mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-10 09:29:05 +02:00
Merge branch 'master' of https://github.com/worklist/hifi into touchLook
This commit is contained in:
commit
ebd5c4832a
13 changed files with 126 additions and 27 deletions
|
@ -1944,6 +1944,7 @@ void Application::initMenu() {
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(_fullScreenMode = optionsMenu->addAction("Fullscreen", this, SLOT(setFullscreen(bool)), Qt::Key_F))->setCheckable(true);
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(_fullScreenMode = optionsMenu->addAction("Fullscreen", this, SLOT(setFullscreen(bool)), Qt::Key_F))->setCheckable(true);
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optionsMenu->addAction("Webcam", &_webcam, SLOT(setEnabled(bool)))->setCheckable(true);
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optionsMenu->addAction("Webcam", &_webcam, SLOT(setEnabled(bool)))->setCheckable(true);
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optionsMenu->addAction("Toggle Skeleton Tracking", &_webcam, SLOT(setSkeletonTrackingOn(bool)))->setCheckable(true);
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optionsMenu->addAction("Toggle Skeleton Tracking", &_webcam, SLOT(setSkeletonTrackingOn(bool)))->setCheckable(true);
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(_wantCollisionsOn = optionsMenu->addAction("Turn collisions On", this, SLOT(toggleWantCollisionsOn())))->setCheckable(true);
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optionsMenu->addAction("Cycle Webcam Send Mode", _webcam.getGrabber(), SLOT(cycleVideoSendMode()));
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optionsMenu->addAction("Cycle Webcam Send Mode", _webcam.getGrabber(), SLOT(cycleVideoSendMode()));
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optionsMenu->addAction("Go Home", this, SLOT(goHome()), Qt::CTRL | Qt::Key_G);
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optionsMenu->addAction("Go Home", this, SLOT(goHome()), Qt::CTRL | Qt::Key_G);
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@ -2137,6 +2138,10 @@ void Application::toggleMixedSong() {
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}
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}
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}
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}
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void Application::toggleWantCollisionsOn() {
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_myAvatar.setWantCollisionsOn(_wantCollisionsOn->isChecked());
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}
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void Application::resetSongMixMenuItem() {
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void Application::resetSongMixMenuItem() {
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if (_audio.getSongFileBytes() == 0) {
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if (_audio.getSongFileBytes() == 0) {
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_rawAudioMicrophoneMix->setText("Mix RAW Song");
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_rawAudioMicrophoneMix->setText("Mix RAW Song");
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@ -2287,6 +2292,56 @@ void Application::renderLookatIndicator(glm::vec3 pointOfInterest, Camera& which
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renderCircle(haloOrigin, INDICATOR_RADIUS, IDENTITY_UP, NUM_SEGMENTS);
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renderCircle(haloOrigin, INDICATOR_RADIUS, IDENTITY_UP, NUM_SEGMENTS);
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}
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}
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void Application::renderFollowIndicator() {
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NodeList* nodeList = NodeList::getInstance();
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glLineWidth(5);
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glBegin(GL_LINES);
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); ++node) {
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if (node->getLinkedData() != NULL && node->getType() == NODE_TYPE_AGENT) {
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Avatar* avatar = (Avatar *) node->getLinkedData();
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Avatar* leader = NULL;
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if (avatar->getLeaderID() != UNKNOWN_NODE_ID) {
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if (avatar->getLeaderID() == NodeList::getInstance()->getOwnerID()) {
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leader = &_myAvatar;
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} else {
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for (NodeList::iterator it = nodeList->begin(); it != nodeList->end(); ++it) {
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if(it->getNodeID() == avatar->getLeaderID()
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&& it->getType() == NODE_TYPE_AGENT) {
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leader = (Avatar*) it->getLinkedData();
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}
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}
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}
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if (leader != NULL) {
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glColor3f(1.f, 0.f, 0.f);
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glVertex3f(avatar->getPosition().x,
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avatar->getPosition().y,
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avatar->getPosition().z);
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glColor3f(0.f, 1.f, 0.f);
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glVertex3f(leader->getPosition().x,
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leader->getPosition().y,
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leader->getPosition().z);
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}
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}
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}
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}
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if (_myAvatar.getLeadingAvatar() != NULL) {
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glColor3f(1.f, 0.f, 0.f);
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glVertex3f(_myAvatar.getPosition().x,
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_myAvatar.getPosition().y,
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_myAvatar.getPosition().z);
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glColor3f(0.f, 1.f, 0.f);
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glVertex3f(_myAvatar.getLeadingAvatar()->getPosition().x,
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_myAvatar.getLeadingAvatar()->getPosition().y,
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_myAvatar.getLeadingAvatar()->getPosition().z);
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}
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glEnd();
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}
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void Application::update(float deltaTime) {
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void Application::update(float deltaTime) {
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// Use Transmitter Hand to move hand if connected, else use mouse
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// Use Transmitter Hand to move hand if connected, else use mouse
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@ -3054,6 +3109,8 @@ void Application::displaySide(Camera& whichCamera) {
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// brad's frustum for debugging
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// brad's frustum for debugging
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if (_frustumOn->isChecked()) renderViewFrustum(_viewFrustum);
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if (_frustumOn->isChecked()) renderViewFrustum(_viewFrustum);
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renderFollowIndicator();
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}
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}
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void Application::displayOverlay() {
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void Application::displayOverlay() {
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@ -179,6 +179,7 @@ private slots:
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void setListenModePoint();
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void setListenModePoint();
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void setListenModeSingleSource();
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void setListenModeSingleSource();
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void toggleMixedSong();
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void toggleMixedSong();
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void toggleWantCollisionsOn();
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void renderCoverageMap();
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void renderCoverageMap();
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@ -216,6 +217,7 @@ private:
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bool isLookingAtMyAvatar(Avatar* avatar);
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bool isLookingAtMyAvatar(Avatar* avatar);
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void renderLookatIndicator(glm::vec3 pointOfInterest, Camera& whichCamera);
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void renderLookatIndicator(glm::vec3 pointOfInterest, Camera& whichCamera);
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void renderFollowIndicator();
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void updateAvatar(float deltaTime);
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void updateAvatar(float deltaTime);
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void loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum);
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void loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum);
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@ -294,6 +296,7 @@ private:
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QAction* _rawAudioMicrophoneMix; // Mixing of a RAW audio file with microphone stream for rave gloves
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QAction* _rawAudioMicrophoneMix; // Mixing of a RAW audio file with microphone stream for rave gloves
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QAction* _noise;
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QAction* _noise;
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QAction* _occlusionCulling;
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QAction* _occlusionCulling;
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QAction* _wantCollisionsOn;
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QAction* _renderCoverageMapV2;
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QAction* _renderCoverageMapV2;
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QAction* _renderCoverageMap;
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QAction* _renderCoverageMap;
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@ -497,10 +497,13 @@ void Avatar::follow(Avatar* leadingAvatar) {
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_leadingAvatar = leadingAvatar;
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_leadingAvatar = leadingAvatar;
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if (_leadingAvatar != NULL) {
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if (_leadingAvatar != NULL) {
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_leaderID = leadingAvatar->getOwningNode()->getNodeID();
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_stringLength = glm::length(_position - _leadingAvatar->getPosition()) / _scale;
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_stringLength = glm::length(_position - _leadingAvatar->getPosition()) / _scale;
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if (_stringLength > MAX_STRING_LENGTH) {
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if (_stringLength > MAX_STRING_LENGTH) {
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_stringLength = MAX_STRING_LENGTH;
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_stringLength = MAX_STRING_LENGTH;
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}
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}
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} else {
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_leaderID = UNKNOWN_NODE_ID;
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}
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}
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}
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}
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@ -627,9 +630,12 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter, float gyroCamer
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_velocity += _scale * _gravity * (GRAVITY_EARTH * deltaTime);
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_velocity += _scale * _gravity * (GRAVITY_EARTH * deltaTime);
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}
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}
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}
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}
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updateCollisionWithEnvironment(deltaTime);
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updateCollisionWithVoxels(deltaTime);
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if (_isCollisionsOn) {
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updateAvatarCollisions(deltaTime);
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updateCollisionWithEnvironment(deltaTime);
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updateCollisionWithVoxels(deltaTime);
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updateAvatarCollisions(deltaTime);
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}
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}
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}
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// update body balls
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// update body balls
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@ -637,7 +643,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter, float gyroCamer
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// test for avatar collision response with the big sphere
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// test for avatar collision response with the big sphere
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if (usingBigSphereCollisionTest) {
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if (usingBigSphereCollisionTest && _isCollisionsOn) {
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updateCollisionWithSphere(_TEST_bigSpherePosition, _TEST_bigSphereRadius, deltaTime);
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updateCollisionWithSphere(_TEST_bigSpherePosition, _TEST_bigSphereRadius, deltaTime);
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}
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}
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@ -27,7 +27,7 @@
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#include "world.h"
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#include "world.h"
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static const float MAX_SCALE = 5.f;
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static const float MAX_SCALE = 10.f;
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static const float MIN_SCALE = .5f;
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static const float MIN_SCALE = .5f;
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static const float SCALING_RATIO = .05f;
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static const float SCALING_RATIO = .05f;
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static const float SMOOTHING_RATIO = .05f; // 0 < ratio < 1
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static const float SMOOTHING_RATIO = .05f; // 0 < ratio < 1
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@ -140,6 +140,7 @@ public:
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void setMouseRay (const glm::vec3 &origin, const glm::vec3 &direction);
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void setMouseRay (const glm::vec3 &origin, const glm::vec3 &direction);
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void setOrientation (const glm::quat& orientation);
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void setOrientation (const glm::quat& orientation);
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void setNewScale (const float scale);
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void setNewScale (const float scale);
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void setWantCollisionsOn (bool wantCollisionsOn ) { _isCollisionsOn = wantCollisionsOn; }
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//getters
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//getters
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bool isInitialized () const { return _initialized;}
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bool isInitialized () const { return _initialized;}
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@ -261,6 +262,7 @@ private:
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glm::vec3 _lastCollisionPosition;
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glm::vec3 _lastCollisionPosition;
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bool _speedBrakes;
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bool _speedBrakes;
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bool _isThrustOn;
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bool _isThrustOn;
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bool _isCollisionsOn;
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Avatar* _leadingAvatar;
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Avatar* _leadingAvatar;
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float _stringLength;
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float _stringLength;
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@ -54,8 +54,8 @@ void Hand::reset() {
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void Hand::simulate(float deltaTime, bool isMine) {
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void Hand::simulate(float deltaTime, bool isMine) {
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if (_isRaveGloveActive) {
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if (_isRaveGloveActive) {
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if (_raveGloveEffectsModeChanged) {
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if (_raveGloveEffectsModeChanged && _raveGloveInitialized) {
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setRaveGloveMode(_raveGloveEffectsMode);
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activateNewRaveGloveMode();
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_raveGloveEffectsModeChanged = false;
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_raveGloveEffectsModeChanged = false;
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}
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}
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@ -352,6 +352,7 @@ void Hand::updateRaveGloveParticles(float deltaTime) {
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}
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}
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setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_FIRE);
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setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_FIRE);
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activateNewRaveGloveMode();
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_raveGloveParticleSystem.setUpDirection(glm::vec3(0.0f, 1.0f, 0.0f));
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_raveGloveParticleSystem.setUpDirection(glm::vec3(0.0f, 1.0f, 0.0f));
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_raveGloveInitialized = true;
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_raveGloveInitialized = true;
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} else {
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} else {
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@ -359,11 +360,14 @@ void Hand::updateRaveGloveParticles(float deltaTime) {
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}
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}
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}
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}
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// The rave glove mode has changed, so activate the effects.
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void Hand::activateNewRaveGloveMode() {
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|
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void Hand::setRaveGloveMode(int mode) {
|
if (!_raveGloveInitialized) {
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|
return;
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_raveGloveMode = mode;
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}
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|
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int mode = _raveGloveEffectsMode;
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_raveGloveParticleSystem.killAllParticles();
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_raveGloveParticleSystem.killAllParticles();
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|
|
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for ( int f = 0; f< NUM_FINGERS; f ++ ) {
|
for ( int f = 0; f< NUM_FINGERS; f ++ ) {
|
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|
|
|
@ -60,8 +60,6 @@ private:
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float _raveGloveClock;
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float _raveGloveClock;
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bool _raveGloveInitialized;
|
bool _raveGloveInitialized;
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int _raveGloveEmitter[NUM_FINGERS];
|
int _raveGloveEmitter[NUM_FINGERS];
|
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int _raveGloveEffectsMode;
|
|
||||||
bool _raveGloveEffectsModeChanged;
|
|
||||||
|
|
||||||
Avatar* _owningAvatar;
|
Avatar* _owningAvatar;
|
||||||
float _renderAlpha;
|
float _renderAlpha;
|
||||||
|
@ -74,7 +72,7 @@ private:
|
||||||
void setLeapHands(const std::vector<glm::vec3>& handPositions,
|
void setLeapHands(const std::vector<glm::vec3>& handPositions,
|
||||||
const std::vector<glm::vec3>& handNormals);
|
const std::vector<glm::vec3>& handNormals);
|
||||||
|
|
||||||
virtual void setRaveGloveMode(int mode);
|
void activateNewRaveGloveMode();
|
||||||
|
|
||||||
void renderRaveGloveStage();
|
void renderRaveGloveStage();
|
||||||
void renderLeapHandSpheres();
|
void renderLeapHandSpheres();
|
||||||
|
|
|
@ -338,7 +338,7 @@ void Head::setScale (float scale) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Head::createMohawk() {
|
void Head::createMohawk() {
|
||||||
uint16_t nodeId = 0;
|
uint16_t nodeId = UNKNOWN_NODE_ID;
|
||||||
if (_owningAvatar->getOwningNode()) {
|
if (_owningAvatar->getOwningNode()) {
|
||||||
nodeId = _owningAvatar->getOwningNode()->getNodeID();
|
nodeId = _owningAvatar->getOwningNode()->getNodeID();
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -41,7 +41,8 @@ AvatarData::AvatarData(Node* owningNode) :
|
||||||
_wantLowResMoving(false),
|
_wantLowResMoving(false),
|
||||||
_wantOcclusionCulling(true),
|
_wantOcclusionCulling(true),
|
||||||
_headData(NULL),
|
_headData(NULL),
|
||||||
_handData(NULL)
|
_handData(NULL),
|
||||||
|
_leaderID(UNKNOWN_NODE_ID)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -91,8 +92,14 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
|
||||||
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyYaw);
|
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyYaw);
|
||||||
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyPitch);
|
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyPitch);
|
||||||
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyRoll);
|
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyRoll);
|
||||||
|
|
||||||
|
// Body scale
|
||||||
destinationBuffer += packFloatRatioToTwoByte(destinationBuffer, _newScale);
|
destinationBuffer += packFloatRatioToTwoByte(destinationBuffer, _newScale);
|
||||||
|
|
||||||
|
// Follow mode info
|
||||||
|
memcpy(destinationBuffer, &_leaderID, sizeof(uint16_t));
|
||||||
|
destinationBuffer += sizeof(uint16_t);
|
||||||
|
|
||||||
// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
|
// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
|
||||||
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->_yaw);
|
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->_yaw);
|
||||||
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->_pitch);
|
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->_pitch);
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||||||
|
@ -188,8 +195,14 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
|
||||||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyYaw);
|
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyYaw);
|
||||||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyPitch);
|
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyPitch);
|
||||||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyRoll);
|
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyRoll);
|
||||||
|
|
||||||
|
// Body scale
|
||||||
sourceBuffer += unpackFloatRatioFromTwoByte( sourceBuffer, _newScale);
|
sourceBuffer += unpackFloatRatioFromTwoByte( sourceBuffer, _newScale);
|
||||||
|
|
||||||
|
// Follow mode info
|
||||||
|
memcpy(&_leaderID, sourceBuffer, sizeof(uint16_t));
|
||||||
|
sourceBuffer += sizeof(uint16_t);
|
||||||
|
|
||||||
// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
|
// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
|
||||||
float headYaw, headPitch, headRoll;
|
float headYaw, headPitch, headRoll;
|
||||||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headYaw);
|
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headYaw);
|
||||||
|
|
|
@ -92,10 +92,11 @@ public:
|
||||||
const std::string& chatMessage () const { return _chatMessage; }
|
const std::string& chatMessage () const { return _chatMessage; }
|
||||||
|
|
||||||
// related to Voxel Sending strategies
|
// related to Voxel Sending strategies
|
||||||
bool getWantColor() const { return _wantColor; }
|
bool getWantColor() const { return _wantColor; }
|
||||||
bool getWantDelta() const { return _wantDelta; }
|
bool getWantDelta() const { return _wantDelta; }
|
||||||
bool getWantLowResMoving() const { return _wantLowResMoving; }
|
bool getWantLowResMoving() const { return _wantLowResMoving; }
|
||||||
bool getWantOcclusionCulling() const { return _wantOcclusionCulling; }
|
bool getWantOcclusionCulling() const { return _wantOcclusionCulling; }
|
||||||
|
uint16_t getLeaderID() const { return _leaderID; }
|
||||||
|
|
||||||
void setWantColor(bool wantColor) { _wantColor = wantColor; }
|
void setWantColor(bool wantColor) { _wantColor = wantColor; }
|
||||||
void setWantDelta(bool wantDelta) { _wantDelta = wantDelta; }
|
void setWantDelta(bool wantDelta) { _wantDelta = wantDelta; }
|
||||||
|
@ -118,8 +119,13 @@ protected:
|
||||||
float _bodyYaw;
|
float _bodyYaw;
|
||||||
float _bodyPitch;
|
float _bodyPitch;
|
||||||
float _bodyRoll;
|
float _bodyRoll;
|
||||||
|
|
||||||
|
// Body scale
|
||||||
float _newScale;
|
float _newScale;
|
||||||
|
|
||||||
|
// Following mode infos
|
||||||
|
uint16_t _leaderID;
|
||||||
|
|
||||||
// Hand state (are we grabbing something or not)
|
// Hand state (are we grabbing something or not)
|
||||||
char _handState;
|
char _handState;
|
||||||
|
|
||||||
|
|
|
@ -20,7 +20,8 @@ HandData::HandData(AvatarData* owningAvatar) :
|
||||||
_baseOrientation(0.0f, 0.0f, 0.0f, 1.0f),
|
_baseOrientation(0.0f, 0.0f, 0.0f, 1.0f),
|
||||||
_owningAvatarData(owningAvatar),
|
_owningAvatarData(owningAvatar),
|
||||||
_isRaveGloveActive(false),
|
_isRaveGloveActive(false),
|
||||||
_raveGloveMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR)
|
_raveGloveEffectsMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR),
|
||||||
|
_raveGloveEffectsModeChanged(false)
|
||||||
{
|
{
|
||||||
// Start with two palms
|
// Start with two palms
|
||||||
addNewPalm();
|
addNewPalm();
|
||||||
|
@ -160,8 +161,9 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
|
||||||
}
|
}
|
||||||
|
|
||||||
setRaveGloveActive((gloveFlags & GLOVE_FLAG_RAVE) != 0);
|
setRaveGloveActive((gloveFlags & GLOVE_FLAG_RAVE) != 0);
|
||||||
// This is disabled for crash tracing.
|
if (numHands > 0) {
|
||||||
// setRaveGloveMode(effectsMode);
|
setRaveGloveMode(effectsMode);
|
||||||
|
}
|
||||||
|
|
||||||
// One byte for error checking safety.
|
// One byte for error checking safety.
|
||||||
unsigned char requiredLength = (unsigned char)(sourceBuffer - startPosition);
|
unsigned char requiredLength = (unsigned char)(sourceBuffer - startPosition);
|
||||||
|
@ -171,6 +173,13 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
|
||||||
return sourceBuffer - startPosition;
|
return sourceBuffer - startPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void HandData::setRaveGloveMode(int effectsMode) {
|
||||||
|
if (effectsMode != _raveGloveEffectsMode) {
|
||||||
|
_raveGloveEffectsModeChanged = true;
|
||||||
|
}
|
||||||
|
_raveGloveEffectsMode = effectsMode;
|
||||||
|
}
|
||||||
|
|
||||||
void HandData::setFingerTrailLength(unsigned int length) {
|
void HandData::setFingerTrailLength(unsigned int length) {
|
||||||
for (size_t i = 0; i < getNumPalms(); ++i) {
|
for (size_t i = 0; i < getNumPalms(); ++i) {
|
||||||
PalmData& palm = getPalms()[i];
|
PalmData& palm = getPalms()[i];
|
||||||
|
|
|
@ -70,9 +70,9 @@ public:
|
||||||
int decodeRemoteData(unsigned char* sourceBuffer);
|
int decodeRemoteData(unsigned char* sourceBuffer);
|
||||||
|
|
||||||
void setRaveGloveActive(bool active) { _isRaveGloveActive = active; }
|
void setRaveGloveActive(bool active) { _isRaveGloveActive = active; }
|
||||||
virtual void setRaveGloveMode(int effectsMode) { _raveGloveMode = effectsMode; }
|
void setRaveGloveMode(int effectsMode);
|
||||||
bool isRaveGloveActive() const { return _isRaveGloveActive; }
|
bool isRaveGloveActive() const { return _isRaveGloveActive; }
|
||||||
int getRaveGloveMode() { return _raveGloveMode; }
|
int getRaveGloveMode() { return _raveGloveEffectsMode; }
|
||||||
|
|
||||||
friend class AvatarData;
|
friend class AvatarData;
|
||||||
protected:
|
protected:
|
||||||
|
@ -81,7 +81,8 @@ protected:
|
||||||
AvatarData* _owningAvatarData;
|
AvatarData* _owningAvatarData;
|
||||||
std::vector<PalmData> _palms;
|
std::vector<PalmData> _palms;
|
||||||
bool _isRaveGloveActive;
|
bool _isRaveGloveActive;
|
||||||
int _raveGloveMode;
|
int _raveGloveEffectsMode;
|
||||||
|
bool _raveGloveEffectsModeChanged;
|
||||||
private:
|
private:
|
||||||
// privatize copy ctor and assignment operator so copies of this object cannot be made
|
// privatize copy ctor and assignment operator so copies of this object cannot be made
|
||||||
HandData(const HandData&);
|
HandData(const HandData&);
|
||||||
|
|
|
@ -66,7 +66,7 @@ public:
|
||||||
void setDomainIPToLocalhost();
|
void setDomainIPToLocalhost();
|
||||||
|
|
||||||
uint16_t getLastNodeID() const { return _lastNodeID; }
|
uint16_t getLastNodeID() const { return _lastNodeID; }
|
||||||
void increaseNodeID() { ++_lastNodeID; }
|
void increaseNodeID() { (++_lastNodeID == UNKNOWN_NODE_ID) ? ++_lastNodeID : _lastNodeID; }
|
||||||
|
|
||||||
uint16_t getOwnerID() const { return _ownerID; }
|
uint16_t getOwnerID() const { return _ownerID; }
|
||||||
void setOwnerID(uint16_t ownerID) { _ownerID = ownerID; }
|
void setOwnerID(uint16_t ownerID) { _ownerID = ownerID; }
|
||||||
|
|
|
@ -20,7 +20,7 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
|
||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
case PACKET_TYPE_HEAD_DATA:
|
case PACKET_TYPE_HEAD_DATA:
|
||||||
return 3;
|
return 4;
|
||||||
|
|
||||||
case PACKET_TYPE_AVATAR_FACE_VIDEO:
|
case PACKET_TYPE_AVATAR_FACE_VIDEO:
|
||||||
return 1;
|
return 1;
|
||||||
|
|
Loading…
Reference in a new issue