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few fixes on the job 19368
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parent
52d62185ee
commit
ee15739e7e
2 changed files with 10 additions and 9 deletions
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@ -1359,7 +1359,7 @@ void Application::initMenu() {
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QMenu* renderMenu = menuBar->addMenu("Render");
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QMenu* renderMenu = menuBar->addMenu("Render");
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(_renderVoxels = renderMenu->addAction("Voxels"))->setCheckable(true);
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(_renderVoxels = renderMenu->addAction("Voxels"))->setCheckable(true);
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_renderVoxels->setChecked(true);
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_renderVoxels->setChecked(true);
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_renderVoxels->setShortcut(Qt::Key_V);
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_renderVoxels->setShortcut(Qt::CTRL | Qt::Key_V);
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(_renderVoxelTextures = renderMenu->addAction("Voxel Textures"))->setCheckable(true);
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(_renderVoxelTextures = renderMenu->addAction("Voxel Textures"))->setCheckable(true);
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(_renderStarsOn = renderMenu->addAction("Stars"))->setCheckable(true);
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(_renderStarsOn = renderMenu->addAction("Stars"))->setCheckable(true);
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_renderStarsOn->setChecked(true);
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_renderStarsOn->setChecked(true);
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@ -1395,19 +1395,19 @@ void Application::initMenu() {
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_voxelModeActions->setExclusive(false); // exclusivity implies one is always checked
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_voxelModeActions->setExclusive(false); // exclusivity implies one is always checked
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(_addVoxelMode = voxelMenu->addAction(
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(_addVoxelMode = voxelMenu->addAction(
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"Add Voxel Mode", this, SLOT(updateVoxelModeActions()), Qt::CTRL | Qt::Key_V))->setCheckable(true);
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"Add Voxel Mode", this, SLOT(updateVoxelModeActions()), Qt::Key_V))->setCheckable(true);
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_voxelModeActions->addAction(_addVoxelMode);
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_voxelModeActions->addAction(_addVoxelMode);
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(_deleteVoxelMode = voxelMenu->addAction(
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(_deleteVoxelMode = voxelMenu->addAction(
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"Delete Voxel Mode", this, SLOT(updateVoxelModeActions()), Qt::CTRL | Qt::Key_R))->setCheckable(true);
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"Delete Voxel Mode", this, SLOT(updateVoxelModeActions()), Qt::Key_R))->setCheckable(true);
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_voxelModeActions->addAction(_deleteVoxelMode);
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_voxelModeActions->addAction(_deleteVoxelMode);
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(_colorVoxelMode = voxelMenu->addAction(
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(_colorVoxelMode = voxelMenu->addAction(
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"Color Voxel Mode", this, SLOT(updateVoxelModeActions()), Qt::CTRL | Qt::Key_B))->setCheckable(true);
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"Color Voxel Mode", this, SLOT(updateVoxelModeActions()), Qt::Key_B))->setCheckable(true);
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_voxelModeActions->addAction(_colorVoxelMode);
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_voxelModeActions->addAction(_colorVoxelMode);
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(_selectVoxelMode = voxelMenu->addAction(
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(_selectVoxelMode = voxelMenu->addAction(
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"Select Voxel Mode", this, SLOT(updateVoxelModeActions()), Qt::CTRL | Qt::Key_S))->setCheckable(true);
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"Select Voxel Mode", this, SLOT(updateVoxelModeActions()), Qt::Key_O))->setCheckable(true);
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_voxelModeActions->addAction(_selectVoxelMode);
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_voxelModeActions->addAction(_selectVoxelMode);
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(_eyedropperMode = voxelMenu->addAction(
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(_eyedropperMode = voxelMenu->addAction(
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"Get Color Mode", this, SLOT(updateVoxelModeActions()), Qt::CTRL | Qt::Key_G))->setCheckable(true);
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"Get Color Mode", this, SLOT(updateVoxelModeActions()), Qt::Key_G))->setCheckable(true);
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_voxelModeActions->addAction(_eyedropperMode);
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_voxelModeActions->addAction(_eyedropperMode);
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voxelMenu->addAction("Decrease Voxel Size", this, SLOT(decreaseVoxelSize()), QKeySequence::ZoomOut);
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voxelMenu->addAction("Decrease Voxel Size", this, SLOT(decreaseVoxelSize()), QKeySequence::ZoomOut);
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@ -1552,6 +1552,7 @@ void Application::init() {
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_palette.addTool(_swatch);
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_palette.addTool(_swatch);
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_palette.addAction(_colorVoxelMode, 0, 2);
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_palette.addAction(_colorVoxelMode, 0, 2);
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_palette.addAction(_eyedropperMode, 0, 3);
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_palette.addAction(_eyedropperMode, 0, 3);
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_palette.addAction(_selectVoxelMode, 0, 4);
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}
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}
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const float MAX_AVATAR_EDIT_VELOCITY = 1.0f;
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const float MAX_AVATAR_EDIT_VELOCITY = 1.0f;
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@ -2297,8 +2298,8 @@ void Application::displayOverlay() {
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const char* line1("Assign this color to a swatch");
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const char* line1("Assign this color to a swatch");
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const char* line2("by choosing a key from 1 to 8.");
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const char* line2("by choosing a key from 1 to 8.");
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double step(0.05f);
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double step(0.05f);
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int left(_glWidget->width()/100.0f);
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int left((_glWidget->width() - 320)/2);
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int top(_glWidget->height()*7.0f/10.0f);
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int top(_glWidget->height()/40.0f);
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double margin(10.0f);
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double margin(10.0f);
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glBegin(GL_POLYGON);
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glBegin(GL_POLYGON);
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@ -86,7 +86,7 @@ void Swatch::render(int screenWidth, int screenHeight) {
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glVertex2f(_margin, i*(_height - _margin) + _margin);
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glVertex2f(_margin, i*(_height - _margin) + _margin);
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glEnd();
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glEnd();
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if (_colors[i].lightness() < 100) {
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if (_colors[i].lightness() < 50) {
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glBegin(GL_LINES);
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glBegin(GL_LINES);
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glColor3f(1.0f, 1.0f, 1.0f);
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glColor3f(1.0f, 1.0f, 1.0f);
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glVertex2f(_margin, (i + 1)*(_height - _margin));
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glVertex2f(_margin, (i + 1)*(_height - _margin));
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