diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index 6db0a15300..34f2c45c9d 100644 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -311,7 +311,7 @@ bool Avatar::findSphereCollision(const glm::vec3& sphereCenter, float sphereRadi const HandData* handData = getHandData(); if (handData) { - for (int i = 0; i < 2; i++) { + for (int i = 0; i < NUM_HANDS; i++) { const PalmData* palm = handData->getPalm(i); if (palm && palm->hasPaddle()) { // create a disk collision proxy where the hand is diff --git a/interface/src/avatar/Hand.cpp b/interface/src/avatar/Hand.cpp index e5be719b40..d3dec9d9e7 100644 --- a/interface/src/avatar/Hand.cpp +++ b/interface/src/avatar/Hand.cpp @@ -59,7 +59,7 @@ Hand::Hand(Avatar* owningAvatar) : _throwSound(QUrl("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/throw.raw")), _catchSound(QUrl("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/catch.raw")) { - for (int i = 0; i < MAX_HANDS; i++) { + for (int i = 0; i < NUM_HANDS; i++) { _toyBallInHand[i] = false; _ballParticleEditHandles[i] = NULL; _whichBallColor[i] = 0; diff --git a/interface/src/avatar/Hand.h b/interface/src/avatar/Hand.h index 0552c021f1..af0125931d 100755 --- a/interface/src/avatar/Hand.h +++ b/interface/src/avatar/Hand.h @@ -104,10 +104,9 @@ private: void simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, float deltaTime); - #define MAX_HANDS 2 - bool _toyBallInHand[MAX_HANDS]; - int _whichBallColor[MAX_HANDS]; - ParticleEditHandle* _ballParticleEditHandles[MAX_HANDS]; + bool _toyBallInHand[NUM_HANDS]; + int _whichBallColor[NUM_HANDS]; + ParticleEditHandle* _ballParticleEditHandles[NUM_HANDS]; int _lastControllerButtons; float _pitchUpdate;