mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-06-19 10:00:15 +02:00
commit
eae5215d94
39 changed files with 143 additions and 97 deletions
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@ -717,7 +717,7 @@ private:
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* <tr><td><code>NavigationFocused</code></td><td>number</td><td>number</td><td><em>Not used.</em></td></tr>
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* <tr><td><code>NavigationFocused</code></td><td>number</td><td>number</td><td><em>Not used.</em></td></tr>
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* </tbody>
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* </tbody>
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* </table>
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* </table>
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* @typedef Controller.Hardware-Application
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* @typedef {object} Controller.Hardware-Application
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*/
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*/
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static const QString STATE_IN_HMD = "InHMD";
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static const QString STATE_IN_HMD = "InHMD";
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@ -25,7 +25,7 @@ class FancyCamera : public Camera {
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// FIXME: JSDoc 3.5.5 doesn't augment @property definitions. The following definition is repeated in Camera.h.
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// FIXME: JSDoc 3.5.5 doesn't augment @property definitions. The following definition is repeated in Camera.h.
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/**jsdoc
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/**jsdoc
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* @property cameraEntity {Uuid} The ID of the entity that the camera position and orientation follow when the camera is in
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* @property {Uuid} cameraEntity The ID of the entity that the camera position and orientation follow when the camera is in
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* entity mode.
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* entity mode.
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*/
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*/
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Q_PROPERTY(QUuid cameraEntity READ getCameraEntity WRITE setCameraEntity)
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Q_PROPERTY(QUuid cameraEntity READ getCameraEntity WRITE setCameraEntity)
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@ -121,7 +121,7 @@ class MyAvatar : public Avatar {
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* while flying.
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* while flying.
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* @property {number} hmdRollControlDeadZone=8 - The amount of HMD roll, in degrees, required before your avatar turns if
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* @property {number} hmdRollControlDeadZone=8 - The amount of HMD roll, in degrees, required before your avatar turns if
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* <code>hmdRollControlEnabled</code> is enabled.
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* <code>hmdRollControlEnabled</code> is enabled.
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* @property hmdRollControlRate {number} If hmdRollControlEnabled is true, this value determines the maximum turn rate of
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* @property {number} hmdRollControlRate If hmdRollControlEnabled is true, this value determines the maximum turn rate of
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* your avatar when rolling your HMD in degrees per second.
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* your avatar when rolling your HMD in degrees per second.
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* @property {number} userHeight=1.75 - The height of the user in sensor space.
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* @property {number} userHeight=1.75 - The height of the user in sensor space.
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* @property {number} userEyeHeight=1.65 - The estimated height of the user's eyes in sensor space. <em>Read-only.</em>
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* @property {number} userEyeHeight=1.65 - The estimated height of the user's eyes in sensor space. <em>Read-only.</em>
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@ -22,21 +22,22 @@
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* @hifi-interface
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* @hifi-interface
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* @hifi-client-entity
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* @hifi-client-entity
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*
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*
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* @property PICK_NOTHING {number} A filter flag. Don't intersect with anything. <em>Read-only.</em>
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* @property {number} PICK_NOTHING A filter flag. Don't intersect with anything. <em>Read-only.</em>
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* @property PICK_ENTITIES {number} A filter flag. Include entities when intersecting. <em>Read-only.</em>
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* @property {number} PICK_ENTITIES A filter flag. Include entities when intersecting. <em>Read-only.</em>
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* @property PICK_OVERLAYS {number} A filter flag. Include overlays when intersecting. <em>Read-only.</em>
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* @property {number} PICK_OVERLAYS A filter flag. Include overlays when intersecting. <em>Read-only.</em>
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* @property PICK_AVATARS {number} A filter flag. Include avatars when intersecting. <em>Read-only.</em>
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* @property {number} PICK_AVATARS A filter flag. Include avatars when intersecting. <em>Read-only.</em>
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* @property PICK_HUD {number} A filter flag. Include the HUD sphere when intersecting in HMD mode. <em>Read-only.</em>
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* @property {number} PICK_HUD A filter flag. Include the HUD sphere when intersecting in HMD mode. <em>Read-only.</em>
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* @property PICK_COARSE {number} A filter flag. Pick against coarse meshes, instead of exact meshes. <em>Read-only.</em>
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* @property {number} PICK_COARSE A filter flag. Pick against coarse meshes, instead of exact meshes. <em>Read-only.</em>
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* @property PICK_INCLUDE_INVISIBLE {number} A filter flag. Include invisible objects when intersecting. <em>Read-only.</em>
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* @property {number} PICK_INCLUDE_INVISIBLE A filter flag. Include invisible objects when intersecting. <em>Read-only.</em>
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* @property PICK_INCLUDE_NONCOLLIDABLE {number} A filter flag. Include non-collidable objects when intersecting.
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* @property {number} PICK_INCLUDE_NONCOLLIDABLE A filter flag. Include non-collidable objects when intersecting.
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* <em>Read-only.</em>
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* <em>Read-only.</em>
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* @property PICK_ALL_INTERSECTIONS {number} <em>Read-only.</em>
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* @property {number} PICK_ALL_INTERSECTIONS <em>Read-only.</em>
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* @property INTERSECTED_NONE {number} An intersection type. Intersected nothing with the given filter flags. <em>Read-only.</em>
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* @property {number} INTERSECTED_NONE An intersection type. Intersected nothing with the given filter flags.
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* @property INTERSECTED_ENTITY {number} An intersection type. Intersected an entity. <em>Read-only.</em>
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* <em>Read-only.</em>
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* @property INTERSECTED_OVERLAY {number} An intersection type. Intersected an overlay. <em>Read-only.</em>
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* @property {number} INTERSECTED_ENTITY An intersection type. Intersected an entity. <em>Read-only.</em>
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* @property INTERSECTED_AVATAR {number} An intersection type. Intersected an avatar. <em>Read-only.</em>
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* @property {number} INTERSECTED_OVERLAY An intersection type. Intersected an overlay. <em>Read-only.</em>
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* @property INTERSECTED_HUD {number} An intersection type. Intersected the HUD sphere. <em>Read-only.</em>
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* @property {number} INTERSECTED_AVATAR An intersection type. Intersected an avatar. <em>Read-only.</em>
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* @property {number} INTERSECTED_HUD An intersection type. Intersected the HUD sphere. <em>Read-only.</em>
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* @property {number} perFrameTimeBudget - The max number of usec to spend per frame updating Pick results. <em>Read-only.</em>
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* @property {number} perFrameTimeBudget - The max number of usec to spend per frame updating Pick results. <em>Read-only.</em>
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*/
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*/
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@ -99,7 +100,7 @@ public:
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/**jsdoc
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/**jsdoc
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* An intersection result for a Ray Pick.
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* An intersection result for a Ray Pick.
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*
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*
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* @typedef {Object} RayPickResult
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* @typedef {object} RayPickResult
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* @property {number} type The intersection type.
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* @property {number} type The intersection type.
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* @property {boolean} intersects If there was a valid intersection (type != INTERSECTED_NONE)
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* @property {boolean} intersects If there was a valid intersection (type != INTERSECTED_NONE)
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* @property {Uuid} objectID The ID of the intersected object. Uuid.NULL for the HUD or invalid intersections.
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* @property {Uuid} objectID The ID of the intersected object. Uuid.NULL for the HUD or invalid intersections.
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@ -113,7 +114,7 @@ public:
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/**jsdoc
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/**jsdoc
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* An intersection result for a Stylus Pick.
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* An intersection result for a Stylus Pick.
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*
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*
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* @typedef {Object} StylusPickResult
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* @typedef {object} StylusPickResult
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* @property {number} type The intersection type.
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* @property {number} type The intersection type.
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* @property {boolean} intersects If there was a valid intersection (type != INTERSECTED_NONE)
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* @property {boolean} intersects If there was a valid intersection (type != INTERSECTED_NONE)
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* @property {Uuid} objectID The ID of the intersected object. Uuid.NULL for the HUD or invalid intersections.
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* @property {Uuid} objectID The ID of the intersected object. Uuid.NULL for the HUD or invalid intersections.
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@ -68,14 +68,14 @@ unsigned int PointerScriptingInterface::createStylus(const QVariant& properties)
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* A set of properties used to define the visual aspect of a Ray Pointer in the case that the Pointer is not intersecting something. Same as a {@link Pointers.RayPointerRenderState},
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* A set of properties used to define the visual aspect of a Ray Pointer in the case that the Pointer is not intersecting something. Same as a {@link Pointers.RayPointerRenderState},
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* but with an additional distance field.
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* but with an additional distance field.
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*
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*
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* @typedef {Object} Pointers.DefaultRayPointerRenderState
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* @typedef {object} Pointers.DefaultRayPointerRenderState
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* @augments Pointers.RayPointerRenderState
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* @augments Pointers.RayPointerRenderState
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* @property {number} distance The distance at which to render the end of this Ray Pointer, if one is defined.
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* @property {number} distance The distance at which to render the end of this Ray Pointer, if one is defined.
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*/
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*/
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/**jsdoc
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/**jsdoc
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* A set of properties used to define the visual aspect of a Ray Pointer in the case that the Pointer is intersecting something.
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* A set of properties used to define the visual aspect of a Ray Pointer in the case that the Pointer is intersecting something.
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*
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*
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* @typedef {Object} Pointers.RayPointerRenderState
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* @typedef {object} Pointers.RayPointerRenderState
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* @property {string} name The name of this render state, used by {@link Pointers.setRenderState} and {@link Pointers.editRenderState}
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* @property {string} name The name of this render state, used by {@link Pointers.setRenderState} and {@link Pointers.editRenderState}
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* @property {Overlays.OverlayProperties} [start] All of the properties you would normally pass to {@link Overlays.addOverlay}, plus the type (as a <code>type</code> field).
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* @property {Overlays.OverlayProperties} [start] All of the properties you would normally pass to {@link Overlays.addOverlay}, plus the type (as a <code>type</code> field).
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* An overlay to represent the beginning of the Ray Pointer, if desired.
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* An overlay to represent the beginning of the Ray Pointer, if desired.
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@ -87,7 +87,7 @@ unsigned int PointerScriptingInterface::createStylus(const QVariant& properties)
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/**jsdoc
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/**jsdoc
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* A trigger mechanism for Ray Pointers.
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* A trigger mechanism for Ray Pointers.
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*
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*
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* @typedef {Object} Pointers.Trigger
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* @typedef {object} Pointers.Trigger
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* @property {Controller.Standard|Controller.Actions|function} action This can be a built-in Controller action, like Controller.Standard.LTClick, or a function that evaluates to >= 1.0 when you want to trigger <code>button</code>.
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* @property {Controller.Standard|Controller.Actions|function} action This can be a built-in Controller action, like Controller.Standard.LTClick, or a function that evaluates to >= 1.0 when you want to trigger <code>button</code>.
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* @property {string} button Which button to trigger. "Primary", "Secondary", "Tertiary", and "Focus" are currently supported. Only "Primary" will trigger clicks on web surfaces. If "Focus" is triggered,
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* @property {string} button Which button to trigger. "Primary", "Secondary", "Tertiary", and "Focus" are currently supported. Only "Primary" will trigger clicks on web surfaces. If "Focus" is triggered,
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* it will try to set the entity or overlay focus to the object at which the Pointer is aimed. Buttons besides the first three will still trigger events, but event.button will be "None".
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* it will try to set the entity or overlay focus to the object at which the Pointer is aimed. Buttons besides the first three will still trigger events, but event.button will be "None".
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@ -522,7 +522,7 @@ int WindowScriptingInterface::openMessageBox(QString title, QString text, int bu
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* <tr> <td><strong>RestoreDefaults</strong></td> <td><code>0x8000000</code></td> <td>"Restore Defaults"</td> </tr>
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* <tr> <td><strong>RestoreDefaults</strong></td> <td><code>0x8000000</code></td> <td>"Restore Defaults"</td> </tr>
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* </tbody>
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* </tbody>
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* </table>
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* </table>
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* @typedef Window.MessageBoxButton
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* @typedef {number} Window.MessageBoxButton
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*/
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*/
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int WindowScriptingInterface::createMessageBox(QString title, QString text, int buttons, int defaultButton) {
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int WindowScriptingInterface::createMessageBox(QString title, QString text, int buttons, int defaultButton) {
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auto messageBox = DependencyManager::get<OffscreenUi>()->createMessageBox(OffscreenUi::ICON_INFORMATION, title, text,
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auto messageBox = DependencyManager::get<OffscreenUi>()->createMessageBox(OffscreenUi::ICON_INFORMATION, title, text,
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@ -470,7 +470,7 @@ public slots:
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* </tr>
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* </tr>
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* </tbody>
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* </tbody>
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* </table>
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* </table>
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* @typedef Window.DisplayTexture
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* @typedef {string} Window.DisplayTexture
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*/
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*/
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bool setDisplayTexture(const QString& name);
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bool setDisplayTexture(const QString& name);
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@ -523,16 +523,21 @@ public slots:
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int openMessageBox(QString title, QString text, int buttons, int defaultButton);
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int openMessageBox(QString title, QString text, int buttons, int defaultButton);
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/**jsdoc
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/**jsdoc
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* Open the given resource in the Interface window or in a web browser depending on the url scheme
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* Open a URL in the Interface window or other application, depending on the URL's scheme. If the URL starts with
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* <code>hifi://</code> then that URL is navigated to in Interface, otherwise the URL is opened in the application the OS
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* associates with the URL's scheme (e.g., a Web browser for <code>http://</code>).
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* @function Window.openUrl
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* @function Window.openUrl
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* @param {string} url - The resource to open
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* @param {string} url - The URL to open.
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*/
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*/
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void openUrl(const QUrl& url);
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void openUrl(const QUrl& url);
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/**jsdoc
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/**jsdoc
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* (Android only) Open the requested Activity and optionally back to the scene when the activity is done
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* Open an Android activity and optionally return back to the scene when the activity is completed. <em>Android only.</em>
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* @function Window.openAndroidActivity
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* @function Window.openAndroidActivity
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* @param {string} activityName - The name of the activity to open. One of "Home", "Login" or "Privacy Policy"
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* @param {string} activityName - The name of the activity to open: one of <code>"Home"</code>, <code>"Login"</code>, or
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* <code>"Privacy Policy"</code>.
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* @param {boolean} backToScene - If <code>true</code>, the user is automatically returned back to the scene when the
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* activity is completed.
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*/
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*/
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void openAndroidActivity(const QString& activityName, const bool backToScene);
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void openAndroidActivity(const QString& activityName, const bool backToScene);
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@ -53,7 +53,7 @@ const OverlayID UNKNOWN_OVERLAY_ID = OverlayID();
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* @property {number} distance - The distance from the {@link PickRay} origin to the intersection point.
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* @property {number} distance - The distance from the {@link PickRay} origin to the intersection point.
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* @property {Vec3} surfaceNormal - The normal of the overlay surface at the intersection point.
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* @property {Vec3} surfaceNormal - The normal of the overlay surface at the intersection point.
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* @property {Vec3} intersection - The position of the intersection point.
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* @property {Vec3} intersection - The position of the intersection point.
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* @property {Object} extraInfo Additional intersection details, if available.
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* @property {object} extraInfo Additional intersection details, if available.
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*/
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*/
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class RayToOverlayIntersectionResult {
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class RayToOverlayIntersectionResult {
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public:
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public:
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@ -482,7 +482,7 @@ public slots:
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/**jsdoc
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/**jsdoc
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* Check if there is an overlay of a given ID.
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* Check if there is an overlay of a given ID.
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* @function Overlays.isAddedOverly
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* @function Overlays.isAddedOverlay
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* @param {Uuid} overlayID - The ID to check.
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* @param {Uuid} overlayID - The ID to check.
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* @returns {boolean} <code>true</code> if an overlay with the given ID exists, <code>false</code> otherwise.
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* @returns {boolean} <code>true</code> if an overlay with the given ID exists, <code>false</code> otherwise.
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*/
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*/
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@ -70,7 +70,7 @@ public:
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* @function AnimationCache.prefetch
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* @function AnimationCache.prefetch
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* @param {string} url - URL of the resource to prefetch.
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* @param {string} url - URL of the resource to prefetch.
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* @param {object} [extra=null]
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* @param {object} [extra=null]
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* @returns {Resource}
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* @returns {ResourceObject}
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*/
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*/
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|
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/**jsdoc
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/**jsdoc
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@ -79,7 +79,7 @@ public:
|
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* @param {string} url - URL of the resource to load.
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* @param {string} url - URL of the resource to load.
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* @param {string} [fallback=""] - Fallback URL if load of the desired URL fails.
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* @param {string} [fallback=""] - Fallback URL if load of the desired URL fails.
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* @param {} [extra=null]
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* @param {} [extra=null]
|
||||||
* @returns {Resource}
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* @returns {object}
|
||||||
*/
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*/
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|
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@ -87,7 +87,7 @@ public:
|
||||||
* Returns animation resource for particular animation.
|
* Returns animation resource for particular animation.
|
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* @function AnimationCache.getAnimation
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* @function AnimationCache.getAnimation
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* @param {string} url - URL to load.
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* @param {string} url - URL to load.
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* @returns {Resource} animation
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* @returns {AnimationObject} animation
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*/
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*/
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Q_INVOKABLE AnimationPointer getAnimation(const QString& url) { return getAnimation(QUrl(url)); }
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Q_INVOKABLE AnimationPointer getAnimation(const QString& url) { return getAnimation(QUrl(url)); }
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Q_INVOKABLE AnimationPointer getAnimation(const QUrl& url);
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Q_INVOKABLE AnimationPointer getAnimation(const QUrl& url);
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||||||
|
@ -104,6 +104,17 @@ private:
|
||||||
|
|
||||||
Q_DECLARE_METATYPE(AnimationPointer)
|
Q_DECLARE_METATYPE(AnimationPointer)
|
||||||
|
|
||||||
|
/**jsdoc
|
||||||
|
* @class AnimationObject
|
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|
*
|
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* @hifi-interface
|
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|
* @hifi-client-entity
|
||||||
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* @hifi-server-entity
|
||||||
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* @hifi-assignment-client
|
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*
|
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* @property {string[]} jointNames
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* @property {FBXAnimationFrame[]} frames
|
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|
*/
|
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/// An animation loaded from the network.
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/// An animation loaded from the network.
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class Animation : public Resource {
|
class Animation : public Resource {
|
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Q_OBJECT
|
Q_OBJECT
|
||||||
|
@ -118,9 +129,16 @@ public:
|
||||||
|
|
||||||
virtual bool isLoaded() const override;
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virtual bool isLoaded() const override;
|
||||||
|
|
||||||
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/**jsdoc
|
||||||
|
* @function AnimationObject.getJointNames
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* @returns {string[]}
|
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*/
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Q_INVOKABLE QStringList getJointNames() const;
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Q_INVOKABLE QStringList getJointNames() const;
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|
|
||||||
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/**jsdoc
|
||||||
|
* @function AnimationObject.getFrames
|
||||||
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* @returns {FBXAnimationFrame[]}
|
||||||
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*/
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Q_INVOKABLE QVector<FBXAnimationFrame> getFrames() const;
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Q_INVOKABLE QVector<FBXAnimationFrame> getFrames() const;
|
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|
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const QVector<FBXAnimationFrame>& getFramesReference() const;
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const QVector<FBXAnimationFrame>& getFramesReference() const;
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|
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@ -77,6 +77,17 @@ private:
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|
|
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typedef QSharedPointer<Sound> SharedSoundPointer;
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typedef QSharedPointer<Sound> SharedSoundPointer;
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|
|
||||||
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/**jsdoc
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||||||
|
* @class SoundObject
|
||||||
|
*
|
||||||
|
* @hifi-interface
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||||||
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* @hifi-client-entity
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||||||
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* @hifi-server-entity
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||||||
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* @hifi-assignment-client
|
||||||
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*
|
||||||
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* @property {boolean} downloaded
|
||||||
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* @property {number} duration
|
||||||
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*/
|
||||||
class SoundScriptingInterface : public QObject {
|
class SoundScriptingInterface : public QObject {
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Q_OBJECT
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Q_OBJECT
|
||||||
|
|
||||||
|
@ -90,6 +101,10 @@ public:
|
||||||
bool isReady() const { return _sound->isReady(); }
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bool isReady() const { return _sound->isReady(); }
|
||||||
float getDuration() { return _sound->getDuration(); }
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float getDuration() { return _sound->getDuration(); }
|
||||||
|
|
||||||
|
/**jsdoc
|
||||||
|
* @function SoundObject.ready
|
||||||
|
* @returns {Signal}
|
||||||
|
*/
|
||||||
signals:
|
signals:
|
||||||
void ready();
|
void ready();
|
||||||
|
|
||||||
|
|
|
@ -64,7 +64,7 @@ public:
|
||||||
* @function SoundCache.prefetch
|
* @function SoundCache.prefetch
|
||||||
* @param {string} url - URL of the resource to prefetch.
|
* @param {string} url - URL of the resource to prefetch.
|
||||||
* @param {object} [extra=null]
|
* @param {object} [extra=null]
|
||||||
* @returns {Resource}
|
* @returns {ResourceObject}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
|
@ -73,14 +73,14 @@ public:
|
||||||
* @param {string} url - URL of the resource to load.
|
* @param {string} url - URL of the resource to load.
|
||||||
* @param {string} [fallback=""] - Fallback URL if load of the desired URL fails.
|
* @param {string} [fallback=""] - Fallback URL if load of the desired URL fails.
|
||||||
* @param {} [extra=null]
|
* @param {} [extra=null]
|
||||||
* @returns {Resource}
|
* @returns {object}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* @function SoundCache.getSound
|
* @function SoundCache.getSound
|
||||||
* @param {string} url
|
* @param {string} url
|
||||||
* @returns {object}
|
* @returns {SoundObject}
|
||||||
*/
|
*/
|
||||||
Q_INVOKABLE SharedSoundPointer getSound(const QUrl& url);
|
Q_INVOKABLE SharedSoundPointer getSound(const QUrl& url);
|
||||||
protected:
|
protected:
|
||||||
|
|
|
@ -292,7 +292,7 @@ public:
|
||||||
*/
|
*/
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* Information about a single joint in an Avatar's skeleton hierarchy.
|
* Information about a single joint in an Avatar's skeleton hierarchy.
|
||||||
* @typedef MyAvatar.SkeletonJoint
|
* @typedef {object} MyAvatar.SkeletonJoint
|
||||||
* @property {string} name - Joint name.
|
* @property {string} name - Joint name.
|
||||||
* @property {number} index - Joint index.
|
* @property {number} index - Joint index.
|
||||||
* @property {number} parentIndex - Index of this joint's parent (-1 if no parent).
|
* @property {number} parentIndex - Index of this joint's parent (-1 if no parent).
|
||||||
|
|
|
@ -2363,7 +2363,7 @@ glm::vec3 AvatarData::getAbsoluteJointTranslationInObjectFrame(int index) const
|
||||||
}
|
}
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* @typedef AttachmentData
|
* @typedef {object} AttachmentData
|
||||||
* @property {string} modelUrl
|
* @property {string} modelUrl
|
||||||
* @property {string} jointName
|
* @property {string} jointName
|
||||||
* @property {Vec3} translation
|
* @property {Vec3} translation
|
||||||
|
|
|
@ -578,8 +578,7 @@ public:
|
||||||
* @param {Quat} rotation - The rotation of the joint relative to its parent.
|
* @param {Quat} rotation - The rotation of the joint relative to its parent.
|
||||||
* @param {Vec3} translation - The translation of the joint relative to its parent.
|
* @param {Vec3} translation - The translation of the joint relative to its parent.
|
||||||
* @example <caption>Set your avatar to it's default T-pose for a while.<br />
|
* @example <caption>Set your avatar to it's default T-pose for a while.<br />
|
||||||
* <img alt="Avatar in T-pose" src="https://docs.highfidelity.com/user/pages/06.api-reference/25.myavatar/t-pose.png" />
|
* <img alt="Avatar in T-pose" src="https://docs.highfidelity.com/images/t-pose.png" /></caption>
|
||||||
* </caption>
|
|
||||||
* // Set all joint translations and rotations to defaults.
|
* // Set all joint translations and rotations to defaults.
|
||||||
* var i, length, rotation, translation;
|
* var i, length, rotation, translation;
|
||||||
* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
|
* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
|
||||||
|
@ -680,8 +679,7 @@ public:
|
||||||
* @param {string} name - The name of the joint.
|
* @param {string} name - The name of the joint.
|
||||||
* @param {Quat} rotation - The rotation of the joint relative to its parent.
|
* @param {Quat} rotation - The rotation of the joint relative to its parent.
|
||||||
* @example <caption>Set your avatar to its default T-pose then rotate its right arm.<br />
|
* @example <caption>Set your avatar to its default T-pose then rotate its right arm.<br />
|
||||||
* <img alt="Avatar in T-pose with arm rotated"
|
* <img alt="Avatar in T-pose with arm rotated" src="https://docs.highfidelity.com/images/armpose.png" /></caption>
|
||||||
* src="https://docs.highfidelity.com/user/pages/06.api-reference/25.myavatar/armpose.png" /></caption>
|
|
||||||
* // Set all joint translations and rotations to defaults.
|
* // Set all joint translations and rotations to defaults.
|
||||||
* var i, length, rotation, translation;
|
* var i, length, rotation, translation;
|
||||||
* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
|
* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
|
||||||
|
@ -713,8 +711,7 @@ public:
|
||||||
* @param {Vec3} translation - The translation of the joint relative to its parent.
|
* @param {Vec3} translation - The translation of the joint relative to its parent.
|
||||||
* @example <caption>Stretch your avatar's neck. Depending on the avatar you are using, you will either see a gap between
|
* @example <caption>Stretch your avatar's neck. Depending on the avatar you are using, you will either see a gap between
|
||||||
* the head and body or you will see the neck stretched.<br />
|
* the head and body or you will see the neck stretched.<br />
|
||||||
* <img alt="Avatar with neck stretched"
|
* <img alt="Avatar with neck stretched" src="https://docs.highfidelity.com/images/stretched-neck.png" /></caption>
|
||||||
* src="https://docs.highfidelity.com/user/pages/06.api-reference/25.myavatar/stretched-neck.png" /></caption>
|
|
||||||
* // Stretch your avatar's neck.
|
* // Stretch your avatar's neck.
|
||||||
* MyAvatar.setJointTranslation("Neck", { x: 0, y: 25, z: 0 });
|
* MyAvatar.setJointTranslation("Neck", { x: 0, y: 25, z: 0 });
|
||||||
*
|
*
|
||||||
|
@ -798,8 +795,7 @@ public:
|
||||||
* @param {Quat[]} jointRotations - The rotations for all joints in the avatar. The values are in the same order as the
|
* @param {Quat[]} jointRotations - The rotations for all joints in the avatar. The values are in the same order as the
|
||||||
* array returned by {@link MyAvatar.getJointNames} or {@link Avatar.getJointNames}.
|
* array returned by {@link MyAvatar.getJointNames} or {@link Avatar.getJointNames}.
|
||||||
* @example <caption>Set your avatar to its default T-pose then rotate its right arm.<br />
|
* @example <caption>Set your avatar to its default T-pose then rotate its right arm.<br />
|
||||||
* <img alt="Avatar in T-pose" src="https://docs.highfidelity.com/user/pages/06.api-reference/25.myavatar/armpose.png" />
|
* <img alt="Avatar in T-pose" src="https://docs.highfidelity.com/images/armpose.png" /></caption>
|
||||||
* </caption>
|
|
||||||
* // Set all joint translations and rotations to defaults.
|
* // Set all joint translations and rotations to defaults.
|
||||||
* var i, length, rotation, translation;
|
* var i, length, rotation, translation;
|
||||||
* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
|
* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
|
||||||
|
|
|
@ -307,7 +307,7 @@ namespace controller {
|
||||||
* action.</td></tr>
|
* action.</td></tr>
|
||||||
* </tbody>
|
* </tbody>
|
||||||
* </table>
|
* </table>
|
||||||
* @typedef Controller.Actions
|
* @typedef {object} Controller.Actions
|
||||||
*/
|
*/
|
||||||
// Device functions
|
// Device functions
|
||||||
Input::NamedVector ActionsDevice::getAvailableInputs() const {
|
Input::NamedVector ActionsDevice::getAvailableInputs() const {
|
||||||
|
|
|
@ -79,7 +79,7 @@ enum Hand {
|
||||||
* {@link Controller.Hardware-Vive}.</td></tr>
|
* {@link Controller.Hardware-Vive}.</td></tr>
|
||||||
* </tbody>
|
* </tbody>
|
||||||
* </table>
|
* </table>
|
||||||
* @typedef Controller.Hardware
|
* @typedef {object} Controller.Hardware
|
||||||
* @example <caption>List all the currently available <code>Controller.Hardware</code> properties.</caption>
|
* @example <caption>List all the currently available <code>Controller.Hardware</code> properties.</caption>
|
||||||
* function printProperties(string, item) {
|
* function printProperties(string, item) {
|
||||||
* print(string);
|
* print(string);
|
||||||
|
|
|
@ -231,7 +231,7 @@ void StandardController::focusOutEvent() {
|
||||||
*
|
*
|
||||||
* </tbody>
|
* </tbody>
|
||||||
* </table>
|
* </table>
|
||||||
* @typedef Controller.Standard
|
* @typedef {object} Controller.Standard
|
||||||
*/
|
*/
|
||||||
Input::NamedVector StandardController::getAvailableInputs() const {
|
Input::NamedVector StandardController::getAvailableInputs() const {
|
||||||
static Input::NamedVector availableInputs {
|
static Input::NamedVector availableInputs {
|
||||||
|
|
|
@ -46,7 +46,7 @@ bool operator!=(const AnimationPropertyGroup& a, const AnimationPropertyGroup& b
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* The AnimationProperties are used to configure an animation.
|
* The AnimationProperties are used to configure an animation.
|
||||||
* @typedef Entities.AnimationProperties
|
* @typedef {object} Entities.AnimationProperties
|
||||||
* @property {string} url="" - The URL of the FBX file that has the animation.
|
* @property {string} url="" - The URL of the FBX file that has the animation.
|
||||||
* @property {number} fps=30 - The speed in frames/s that the animation is played at.
|
* @property {number} fps=30 - The speed in frames/s that the animation is played at.
|
||||||
* @property {number} firstFrame=0 - The first frame to play in the animation.
|
* @property {number} firstFrame=0 - The first frame to play in the animation.
|
||||||
|
|
|
@ -486,7 +486,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
||||||
* @property {boolean} locked=false - Whether or not the entity can be edited or deleted. If <code>true</code> then the
|
* @property {boolean} locked=false - Whether or not the entity can be edited or deleted. If <code>true</code> then the
|
||||||
* entity's properties other than <code>locked</code> cannot be changed, and the entity cannot be deleted.
|
* entity's properties other than <code>locked</code> cannot be changed, and the entity cannot be deleted.
|
||||||
* @property {boolean} visible=true - Whether or not the entity is rendered. If <code>true</code> then the entity is rendered.
|
* @property {boolean} visible=true - Whether or not the entity is rendered. If <code>true</code> then the entity is rendered.
|
||||||
* @property {boolean} canCastShadows=true - Whether or not the entity casts shadows. Currently applicable only to
|
* @property {boolean} canCastShadow=true - Whether or not the entity can cast a shadow. Currently applicable only to
|
||||||
* {@link Entities.EntityType|Model} and {@link Entities.EntityType|Shape} entities. Shadows are cast if inside a
|
* {@link Entities.EntityType|Model} and {@link Entities.EntityType|Shape} entities. Shadows are cast if inside a
|
||||||
* {@link Entities.EntityType|Zone} entity with <code>castShadows</code> enabled in its
|
* {@link Entities.EntityType|Zone} entity with <code>castShadows</code> enabled in its
|
||||||
* {@link Entities.EntityProperties-Zone|keyLight} property.
|
* {@link Entities.EntityProperties-Zone|keyLight} property.
|
||||||
|
@ -1398,7 +1398,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* The axis-aligned bounding box of an entity.
|
* The axis-aligned bounding box of an entity.
|
||||||
* @typedef Entities.BoundingBox
|
* @typedef {object} Entities.BoundingBox
|
||||||
* @property {Vec3} brn - The bottom right near (minimum axes values) corner of the AA box.
|
* @property {Vec3} brn - The bottom right near (minimum axes values) corner of the AA box.
|
||||||
* @property {Vec3} tfl - The top far left (maximum axes values) corner of the AA box.
|
* @property {Vec3} tfl - The top far left (maximum axes values) corner of the AA box.
|
||||||
* @property {Vec3} center - The center of the AA box.
|
* @property {Vec3} center - The center of the AA box.
|
||||||
|
|
|
@ -35,7 +35,7 @@ class ReadBitstreamToTreeParams;
|
||||||
* @property {Vec3} direction=0,-1,0 - The direction the light is shining.
|
* @property {Vec3} direction=0,-1,0 - The direction the light is shining.
|
||||||
* @property {boolean} castShadows=false - If <code>true</code> then shadows are cast. Shadows are cast by avatars, plus
|
* @property {boolean} castShadows=false - If <code>true</code> then shadows are cast. Shadows are cast by avatars, plus
|
||||||
* {@link Entities.EntityType|Model} and {@link Entities.EntityType|Shape} entities that have their
|
* {@link Entities.EntityType|Model} and {@link Entities.EntityType|Shape} entities that have their
|
||||||
* <code>{@link Entities.EntityProperties|canCastShadows}</code> property set to <code>true</code>.
|
* <code>{@link Entities.EntityProperties|canCastShadow}</code> property set to <code>true</code>.
|
||||||
*/
|
*/
|
||||||
class KeyLightPropertyGroup : public PropertyGroup {
|
class KeyLightPropertyGroup : public PropertyGroup {
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -258,6 +258,11 @@ public:
|
||||||
QHash<QString, size_t> texcoordSetMap;
|
QHash<QString, size_t> texcoordSetMap;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**jsdoc
|
||||||
|
* @typedef {object} FBXAnimationFrame
|
||||||
|
* @property {Quat[]} rotations
|
||||||
|
* @property {Vec3[]} translations
|
||||||
|
*/
|
||||||
/// A single animation frame extracted from an FBX document.
|
/// A single animation frame extracted from an FBX document.
|
||||||
class FBXAnimationFrame {
|
class FBXAnimationFrame {
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -279,7 +279,7 @@ controller::Input KeyboardMouseDevice::InputDevice::makeInput(KeyboardMouseDevic
|
||||||
* moved down. The data value is how far the average position of all touch points moved.</td></tr>
|
* moved down. The data value is how far the average position of all touch points moved.</td></tr>
|
||||||
* </tbody>
|
* </tbody>
|
||||||
* </table>
|
* </table>
|
||||||
* @typedef Controller.Hardware-Keyboard
|
* @typedef {object} Controller.Hardware-Keyboard
|
||||||
* @todo <em>Currently, the mouse wheel in an ordinary mouse generates left/right wheel events instead of up/down.</em>
|
* @todo <em>Currently, the mouse wheel in an ordinary mouse generates left/right wheel events instead of up/down.</em>
|
||||||
*/
|
*/
|
||||||
controller::Input::NamedVector KeyboardMouseDevice::InputDevice::getAvailableInputs() const {
|
controller::Input::NamedVector KeyboardMouseDevice::InputDevice::getAvailableInputs() const {
|
||||||
|
|
|
@ -179,7 +179,7 @@ public:
|
||||||
* @function ModelCache.prefetch
|
* @function ModelCache.prefetch
|
||||||
* @param {string} url - URL of the resource to prefetch.
|
* @param {string} url - URL of the resource to prefetch.
|
||||||
* @param {object} [extra=null]
|
* @param {object} [extra=null]
|
||||||
* @returns {Resource}
|
* @returns {ResourceObject}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
|
@ -188,7 +188,7 @@ public:
|
||||||
* @param {string} url - URL of the resource to load.
|
* @param {string} url - URL of the resource to load.
|
||||||
* @param {string} [fallback=""] - Fallback URL if load of the desired URL fails.
|
* @param {string} [fallback=""] - Fallback URL if load of the desired URL fails.
|
||||||
* @param {} [extra=null]
|
* @param {} [extra=null]
|
||||||
* @returns {Resource}
|
* @returns {object}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -195,7 +195,7 @@ public:
|
||||||
* @function TextureCache.prefetch
|
* @function TextureCache.prefetch
|
||||||
* @param {string} url - URL of the resource to prefetch.
|
* @param {string} url - URL of the resource to prefetch.
|
||||||
* @param {object} [extra=null]
|
* @param {object} [extra=null]
|
||||||
* @returns {Resource}
|
* @returns {ResourceObject}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
|
@ -204,7 +204,7 @@ public:
|
||||||
* @param {string} url - URL of the resource to load.
|
* @param {string} url - URL of the resource to load.
|
||||||
* @param {string} [fallback=""] - Fallback URL if load of the desired URL fails.
|
* @param {string} [fallback=""] - Fallback URL if load of the desired URL fails.
|
||||||
* @param {} [extra=null]
|
* @param {} [extra=null]
|
||||||
* @returns {Resource}
|
* @returns {object}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
@ -261,7 +261,7 @@ protected:
|
||||||
* @param {string} url
|
* @param {string} url
|
||||||
* @param {number} type
|
* @param {number} type
|
||||||
* @param {number} [maxNumPixels=67108864]
|
* @param {number} [maxNumPixels=67108864]
|
||||||
* @returns {Resource}
|
* @returns {ResourceObject}
|
||||||
*/
|
*/
|
||||||
// Overload ResourceCache::prefetch to allow specifying texture type for loads
|
// Overload ResourceCache::prefetch to allow specifying texture type for loads
|
||||||
Q_INVOKABLE ScriptableResource* prefetch(const QUrl& url, int type, int maxNumPixels = ABSOLUTE_MAX_TEXTURE_NUM_PIXELS);
|
Q_INVOKABLE ScriptableResource* prefetch(const QUrl& url, int type, int maxNumPixels = ABSOLUTE_MAX_TEXTURE_NUM_PIXELS);
|
||||||
|
|
|
@ -138,7 +138,7 @@ public:
|
||||||
* </tr>
|
* </tr>
|
||||||
* </tbody>
|
* </tbody>
|
||||||
* </table>
|
* </table>
|
||||||
* @typedef location.LookupTrigger
|
* @typedef {number} location.LookupTrigger
|
||||||
*/
|
*/
|
||||||
enum LookupTrigger {
|
enum LookupTrigger {
|
||||||
UserInput,
|
UserInput,
|
||||||
|
@ -184,7 +184,7 @@ public slots:
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* Go to a specified metaverse address.
|
* Go to a specified metaverse address.
|
||||||
* @function location.handleLookupString
|
* @function location.handleLookupString
|
||||||
* @param {string} address - The address to go to: a <code>"hifi:/"<code> address, an IP address (e.g.,
|
* @param {string} address - The address to go to: a <code>"hifi://"<code> address, an IP address (e.g.,
|
||||||
* <code>"127.0.0.1"</code> or <code>"localhost"</code>), a domain name, a named path on a domain (starts with
|
* <code>"127.0.0.1"</code> or <code>"localhost"</code>), a domain name, a named path on a domain (starts with
|
||||||
* <code>"/"</code>), a position or position and orientation, or a user (starts with <code>"@"</code>).
|
* <code>"/"</code>), a position or position and orientation, or a user (starts with <code>"@"</code>).
|
||||||
* @param {boolean} fromSuggestions=false - Set to <code>true</code> if the address is obtained from the "Goto" dialog.
|
* @param {boolean} fromSuggestions=false - Set to <code>true</code> if the address is obtained from the "Goto" dialog.
|
||||||
|
|
|
@ -137,7 +137,7 @@ public:
|
||||||
* </tr>
|
* </tr>
|
||||||
* </tbody>
|
* </tbody>
|
||||||
* </table>
|
* </table>
|
||||||
* @typedef Window.ConnectionRefusedReason
|
* @typedef {number} Window.ConnectionRefusedReason
|
||||||
*/
|
*/
|
||||||
enum class ConnectionRefusedReason : uint8_t {
|
enum class ConnectionRefusedReason : uint8_t {
|
||||||
Unknown,
|
Unknown,
|
||||||
|
|
|
@ -87,7 +87,7 @@ private:
|
||||||
class ScriptableResource : public QObject {
|
class ScriptableResource : public QObject {
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* @constructor Resource
|
* @class ResourceObject
|
||||||
*
|
*
|
||||||
* @hifi-interface
|
* @hifi-interface
|
||||||
* @hifi-client-entity
|
* @hifi-client-entity
|
||||||
|
@ -97,11 +97,6 @@ class ScriptableResource : public QObject {
|
||||||
* @property {string} url - URL of this resource.
|
* @property {string} url - URL of this resource.
|
||||||
* @property {Resource.State} state - Current loading state.
|
* @property {Resource.State} state - Current loading state.
|
||||||
*/
|
*/
|
||||||
/**jsdoc
|
|
||||||
* @namespace Resource
|
|
||||||
* @variation 0
|
|
||||||
* @property {Resource.State} State
|
|
||||||
*/
|
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
Q_PROPERTY(QUrl url READ getURL)
|
Q_PROPERTY(QUrl url READ getURL)
|
||||||
Q_PROPERTY(int state READ getState NOTIFY stateChanged)
|
Q_PROPERTY(int state READ getState NOTIFY stateChanged)
|
||||||
|
@ -109,8 +104,7 @@ class ScriptableResource : public QObject {
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* @name Resource.State
|
* @typedef {object} Resource.State
|
||||||
* @static
|
|
||||||
* @property {number} QUEUED - The resource is queued up, waiting to be loaded.
|
* @property {number} QUEUED - The resource is queued up, waiting to be loaded.
|
||||||
* @property {number} LOADING - The resource is downloading.
|
* @property {number} LOADING - The resource is downloading.
|
||||||
* @property {number} LOADED - The resource has finished downloaded by is not complete.
|
* @property {number} LOADED - The resource has finished downloaded by is not complete.
|
||||||
|
@ -131,7 +125,7 @@ public:
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* Release this resource.
|
* Release this resource.
|
||||||
* @function Resource#release
|
* @function ResourceObject#release
|
||||||
*/
|
*/
|
||||||
Q_INVOKABLE void release();
|
Q_INVOKABLE void release();
|
||||||
|
|
||||||
|
@ -146,7 +140,7 @@ signals:
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* Triggered when download progress for this resource has changed.
|
* Triggered when download progress for this resource has changed.
|
||||||
* @function Resource#progressChanged
|
* @function ResourceObject#progressChanged
|
||||||
* @param {number} bytesReceived - Byytes downloaded so far.
|
* @param {number} bytesReceived - Byytes downloaded so far.
|
||||||
* @param {number} bytesTotal - Total number of bytes in the resource.
|
* @param {number} bytesTotal - Total number of bytes in the resource.
|
||||||
* @returns {Signal}
|
* @returns {Signal}
|
||||||
|
@ -155,7 +149,7 @@ signals:
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* Triggered when resource loading state has changed.
|
* Triggered when resource loading state has changed.
|
||||||
* @function Resource#stateChanged
|
* @function ResourceObject#stateChanged
|
||||||
* @param {Resource.State} state - New state.
|
* @param {Resource.State} state - New state.
|
||||||
* @returns {Signal}
|
* @returns {Signal}
|
||||||
*/
|
*/
|
||||||
|
@ -262,7 +256,7 @@ protected slots:
|
||||||
* @function ResourceCache.prefetch
|
* @function ResourceCache.prefetch
|
||||||
* @param {string} url - URL of the resource to prefetch.
|
* @param {string} url - URL of the resource to prefetch.
|
||||||
* @param {object} [extra=null]
|
* @param {object} [extra=null]
|
||||||
* @returns {Resource}
|
* @returns {ResourceObject}
|
||||||
*/
|
*/
|
||||||
// Prefetches a resource to be held by the QScriptEngine.
|
// Prefetches a resource to be held by the QScriptEngine.
|
||||||
// Left as a protected member so subclasses can overload prefetch
|
// Left as a protected member so subclasses can overload prefetch
|
||||||
|
@ -275,8 +269,9 @@ protected slots:
|
||||||
* @param {string} url - URL of the resource to load.
|
* @param {string} url - URL of the resource to load.
|
||||||
* @param {string} [fallback=""] - Fallback URL if load of the desired URL fails.
|
* @param {string} [fallback=""] - Fallback URL if load of the desired URL fails.
|
||||||
* @param {} [extra=null]
|
* @param {} [extra=null]
|
||||||
* @returns {Resource}
|
* @returns {object}
|
||||||
*/
|
*/
|
||||||
|
// FIXME: The return type is not recognized by JavaScript.
|
||||||
/// Loads a resource from the specified URL and returns it.
|
/// Loads a resource from the specified URL and returns it.
|
||||||
/// If the caller is on a different thread than the ResourceCache,
|
/// If the caller is on a different thread than the ResourceCache,
|
||||||
/// returns an empty smart pointer and loads its asynchronously.
|
/// returns an empty smart pointer and loads its asynchronously.
|
||||||
|
|
|
@ -121,7 +121,7 @@ public:
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* A set of properties that can be passed to {@link Assets.getAsset}.
|
* A set of properties that can be passed to {@link Assets.getAsset}.
|
||||||
* @typedef {Object} Assets.GetOptions
|
* @typedef {object} Assets.GetOptions
|
||||||
* @property {string} [url] an "atp:" style URL, hash, or relative mapped path to fetch
|
* @property {string} [url] an "atp:" style URL, hash, or relative mapped path to fetch
|
||||||
* @property {string} [responseType=text] the desired reponse type (text | arraybuffer | json)
|
* @property {string} [responseType=text] the desired reponse type (text | arraybuffer | json)
|
||||||
* @property {boolean} [decompress=false] whether to attempt gunzip decompression on the fetched data
|
* @property {boolean} [decompress=false] whether to attempt gunzip decompression on the fetched data
|
||||||
|
@ -137,7 +137,7 @@ public:
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* Result value returned by {@link Assets.getAsset}.
|
* Result value returned by {@link Assets.getAsset}.
|
||||||
* @typedef {Object} Assets~getAssetResult
|
* @typedef {object} Assets~getAssetResult
|
||||||
* @property {string} [url] the resolved "atp:" style URL for the fetched asset
|
* @property {string} [url] the resolved "atp:" style URL for the fetched asset
|
||||||
* @property {string} [hash] the resolved hash for the fetched asset
|
* @property {string} [hash] the resolved hash for the fetched asset
|
||||||
* @property {string|ArrayBuffer|Object} [response] response data (possibly converted per .responseType value)
|
* @property {string|ArrayBuffer|Object} [response] response data (possibly converted per .responseType value)
|
||||||
|
@ -159,7 +159,7 @@ public:
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* A set of properties that can be passed to {@link Assets.putAsset}.
|
* A set of properties that can be passed to {@link Assets.putAsset}.
|
||||||
* @typedef {Object} Assets.PutOptions
|
* @typedef {object} Assets.PutOptions
|
||||||
* @property {ArrayBuffer|string} [data] byte buffer or string value representing the new asset's content
|
* @property {ArrayBuffer|string} [data] byte buffer or string value representing the new asset's content
|
||||||
* @property {string} [path=null] ATP path mapping to automatically create (upon successful upload to hash)
|
* @property {string} [path=null] ATP path mapping to automatically create (upon successful upload to hash)
|
||||||
* @property {boolean} [compress=false] whether to gzip compress data before uploading
|
* @property {boolean} [compress=false] whether to gzip compress data before uploading
|
||||||
|
@ -174,7 +174,7 @@ public:
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* Result value returned by {@link Assets.putAsset}.
|
* Result value returned by {@link Assets.putAsset}.
|
||||||
* @typedef {Object} Assets~putAssetResult
|
* @typedef {object} Assets~putAssetResult
|
||||||
* @property {string} [url] the resolved "atp:" style URL for the uploaded asset (based on .path if specified, otherwise on the resulting ATP hash)
|
* @property {string} [url] the resolved "atp:" style URL for the uploaded asset (based on .path if specified, otherwise on the resulting ATP hash)
|
||||||
* @property {string} [path] the uploaded asset's resulting ATP path (or undefined if no path mapping was assigned)
|
* @property {string} [path] the uploaded asset's resulting ATP path (or undefined if no path mapping was assigned)
|
||||||
* @property {string} [hash] the uploaded asset's resulting ATP hash
|
* @property {string} [hash] the uploaded asset's resulting ATP hash
|
||||||
|
|
|
@ -43,7 +43,7 @@
|
||||||
* @hifi-server-entity
|
* @hifi-server-entity
|
||||||
* @hifi-assignment-client
|
* @hifi-assignment-client
|
||||||
*
|
*
|
||||||
* @property IDENTITY {Quat} <code>{ x: 0, y: 0, z: 0, w: 1 }</code> : The identity rotation, i.e., no rotation.
|
* @property {Quat} IDENTITY - <code>{ x: 0, y: 0, z: 0, w: 1 }</code> : The identity rotation, i.e., no rotation.
|
||||||
* <em>Read-only.</em>
|
* <em>Read-only.</em>
|
||||||
* @example <caption>Print the <code>IDENTITY</code> value.</caption>
|
* @example <caption>Print the <code>IDENTITY</code> value.</caption>
|
||||||
* print(JSON.stringify(Quat.IDENTITY)); // { x: 0, y: 0, z: 0, w: 1 }
|
* print(JSON.stringify(Quat.IDENTITY)); // { x: 0, y: 0, z: 0, w: 1 }
|
||||||
|
|
|
@ -21,7 +21,7 @@
|
||||||
namespace SceneScripting {
|
namespace SceneScripting {
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* @typedef Scene.Stage.Location
|
* @typedef {object} Scene.Stage.Location
|
||||||
* @property {number} longitude
|
* @property {number} longitude
|
||||||
* @property {number} latitude
|
* @property {number} latitude
|
||||||
* @property {number} altitude
|
* @property {number} altitude
|
||||||
|
@ -49,7 +49,7 @@ namespace SceneScripting {
|
||||||
using LocationPointer = std::unique_ptr<Location>;
|
using LocationPointer = std::unique_ptr<Location>;
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* @typedef Scene.Stage.Time
|
* @typedef {object} Scene.Stage.Time
|
||||||
* @property {number} hour
|
* @property {number} hour
|
||||||
* @property {number} day
|
* @property {number} day
|
||||||
*/
|
*/
|
||||||
|
@ -73,7 +73,7 @@ namespace SceneScripting {
|
||||||
using TimePointer = std::unique_ptr<Time>;
|
using TimePointer = std::unique_ptr<Time>;
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* @typedef Scene.Stage.KeyLight
|
* @typedef {object} Scene.Stage.KeyLight
|
||||||
* @property {Vec3} color
|
* @property {Vec3} color
|
||||||
* @property {number} intensity
|
* @property {number} intensity
|
||||||
* @property {number} ambientIntensity
|
* @property {number} ambientIntensity
|
||||||
|
|
|
@ -558,6 +558,16 @@ static void scriptableResourceFromScriptValue(const QScriptValue& value, Scripta
|
||||||
resource = static_cast<ScriptableResourceRawPtr>(value.toQObject());
|
resource = static_cast<ScriptableResourceRawPtr>(value.toQObject());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**jsdoc
|
||||||
|
* @namespace Resource
|
||||||
|
*
|
||||||
|
* @hifi-interface
|
||||||
|
* @hifi-client-entity
|
||||||
|
* @hifi-server-entity
|
||||||
|
* @hifi-assignment-client
|
||||||
|
*
|
||||||
|
* @property {Resource.State} State
|
||||||
|
*/
|
||||||
static QScriptValue createScriptableResourcePrototype(ScriptEnginePointer engine) {
|
static QScriptValue createScriptableResourcePrototype(ScriptEnginePointer engine) {
|
||||||
auto prototype = engine->newObject();
|
auto prototype = engine->newObject();
|
||||||
|
|
||||||
|
|
|
@ -30,7 +30,7 @@
|
||||||
* @hifi-server-entity
|
* @hifi-server-entity
|
||||||
* @hifi-assignment-client
|
* @hifi-assignment-client
|
||||||
*
|
*
|
||||||
* @property NULL {Uuid} The null UUID, <code>{00000000-0000-0000-0000-000000000000}</code>.
|
* @property {Uuid} NULL - The null UUID, <code>{00000000-0000-0000-0000-000000000000}</code>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/// Scriptable interface for a UUID helper class object. Used exclusively in the JavaScript API
|
/// Scriptable interface for a UUID helper class object. Used exclusively in the JavaScript API
|
||||||
|
|
|
@ -42,8 +42,7 @@
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* The Vec3 API facilities for generating and manipulating 3-dimensional vectors. High Fidelity uses a right-handed
|
* The Vec3 API facilities for generating and manipulating 3-dimensional vectors. High Fidelity uses a right-handed
|
||||||
* Cartesian coordinate system where the y-axis is the "up" and the negative z-axis is the "front" direction.
|
* Cartesian coordinate system where the y-axis is the "up" and the negative z-axis is the "front" direction.
|
||||||
* <img alt="High Fidelity coordinate system"
|
* <img alt="High Fidelity coordinate system" src="https://docs.highfidelity.com/images/opengl-coord-system.jpg" />
|
||||||
* src="https://docs.highfidelity.com/user/pages/06.api-reference/43.vec3/opengl-coord-system.jpg" />
|
|
||||||
*
|
*
|
||||||
* @namespace Vec3
|
* @namespace Vec3
|
||||||
* @variation 0
|
* @variation 0
|
||||||
|
|
|
@ -44,13 +44,14 @@ class Camera : public QObject {
|
||||||
* @hifi-interface
|
* @hifi-interface
|
||||||
* @hifi-client-entity
|
* @hifi-client-entity
|
||||||
*
|
*
|
||||||
* @property position {Vec3} The position of the camera. You can set this value only when the camera is in independent mode.
|
* @property {Vec3} position - The position of the camera. You can set this value only when the camera is in independent
|
||||||
* @property orientation {Quat} The orientation of the camera. You can set this value only when the camera is in independent
|
|
||||||
* mode.
|
* mode.
|
||||||
* @property mode {Camera.Mode} The camera mode.
|
* @property {Quat} orientation - The orientation of the camera. You can set this value only when the camera is in
|
||||||
* @property frustum {ViewFrustum} The camera frustum.
|
* independent mode.
|
||||||
* @property cameraEntity {Uuid} The ID of the entity that is used for the camera position and orientation when the camera
|
* @property {Camera.Mode} mode - The camera mode.
|
||||||
* is in entity mode.
|
* @property {ViewFrustum} frustum - The camera frustum.
|
||||||
|
* @property {Uuid} cameraEntity - The ID of the entity that is used for the camera position and orientation when the
|
||||||
|
* camera is in entity mode.
|
||||||
*/
|
*/
|
||||||
// FIXME: The cameraEntity property definition is copied from FancyCamera.h.
|
// FIXME: The cameraEntity property definition is copied from FancyCamera.h.
|
||||||
Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
|
Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
|
||||||
|
|
|
@ -20,7 +20,7 @@ public:
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* Creates a new button, adds it to this and returns it.
|
* Creates a new button, adds it to this and returns it.
|
||||||
* @function QmlFragmentClass#addButton
|
* @function QmlFragmentClass#addButton
|
||||||
* @param properties {Object} button properties
|
* @param properties {object} button properties
|
||||||
* @returns {TabletButtonProxy}
|
* @returns {TabletButtonProxy}
|
||||||
*/
|
*/
|
||||||
Q_INVOKABLE QObject* addButton(const QVariant& properties);
|
Q_INVOKABLE QObject* addButton(const QVariant& properties);
|
||||||
|
|
|
@ -493,7 +493,7 @@ protected:
|
||||||
int _stableOrder;
|
int _stableOrder;
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* @typedef TabletButtonProxy.ButtonProperties
|
* @typedef {object} TabletButtonProxy.ButtonProperties
|
||||||
* @property {string} icon - URL to button icon. (50 x 50)
|
* @property {string} icon - URL to button icon. (50 x 50)
|
||||||
* @property {string} hoverIcon - URL to button icon, displayed during mouse hover. (50 x 50)
|
* @property {string} hoverIcon - URL to button icon, displayed during mouse hover. (50 x 50)
|
||||||
* @property {string} activeHoverIcon - URL to button icon used when button is active, and during mouse hover. (50 x 50)
|
* @property {string} activeHoverIcon - URL to button icon used when button is active, and during mouse hover. (50 x 50)
|
||||||
|
|
|
@ -442,7 +442,7 @@ void OculusControllerManager::TouchDevice::stopHapticPulse(bool leftHand) {
|
||||||
* <tr><td><code>RightHand</code></td><td>number</td><td>{@link Pose}</td><td>right hand pose.</td></tr>
|
* <tr><td><code>RightHand</code></td><td>number</td><td>{@link Pose}</td><td>right hand pose.</td></tr>
|
||||||
* </tbody>
|
* </tbody>
|
||||||
* </table>
|
* </table>
|
||||||
* @typedef Controller.Hardware-OculusTouch
|
* @typedef {object} Controller.Hardware-OculusTouch
|
||||||
*/
|
*/
|
||||||
controller::Input::NamedVector OculusControllerManager::TouchDevice::getAvailableInputs() const {
|
controller::Input::NamedVector OculusControllerManager::TouchDevice::getAvailableInputs() const {
|
||||||
using namespace controller;
|
using namespace controller;
|
||||||
|
|
|
@ -1297,7 +1297,7 @@ void ViveControllerManager::InputDevice::setConfigFromString(const QString& valu
|
||||||
* <tr><td><code>TrackedObject15</code></td><td>number</td><td>{@link Pose}</td><td>Tracker 15 pose.</td></tr>
|
* <tr><td><code>TrackedObject15</code></td><td>number</td><td>{@link Pose}</td><td>Tracker 15 pose.</td></tr>
|
||||||
* </tbody>
|
* </tbody>
|
||||||
* </table>
|
* </table>
|
||||||
* @typedef Controller.Hardware-Vive
|
* @typedef {object} Controller.Hardware-Vive
|
||||||
*/
|
*/
|
||||||
controller::Input::NamedVector ViveControllerManager::InputDevice::getAvailableInputs() const {
|
controller::Input::NamedVector ViveControllerManager::InputDevice::getAvailableInputs() const {
|
||||||
using namespace controller;
|
using namespace controller;
|
||||||
|
|
|
@ -45,6 +45,7 @@ exports.handlers = {
|
||||||
'../../libraries/controllers/src/controllers/impl/',
|
'../../libraries/controllers/src/controllers/impl/',
|
||||||
'../../libraries/display-plugins/src/display-plugins/',
|
'../../libraries/display-plugins/src/display-plugins/',
|
||||||
'../../libraries/entities/src',
|
'../../libraries/entities/src',
|
||||||
|
'../../libraries/fbx/src',
|
||||||
'../../libraries/graphics/src/graphics/',
|
'../../libraries/graphics/src/graphics/',
|
||||||
'../../libraries/graphics-scripting/src/graphics-scripting/',
|
'../../libraries/graphics-scripting/src/graphics-scripting/',
|
||||||
'../../libraries/input-plugins/src/input-plugins',
|
'../../libraries/input-plugins/src/input-plugins',
|
||||||
|
|
Loading…
Reference in a new issue