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Clear the saccade when Faceshift is active.
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@ -204,6 +204,8 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
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_mouth3,
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_mouth3,
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_mouth4,
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_mouth4,
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_blendshapeCoefficients);
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_blendshapeCoefficients);
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} else {
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_saccade = glm::vec3();
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}
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}
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if (!isMine) {
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if (!isMine) {
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