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fix comment and remove dead code
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1 changed files with 1 additions and 5 deletions
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@ -115,12 +115,8 @@ bool PacketSender::threadedProcess() {
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}
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}
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}
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}
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// if threaded and we haven't slept? We want to sleep a little so we don't hog the CPU, but
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// if threaded and we haven't slept? We want to wait for our consumer to signal us with new packets
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// we don't want to sleep too long because how ever much we sleep will delay any future unsent
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// packets that arrive while we're sleeping. So we sleep 1/2 of our target fps interval
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if (!hasSlept) {
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if (!hasSlept) {
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//usleep(MINIMAL_SLEEP_INTERVAL);
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// wait till we have packets
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// wait till we have packets
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_waitingOnPacketsMutex.lock();
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_waitingOnPacketsMutex.lock();
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_hasPackets.wait(&_waitingOnPacketsMutex);
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_hasPackets.wait(&_waitingOnPacketsMutex);
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