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Added squeezeHands.js
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2 changed files with 49 additions and 47 deletions
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//
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// squeezeFist.js
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// examples
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//
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// Created by Philip Rosedale on 03-June-2014
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates an NPC avatar running an FBX animation loop.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var animation = AnimationCache.getAnimation("https://s3-us-west-1.amazonaws.com/highfidelity-public/animations/HandAnim.fbx");
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var jointMapping;
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var frameIndex = 0.0;
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var FRAME_RATE = 30.0; // frames per second
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Script.update.connect(function(deltaTime) {
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var triggerValue = Controller.getTriggerValue(0);
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print(triggerValue);
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if (!jointMapping) {
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var avatarJointNames = MyAvatar.jointNames;
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var animationJointNames = animation.jointNames;
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if (avatarJointNames.length === 0 || animationJointNames.length === 0) {
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return;
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}
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jointMapping = new Array(avatarJointNames.length);
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for (var i = 0; i < avatarJointNames.length; i++) {
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jointMapping[i] = animationJointNames.indexOf(avatarJointNames[i]);
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}
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}
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frameIndex += deltaTime * FRAME_RATE;
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var frames = animation.frames;
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var rotations = frames[Math.floor(frameIndex) % frames.length].rotations;
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for (var j = 0; j < jointMapping.length; j++) {
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var rotationIndex = jointMapping[j];
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if (rotationIndex != -1) {
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MyAvatar.setJointData(j, rotations[rotationIndex]);
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}
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}
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});
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49
examples/squeezeHands.js
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49
examples/squeezeHands.js
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//
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// squeezeHands.js
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// examples
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//
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// Created by Philip Rosedale on June 4, 2014
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var rightHandAnimation = "https://s3-us-west-1.amazonaws.com/highfidelity-public/animations/HandAnim.fbx";
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var leftHandAnimation = "https://s3-us-west-1.amazonaws.com/highfidelity-public/animations/HandAnim.fbx";
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var LEFT = 0;
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var RIGHT = 1;
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var lastLeftFrame = 0;
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var lastRightFrame = 0;
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var LAST_FRAME = 15.0; // What is the number of the last frame we want to use in the animation?
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Script.update.connect(function(deltaTime) {
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var leftTriggerValue = Controller.getTriggerValue(LEFT);
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var rightTriggerValue = Controller.getTriggerValue(RIGHT);
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var leftFrame, rightFrame;
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// Average last two trigger frames together for a bit of smoothing
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leftFrame = (leftTriggerValue * LAST_FRAME) * 0.5 + lastLeftFrame * 0.5;
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rightFrame = (rightTriggerValue * LAST_FRAME) * 0.5 + lastRightFrame * 0.5;
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if (leftFrame != lastLeftFrame) {
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MyAvatar.stopAnimation(leftHandAnimation);
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MyAvatar.startAnimation(leftHandAnimation, 30.0, 1.0, false, true, leftFrame, leftFrame);
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}
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if (rightFrame != lastRightFrame) {
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MyAvatar.stopAnimation(rightHandAnimation);
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MyAvatar.startAnimation(rightHandAnimation, 30.0, 1.0, false, true, rightFrame, rightFrame);
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}
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lastLeftFrame = leftFrame;
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lastRightFrame = rightFrame;
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});
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Script.scriptEnding.connect(function() {
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MyAvatar.stopAnimation(leftHandAnimation);
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MyAvatar.stopAnimation(rightHandAnimation);
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});
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