Merge pull request #5594 from thoys/20638

CR for Job #20638 - Scripting: WebSocket Implementation
This commit is contained in:
Ryan Huffman 2015-08-21 19:13:43 -07:00
commit e9517ef929
11 changed files with 600 additions and 18 deletions

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@ -1,6 +1,6 @@
set(TARGET_NAME assignment-client)
setup_hifi_project(Core Gui Network Script Widgets)
setup_hifi_project(Core Gui Network Script Widgets WebSockets)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)

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@ -24,6 +24,7 @@
#include <SoundCache.h>
#include <UUID.h>
#include <WebSocketServerClass.h>
#include <EntityScriptingInterface.h> // TODO: consider moving to scriptengine.h
#include "avatars/ScriptableAvatar.h"
@ -180,10 +181,17 @@ void Agent::run() {
// register ourselves to the script engine
_scriptEngine.registerGlobalObject("Agent", this);
if (!_payload.isEmpty()) {
_scriptEngine.setParentURL(_payload);
}
_scriptEngine.init(); // must be done before we set up the viewers
_scriptEngine.registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
QScriptValue webSocketServerConstructorValue = _scriptEngine.newFunction(WebSocketServerClass::constructor);
_scriptEngine.globalObject().setProperty("WebSocketServer", webSocketServerConstructorValue);
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
_scriptEngine.registerGlobalObject("EntityViewer", &_entityViewer);

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@ -11,17 +11,14 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var test = function(name, func) {
test = function(name, func, timeout) {
print("Running test: " + name);
var unitTest = new UnitTest(name, func);
try {
unitTest.run();
var unitTest = new UnitTest(name, func, timeout);
unitTest.run(function(unitTest) {
print(" Success: " + unitTest.numAssertions + " assertions passed");
} catch (error) {
}, function(unitTest, error) {
print(" Failure: " + error.name + " " + error.message);
}
});
};
AssertionException = function(expected, actual, message) {
@ -36,13 +33,86 @@ UnthrownException = function(message) {
this.name = 'UnthrownException';
};
UnitTest = function(name, func) {
this.numAssertions = 0;
this.func = func;
TimeoutException = function() {
print("Creating exception");
this.message = "UnitTest timed out\n";
this.name = 'TimeoutException';
};
UnitTest.prototype.run = function() {
this.func();
SequentialUnitTester = function() {
this.tests = [];
this.testIndex = -1;
};
SequentialUnitTester.prototype.addTest = function(name, func, timeout) {
var _this = this;
this.tests.push(function() {
print("Running test: " + name);
var unitTest = new UnitTest(name, func, timeout);
unitTest.run(function(unitTest) {
print(" Success: " + unitTest.numAssertions + " assertions passed");
_this._nextTest();
}, function(unitTest, error) {
print(" Failure: " + error.name + " " + error.message);
_this._nextTest();
});
});
};
SequentialUnitTester.prototype._nextTest = function() {
this.testIndex++;
if (this.testIndex < this.tests.length) {
this.tests[this.testIndex]();
return;
}
print("Completed all UnitTests");
};
SequentialUnitTester.prototype.run = function() {
this._nextTest();
};
UnitTest = function(name, func, timeout) {
this.numAssertions = 0;
this.func = func;
this.timeout = timeout;
};
UnitTest.prototype.run = function(successCallback, failureCallback) {
var _this = this;
this.successCallback = successCallback;
this.failureCallback = failureCallback;
if (this.timeout !== undefined) {
this.timeoutTimer = Script.setTimeout(function() {
_this.failureCallback(this, new TimeoutException());
}, this.timeout);
}
try {
this.func();
if (this.timeout === undefined) {
successCallback(this);
}
} catch (exception) {
this.handleException(exception);
}
};
UnitTest.prototype.registerCallbackFunction = function(func) {
var _this = this;
return function(one, two, three, four, five, six) {
try {
func(one, two, three, four, five, six);
} catch (exception) {
_this.handleException(exception);
}
};
};
UnitTest.prototype.handleException = function(exception) {
if (this.timeout !== undefined) {
Script.clearTimeout(this.timeoutTimer);
}
this.failureCallback(this, exception);
};
UnitTest.prototype.assertNotEquals = function(expected, actual, message) {
@ -83,7 +153,7 @@ UnitTest.prototype.assertNull = function(value, message) {
UnitTest.prototype.arrayEqual = function(array1, array2, message) {
this.numAssertions++;
if (array1.length !== array2.length) {
throw new AssertionException(array1.length , array2.length , message);
throw new AssertionException(array1.length, array2.length , message);
}
for (var i = 0; i < array1.length; ++i) {
if (array1[i] !== array2[i]) {
@ -101,4 +171,11 @@ UnitTest.prototype.raises = function(func, message) {
}
throw new UnthrownException(message);
}
}
UnitTest.prototype.done = function() {
if (this.timeout !== undefined) {
Script.clearTimeout(this.timeoutTimer);
this.successCallback(this);
}
}

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@ -0,0 +1,102 @@
//
// testWebSocket.js
// examples
//
// Created by Thijs Wenker on 8/18/15
// Copyright 2015 High Fidelity, Inc.
//
// WebSocket and WebSocketServer Tests
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
Script.include("../../libraries/unitTest.js");
// We set the unit testing timeout to 1000 milliseconds by default. Please increase if the test fails due to a slow connection.
const UNITTEST_TIMEOUT = 1000;
const WEBSOCKET_PING_URL = "ws://echo.websocket.org";
// Please do not register the following domain + gTLD:
const WEBSOCKET_INVALID_URL = "ws://thisisnotavaliddomainname.invalid";
const TEST_MESSAGE = "This is a test message.";
var unitTests = new SequentialUnitTester();
unitTests.addTest("Test default WebSocket values", function(finished) {
var _this = this;
var webSocket = new WebSocket(WEBSOCKET_PING_URL);
webSocket.onmessage = this.registerCallbackFunction(function(event) {
_this.assertEquals(TEST_MESSAGE, event.data, "event.data should be '" + TEST_MESSAGE + "'");
webSocket.close();
});
webSocket.onopen = this.registerCallbackFunction(function(event) {
_this.assertEquals(webSocket.OPEN, webSocket.readyState, "readyState should be OPEN");
webSocket.send(TEST_MESSAGE);
});
webSocket.onclose = this.registerCallbackFunction(function(event) {
_this.assertEquals(webSocket.CLOSED, webSocket.readyState, "readyState should be CLOSED");
_this.done();
});
this.assertEquals(webSocket.CONNECTING, webSocket.readyState, "readyState should be CONNECTING");
this.assertEquals("blob", webSocket.binaryType, "binaryType should be 'blob'");
this.assertEquals(0, webSocket.bufferedAmount, "bufferedAmount should be 0");
this.assertEquals("", webSocket.extensions, "extensions should be an empty string by default");
this.assertEquals("", webSocket.protocol, "protocol should be an empty string by default");
this.assertEquals(WEBSOCKET_PING_URL, webSocket.url, "url should be '" + WEBSOCKET_PING_URL + "'");
}, UNITTEST_TIMEOUT);
unitTests.addTest("Test WebSocket invalid URL", function(finished) {
var _this = this;
var webSocket = new WebSocket(WEBSOCKET_INVALID_URL);
var hadError = false;
webSocket.onerror = this.registerCallbackFunction(function() {
hadError = true;
_this.done();
});
webSocket.onclose = this.registerCallbackFunction(function(event) {
_this.assertEquals(webSocket.CLOSED, webSocket.readyState, "readyState should be CLOSED");
});
this.assertEquals(webSocket.CONNECTING, webSocket.readyState, "readyState should be CONNECTING");
this.assertEquals(WEBSOCKET_INVALID_URL, webSocket.url, "url should be '" + WEBSOCKET_INVALID_URL + "'");
}, UNITTEST_TIMEOUT);
if (this.WebSocketServer === undefined) {
print("Skipping WebSocketServer tests.");
} else {
unitTests.addTest("Test WebSocketServer with three clients", function(finished) {
var _this = this;
const NUMBER_OF_CLIENTS = 3;
var connectedClients = 0;
var respondedClients = 0;
var webSocketServer = new WebSocketServer();
_this.assertEquals(true, webSocketServer.listening, "listening should be true");
webSocketServer.newConnection.connect(this.registerCallbackFunction(function(newClient) {
connectedClients++;
newClient.onmessage = _this.registerCallbackFunction(function(event) {
var data = JSON.parse(event.data);
_this.assertEquals(TEST_MESSAGE, data.message, "data.message should be '" + TEST_MESSAGE + "'");
respondedClients++;
if (respondedClients === NUMBER_OF_CLIENTS) {
webSocketServer.close();
_this.assertEquals(false, webSocketServer.listening, "listening should be false");
_this.done();
}
});
newClient.send(JSON.stringify({message: TEST_MESSAGE, client: connectedClients}));
}));
var newSocket1 = new WebSocket(webSocketServer.url);
newSocket1.onmessage = this.registerCallbackFunction(function(event) {
newSocket1.send(event.data);
});
var newSocket2 = new WebSocket(webSocketServer.url);
newSocket2.onmessage = this.registerCallbackFunction(function(event) {
newSocket2.send(event.data);
});
var newSocket3 = new WebSocket(webSocketServer.url);
newSocket3.onmessage = this.registerCallbackFunction(function(event) {
newSocket3.send(event.data);
});
}, UNITTEST_TIMEOUT);
}
unitTests.run();

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@ -40,7 +40,7 @@ else ()
list(REMOVE_ITEM INTERFACE_SRCS ${SPEECHRECOGNIZER_CPP})
endif ()
find_package(Qt5 COMPONENTS Gui Multimedia Network OpenGL Qml Quick Script Svg WebKitWidgets)
find_package(Qt5 COMPONENTS Gui Multimedia Network OpenGL Qml Quick Script Svg WebKitWidgets WebSockets)
# grab the ui files in resources/ui
file (GLOB_RECURSE QT_UI_FILES ui/*.ui)

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@ -3,7 +3,7 @@ set(TARGET_NAME script-engine)
setup_memory_debugger()
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library(Gui Network Script Widgets)
setup_hifi_library(Gui Network Script WebSockets Widgets)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)

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@ -38,6 +38,7 @@
#include "ScriptEngine.h"
#include "TypedArrays.h"
#include "XMLHttpRequestClass.h"
#include "WebSocketClass.h"
#include "SceneScriptingInterface.h"
@ -343,6 +344,9 @@ void ScriptEngine::init() {
QScriptValue xmlHttpRequestConstructorValue = newFunction(XMLHttpRequestClass::constructor);
globalObject().setProperty("XMLHttpRequest", xmlHttpRequestConstructorValue);
QScriptValue webSocketConstructorValue = newFunction(WebSocketClass::constructor);
globalObject().setProperty("WebSocket", webSocketConstructorValue);
QScriptValue printConstructorValue = newFunction(debugPrint);
globalObject().setProperty("print", printConstructorValue);
@ -353,6 +357,9 @@ void ScriptEngine::init() {
qScriptRegisterMetaType(this, inputControllerToScriptValue, inputControllerFromScriptValue);
qScriptRegisterMetaType(this, avatarDataToScriptValue, avatarDataFromScriptValue);
qScriptRegisterMetaType(this, animationDetailsToScriptValue, animationDetailsFromScriptValue);
qScriptRegisterMetaType(this, webSocketToScriptValue, webSocketFromScriptValue);
qScriptRegisterMetaType(this, qWSCloseCodeToScriptValue, qWSCloseCodeFromScriptValue);
qScriptRegisterMetaType(this, wscReadyStateToScriptValue, wscReadyStateFromScriptValue);
registerGlobalObject("Script", this);
registerGlobalObject("Audio", &AudioScriptingInterface::getInstance());

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@ -0,0 +1,127 @@
//
// WebSocketClass.cpp
// libraries/script-engine/src/
//
// Created by Thijs Wenker on 8/4/15.
// Copyright (c) 2015 High Fidelity, Inc. All rights reserved.
//
// This class is an implementation of the WebSocket object for scripting use. It provides a near-complete implementation
// of the class described in the Mozilla docs: https://developer.mozilla.org/en-US/docs/Web/API/WebSocket
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ScriptEngine.h"
#include "WebSocketClass.h"
WebSocketClass::WebSocketClass(QScriptEngine* engine, QString url) :
_engine(engine),
_webSocket(new QWebSocket())
{
initialize();
_webSocket->open(url);
}
WebSocketClass::WebSocketClass(QScriptEngine* engine, QWebSocket* qWebSocket) :
_engine(engine),
_webSocket(qWebSocket)
{
initialize();
}
void WebSocketClass::initialize() {
connect(_webSocket, &QWebSocket::disconnected, this, &WebSocketClass::handleOnClose);
connect(_webSocket, &QWebSocket::textMessageReceived, this, &WebSocketClass::handleOnMessage);
connect(_webSocket, &QWebSocket::connected, this, &WebSocketClass::handleOnOpen);
connect(_webSocket, static_cast<void(QWebSocket::*)(QAbstractSocket::SocketError)>(&QWebSocket::error), this,
&WebSocketClass::handleOnError);
_binaryType = QStringLiteral("blob");
}
QScriptValue WebSocketClass::constructor(QScriptContext* context, QScriptEngine* engine) {
QString url;
if (context->argumentCount() > 0) {
url = context->argument(0).toString();
}
return engine->newQObject(new WebSocketClass(engine, url), QScriptEngine::ScriptOwnership);
}
WebSocketClass::~WebSocketClass() {
_webSocket->deleteLater();
}
void WebSocketClass::send(QScriptValue message) {
_webSocket->sendTextMessage(message.toString());
}
void WebSocketClass::close() {
this->close(QWebSocketProtocol::CloseCodeNormal);
}
void WebSocketClass::close(QWebSocketProtocol::CloseCode closeCode) {
this->close(closeCode, QStringLiteral(""));
}
void WebSocketClass::close(QWebSocketProtocol::CloseCode closeCode, QString reason) {
_webSocket->close(closeCode, reason);
}
void WebSocketClass::handleOnClose() {
bool hasError = (_webSocket->error() != QAbstractSocket::UnknownSocketError);
if (_onCloseEvent.isFunction()) {
QScriptValueList args;
QScriptValue arg = _engine->newObject();
arg.setProperty("code", hasError ? QWebSocketProtocol::CloseCodeAbnormalDisconnection : _webSocket->closeCode());
arg.setProperty("reason", _webSocket->closeReason());
arg.setProperty("wasClean", !hasError);
args << arg;
_onCloseEvent.call(QScriptValue(), args);
}
}
void WebSocketClass::handleOnError(QAbstractSocket::SocketError error) {
if (_onErrorEvent.isFunction()) {
_onErrorEvent.call();
}
}
void WebSocketClass::handleOnMessage(const QString& message) {
if (_onMessageEvent.isFunction()) {
QScriptValueList args;
QScriptValue arg = _engine->newObject();
arg.setProperty("data", message);
args << arg;
_onMessageEvent.call(QScriptValue(), args);
}
}
void WebSocketClass::handleOnOpen() {
if (_onOpenEvent.isFunction()) {
_onOpenEvent.call();
}
}
QScriptValue qWSCloseCodeToScriptValue(QScriptEngine* engine, const QWebSocketProtocol::CloseCode &closeCode) {
return closeCode;
}
void qWSCloseCodeFromScriptValue(const QScriptValue &object, QWebSocketProtocol::CloseCode &closeCode) {
closeCode = (QWebSocketProtocol::CloseCode)object.toUInt16();
}
QScriptValue webSocketToScriptValue(QScriptEngine* engine, WebSocketClass* const &in) {
return engine->newQObject(in, QScriptEngine::ScriptOwnership);
}
void webSocketFromScriptValue(const QScriptValue &object, WebSocketClass* &out) {
out = qobject_cast<WebSocketClass*>(object.toQObject());
}
QScriptValue wscReadyStateToScriptValue(QScriptEngine* engine, const WebSocketClass::ReadyState& readyState) {
return readyState;
}
void wscReadyStateFromScriptValue(const QScriptValue& object, WebSocketClass::ReadyState& readyState) {
readyState = (WebSocketClass::ReadyState)object.toUInt16();
}

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@ -0,0 +1,140 @@
//
// WebSocketClass.h
// libraries/script-engine/src/
//
// Created by Thijs Wenker on 8/4/15.
// Copyright (c) 2015 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_WebSocketClass_h
#define hifi_WebSocketClass_h
#include <QObject>
#include <QScriptEngine>
#include <QWebSocket>
class WebSocketClass : public QObject {
Q_OBJECT
Q_PROPERTY(QString binaryType READ getBinaryType WRITE setBinaryType)
Q_PROPERTY(ulong bufferedAmount READ getBufferedAmount)
Q_PROPERTY(QString extensions READ getExtensions)
Q_PROPERTY(QScriptValue onclose READ getOnClose WRITE setOnClose)
Q_PROPERTY(QScriptValue onerror READ getOnError WRITE setOnError)
Q_PROPERTY(QScriptValue onmessage READ getOnMessage WRITE setOnMessage)
Q_PROPERTY(QScriptValue onopen READ getOnOpen WRITE setOnOpen)
Q_PROPERTY(QString protocol READ getProtocol)
Q_PROPERTY(WebSocketClass::ReadyState readyState READ getReadyState)
Q_PROPERTY(QString url READ getURL)
Q_PROPERTY(WebSocketClass::ReadyState CONNECTING READ getConnecting CONSTANT)
Q_PROPERTY(WebSocketClass::ReadyState OPEN READ getOpen CONSTANT)
Q_PROPERTY(WebSocketClass::ReadyState CLOSING READ getClosing CONSTANT)
Q_PROPERTY(WebSocketClass::ReadyState CLOSED READ getClosed CONSTANT)
public:
WebSocketClass(QScriptEngine* engine, QString url);
WebSocketClass(QScriptEngine* engine, QWebSocket* qWebSocket);
~WebSocketClass();
static QScriptValue constructor(QScriptContext* context, QScriptEngine* engine);
enum ReadyState {
CONNECTING = 0,
OPEN,
CLOSING,
CLOSED
};
QWebSocket* getWebSocket() { return _webSocket; }
ReadyState getConnecting() const { return CONNECTING; };
ReadyState getOpen() const { return OPEN; };
ReadyState getClosing() const { return CLOSING; };
ReadyState getClosed() const { return CLOSED; };
void setBinaryType(QString binaryType) { _binaryType = binaryType; }
QString getBinaryType() { return _binaryType; }
// extensions is a empty string until supported in QT WebSockets
QString getExtensions() { return QString(); }
// protocol is a empty string until supported in QT WebSockets
QString getProtocol() { return QString(); }
ulong getBufferedAmount() { return 0; }
QString getURL() { return _webSocket->requestUrl().toDisplayString(); }
ReadyState getReadyState() {
switch (_webSocket->state()) {
case QAbstractSocket::SocketState::HostLookupState:
case QAbstractSocket::SocketState::ConnectingState:
return CONNECTING;
case QAbstractSocket::SocketState::ConnectedState:
case QAbstractSocket::SocketState::BoundState:
case QAbstractSocket::SocketState::ListeningState:
return OPEN;
case QAbstractSocket::SocketState::ClosingState:
return CLOSING;
}
return CLOSED;
}
void setOnClose(QScriptValue eventFunction) { _onCloseEvent = eventFunction; }
QScriptValue getOnClose() { return _onCloseEvent; }
void setOnError(QScriptValue eventFunction) { _onErrorEvent = eventFunction; }
QScriptValue getOnError() { return _onErrorEvent; }
void setOnMessage(QScriptValue eventFunction) { _onMessageEvent = eventFunction; }
QScriptValue getOnMessage() { return _onMessageEvent; }
void setOnOpen(QScriptValue eventFunction) { _onOpenEvent = eventFunction; }
QScriptValue getOnOpen() { return _onOpenEvent; }
public slots:
void send(QScriptValue message);
void close();
void close(QWebSocketProtocol::CloseCode closeCode);
void close(QWebSocketProtocol::CloseCode closeCode, QString reason);
private:
QWebSocket* _webSocket;
QScriptEngine* _engine;
QScriptValue _onCloseEvent;
QScriptValue _onErrorEvent;
QScriptValue _onMessageEvent;
QScriptValue _onOpenEvent;
QString _binaryType;
void initialize();
private slots:
void handleOnClose();
void handleOnError(QAbstractSocket::SocketError error);
void handleOnMessage(const QString& message);
void handleOnOpen();
};
Q_DECLARE_METATYPE(QWebSocketProtocol::CloseCode);
Q_DECLARE_METATYPE(WebSocketClass::ReadyState);
QScriptValue qWSCloseCodeToScriptValue(QScriptEngine* engine, const QWebSocketProtocol::CloseCode& closeCode);
void qWSCloseCodeFromScriptValue(const QScriptValue& object, QWebSocketProtocol::CloseCode& closeCode);
QScriptValue webSocketToScriptValue(QScriptEngine* engine, WebSocketClass* const &in);
void webSocketFromScriptValue(const QScriptValue &object, WebSocketClass* &out);
QScriptValue wscReadyStateToScriptValue(QScriptEngine* engine, const WebSocketClass::ReadyState& readyState);
void wscReadyStateFromScriptValue(const QScriptValue& object, WebSocketClass::ReadyState& readyState);
#endif // hifi_WebSocketClass_h

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@ -0,0 +1,69 @@
//
// WebSocketServerClass.cpp
// libraries/script-engine/src/
//
// Created by Thijs Wenker on 8/10/15.
// Copyright (c) 2015 High Fidelity, Inc. All rights reserved.
//
// Making WebSocketServer accessible through scripting.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ScriptEngine.h"
#include "WebSocketServerClass.h"
WebSocketServerClass::WebSocketServerClass(QScriptEngine* engine, const QString& serverName, const quint16 port) :
_engine(engine),
_webSocketServer(serverName, QWebSocketServer::SslMode::NonSecureMode)
{
if (_webSocketServer.listen(QHostAddress::Any, port)) {
connect(&_webSocketServer, &QWebSocketServer::newConnection, this, &WebSocketServerClass::onNewConnection);
}
}
QScriptValue WebSocketServerClass::constructor(QScriptContext* context, QScriptEngine* engine) {
// the serverName is used in handshakes
QString serverName = QStringLiteral("HighFidelity - Scripted WebSocket Listener");
// port 0 will auto-assign a free port
quint16 port = 0;
QScriptValue callee = context->callee();
if (context->argumentCount() > 0) {
QScriptValue options = context->argument(0);
QScriptValue portOption = options.property(QStringLiteral("port"));
if (portOption.isValid() && portOption.isNumber()) {
port = portOption.toNumber();
}
QScriptValue serverNameOption = options.property(QStringLiteral("serverName"));
if (serverNameOption.isValid() && serverNameOption.isString()) {
serverName = serverNameOption.toString();
}
}
return engine->newQObject(new WebSocketServerClass(engine, serverName, port), QScriptEngine::ScriptOwnership);
}
WebSocketServerClass::~WebSocketServerClass() {
if (_webSocketServer.isListening()) {
close();
}
_clients.empty();
}
void WebSocketServerClass::onNewConnection() {
WebSocketClass* newClient = new WebSocketClass(_engine, _webSocketServer.nextPendingConnection());
_clients << newClient;
connect(newClient->getWebSocket(), &QWebSocket::disconnected, [newClient, this]() {
_clients.removeOne(newClient);
});
emit newConnection(newClient);
}
void WebSocketServerClass::close() {
foreach(WebSocketClass* client, _clients) {
if (client->getReadyState() != WebSocketClass::ReadyState::CLOSED) {
client->close(QWebSocketProtocol::CloseCode::CloseCodeGoingAway, "Server closing.");
}
}
_webSocketServer.close();
}

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@ -0,0 +1,52 @@
//
// WebSocketServerClass.h
// libraries/script-engine/src/
//
// Created by Thijs Wenker on 8/10/15.
// Copyright (c) 2015 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_WebSocketServerClass_h
#define hifi_WebSocketServerClass_h
#include <QObject>
#include <QScriptEngine>
#include <QWebSocketServer>
#include "WebSocketClass.h"
class WebSocketServerClass : public QObject {
Q_OBJECT
Q_PROPERTY(QString url READ getURL)
Q_PROPERTY(quint16 port READ getPort)
Q_PROPERTY(bool listening READ isListening)
public:
WebSocketServerClass(QScriptEngine* engine, const QString& serverName, const quint16 port);
~WebSocketServerClass();
QString getURL() { return _webSocketServer.serverUrl().toDisplayString(); }
quint16 getPort() { return _webSocketServer.serverPort(); }
bool isListening() { return _webSocketServer.isListening(); }
static QScriptValue constructor(QScriptContext* context, QScriptEngine* engine);
public slots:
void close();
private:
QWebSocketServer _webSocketServer;
QScriptEngine* _engine;
QList<WebSocketClass*> _clients;
private slots:
void onNewConnection();
signals:
void newConnection(WebSocketClass* client);
};
#endif // hifi_WebSocketServerClass_h