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Bump up the line width to make it easier to see the blobs.
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@ -142,10 +142,12 @@ void Webcam::renderPreview(int screenWidth, int screenHeight) {
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glEnd();
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glColor3f(0.0f, 1.0f, 0.0f);
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glLineWidth(3.0f);
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for (KeyPointVector::iterator it = _keyPoints.begin(); it != _keyPoints.end(); it++) {
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renderCircle(glm::vec3(left + it->pt.x * xScale, top + it->pt.y * yScale, 0.0f),
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it->size * 0.5f, glm::vec3(0.0f, 0.0f, 1.0f), 8);
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}
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glLineWidth(1.0f);
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const int MAX_FPS_CHARACTERS = 30;
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char fps[MAX_FPS_CHARACTERS];
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