mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-13 12:13:15 +02:00
Merge branch 'master' of github.com:highfidelity/hifi into assignment-client-keep-a-spare
This commit is contained in:
commit
e0263d8843
5 changed files with 35 additions and 37 deletions
|
@ -105,37 +105,27 @@ function makeTable(pos) {
|
|||
}
|
||||
|
||||
function makeBalls(pos) {
|
||||
var colors = [{ red: 255, green: 255, blue: 0}, // Yellow
|
||||
{ red: 0, green: 0, blue: 255}, // Blue
|
||||
{ red: 255, green: 0, blue: 0}, // Red
|
||||
{ red: 128, green: 0, blue: 128}, // Purple
|
||||
{ red: 255, green: 165, blue: 0}, // Orange
|
||||
{ red: 0, green: 255, blue: 0}, // Green
|
||||
{ red: 128, green: 0, blue: 0}, // Maroon
|
||||
{ red: 0, green: 0, blue: 0}, // Black
|
||||
{ red: 255, green: 255, blue: 224}, // Light Yellow
|
||||
{ red: 173, green: 216, blue: 230}, // Light Blue
|
||||
{ red: 205, green: 92, blue: 92}, // Indian Red
|
||||
{ red: 218, green: 112, blue: 214}, // Orchid
|
||||
{ red: 218, green: 165, blue: 32}, // GoldenRod
|
||||
{ red: 255, green: 99, blue: 71}, // Tomato
|
||||
{ red: 128, green: 128, blue: 128}]; // Gray
|
||||
|
||||
// Object balls
|
||||
var whichBall = [ 1, 14, 15, 4, 8, 7, 12, 9, 3, 13, 10, 5, 6, 11, 2 ];
|
||||
var ballNumber = 0;
|
||||
var ballPosition = { x: pos.x + (LENGTH / 4.0) * SCALE, y: pos.y + HEIGHT / 2.0 + DROP_HEIGHT, z: pos.z };
|
||||
for (var row = 1; row <= 5; row++) {
|
||||
ballPosition.z = pos.z - ((row - 1.0) / 2.0 * (BALL_SIZE + BALL_GAP) * SCALE);
|
||||
for (var spot = 0; spot < row; spot++) {
|
||||
balls.push(Entities.addEntity(
|
||||
{ type: "Sphere",
|
||||
{ type: "Model",
|
||||
modelURL: "https://s3.amazonaws.com/hifi-public/models/props/Pool/ball_" + whichBall[ballNumber].toString() + ".fbx",
|
||||
position: ballPosition,
|
||||
dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE },
|
||||
color: colors[balls.length],
|
||||
rotation: Quat.fromPitchYawRollDegrees((Math.random() - 0.5) * 20, (Math.random() - 0.5) * 20, (Math.random() - 0.5) * 20),
|
||||
color: { red: 255, green: 255, blue: 255 },
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: 0.50,
|
||||
shapeType: 2,
|
||||
collisionsWillMove: true }));
|
||||
ballPosition.z += (BALL_SIZE + BALL_GAP) * SCALE;
|
||||
ballNumber++;
|
||||
}
|
||||
ballPosition.x += (BALL_GAP + Math.sqrt(3.0) / 2.0 * BALL_SIZE) * SCALE;
|
||||
}
|
||||
|
@ -143,7 +133,8 @@ function makeBalls(pos) {
|
|||
// Cue Ball
|
||||
cuePosition = { x: pos.x - (LENGTH / 4.0) * SCALE, y: pos.y + HEIGHT / 2.0 + DROP_HEIGHT, z: pos.z };
|
||||
cueBall = Entities.addEntity(
|
||||
{ type: "Sphere",
|
||||
{ type: "Model",
|
||||
modelURL: "https://s3.amazonaws.com/hifi-public/models/props/Pool/cue_ball.fbx",
|
||||
position: cuePosition,
|
||||
dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE },
|
||||
color: { red: 255, green: 255, blue: 255 },
|
||||
|
@ -152,6 +143,7 @@ function makeBalls(pos) {
|
|||
velocity: {x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: 0.50,
|
||||
shapeType: 2,
|
||||
collisionsWillMove: true });
|
||||
|
||||
}
|
||||
|
|
11
interface/external/faceshift/readme.txt
vendored
11
interface/external/faceshift/readme.txt
vendored
|
@ -13,9 +13,14 @@ You may optionally choose to place this folder in a location outside the reposit
|
|||
|
||||
If so our CMake find module expects you to set the ENV variable 'HIFI_LIB_DIR' to a directory containing a subfolder ‘faceshift’ that contains the lib and include folders.
|
||||
|
||||
1. Build a Faceshift static library from the fsbinarystream.cpp file. If you build a release version call it libfaceshift.a. The debug version should be called libfaceshiftd.a. Place this in the ‘lib’ folder in your Faceshift folder.
|
||||
1. Build a Faceshift static library from the fsbinarystream.cpp file.
|
||||
Windows: Win32 console application; no precompiled header or SDL checks; no ATL or MFC headers; Project Properties, Configuration Type = Static Library (.lib).
|
||||
|
||||
2. Copy the fsbinarystream.h header file from the Faceshift SDK into the ‘include’ folder in your Faceshift folder.
|
||||
2. Copy the library files to the ‘lib’ folder in your Faceshift folder.
|
||||
OSX: If you build a release version call it libfaceshift.a. The debug version should be called libfaceshiftd.a.
|
||||
Windows: The release and debug versions should be called faceshift.lib and faceshiftd.lib, respectively. Copy them into a ‘Win32’ folder in your ‘lib’ folder.
|
||||
|
||||
3. Clear your build directory, run cmake and build, and you should be all set.
|
||||
3. Copy the fsbinarystream.h header file from the Faceshift SDK into the ‘include’ folder in your Faceshift folder.
|
||||
|
||||
4. Clear your build directory, run cmake and build, and you should be all set.
|
||||
|
||||
|
|
|
@ -75,4 +75,4 @@ private:
|
|||
|
||||
};
|
||||
|
||||
#endif // hifi_AudioScope_h
|
||||
#endif // hifi_AudioScope_h
|
||||
|
|
|
@ -85,16 +85,9 @@ AudioClient::AudioClient() :
|
|||
_isStereoInput(false),
|
||||
_outputStarveDetectionStartTimeMsec(0),
|
||||
_outputStarveDetectionCount(0),
|
||||
_outputBufferSizeFrames("audioOutputBufferSize",
|
||||
DEFAULT_MAX_FRAMES_OVER_DESIRED),
|
||||
#ifdef Q_OS_ANDROID
|
||||
_outputStarveDetectionEnabled("audioOutputStarveDetectionEnabled",
|
||||
false),
|
||||
#else
|
||||
_outputBufferSizeFrames("audioOutputBufferSize", DEFAULT_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES),
|
||||
_outputStarveDetectionEnabled("audioOutputStarveDetectionEnabled",
|
||||
DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_ENABLED),
|
||||
#endif
|
||||
|
||||
_outputStarveDetectionPeriodMsec("audioOutputStarveDetectionPeriod",
|
||||
DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_PERIOD),
|
||||
_outputStarveDetectionThreshold("audioOutputStarveDetectionThreshold",
|
||||
|
@ -1090,19 +1083,23 @@ void AudioClient::outputNotify() {
|
|||
if (recentUnfulfilled > 0) {
|
||||
if (_outputStarveDetectionEnabled.get()) {
|
||||
quint64 now = usecTimestampNow() / 1000;
|
||||
quint64 dt = now - _outputStarveDetectionStartTimeMsec;
|
||||
int dt = (int)(now - _outputStarveDetectionStartTimeMsec);
|
||||
if (dt > _outputStarveDetectionPeriodMsec.get()) {
|
||||
_outputStarveDetectionStartTimeMsec = now;
|
||||
_outputStarveDetectionCount = 0;
|
||||
} else {
|
||||
_outputStarveDetectionCount += recentUnfulfilled;
|
||||
if (_outputStarveDetectionCount > _outputStarveDetectionThreshold.get()) {
|
||||
int newOutputBufferSizeFrames = _outputBufferSizeFrames.get() + 1;
|
||||
qDebug() << "Starve detection threshold met, increasing buffer size to " << newOutputBufferSizeFrames;
|
||||
setOutputBufferSize(newOutputBufferSizeFrames);
|
||||
|
||||
_outputStarveDetectionStartTimeMsec = now;
|
||||
_outputStarveDetectionCount = 0;
|
||||
|
||||
int oldOutputBufferSizeFrames = _outputBufferSizeFrames.get();
|
||||
int newOutputBufferSizeFrames = oldOutputBufferSizeFrames + 1;
|
||||
setOutputBufferSize(newOutputBufferSizeFrames);
|
||||
newOutputBufferSizeFrames = _outputBufferSizeFrames.get();
|
||||
if (newOutputBufferSizeFrames > oldOutputBufferSizeFrames) {
|
||||
qDebug() << "Starve detection threshold met, increasing buffer size to " << newOutputBufferSizeFrames;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -57,7 +57,11 @@ static const int NUM_AUDIO_CHANNELS = 2;
|
|||
static const int DEFAULT_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES = 3;
|
||||
static const int MIN_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES = 1;
|
||||
static const int MAX_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES = 20;
|
||||
static const int DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_ENABLED = true;
|
||||
#if defined(Q_OS_ANDROID) || defined(Q_OS_WIN)
|
||||
static const int DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_ENABLED = false;
|
||||
#else
|
||||
static const int DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_ENABLED = true;
|
||||
#endif
|
||||
static const int DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_THRESHOLD = 3;
|
||||
static const quint64 DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_PERIOD = 10 * 1000; // 10 Seconds
|
||||
|
||||
|
|
Loading…
Reference in a new issue