From e923f5446de57d87c1365809a539f7d1144aa057 Mon Sep 17 00:00:00 2001 From: Jeffrey Ventrella Date: Thu, 9 May 2013 11:22:24 -0700 Subject: [PATCH] clean up --- interface/src/Avatar.cpp | 5 ++++- interface/src/Camera.cpp | 34 +++++++++++++++++----------------- 2 files changed, 21 insertions(+), 18 deletions(-) diff --git a/interface/src/Avatar.cpp b/interface/src/Avatar.cpp index aa343e070c..28eee87afc 100644 --- a/interface/src/Avatar.cpp +++ b/interface/src/Avatar.cpp @@ -403,7 +403,10 @@ void Avatar::simulate(float deltaTime) { if (tiltDecay < 0.0f) {tiltDecay = 0.0f;} _bodyPitch *= tiltDecay; _bodyRoll *= tiltDecay; - + + //wtf? - why won't this compile? + //angleBetween(&_orientation.getUp(), &_gravity); + // update position by velocity _position += _velocity * deltaTime; diff --git a/interface/src/Camera.cpp b/interface/src/Camera.cpp index 2d65337ea7..ed10b8e5fa 100644 --- a/interface/src/Camera.cpp +++ b/interface/src/Camera.cpp @@ -13,22 +13,22 @@ Camera::Camera() { _frustumNeedsReshape = false; - _mode = CAMERA_MODE_THIRD_PERSON; - _tightness = 10.0; // default - _fieldOfView = 60.0; // default - _nearClip = 0.08; // default - _farClip = 50.0 * TREE_SCALE; // default - _modeShift = 0.0; - _yaw = 0.0; - _pitch = 0.0; - _roll = 0.0; - _upShift = 0.0; - _rightShift = 0.0; - _distance = 0.0; - _idealYaw = 0.0; - _targetPosition = glm::vec3(0.0, 0.0, 0.0); - _position = glm::vec3(0.0, 0.0, 0.0); - _idealPosition = glm::vec3(0.0, 0.0, 0.0); + _mode = CAMERA_MODE_THIRD_PERSON; + _tightness = 10.0; // default + _fieldOfView = 60.0; // default + _nearClip = 0.08; // default + _farClip = 50.0 * TREE_SCALE; // default + _modeShift = 0.0; + _yaw = 0.0; + _pitch = 0.0; + _roll = 0.0; + _upShift = 0.0; + _rightShift = 0.0; + _distance = 0.0; + _idealYaw = 0.0; + _targetPosition = glm::vec3(0.0, 0.0, 0.0); + _position = glm::vec3(0.0, 0.0, 0.0); + _idealPosition = glm::vec3(0.0, 0.0, 0.0); _orientation.setToIdentity(); } @@ -38,7 +38,7 @@ void Camera::update(float deltaTime) { if (_mode == CAMERA_MODE_NULL) { _modeShift = 0.0; } else { - // use iterative forces to keep the camera at the desired position and angle + // use iterative forces to push the camera towards the desired position and angle updateFollowMode(deltaTime); if (_modeShift < 1.0f) {