Added squeezeHands.js

This commit is contained in:
Philip Rosedale 2014-06-04 15:17:17 -07:00
parent 84dadd1210
commit e8fa75b4f3
2 changed files with 49 additions and 47 deletions

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//
// squeezeFist.js
// examples
//
// Created by Philip Rosedale on 03-June-2014
// Copyright 2014 High Fidelity, Inc.
//
// This is an example script that demonstrates an NPC avatar running an FBX animation loop.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var animation = AnimationCache.getAnimation("https://s3-us-west-1.amazonaws.com/highfidelity-public/animations/HandAnim.fbx");
var jointMapping;
var frameIndex = 0.0;
var FRAME_RATE = 30.0; // frames per second
Script.update.connect(function(deltaTime) {
var triggerValue = Controller.getTriggerValue(0);
print(triggerValue);
if (!jointMapping) {
var avatarJointNames = MyAvatar.jointNames;
var animationJointNames = animation.jointNames;
if (avatarJointNames.length === 0 || animationJointNames.length === 0) {
return;
}
jointMapping = new Array(avatarJointNames.length);
for (var i = 0; i < avatarJointNames.length; i++) {
jointMapping[i] = animationJointNames.indexOf(avatarJointNames[i]);
}
}
frameIndex += deltaTime * FRAME_RATE;
var frames = animation.frames;
var rotations = frames[Math.floor(frameIndex) % frames.length].rotations;
for (var j = 0; j < jointMapping.length; j++) {
var rotationIndex = jointMapping[j];
if (rotationIndex != -1) {
MyAvatar.setJointData(j, rotations[rotationIndex]);
}
}
});

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examples/squeezeHands.js Normal file
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//
// squeezeHands.js
// examples
//
// Created by Philip Rosedale on June 4, 2014
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var rightHandAnimation = "https://s3-us-west-1.amazonaws.com/highfidelity-public/animations/HandAnim.fbx";
var leftHandAnimation = "https://s3-us-west-1.amazonaws.com/highfidelity-public/animations/HandAnim.fbx";
var LEFT = 0;
var RIGHT = 1;
var lastLeftFrame = 0;
var lastRightFrame = 0;
var LAST_FRAME = 15.0; // What is the number of the last frame we want to use in the animation?
Script.update.connect(function(deltaTime) {
var leftTriggerValue = Controller.getTriggerValue(LEFT);
var rightTriggerValue = Controller.getTriggerValue(RIGHT);
var leftFrame, rightFrame;
// Average last two trigger frames together for a bit of smoothing
leftFrame = (leftTriggerValue * LAST_FRAME) * 0.5 + lastLeftFrame * 0.5;
rightFrame = (rightTriggerValue * LAST_FRAME) * 0.5 + lastRightFrame * 0.5;
if (leftFrame != lastLeftFrame) {
MyAvatar.stopAnimation(leftHandAnimation);
MyAvatar.startAnimation(leftHandAnimation, 30.0, 1.0, false, true, leftFrame, leftFrame);
}
if (rightFrame != lastRightFrame) {
MyAvatar.stopAnimation(rightHandAnimation);
MyAvatar.startAnimation(rightHandAnimation, 30.0, 1.0, false, true, rightFrame, rightFrame);
}
lastLeftFrame = leftFrame;
lastRightFrame = rightFrame;
});
Script.scriptEnding.connect(function() {
MyAvatar.stopAnimation(leftHandAnimation);
MyAvatar.stopAnimation(rightHandAnimation);
});