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model asks for renderUpdate if animating
(cherry picked from commit 873ae9b9d6
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@ -1240,6 +1240,7 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
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mapJoints(entity, model->getJointNames());
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mapJoints(entity, model->getJointNames());
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}
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}
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animate(entity);
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animate(entity);
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emit requestRenderUpdate();
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}
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}
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}
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}
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