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try calling updateMotionBehaviorFromMenu
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1 changed files with 4 additions and 1 deletions
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@ -92,7 +92,7 @@ function MyController(hand, triggerAction) {
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this.actionID = null; // action this script created...
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this.actionID = null; // action this script created...
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this.grabbedEntity = null; // on this entity.
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this.grabbedEntity = null; // on this entity.
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this.grabbedVelocity = ZERO_VEC; // rolling average of held object's velocity
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this.grabbedVelocity = ZERO_VEC; // rolling average of held object's velocity
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this.state = 0;
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this.state = STATE_SEARCHING;
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this.pointer = null; // entity-id of line object
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this.pointer = null; // entity-id of line object
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this.triggerValue = 0; // rolling average of trigger value
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this.triggerValue = 0; // rolling average of trigger value
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var _this = this;
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var _this = this;
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@ -247,6 +247,7 @@ function MyController(hand, triggerAction) {
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this.previousAvCollision = Menu.isOptionChecked("Enable avatar collisions");
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this.previousAvCollision = Menu.isOptionChecked("Enable avatar collisions");
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Menu.setIsOptionChecked("Enable avatar collisions", false);
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Menu.setIsOptionChecked("Enable avatar collisions", false);
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print("avatar collisions -->" + this.previousAvCollision);
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MyAvatar.updateMotionBehaviorFromMenu();
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MyAvatar.updateMotionBehaviorFromMenu();
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@ -332,6 +333,7 @@ function MyController(hand, triggerAction) {
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this.previousAvCollision = Menu.isOptionChecked("Enable avatar collisions");
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this.previousAvCollision = Menu.isOptionChecked("Enable avatar collisions");
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Menu.setIsOptionChecked("Enable avatar collisions", false);
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Menu.setIsOptionChecked("Enable avatar collisions", false);
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print("avatar collisions -->" + this.previousAvCollision);
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MyAvatar.updateMotionBehaviorFromMenu();
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MyAvatar.updateMotionBehaviorFromMenu();
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if (!this.triggerSmoothedSqueezed()) {
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if (!this.triggerSmoothedSqueezed()) {
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@ -504,6 +506,7 @@ function MyController(hand, triggerAction) {
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this.release = function() {
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this.release = function() {
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Menu.setIsOptionChecked("Enable avatar collisions", this.previousAvCollision);
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Menu.setIsOptionChecked("Enable avatar collisions", this.previousAvCollision);
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print("avatar collisions -->" + this.previousAvCollision);
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MyAvatar.updateMotionBehaviorFromMenu();
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MyAvatar.updateMotionBehaviorFromMenu();
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this.lineOff();
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this.lineOff();
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