Fix tutorial sounds

This commit is contained in:
Ryan Huffman 2016-09-09 12:02:23 -07:00
parent 7bbf9bebec
commit dee389e204

View file

@ -175,7 +175,7 @@ function isFunction(functionToCheck) {
}
};
function playSuccessSound() {
this.soundInjector = Audio.playSound(successSound, {
Audio.playSound(successSound, {
position: MyAvatar.position,
volume: 0.7,
loop: false
@ -268,11 +268,7 @@ stepRaiseAboveHead.prototype = {
if (MyAvatar.getLeftPalmPosition().y > (MyAvatar.getHeadPosition().y + 0.1)) {
Script.clearInterval(this.checkIntervalID);
this.checkIntervalID = null;
this.soundInjector = Audio.playSound(successSound, {
position: defaultTransform.position,
volume: 0.7,
loop: false
});
playSuccessSound();
onFinish();
}
}
@ -359,11 +355,7 @@ stepNearGrab.prototype = {
if (dist < 0.15) {
Script.clearInterval(this.checkCollidesTimer);
this.checkCollidesTimer = null;
this.soundInjector = Audio.playSound(successSound, {
position: basketPosition,
volume: 0.7,
loop: false
});
playSuccessSound();
Script.setTimeout(onHit.bind(this), 1000);
}
}
@ -439,11 +431,7 @@ stepFarGrab.prototype = {
print("CHECKING...");
if (Vec3.distance(basketPosition, Entities.getEntityProperties(this.boxID, 'position').position) < 0.2) {
Script.clearInterval(checkCollidesTimer);
this.soundInjector = Audio.playSound(successSound, {
position: basketPosition,
volume: 0.7,
loop: false
});
playSuccessSound();
Script.setTimeout(onHit.bind(this), 1000);
}
}
@ -542,11 +530,7 @@ stepEquip.prototype = {
if (Vec3.distance(basketPosition, Entities.getEntityProperties(ammoIDs[i], 'position').position) < 0.25) {
Script.clearInterval(this.checkCollidesTimer);
this.checkCollidesTimer = null;
this.soundInjector = Audio.playSound(successSound, {
position: basketPosition,
volume: 0.7,
loop: false
});
playSuccessSound();
Script.setTimeout(onHit.bind(this), 1000);
return;
}