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Merge pull request #13169 from hyperlogic/bug-fix/remove-unused-menu-item
OpenVR: Remove reference to HMD Standing Mode menu item
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commit
e9cb46a2a5
2 changed files with 0 additions and 4 deletions
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@ -193,7 +193,6 @@ namespace MenuOption {
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const QString ShowOtherLookAtVectors = "Show Other Eye Vectors";
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const QString ShowOtherLookAtVectors = "Show Other Eye Vectors";
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const QString EnableLookAtSnapping = "Enable LookAt Snapping";
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const QString EnableLookAtSnapping = "Enable LookAt Snapping";
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const QString ShowRealtimeEntityStats = "Show Realtime Entity Stats";
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const QString ShowRealtimeEntityStats = "Show Realtime Entity Stats";
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const QString StandingHMDSensorMode = "Standing HMD Sensor Mode";
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const QString SimulateEyeTracking = "Simulate";
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const QString SimulateEyeTracking = "Simulate";
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const QString SMIEyeTracking = "SMI Eye Tracking";
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const QString SMIEyeTracking = "SMI Eye Tracking";
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const QString SparseTextureManagement = "Enable Sparse Texture Management";
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const QString SparseTextureManagement = "Enable Sparse Texture Management";
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@ -36,7 +36,6 @@
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Q_DECLARE_LOGGING_CATEGORY(displayplugins)
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Q_DECLARE_LOGGING_CATEGORY(displayplugins)
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const char* StandingHMDSensorMode { "Standing HMD Sensor Mode" }; // this probably shouldn't be hardcoded here
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const char* OpenVrThreadedSubmit { "OpenVR Threaded Submit" }; // this probably shouldn't be hardcoded here
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const char* OpenVrThreadedSubmit { "OpenVR Threaded Submit" }; // this probably shouldn't be hardcoded here
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PoseData _nextRenderPoseData;
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PoseData _nextRenderPoseData;
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@ -451,7 +450,6 @@ bool OpenVrDisplayPlugin::internalActivate() {
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qDebug() << "OpenVR Threaded submit enabled: " << _threadedSubmit;
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qDebug() << "OpenVR Threaded submit enabled: " << _threadedSubmit;
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_openVrDisplayActive = true;
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_openVrDisplayActive = true;
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_container->setIsOptionChecked(StandingHMDSensorMode, true);
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_system->GetRecommendedRenderTargetSize(&_renderTargetSize.x, &_renderTargetSize.y);
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_system->GetRecommendedRenderTargetSize(&_renderTargetSize.x, &_renderTargetSize.y);
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// Recommended render target size is per-eye, so double the X size for
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// Recommended render target size is per-eye, so double the X size for
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// left + right eyes
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// left + right eyes
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@ -507,7 +505,6 @@ void OpenVrDisplayPlugin::internalDeactivate() {
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Parent::internalDeactivate();
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Parent::internalDeactivate();
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_openVrDisplayActive = false;
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_openVrDisplayActive = false;
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_container->setIsOptionChecked(StandingHMDSensorMode, false);
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if (_system) {
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if (_system) {
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// TODO: Invalidate poses. It's fine if someone else sets these shared values, but we're about to stop updating them, and
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// TODO: Invalidate poses. It's fine if someone else sets these shared values, but we're about to stop updating them, and
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// we don't want ViveControllerManager to consider old values to be valid.
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// we don't want ViveControllerManager to consider old values to be valid.
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