Fix physics "grabbable" setting being applied without gravity

This commit is contained in:
David Rowe 2017-09-11 17:04:50 +12:00
parent acf6a433a9
commit ec6cae4105

View file

@ -1470,16 +1470,20 @@
break;
case "setGravityOn":
// Dynamic is true if the entity has gravity or is grabbable.
if (parameter) {
physicsToolPhysics.gravity = { x: 0, y: physicsToolGravity, z: 0 };
physicsToolPhysics.dynamic = true;
} else {
physicsToolPhysics.gravity = Vec3.ZERO;
physicsToolPhysics.dynamic = false;
physicsToolPhysics.dynamic = physicsToolPhysics.userData.grabbableKey.grabbable === true;
}
break;
case "setGrabOn":
// Dynamic is true if the entity has gravity or is grabbable.
physicsToolPhysics.userData.grabbableKey.grabbable = parameter;
physicsToolPhysics.dynamic = parameter
|| (physicsToolPhysics.gravity && Vec3.length(physicsToolPhysics.gravity) > 0);
break;
case "setCollideOn":
if (parameter) {