diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index 8eec837d7b..274c45dc5e 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -1790,12 +1790,11 @@ public: Q_INVOKABLE void releaseEyesLookAtControl(); /**jsdoc - * Aims the pointing directional blending towards the provided target point. - * The "point" reaction should be triggered before using this method. - * MyAvatar.beginReaction("point") - * Returns true if the target point lays in front of the avatar. + * Aims the pointing directional blending towards the provided target point. The "point" reaction should be triggered + * before using this method with the code MyAvatar.beginReaction("point"). * @function MyAvatar.setPointAt * @param {Vec3} pointAtTarget - The target point in world coordinates. + * @returns {boolean} true if the target point lays in front of the avatar; false otherwise. */ Q_INVOKABLE bool setPointAt(const glm::vec3& pointAtTarget);