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Update image links
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2 changed files with 5 additions and 10 deletions
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@ -578,8 +578,7 @@ public:
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* @param {Quat} rotation - The rotation of the joint relative to its parent.
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* @param {Vec3} translation - The translation of the joint relative to its parent.
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* @example <caption>Set your avatar to it's default T-pose for a while.<br />
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* <img alt="Avatar in T-pose" src="https://docs.highfidelity.com/user/pages/06.api-reference/25.myavatar/t-pose.png" />
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* </caption>
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* <img alt="Avatar in T-pose" src="https://docs.highfidelity.com/images/t-pose.png" /></caption>
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* // Set all joint translations and rotations to defaults.
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* var i, length, rotation, translation;
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* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
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@ -680,8 +679,7 @@ public:
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* @param {string} name - The name of the joint.
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* @param {Quat} rotation - The rotation of the joint relative to its parent.
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* @example <caption>Set your avatar to its default T-pose then rotate its right arm.<br />
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* <img alt="Avatar in T-pose with arm rotated"
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* src="https://docs.highfidelity.com/user/pages/06.api-reference/25.myavatar/armpose.png" /></caption>
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* <img alt="Avatar in T-pose with arm rotated" src="https://docs.highfidelity.com/images/armpose.png" /></caption>
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* // Set all joint translations and rotations to defaults.
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* var i, length, rotation, translation;
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* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
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@ -713,8 +711,7 @@ public:
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* @param {Vec3} translation - The translation of the joint relative to its parent.
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* @example <caption>Stretch your avatar's neck. Depending on the avatar you are using, you will either see a gap between
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* the head and body or you will see the neck stretched.<br />
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* <img alt="Avatar with neck stretched"
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* src="https://docs.highfidelity.com/user/pages/06.api-reference/25.myavatar/stretched-neck.png" /></caption>
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* <img alt="Avatar with neck stretched" src="https://docs.highfidelity.com/images/stretched-neck.png" /></caption>
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* // Stretch your avatar's neck.
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* MyAvatar.setJointTranslation("Neck", { x: 0, y: 25, z: 0 });
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*
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@ -798,8 +795,7 @@ public:
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* @param {Quat[]} jointRotations - The rotations for all joints in the avatar. The values are in the same order as the
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* array returned by {@link MyAvatar.getJointNames} or {@link Avatar.getJointNames}.
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* @example <caption>Set your avatar to its default T-pose then rotate its right arm.<br />
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* <img alt="Avatar in T-pose" src="https://docs.highfidelity.com/user/pages/06.api-reference/25.myavatar/armpose.png" />
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* </caption>
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* <img alt="Avatar in T-pose" src="https://docs.highfidelity.com/images/armpose.png" /></caption>
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* // Set all joint translations and rotations to defaults.
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* var i, length, rotation, translation;
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* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
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@ -42,8 +42,7 @@
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/**jsdoc
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* The Vec3 API facilities for generating and manipulating 3-dimensional vectors. High Fidelity uses a right-handed
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* Cartesian coordinate system where the y-axis is the "up" and the negative z-axis is the "front" direction.
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* <img alt="High Fidelity coordinate system"
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* src="https://docs.highfidelity.com/user/pages/06.api-reference/43.vec3/opengl-coord-system.jpg" />
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* <img alt="High Fidelity coordinate system" src="https://docs.highfidelity.com/images/opengl-coord-system.jpg" />
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*
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* @namespace Vec3
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* @variation 0
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