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fix typo
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@ -1130,7 +1130,7 @@ function MyController(hand) {
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this.grabRadialVelocity = 0.0;
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// compute a constant based on the initial conditions which we use below to exagerate hand motion onto the held object
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this.radiusScalar = Math.log(grabRadius + 1.0);
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this.radiusScalar = Math.log(this.grabRadius + 1.0);
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if (this.radiusScalar < 1.0) {
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this.radiusScalar = 1.0;
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}
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