Update image links

This commit is contained in:
David Rowe 2018-05-23 17:20:24 +12:00
parent 6a75e7acb6
commit ebeee51581
2 changed files with 5 additions and 10 deletions

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@ -578,8 +578,7 @@ public:
* @param {Quat} rotation - The rotation of the joint relative to its parent.
* @param {Vec3} translation - The translation of the joint relative to its parent.
* @example <caption>Set your avatar to it's default T-pose for a while.<br />
* <img alt="Avatar in T-pose" src="https://docs.highfidelity.com/user/pages/06.api-reference/25.myavatar/t-pose.png" />
* </caption>
* <img alt="Avatar in T-pose" src="https://docs.highfidelity.com/images/t-pose.png" /></caption>
* // Set all joint translations and rotations to defaults.
* var i, length, rotation, translation;
* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
@ -680,8 +679,7 @@ public:
* @param {string} name - The name of the joint.
* @param {Quat} rotation - The rotation of the joint relative to its parent.
* @example <caption>Set your avatar to its default T-pose then rotate its right arm.<br />
* <img alt="Avatar in T-pose with arm rotated"
* src="https://docs.highfidelity.com/user/pages/06.api-reference/25.myavatar/armpose.png" /></caption>
* <img alt="Avatar in T-pose with arm rotated" src="https://docs.highfidelity.com/images/armpose.png" /></caption>
* // Set all joint translations and rotations to defaults.
* var i, length, rotation, translation;
* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
@ -713,8 +711,7 @@ public:
* @param {Vec3} translation - The translation of the joint relative to its parent.
* @example <caption>Stretch your avatar's neck. Depending on the avatar you are using, you will either see a gap between
* the head and body or you will see the neck stretched.<br />
* <img alt="Avatar with neck stretched"
* src="https://docs.highfidelity.com/user/pages/06.api-reference/25.myavatar/stretched-neck.png" /></caption>
* <img alt="Avatar with neck stretched" src="https://docs.highfidelity.com/images/stretched-neck.png" /></caption>
* // Stretch your avatar's neck.
* MyAvatar.setJointTranslation("Neck", { x: 0, y: 25, z: 0 });
*
@ -798,8 +795,7 @@ public:
* @param {Quat[]} jointRotations - The rotations for all joints in the avatar. The values are in the same order as the
* array returned by {@link MyAvatar.getJointNames} or {@link Avatar.getJointNames}.
* @example <caption>Set your avatar to its default T-pose then rotate its right arm.<br />
* <img alt="Avatar in T-pose" src="https://docs.highfidelity.com/user/pages/06.api-reference/25.myavatar/armpose.png" />
* </caption>
* <img alt="Avatar in T-pose" src="https://docs.highfidelity.com/images/armpose.png" /></caption>
* // Set all joint translations and rotations to defaults.
* var i, length, rotation, translation;
* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {

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@ -42,8 +42,7 @@
/**jsdoc
* The Vec3 API facilities for generating and manipulating 3-dimensional vectors. High Fidelity uses a right-handed
* Cartesian coordinate system where the y-axis is the "up" and the negative z-axis is the "front" direction.
* <img alt="High Fidelity coordinate system"
* src="https://docs.highfidelity.com/user/pages/06.api-reference/43.vec3/opengl-coord-system.jpg" />
* <img alt="High Fidelity coordinate system" src="https://docs.highfidelity.com/images/opengl-coord-system.jpg" />
*
* @namespace Vec3
* @variation 0