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fix a crash
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1 changed files with 1 additions and 1 deletions
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@ -141,7 +141,7 @@ void EntityTreeRenderer::update() {
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// check if the texture loaded and apply it
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if (!updated && (
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(_pendingSkyboxTexture && (!_skyboxTexture || _skyboxTexture->isLoaded())) ||
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(_pendingAmbientTexture && (!_ambientTexture && _ambientTexture->isLoaded())))) {
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(_pendingAmbientTexture && (!_ambientTexture || _ambientTexture->isLoaded())))) {
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applyZonePropertiesToScene(_bestZone);
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}
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