|
_discourseApiKey = otherInfo._discourseApiKey;
|
||||||
|
_balance = otherInfo._balance;
|
||||||
|
_hasBalance = otherInfo._hasBalance;
|
||||||
}
|
}
|
||||||
|
|
||||||
DataServerAccountInfo& DataServerAccountInfo::operator=(const DataServerAccountInfo& otherInfo) {
|
DataServerAccountInfo& DataServerAccountInfo::operator=(const DataServerAccountInfo& otherInfo) {
|
||||||
|
@ -53,6 +59,8 @@ void DataServerAccountInfo::swap(DataServerAccountInfo& otherInfo) {
|
||||||
swap(_username, otherInfo._username);
|
swap(_username, otherInfo._username);
|
||||||
swap(_xmppPassword, otherInfo._xmppPassword);
|
swap(_xmppPassword, otherInfo._xmppPassword);
|
||||||
swap(_discourseApiKey, otherInfo._discourseApiKey);
|
swap(_discourseApiKey, otherInfo._discourseApiKey);
|
||||||
|
swap(_balance, otherInfo._balance);
|
||||||
|
swap(_hasBalance, otherInfo._hasBalance);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DataServerAccountInfo::setUsername(const QString& username) {
|
void DataServerAccountInfo::setUsername(const QString& username) {
|
||||||
|
@ -75,6 +83,22 @@ void DataServerAccountInfo::setDiscourseApiKey(const QString& discourseApiKey) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void DataServerAccountInfo::setBalance(quint64 balance) {
|
||||||
|
if (!_hasBalance || _balance != balance) {
|
||||||
|
_balance = balance;
|
||||||
|
_hasBalance = true;
|
||||||
|
|
||||||
|
emit balanceChanged(_balance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DataServerAccountInfo::setBalanceFromJSON(const QJsonObject& jsonObject) {
|
||||||
|
if (jsonObject["status"].toString() == "success") {
|
||||||
|
qint64 balanceInSatoshis = jsonObject["data"].toObject()["wallet"].toObject()["balance"].toInt();
|
||||||
|
setBalance(balanceInSatoshis);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
QDataStream& operator<<(QDataStream &out, const DataServerAccountInfo& info) {
|
QDataStream& operator<<(QDataStream &out, const DataServerAccountInfo& info) {
|
||||||
out << info._accessToken << info._username << info._xmppPassword << info._discourseApiKey;
|
out << info._accessToken << info._username << info._xmppPassword << info._discourseApiKey;
|
||||||
return out;
|
return out;
|
||||||
|
|
|
@ -34,9 +34,17 @@ public:
|
||||||
|
|
||||||
const QString& getDiscourseApiKey() const { return _discourseApiKey; }
|
const QString& getDiscourseApiKey() const { return _discourseApiKey; }
|
||||||
void setDiscourseApiKey(const QString& discourseApiKey);
|
void setDiscourseApiKey(const QString& discourseApiKey);
|
||||||
|
|
||||||
|
quint64 getBalance() const { return _balance; }
|
||||||
|
void setBalance(quint64 balance);
|
||||||
|
bool hasBalance() const { return _hasBalance; }
|
||||||
|
void setHasBalance(bool hasBalance) { _hasBalance = hasBalance; }
|
||||||
|
Q_INVOKABLE void setBalanceFromJSON(const QJsonObject& jsonObject);
|
||||||
|
|
||||||
friend QDataStream& operator<<(QDataStream &out, const DataServerAccountInfo& info);
|
friend QDataStream& operator<<(QDataStream &out, const DataServerAccountInfo& info);
|
||||||
friend QDataStream& operator>>(QDataStream &in, DataServerAccountInfo& info);
|
friend QDataStream& operator>>(QDataStream &in, DataServerAccountInfo& info);
|
||||||
|
signals:
|
||||||
|
qint64 balanceChanged(qint64 newBalance);
|
||||||
private:
|
private:
|
||||||
void swap(DataServerAccountInfo& otherInfo);
|
void swap(DataServerAccountInfo& otherInfo);
|
||||||
|
|
||||||
|
@ -44,6 +52,8 @@ private:
|
||||||
QString _username;
|
QString _username;
|
||||||
QString _xmppPassword;
|
QString _xmppPassword;
|
||||||
QString _discourseApiKey;
|
QString _discourseApiKey;
|
||||||
|
quint64 _balance;
|
||||||
|
bool _hasBalance;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // hifi_DataServerAccountInfo_h
|
#endif // hifi_DataServerAccountInfo_h
|
||||||
|
|
|
@ -33,7 +33,7 @@ const char SOLO_NODE_TYPES[2] = {
|
||||||
NodeType::AudioMixer
|
NodeType::AudioMixer
|
||||||
};
|
};
|
||||||
|
|
||||||
const QUrl DEFAULT_NODE_AUTH_URL = QUrl("https://data-web.highfidelity.io");
|
const QUrl DEFAULT_NODE_AUTH_URL = QUrl("https://data.highfidelity.io");
|
||||||
|
|
||||||
LimitedNodeList* LimitedNodeList::_sharedInstance = NULL;
|
LimitedNodeList* LimitedNodeList::_sharedInstance = NULL;
|
||||||
|
|
||||||
|
|
|
@ -20,8 +20,9 @@ ParticleTreeElement::ParticleTreeElement(unsigned char* octalCode) : OctreeEleme
|
||||||
|
|
||||||
ParticleTreeElement::~ParticleTreeElement() {
|
ParticleTreeElement::~ParticleTreeElement() {
|
||||||
_voxelMemoryUsage -= sizeof(ParticleTreeElement);
|
_voxelMemoryUsage -= sizeof(ParticleTreeElement);
|
||||||
delete _particles;
|
QList<Particle>* tmpParticles = _particles;
|
||||||
_particles = NULL;
|
_particles = NULL;
|
||||||
|
delete tmpParticles;
|
||||||
}
|
}
|
||||||
|
|
||||||
// This will be called primarily on addChildAt(), which means we're adding a child of our
|
// This will be called primarily on addChildAt(), which means we're adding a child of our
|
||||||
|
@ -277,12 +278,14 @@ const Particle* ParticleTreeElement::getParticleWithID(uint32_t id) const {
|
||||||
|
|
||||||
bool ParticleTreeElement::removeParticleWithID(uint32_t id) {
|
bool ParticleTreeElement::removeParticleWithID(uint32_t id) {
|
||||||
bool foundParticle = false;
|
bool foundParticle = false;
|
||||||
uint16_t numberOfParticles = _particles->size();
|
if (_particles) {
|
||||||
for (uint16_t i = 0; i < numberOfParticles; i++) {
|
uint16_t numberOfParticles = _particles->size();
|
||||||
if ((*_particles)[i].getID() == id) {
|
for (uint16_t i = 0; i < numberOfParticles; i++) {
|
||||||
foundParticle = true;
|
if ((*_particles)[i].getID() == id) {
|
||||||
_particles->removeAt(i);
|
foundParticle = true;
|
||||||
break;
|
_particles->removeAt(i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return foundParticle;
|
return foundParticle;
|
||||||
|
|
|
@ -276,7 +276,7 @@ unsigned char* pointToOctalCode(float x, float y, float z, float s) {
|
||||||
unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r, unsigned char g, unsigned char b ) {
|
unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r, unsigned char g, unsigned char b ) {
|
||||||
|
|
||||||
// special case for size 1, the root node
|
// special case for size 1, the root node
|
||||||
if (s >= 1.0) {
|
if (s >= 1.0f) {
|
||||||
unsigned char* voxelOut = new unsigned char;
|
unsigned char* voxelOut = new unsigned char;
|
||||||
*voxelOut = 0;
|
*voxelOut = 0;
|
||||||
return voxelOut;
|
return voxelOut;
|
||||||
|
@ -289,7 +289,7 @@ unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r,
|
||||||
// voxel of size S.
|
// voxel of size S.
|
||||||
unsigned int voxelSizeInOctets = 1;
|
unsigned int voxelSizeInOctets = 1;
|
||||||
while (sTest > s) {
|
while (sTest > s) {
|
||||||
sTest /= 2.0;
|
sTest /= 2.0f;
|
||||||
voxelSizeInOctets++;
|
voxelSizeInOctets++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -314,11 +314,11 @@ unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r,
|
||||||
if (x >= xTest) {
|
if (x >= xTest) {
|
||||||
//<write 1 bit>
|
//<write 1 bit>
|
||||||
byte = (byte << 1) | true;
|
byte = (byte << 1) | true;
|
||||||
xTest += sTest/2.0;
|
xTest += sTest/2.0f;
|
||||||
} else {
|
} else {
|
||||||
//<write 0 bit;>
|
//<write 0 bit;>
|
||||||
byte = (byte << 1) | false;
|
byte = (byte << 1) | false;
|
||||||
xTest -= sTest/2.0;
|
xTest -= sTest/2.0f;
|
||||||
}
|
}
|
||||||
bitInByteNDX++;
|
bitInByteNDX++;
|
||||||
// If we've reached the last bit of the byte, then we want to copy this byte
|
// If we've reached the last bit of the byte, then we want to copy this byte
|
||||||
|
@ -333,11 +333,11 @@ unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r,
|
||||||
if (y >= yTest) {
|
if (y >= yTest) {
|
||||||
//<write 1 bit>
|
//<write 1 bit>
|
||||||
byte = (byte << 1) | true;
|
byte = (byte << 1) | true;
|
||||||
yTest += sTest/2.0;
|
yTest += sTest/2.0f;
|
||||||
} else {
|
} else {
|
||||||
//<write 0 bit;>
|
//<write 0 bit;>
|
||||||
byte = (byte << 1) | false;
|
byte = (byte << 1) | false;
|
||||||
yTest -= sTest/2.0;
|
yTest -= sTest/2.0f;
|
||||||
}
|
}
|
||||||
bitInByteNDX++;
|
bitInByteNDX++;
|
||||||
// If we've reached the last bit of the byte, then we want to copy this byte
|
// If we've reached the last bit of the byte, then we want to copy this byte
|
||||||
|
@ -352,11 +352,11 @@ unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r,
|
||||||
if (z >= zTest) {
|
if (z >= zTest) {
|
||||||
//<write 1 bit>
|
//<write 1 bit>
|
||||||
byte = (byte << 1) | true;
|
byte = (byte << 1) | true;
|
||||||
zTest += sTest/2.0;
|
zTest += sTest/2.0f;
|
||||||
} else {
|
} else {
|
||||||
//<write 0 bit;>
|
//<write 0 bit;>
|
||||||
byte = (byte << 1) | false;
|
byte = (byte << 1) | false;
|
||||||
zTest -= sTest/2.0;
|
zTest -= sTest/2.0f;
|
||||||
}
|
}
|
||||||
bitInByteNDX++;
|
bitInByteNDX++;
|
||||||
// If we've reached the last bit of the byte, then we want to copy this byte
|
// If we've reached the last bit of the byte, then we want to copy this byte
|
||||||
|
@ -369,7 +369,7 @@ unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r,
|
||||||
}
|
}
|
||||||
|
|
||||||
octetsDone++;
|
octetsDone++;
|
||||||
sTest /= 2.0;
|
sTest /= 2.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If we've got here, and we didn't fill the last byte, we need to zero pad this
|
// If we've got here, and we didn't fill the last byte, we need to zero pad this
|
||||||
|
|
|
@ -40,18 +40,17 @@ void LocalVoxelsList::addPersistantTree(QString treeName, VoxelTree* tree) {
|
||||||
StrongVoxelTreePointer treePtr(tree, doNothing);
|
StrongVoxelTreePointer treePtr(tree, doNothing);
|
||||||
_persistantTrees.push_back(treePtr);
|
_persistantTrees.push_back(treePtr);
|
||||||
_trees.insert(treeName, treePtr);
|
_trees.insert(treeName, treePtr);
|
||||||
qDebug() << "[DEBUG] LocalVoxelsList : added persistant tree (" << treeName << ")";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void LocalVoxelsList::insert(QString treeName, StrongVoxelTreePointer& tree) {
|
void LocalVoxelsList::insert(QString treeName, StrongVoxelTreePointer& tree) {
|
||||||
// If the key don't already exist or the value is null
|
// If the key don't already exist or the value is null
|
||||||
if (!_trees.contains(treeName) || !_trees.value(treeName)) {
|
if (!_trees.contains(treeName) || !_trees.value(treeName)) {
|
||||||
_trees.insert(treeName, tree);
|
_trees.insert(treeName, tree);
|
||||||
qDebug() << "[DEBUG] LocalVoxelsList : added local tree (" << treeName << ")";
|
qDebug() << "LocalVoxelsList : added local tree (" << treeName << ")";
|
||||||
} else {
|
} else {
|
||||||
// if not we replace the tree created by the user with the existing one
|
// if not we replace the tree created by the user with the existing one
|
||||||
tree = _trees.value(treeName);
|
tree = _trees.value(treeName);
|
||||||
qDebug() << "[DEBUG] LocalVoxelsList : local tree already exist (" << treeName << ")";
|
qDebug() << "[WARNING] LocalVoxelsList : local tree already exist (" << treeName << ")";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -59,9 +58,6 @@ void LocalVoxelsList::remove(QString treeName) {
|
||||||
// if the tree is not used anymore (no strong pointer)
|
// if the tree is not used anymore (no strong pointer)
|
||||||
if (!_trees.value(treeName)) {
|
if (!_trees.value(treeName)) {
|
||||||
// then remove it from the list
|
// then remove it from the list
|
||||||
qDebug() << "[DEBUG] LocalVoxelsList : removed unused tree (" << treeName << ")";
|
|
||||||
_trees.remove(treeName);
|
_trees.remove(treeName);
|
||||||
} else {
|
|
||||||
qDebug() << "[DEBUG] LocalVoxelsList : tree still in use (" << treeName << ")";
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -186,7 +186,7 @@ int retrieveData(std::string filename, std::stringstream &ss) {
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cerr << "[DEBUG] Schematic compression type not recognize : " << type << std::endl;
|
std::cerr << "[ERROR] Schematic compression type not recognize : " << type << std::endl;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -359,7 +359,7 @@ bool VoxelTree::readFromSchematicFile(const char *fileName) {
|
||||||
|
|
||||||
for (int x = 0; x < schematics.getWidth(); ++x) {
|
for (int x = 0; x < schematics.getWidth(); ++x) {
|
||||||
if (_stopImport) {
|
if (_stopImport) {
|
||||||
qDebug("[DEBUG] Canceled import at %d voxels.", count);
|
qDebug("Canceled import at %d voxels.", count);
|
||||||
_stopImport = false;
|
_stopImport = false;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -107,7 +107,6 @@ DeleteVoxelCommand::DeleteVoxelCommand(VoxelTree* tree, VoxelDetail& voxel, Voxe
|
||||||
_voxel.blue = element->getColor()[2];
|
_voxel.blue = element->getColor()[2];
|
||||||
} else {
|
} else {
|
||||||
_voxel.s = 0.0f;
|
_voxel.s = 0.0f;
|
||||||
qDebug() << "No element for delete.";
|
|
||||||
}
|
}
|
||||||
_tree->unlock();
|
_tree->unlock();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue