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Remove unnecessary glPush/Pop
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1 changed files with 0 additions and 2 deletions
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@ -128,7 +128,6 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
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bool didDraw = false;
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if (drawAsModel && !highlightSimulationOwnership) {
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remapTextures();
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glPushMatrix();
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{
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float alpha = getLocalRenderAlpha();
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@ -188,7 +187,6 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
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}
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}
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}
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glPopMatrix();
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}
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if (!didDraw) {
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