Can use same clipping calc for non-Oculus

This commit is contained in:
David Rowe 2015-05-06 09:58:14 -07:00
parent 9c1d73747f
commit eb438e9ccb

View file

@ -1177,10 +1177,8 @@ void MyAvatar::renderBody(ViewFrustum* renderFrustum, RenderArgs::RenderMode ren
renderFrustum->setNearClip(DEFAULT_NEAR_CLIP);
} else {
float clipDistance = _skeletonModel.getHeadClipDistance();
if (OculusManager::isConnected()) {
clipDistance = glm::length(getEyePosition()
+ camera->getOrientation() * glm::vec3(0.0f, 0.0f, -clipDistance) - cameraPos);
}
clipDistance = glm::length(getEyePosition()
+ camera->getOrientation() * glm::vec3(0.0f, 0.0f, -clipDistance) - cameraPos);
renderFrustum->setNearClip(clipDistance);
}
}