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https://github.com/HifiExperiments/overte.git
synced 2025-04-07 06:24:10 +02:00
GLES - Use TBO instead of SSBO and make shaders use it when not having gl45
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parent
b31af8c9c6
commit
ec2170fdd8
5 changed files with 51 additions and 18 deletions
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@ -10,7 +10,6 @@
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namespace gpu {
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namespace gles {
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class GLESBuffer : public gpu::gl::GLBuffer {
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using Parent = gpu::gl::GLBuffer;
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static GLuint allocate() {
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@ -19,11 +18,20 @@ namespace gpu {
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return result;
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}
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~GLESBuffer() {
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if (_texBuffer) {
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auto backend = _backend.lock();
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if (backend) {
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backend->releaseTexture(_texBuffer, 0);
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}
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}
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}
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public:
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GLESBuffer(const std::weak_ptr<gl::GLBackend>& backend, const Buffer& buffer, GLESBuffer* original) : Parent(backend, buffer, allocate()) {
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glBindBuffer(GL_ARRAY_BUFFER, _buffer);
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glBufferData(GL_ARRAY_BUFFER, _size, nullptr, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_COPY_WRITE_BUFFER, _buffer);
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glBufferData(GL_COPY_WRITE_BUFFER, _size, nullptr, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
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if (original && original->_size) {
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glBindBuffer(GL_COPY_WRITE_BUFFER, _buffer);
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@ -37,20 +45,34 @@ namespace gpu {
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}
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void transfer() override {
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glBindBuffer(GL_ARRAY_BUFFER, _buffer);
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glBindBuffer(GL_COPY_WRITE_BUFFER, _buffer);
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(void)CHECK_GL_ERROR();
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Size offset;
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Size size;
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Size currentPage { 0 };
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auto data = _gpuObject._renderSysmem.readData();
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while (_gpuObject._renderPages.getNextTransferBlock(offset, size, currentPage)) {
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glBufferSubData(GL_ARRAY_BUFFER, offset, size, data + offset);
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glBufferSubData(GL_COPY_WRITE_BUFFER, offset, size, data + offset);
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(void)CHECK_GL_ERROR();
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
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(void)CHECK_GL_ERROR();
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_gpuObject._renderPages._flags &= ~PageManager::DIRTY;
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}
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// REsource BUffer are implemented with TextureBuffer
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GLuint _texBuffer { 0 };
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GLuint getTexBufferId() {
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if (!_texBuffer) {
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glGenTextures(1, &_texBuffer);
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glActiveTexture(GL_TEXTURE0 + GLESBackend::RESOURCE_BUFFER_TEXBUF_TEX_UNIT);
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glBindTexture(GL_TEXTURE_BUFFER, _texBuffer);
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glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, _buffer);
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glBindTexture(GL_TEXTURE_BUFFER, 0);
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(void)CHECK_GL_ERROR();
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}
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return _texBuffer;
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}
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};
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}
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}
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@ -68,14 +90,24 @@ GLuint GLESBackend::getBufferIDUnsynced(const Buffer& buffer) {
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return GLESBuffer::getIdUnsynced<GLESBuffer>(*this, buffer);
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}
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GLuint GLESBackend::getResourceBufferID(const Buffer& buffer) {
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auto* object = GLESBuffer::sync<GLESBuffer>(*this, buffer);
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if (object) {
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return object->getTexBufferId();
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} else {
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return 0;
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}
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}
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GLBuffer* GLESBackend::syncGPUObject(const Buffer& buffer) {
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return GLESBuffer::sync<GLESBuffer>(*this, buffer);
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}
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bool GLESBackend::bindResourceBuffer(uint32_t slot, const BufferPointer& buffer) {
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GLBuffer* object = syncGPUObject((*buffer));
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if (object) {
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, slot, object->_id);
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GLuint texBuffer = GLESBackend::getResourceBufferID((*buffer));
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if (texBuffer) {
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glActiveTexture(GL_TEXTURE0 + GLESBackend::RESOURCE_BUFFER_SLOT0_TEX_UNIT + slot);
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glBindTexture(GL_TEXTURE_BUFFER, texBuffer);
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(void)CHECK_GL_ERROR();
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@ -89,9 +121,10 @@ bool GLESBackend::bindResourceBuffer(uint32_t slot, const BufferPointer& buffer)
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void GLESBackend::releaseResourceBuffer(uint32_t slot) {
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auto& bufferReference = _resource._buffers[slot];
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if (valid(bufferReference)) {
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, slot, 0);
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auto buffer = acquire(bufferReference);
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if (buffer) {
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glActiveTexture(GL_TEXTURE0 + GLESBackend::RESOURCE_BUFFER_SLOT0_TEX_UNIT + slot);
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glBindTexture(GL_TEXTURE_BUFFER, 0);
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reset(bufferReference);
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}
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}
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@ -10,7 +10,7 @@
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<@func declareBlendshape(USE_NORMAL, USE_TANGENT)@>
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#if defined(GPU_GL410)
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#if !defined(GPU_GL450)
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layout(binding=0) uniform samplerBuffer blendshapeOffsetsBuffer;
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uvec4 getPackedBlendshapeOffset(int i) {
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return floatBitsToUint(texelFetch(blendshapeOffsetsBuffer, i));
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@ -22,7 +22,7 @@ struct ItemBound {
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vec4 boundDim_s;
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};
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#if defined(GPU_GL410)
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#if !defined(GPU_GL450)
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layout(binding=0) uniform samplerBuffer ssbo0Buffer;
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ItemBound getItemBound(int i) {
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int offset = 2 * i;
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@ -25,7 +25,7 @@ struct WorkloadProxy {
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vec4 region;
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};
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#if defined(GPU_GL410)
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#if !defined(GPU_GL450)
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layout(binding=0) uniform samplerBuffer workloadProxiesBuffer;
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WorkloadProxy getWorkloadProxy(int i) {
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int offset = 2 * i;
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@ -57,7 +57,7 @@ struct WorkloadView {
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vec4 regions[3];
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};
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#if defined(GPU_GL410)
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#if !defined(GPU_GL450)
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layout(binding=1) uniform samplerBuffer workloadViewsBuffer;
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WorkloadView getWorkloadView(int i) {
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int offset = 2 * i;
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@ -34,7 +34,7 @@ struct ItemBound {
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vec4 boundDim_s;
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};
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#if defined(GPU_GL410)
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#if !defined(GPU_GL450)
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layout(binding=0) uniform samplerBuffer ssbo0Buffer;
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ItemBound getItemBound(int i) {
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int offset = 2 * i;
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