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remove a useless comment
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@ -186,11 +186,7 @@ bool chatEntryOn = false; // Whether to show the chat entry
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bool oculusOn = false; // Whether to configure the display for the Oculus Rift
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GLuint oculusTextureID = 0; // The texture to which we render for Oculus distortion
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ProgramObject* oculusProgram = 0; // The GLSL program containing the distortion shader
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float oculusDistortionScale = 1.25; // Controls the Oculus field of view
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//
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// Serial USB Variables
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//
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float oculusDistortionScale = 1.25; // Controls the Oculus field of viewa
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SerialInterface serialPort;
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