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removing dead code
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1 changed files with 0 additions and 7 deletions
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@ -143,13 +143,6 @@ void DrawStatus::run(const SceneContextPointer& sceneContext, const RenderContex
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batch.setViewTransform(viewMat);
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batch.setModelTransform(Transform());
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/* if (!_drawItemFormat) {
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_drawItemFormat.reset(new gpu::Stream::Format());
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_drawItemFormat->setAttribute(0, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0, gpu::Stream::PER_INSTANCE);
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_drawItemFormat->setAttribute(1, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), sizeof(glm::vec3), gpu::Stream::PER_INSTANCE);
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}
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*/
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// bind the one gpu::Pipeline we need
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batch.setPipeline(getDrawItemBoundsPipeline());
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