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FIxing the gamma correction for Quest, intoducing simple gpu lib conversion shaders
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "OculusMobileDisplayPlugin.h"
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#include "../../oculusMobile/src/ovr/Helpers.h"
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#include <QtAndroidExtras/QAndroidJniEnvironment>
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#include <glm/gtc/matrix_transform.hpp>
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