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couple of small code cleanups
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parent
7a52d51251
commit
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2 changed files with 27 additions and 27 deletions
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@ -49,17 +49,17 @@ Avatar::Avatar(bool isMine) {
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_orientation.setToIdentity();
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_velocity = glm::vec3( 0.0, 0.0, 0.0 );
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_thrust = glm::vec3( 0.0, 0.0, 0.0 );
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_velocity = glm::vec3( 0.0, 0.0, 0.0 );
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_thrust = glm::vec3( 0.0, 0.0, 0.0 );
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_rotation = glm::quat( 0.0f, 0.0f, 0.0f, 0.0f );
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_bodyYaw = -90.0;
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_bodyPitch = 0.0;
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_bodyRoll = 0.0;
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_bodyPitchDelta = 0.0;
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_bodyYawDelta = 0.0;
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_bodyRollDelta = 0.0;
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_mousePressed = false;
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_mode = AVATAR_MODE_STANDING;
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_bodyYaw = -90.0;
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_bodyPitch = 0.0;
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_bodyRoll = 0.0;
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_bodyPitchDelta = 0.0;
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_bodyYawDelta = 0.0;
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_bodyRollDelta = 0.0;
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_mousePressed = false;
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_mode = AVATAR_MODE_STANDING;
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_isMine = isMine;
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_maxArmLength = 0.0;
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_transmitterHz = 0.0;
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@ -111,11 +111,11 @@ Avatar::Avatar(bool isMine) {
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_head.browAudioLift = 0.0;
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_head.noise = 0;
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_head.returnSpringScale = 1.0;
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_movedHandOffset = glm::vec3( 0.0, 0.0, 0.0 );
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_movedHandOffset = glm::vec3( 0.0, 0.0, 0.0 );
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_usingBodySprings = true;
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_renderYaw = 0.0;
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_renderPitch = 0.0;
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_sphere = NULL;
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_sphere = NULL;
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_interactingOther = NULL;
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_handHoldingPosition = glm::vec3( 0.0, 0.0, 0.0 );
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@ -136,16 +136,16 @@ Avatar::Avatar(bool isMine) {
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Avatar::Avatar(const Avatar &otherAvatar) {
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_velocity = otherAvatar._velocity;
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_thrust = otherAvatar._thrust;
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_thrust = otherAvatar._thrust;
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_rotation = otherAvatar._rotation;
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_bodyYaw = otherAvatar._bodyYaw;
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_bodyPitch = otherAvatar._bodyPitch;
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_bodyRoll = otherAvatar._bodyRoll;
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_bodyPitchDelta = otherAvatar._bodyPitchDelta;
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_bodyYawDelta = otherAvatar._bodyYawDelta;
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_bodyRollDelta = otherAvatar._bodyRollDelta;
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_mousePressed = otherAvatar._mousePressed;
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_mode = otherAvatar._mode;
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_bodyYaw = otherAvatar._bodyYaw;
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_bodyPitch = otherAvatar._bodyPitch;
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_bodyRoll = otherAvatar._bodyRoll;
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_bodyPitchDelta = otherAvatar._bodyPitchDelta;
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_bodyYawDelta = otherAvatar._bodyYawDelta;
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_bodyRollDelta = otherAvatar._bodyRollDelta;
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_mousePressed = otherAvatar._mousePressed;
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_mode = otherAvatar._mode;
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_isMine = otherAvatar._isMine;
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_renderYaw = otherAvatar._renderYaw;
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_renderPitch = otherAvatar._renderPitch;
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@ -158,12 +158,12 @@ Avatar::Avatar(const Avatar &otherAvatar) {
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_transmitterPackets = otherAvatar._transmitterPackets;
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_TEST_bigSphereRadius = otherAvatar._TEST_bigSphereRadius;
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_TEST_bigSpherePosition = otherAvatar._TEST_bigSpherePosition;
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_movedHandOffset = otherAvatar._movedHandOffset;
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_usingBodySprings = otherAvatar._usingBodySprings;
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_orientation.set( otherAvatar._orientation );
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_movedHandOffset = otherAvatar._movedHandOffset;
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_usingBodySprings = otherAvatar._usingBodySprings;
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_sphere = NULL;
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_orientation.set( otherAvatar._orientation );
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_sphere = NULL;
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initializeSkeleton();
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@ -145,7 +145,7 @@ public:
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// Find out what the local gravity vector is at this location
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glm::vec3 getGravity(glm::vec3 pos);
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private:
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const bool BALLS_ON = false;
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