diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 94d6e2b393..156fc45761 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -204,7 +204,6 @@ void MyAvatar::simulate(float deltaTime) { _physicsSimulation.stepForward(deltaTime, minError, maxIterations, maxUsec); } - /* TODO: Andrew to make this work again // now that we're done stepping the avatar forward in time, compute new collisions if (_collisionGroups != 0) { PerformanceTimer perfTimer("MyAvatar::simulate/_collisionGroups"); @@ -225,12 +224,13 @@ void MyAvatar::simulate(float deltaTime) { } else { _trapDuration = 0.0f; } + /* TODO: Andrew to make this work if (_collisionGroups & COLLISION_GROUP_AVATARS) { PerformanceTimer perfTimer("MyAvatar::simulate/updateCollisionWithAvatars"); updateCollisionWithAvatars(deltaTime); } - } */ + } // consider updating our billboard maybeUpdateBillboard();