mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-04-07 10:02:24 +02:00
Merge branch 'master' into oculus_old_renderer
This commit is contained in:
commit
db9ab3e699
29 changed files with 200 additions and 137 deletions
|
@ -26,6 +26,7 @@ set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMakeTargets")
|
|||
|
||||
project(hifi)
|
||||
add_definitions(-DGLM_FORCE_RADIANS)
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
|
||||
|
||||
if (WIN32)
|
||||
add_definitions(-DNOMINMAX -D_CRT_SECURE_NO_WARNINGS)
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include <AccountManager.h>
|
||||
#include <HTTPConnection.h>
|
||||
#include <LogHandler.h>
|
||||
#include <NetworkingConstants.h>
|
||||
#include <UUID.h>
|
||||
|
||||
#include "../AssignmentClient.h"
|
||||
|
@ -252,7 +253,7 @@ OctreeServer::OctreeServer(const QByteArray& packet) :
|
|||
|
||||
// make sure the AccountManager has an Auth URL for payment redemptions
|
||||
|
||||
AccountManager::getInstance().setAuthURL(DEFAULT_NODE_AUTH_URL);
|
||||
AccountManager::getInstance().setAuthURL(NetworkingConstants::METAVERSE_SERVER_URL);
|
||||
}
|
||||
|
||||
OctreeServer::~OctreeServer() {
|
||||
|
|
34
cmake/externals/tbb/CMakeLists.txt
vendored
34
cmake/externals/tbb/CMakeLists.txt
vendored
|
@ -13,16 +13,28 @@ if (ANDROID)
|
|||
BUILD_COMMAND ${NDK_BUILD_COMMAND} --directory=jni target=android tbb tbbmalloc arch=arm
|
||||
BUILD_IN_SOURCE 1
|
||||
CONFIGURE_COMMAND ""
|
||||
INSTALL_COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_SOURCE_DIR}/AndroidTBBLibCopy.cmake
|
||||
INSTALL_COMMAND ${CMAKE_COMMAND} -DTBB_LIBS_SUFFIX=so -P ${CMAKE_CURRENT_SOURCE_DIR}/TBBLibCopy.cmake
|
||||
LOG_DOWNLOAD 1
|
||||
LOG_CONFIGURE 1
|
||||
LOG_BUILD 1
|
||||
)
|
||||
elseif (APPLE)
|
||||
find_program(MAKE_COMMAND NAMES make DOC "Path to the make command")
|
||||
|
||||
ExternalProject_Add(
|
||||
${EXTERNAL_NAME}
|
||||
URL http://hifi-public.s3.amazonaws.com/dependencies/tbb43_20150316oss_src.tgz
|
||||
URL_MD5 bf090eaa86cf89ea014b7b462786a440
|
||||
BUILD_COMMAND ${MAKE_COMMAND} tbb_os=macos
|
||||
BUILD_IN_SOURCE 1
|
||||
CONFIGURE_COMMAND ""
|
||||
INSTALL_COMMAND ${CMAKE_COMMAND} -DTBB_LIBS_SUFFIX=dylib -P ${CMAKE_CURRENT_SOURCE_DIR}/TBBLibCopy.cmake
|
||||
LOG_DOWNLOAD 1
|
||||
LOG_CONFIGURE 1
|
||||
LOG_BUILD 1
|
||||
)
|
||||
else ()
|
||||
if (APPLE)
|
||||
set(DOWNLOAD_URL http://hifi-public.s3.amazonaws.com/dependencies/tbb43_20150316oss_osx.tgz)
|
||||
set(DOWNLOAD_MD5 25a36ebff070ff801760ec658079f6aa)
|
||||
elseif (WIN32)
|
||||
if (WIN32)
|
||||
set(DOWNLOAD_URL http://s3.amazonaws.com/hifi-public/dependencies/tbb43_20150316oss_win.zip)
|
||||
set(DOWNLOAD_MD5 d250d40bb93b255f75bcbb19e976a440)
|
||||
else ()
|
||||
|
@ -46,7 +58,7 @@ ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
|
|||
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
|
||||
|
||||
if (APPLE)
|
||||
set(_TBB_LIB_DIR "${SOURCE_DIR}/lib/libc++")
|
||||
set(_TBB_LIB_DIR "${SOURCE_DIR}/lib")
|
||||
set(_LIB_PREFIX "lib")
|
||||
set(_LIB_EXT "dylib")
|
||||
|
||||
|
@ -95,14 +107,8 @@ elseif (UNIX)
|
|||
endif ()
|
||||
|
||||
if (DEFINED _TBB_LIB_DIR)
|
||||
if (NOT APPLE)
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${_TBB_LIB_DIR}/${_LIB_PREFIX}tbb_debug.${_LIB_EXT} CACHE FILEPATH "TBB debug library location")
|
||||
set(${EXTERNAL_NAME_UPPER}_MALLOC_LIBRARY_DEBUG ${_TBB_LIB_DIR}/${_LIB_PREFIX}tbbmalloc_debug.${_LIB_EXT} CACHE FILEPATH "TBB malloc debug library location")
|
||||
else ()
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG "" CACHE FILEPATH "TBB debug library location")
|
||||
set(${EXTERNAL_NAME_UPPER}_MALLOC_LIBRARY_DEBUG "" CACHE FILEPATH "TBB malloc debug library location")
|
||||
endif ()
|
||||
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${_TBB_LIB_DIR}/${_LIB_PREFIX}tbb_debug.${_LIB_EXT} CACHE FILEPATH "TBB debug library location")
|
||||
set(${EXTERNAL_NAME_UPPER}_MALLOC_LIBRARY_DEBUG ${_TBB_LIB_DIR}/${_LIB_PREFIX}tbbmalloc_debug.${_LIB_EXT} CACHE FILEPATH "TBB malloc debug library location")
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${_TBB_LIB_DIR}/${_LIB_PREFIX}tbb.${_LIB_EXT} CACHE FILEPATH "TBB release library location")
|
||||
set(${EXTERNAL_NAME_UPPER}_MALLOC_LIBRARY_RELEASE ${_TBB_LIB_DIR}/${_LIB_PREFIX}tbbmalloc.${_LIB_EXT} CACHE FILEPATH "TBB malloc release library location")
|
||||
endif ()
|
||||
|
|
|
@ -10,9 +10,11 @@
|
|||
#
|
||||
|
||||
# first find the so files in the source dir
|
||||
set(_TBB_LIBRARY_DIR ${CMAKE_CURRENT_SOURCE_DIR}/lib/libc++)
|
||||
set(_TBB_LIBRARY_DIR ${CMAKE_CURRENT_SOURCE_DIR}/lib)
|
||||
file(GLOB_RECURSE _TBB_LIBRARIES "${_TBB_LIBRARY_DIR}/*.dylib")
|
||||
|
||||
message(${_TBB_LIBRARIES})
|
||||
|
||||
# raise an error if we found none
|
||||
if (NOT _TBB_LIBRARIES)
|
||||
message(FATAL_ERROR "Did not find any TBB libraries")
|
||||
|
@ -28,20 +30,6 @@ find_program(LIPO_COMMAND NAMES lipo DOC "Path to the lipo command")
|
|||
foreach(_TBB_LIBRARY ${_TBB_LIBRARIES})
|
||||
get_filename_component(_TBB_LIBRARY_FILENAME ${_TBB_LIBRARY} NAME)
|
||||
|
||||
set(_LIPO_ARGS -remove i386 ${_TBB_LIBRARY_FILENAME} -output ${_TBB_LIBRARY_FILENAME})
|
||||
message(STATUS "${LIPO_COMMAND} ${_LIPO_ARGS}")
|
||||
|
||||
# first we use lipo to remove i386 from each dylib
|
||||
execute_process(
|
||||
COMMAND ${LIPO_COMMAND} ${_LIPO_ARGS}
|
||||
WORKING_DIRECTORY ${_TBB_LIBRARY_DIR}
|
||||
ERROR_VARIABLE _LIPO_ERROR
|
||||
)
|
||||
|
||||
if (_LIPO_ERROR)
|
||||
message(FATAL_ERROR "There was an error removing i386 for ${_TBB_LIBRARY_FILENAME} - ${_LIPO_ERROR}")
|
||||
endif ()
|
||||
|
||||
set(_INSTALL_NAME_ARGS ${INSTALL_NAME_TOOL_COMMAND} -id ${_TBB_LIBRARY} ${_TBB_LIBRARY_FILENAME})
|
||||
|
||||
message(STATUS "${INSTALL_NAME_COMMAND} ${_INSTALL_NAME_ARGS}")
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#
|
||||
# AndroidTBBLibCopy.cmake
|
||||
# TBBLibCopy.cmake
|
||||
# cmake/externals/tbb
|
||||
#
|
||||
# Copyright 2015 High Fidelity, Inc.
|
||||
|
@ -10,7 +10,7 @@
|
|||
#
|
||||
|
||||
# first find the so files in the source dir
|
||||
file(GLOB_RECURSE _TBB_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/build/*.so")
|
||||
file(GLOB_RECURSE _TBB_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/build/*.${TBB_LIBS_SUFFIX}")
|
||||
|
||||
# raise an error if we found none
|
||||
if (NOT _TBB_LIBRARIES)
|
|
@ -27,6 +27,7 @@
|
|||
#include <HifiConfigVariantMap.h>
|
||||
#include <HTTPConnection.h>
|
||||
#include <LogUtils.h>
|
||||
#include <NetworkingConstants.h>
|
||||
#include <PacketHeaders.h>
|
||||
#include <SettingHandle.h>
|
||||
#include <SharedUtil.h>
|
||||
|
@ -181,7 +182,7 @@ bool DomainServer::optionallySetupOAuth() {
|
|||
|
||||
// if we don't have an oauth provider URL then we default to the default node auth url
|
||||
if (_oauthProviderURL.isEmpty()) {
|
||||
_oauthProviderURL = DEFAULT_NODE_AUTH_URL;
|
||||
_oauthProviderURL = NetworkingConstants::METAVERSE_SERVER_URL;
|
||||
}
|
||||
|
||||
AccountManager& accountManager = AccountManager::getInstance();
|
||||
|
|
|
@ -43,8 +43,8 @@ var floor = Entities.addEntity(
|
|||
var edge1 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: FLOOR_SIZE / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }),
|
||||
dimensions: { x: EDGE_THICKESS, y: EDGE_THICKESS, z: FLOOR_SIZE },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
dimensions: { x: EDGE_THICKESS, y: EDGE_THICKESS, z: FLOOR_SIZE + EDGE_THICKESS },
|
||||
color: { red: 100, green: 100, blue: 100 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
|
@ -54,8 +54,8 @@ var edge1 = Entities.addEntity(
|
|||
var edge2 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: -FLOOR_SIZE / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }),
|
||||
dimensions: { x: EDGE_THICKESS, y: EDGE_THICKESS, z: FLOOR_SIZE },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
dimensions: { x: EDGE_THICKESS, y: EDGE_THICKESS, z: FLOOR_SIZE + EDGE_THICKESS },
|
||||
color: { red: 100, green: 100, blue: 100 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
|
@ -65,8 +65,8 @@ var edge2 = Entities.addEntity(
|
|||
var edge3 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: 0, y: FLOOR_THICKNESS / 2.0, z: -FLOOR_SIZE / 2.0 }),
|
||||
dimensions: { x: FLOOR_SIZE, y: EDGE_THICKESS, z: EDGE_THICKESS },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
dimensions: { x: FLOOR_SIZE + EDGE_THICKESS, y: EDGE_THICKESS, z: EDGE_THICKESS },
|
||||
color: { red: 100, green: 100, blue: 100 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
|
@ -76,8 +76,8 @@ var edge3 = Entities.addEntity(
|
|||
var edge4 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: 0, y: FLOOR_THICKNESS / 2.0, z: FLOOR_SIZE / 2.0 }),
|
||||
dimensions: { x: FLOOR_SIZE, y: EDGE_THICKESS, z: EDGE_THICKESS },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
dimensions: { x: FLOOR_SIZE + EDGE_THICKESS, y: EDGE_THICKESS, z: EDGE_THICKESS },
|
||||
color: { red: 100, green: 100, blue: 100 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
|
@ -97,6 +97,7 @@ for (var i = 0; i < NUM_BLOCKS; i++) {
|
|||
dimensions: { x: type.x * SCALE, y: type.y * SCALE, z: type.z * SCALE },
|
||||
color: { red: type.red, green: type.green, blue: type.blue },
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
velocity: { x: 0, y: 0.05, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: DAMPING,
|
||||
lifetime: LIFETIME,
|
||||
|
@ -104,6 +105,11 @@ for (var i = 0; i < NUM_BLOCKS; i++) {
|
|||
}
|
||||
|
||||
function scriptEnding() {
|
||||
Entities.editEntity(edge1, { locked: false });
|
||||
Entities.editEntity(edge2, { locked: false });
|
||||
Entities.editEntity(edge3, { locked: false });
|
||||
Entities.editEntity(edge4, { locked: false });
|
||||
Entities.editEntity(floor, { locked: false });
|
||||
Entities.deleteEntity(edge1);
|
||||
Entities.deleteEntity(edge2);
|
||||
Entities.deleteEntity(edge3);
|
||||
|
|
|
@ -68,6 +68,7 @@
|
|||
#include <MainWindow.h>
|
||||
#include <ModelEntityItem.h>
|
||||
#include <NetworkAccessManager.h>
|
||||
#include <NetworkingConstants.h>
|
||||
#include <OctalCode.h>
|
||||
#include <OctreeSceneStats.h>
|
||||
#include <PacketHeaders.h>
|
||||
|
@ -136,6 +137,13 @@
|
|||
#include "ui/StandAloneJSConsole.h"
|
||||
#include "ui/Stats.h"
|
||||
|
||||
// ON WIndows PC, NVidia Optimus laptop, we want to enable NVIDIA GPU
|
||||
#if defined(Q_OS_WIN)
|
||||
extern "C" {
|
||||
_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
|
||||
}
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
||||
// Starfield information
|
||||
|
@ -418,7 +426,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
|||
connect(&accountManager, &AccountManager::usernameChanged, this, &Application::updateWindowTitle);
|
||||
|
||||
// set the account manager's root URL and trigger a login request if we don't have the access token
|
||||
accountManager.setAuthURL(DEFAULT_NODE_AUTH_URL);
|
||||
accountManager.setAuthURL(NetworkingConstants::METAVERSE_SERVER_URL);
|
||||
UserActivityLogger::getInstance().launch(applicationVersion());
|
||||
|
||||
// once the event loop has started, check and signal for an access token
|
||||
|
@ -646,6 +654,11 @@ void Application::initializeGL() {
|
|||
}
|
||||
#endif
|
||||
|
||||
qDebug() << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
|
||||
qDebug() << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
|
||||
qDebug() << "GL Vendor: " << QString((const char*) glGetString(GL_VENDOR));
|
||||
qDebug() << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER));
|
||||
|
||||
#ifdef WIN32
|
||||
GLenum err = glewInit();
|
||||
if (GLEW_OK != err) {
|
||||
|
|
|
@ -685,6 +685,10 @@ void SkeletonModel::computeBoundingShape(const FBXGeometry& geometry) {
|
|||
* joint.preTransform * glm::mat4_cast(modifiedRotation) * joint.postTransform;
|
||||
}
|
||||
|
||||
// Each joint contributes its point to the bounding box
|
||||
glm::vec3 jointPosition = extractTranslation(transforms[i]);
|
||||
totalExtents.addPoint(jointPosition);
|
||||
|
||||
Shape* shape = _shapes[i];
|
||||
if (!shape) {
|
||||
continue;
|
||||
|
@ -694,8 +698,6 @@ void SkeletonModel::computeBoundingShape(const FBXGeometry& geometry) {
|
|||
// that contains the sphere centered at the end of the joint with radius of the bone.
|
||||
|
||||
// TODO: skip hand and arm shapes for bounding box calculation
|
||||
glm::vec3 jointPosition = extractTranslation(transforms[i]);
|
||||
|
||||
int type = shape->getType();
|
||||
if (type == CAPSULE_SHAPE) {
|
||||
// add the two furthest surface points of the capsule
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include <qwebview.h>
|
||||
|
||||
#include <AccountManager.h>
|
||||
#include <LimitedNodeList.h>
|
||||
#include <NetworkingConstants.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "DataWebPage.h"
|
||||
|
@ -39,7 +39,7 @@ DataWebDialog* DataWebDialog::dialogForPath(const QString& path,
|
|||
connect(dialogWebView->page()->mainFrame(), &QWebFrame::javaScriptWindowObjectCleared,
|
||||
dialogWebView, &DataWebDialog::addJavascriptObjectsToWindow);
|
||||
|
||||
QUrl dataWebUrl(DEFAULT_NODE_AUTH_URL);
|
||||
QUrl dataWebUrl(NetworkingConstants::METAVERSE_SERVER_URL);
|
||||
dataWebUrl.setPath(path);
|
||||
|
||||
qDebug() << "Opening a data web dialog for" << dataWebUrl.toString();
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include <QPushButton>
|
||||
#include <QPixmap>
|
||||
|
||||
#include <NetworkingConstants.h>
|
||||
#include <PathUtils.h>
|
||||
|
||||
#include "Application.h"
|
||||
|
@ -23,7 +24,7 @@
|
|||
#include "LoginDialog.h"
|
||||
#include "UIUtil.h"
|
||||
|
||||
const QString FORGOT_PASSWORD_URL = "https://metaverse.highfidelity.com/users/password/new";
|
||||
const QString FORGOT_PASSWORD_URL = NetworkingConstants::METAVERSE_SERVER_URL.toString() + "/users/password/new";
|
||||
|
||||
LoginDialog::LoginDialog(QWidget* parent) :
|
||||
FramelessDialog(parent, 0, FramelessDialog::POSITION_TOP),
|
||||
|
|
|
@ -61,7 +61,7 @@ void RenderableModelEntityItem::remapTextures() {
|
|||
}
|
||||
|
||||
if (!_model->isLoadedWithTextures()) {
|
||||
return; // nothing to do if the model has not yet loaded it's default textures
|
||||
return; // nothing to do if the model has not yet loaded its default textures
|
||||
}
|
||||
|
||||
if (!_originalTexturesRead && _model->isLoadedWithTextures()) {
|
||||
|
@ -220,7 +220,7 @@ Model* RenderableModelEntityItem::getModel(EntityTreeRenderer* renderer) {
|
|||
// if we have a URL, then we will want to end up returning a model...
|
||||
if (!getModelURL().isEmpty()) {
|
||||
|
||||
// if we have a previously allocated model, but it's URL doesn't match
|
||||
// if we have a previously allocated model, but its URL doesn't match
|
||||
// then we need to let our renderer update our model for us.
|
||||
if (_model && QUrl(getModelURL()) != _model->getURL()) {
|
||||
result = _model = _myRenderer->updateModel(_model, getModelURL(), getCollisionModelURL());
|
||||
|
@ -293,7 +293,7 @@ bool RenderableModelEntityItem::isReadyToComputeShape() {
|
|||
}
|
||||
|
||||
if (_model->getCollisionURL().isEmpty()) {
|
||||
// no model url, so we're ready to compute a shape.
|
||||
// no collision-model url, so we're ready to compute a shape (of type None).
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -312,35 +312,30 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
info.setParams(getShapeType(), 0.5f * getDimensions());
|
||||
} else {
|
||||
const QSharedPointer<NetworkGeometry> collisionNetworkGeometry = _model->getCollisionGeometry();
|
||||
const FBXGeometry& fbxGeometry = collisionNetworkGeometry->getFBXGeometry();
|
||||
const FBXGeometry& collisionGeometry = collisionNetworkGeometry->getFBXGeometry();
|
||||
|
||||
const QSharedPointer<NetworkGeometry> renderNetworkGeometry = _model->getGeometry();
|
||||
const FBXGeometry& renderGeometry = renderNetworkGeometry->getFBXGeometry();
|
||||
|
||||
AABox aaBox;
|
||||
_points.clear();
|
||||
unsigned int i = 0;
|
||||
|
||||
// the way OBJ files get read, each section under a "g" line is its own meshPart. We only expect
|
||||
// to find one actual "mesh" (with one or more meshParts in it), but we loop over the meshes, just in case.
|
||||
foreach (const FBXMesh& mesh, fbxGeometry.meshes) {
|
||||
foreach (const FBXMesh& mesh, collisionGeometry.meshes) {
|
||||
// each meshPart is a convex hull
|
||||
foreach (const FBXMeshPart &meshPart, mesh.parts) {
|
||||
QVector<glm::vec3> pointsInPart;
|
||||
|
||||
// run through all the triangles and (uniquely) add each point to the hull
|
||||
unsigned int triangleCount = meshPart.triangleIndices.size() / 3;
|
||||
assert((unsigned int)meshPart.triangleIndices.size() == triangleCount*3);
|
||||
for (unsigned int j = 0; j < triangleCount; j++) {
|
||||
unsigned int p0Index = meshPart.triangleIndices[j*3];
|
||||
unsigned int p1Index = meshPart.triangleIndices[j*3+1];
|
||||
unsigned int p2Index = meshPart.triangleIndices[j*3+2];
|
||||
assert(p0Index < (unsigned int)mesh.vertices.size());
|
||||
assert(p1Index < (unsigned int)mesh.vertices.size());
|
||||
assert(p2Index < (unsigned int)mesh.vertices.size());
|
||||
glm::vec3 p0 = mesh.vertices[p0Index];
|
||||
glm::vec3 p1 = mesh.vertices[p1Index];
|
||||
glm::vec3 p2 = mesh.vertices[p2Index];
|
||||
aaBox += p0;
|
||||
aaBox += p1;
|
||||
aaBox += p2;
|
||||
if (!pointsInPart.contains(p0)) {
|
||||
pointsInPart << p0;
|
||||
}
|
||||
|
@ -360,18 +355,10 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
unsigned int p1Index = meshPart.quadIndices[j*4+1];
|
||||
unsigned int p2Index = meshPart.quadIndices[j*4+2];
|
||||
unsigned int p3Index = meshPart.quadIndices[j*4+3];
|
||||
assert(p0Index < (unsigned int)mesh.vertices.size());
|
||||
assert(p1Index < (unsigned int)mesh.vertices.size());
|
||||
assert(p2Index < (unsigned int)mesh.vertices.size());
|
||||
assert(p3Index < (unsigned int)mesh.vertices.size());
|
||||
glm::vec3 p0 = mesh.vertices[p0Index];
|
||||
glm::vec3 p1 = mesh.vertices[p1Index];
|
||||
glm::vec3 p2 = mesh.vertices[p2Index];
|
||||
glm::vec3 p3 = mesh.vertices[p3Index];
|
||||
aaBox += p0;
|
||||
aaBox += p1;
|
||||
aaBox += p2;
|
||||
aaBox += p3;
|
||||
if (!pointsInPart.contains(p0)) {
|
||||
pointsInPart << p0;
|
||||
}
|
||||
|
@ -386,6 +373,11 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
}
|
||||
}
|
||||
|
||||
if (pointsInPart.size() == 0) {
|
||||
qDebug() << "Warning -- meshPart has no faces";
|
||||
continue;
|
||||
}
|
||||
|
||||
// add next convex hull
|
||||
QVector<glm::vec3> newMeshPoints;
|
||||
_points << newMeshPoints;
|
||||
|
@ -394,11 +386,14 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
}
|
||||
}
|
||||
|
||||
// make sure we aren't about to divide by zero
|
||||
glm::vec3 aaBoxDim = aaBox.getDimensions();
|
||||
aaBoxDim = glm::clamp(aaBoxDim, glm::vec3(FLT_EPSILON), aaBoxDim);
|
||||
// We expect that the collision model will have the same units and will be displaced
|
||||
// from its origin in the same way the visual model is. The visual model has
|
||||
// been centered and probably scaled. We take the scaling and offset which were applied
|
||||
// to the visual model and apply them to the collision model (without regard for the
|
||||
// collision model's extents).
|
||||
|
||||
glm::vec3 scale = _dimensions / renderGeometry.getUnscaledMeshExtents().size();
|
||||
|
||||
glm::vec3 scale = _dimensions / aaBoxDim;
|
||||
// multiply each point by scale before handing the point-set off to the physics engine
|
||||
for (int i = 0; i < _points.size(); i++) {
|
||||
for (int j = 0; j < _points[i].size(); j++) {
|
||||
|
|
|
@ -27,7 +27,8 @@ public:
|
|||
enum SpecialToken {
|
||||
NO_TOKEN = -1,
|
||||
NO_PUSHBACKED_TOKEN = -1,
|
||||
DATUM_TOKEN = 0x100
|
||||
DATUM_TOKEN = 0x100,
|
||||
COMMENT_TOKEN = 0x101
|
||||
};
|
||||
int nextToken();
|
||||
const QByteArray& getDatum() const { return _datum; }
|
||||
|
@ -35,11 +36,13 @@ public:
|
|||
void skipLine() { _device->readLine(); }
|
||||
void pushBackToken(int token) { _pushedBackToken = token; }
|
||||
void ungetChar(char ch) { _device->ungetChar(ch); }
|
||||
const QString getComment() const { return _comment; }
|
||||
|
||||
private:
|
||||
QIODevice* _device;
|
||||
QByteArray _datum;
|
||||
int _pushedBackToken;
|
||||
QString _comment;
|
||||
};
|
||||
|
||||
|
||||
|
@ -56,9 +59,11 @@ int OBJTokenizer::nextToken() {
|
|||
continue; // skip whitespace
|
||||
}
|
||||
switch (ch) {
|
||||
case '#':
|
||||
_device->readLine(); // skip the comment
|
||||
break;
|
||||
case '#': {
|
||||
_comment = _device->readLine(); // skip the comment
|
||||
qDebug() << "COMMENT:" << _comment;
|
||||
return COMMENT_TOKEN;
|
||||
}
|
||||
|
||||
case '\"':
|
||||
_datum = "";
|
||||
|
@ -104,7 +109,8 @@ bool OBJTokenizer::isNextTokenFloat() {
|
|||
}
|
||||
|
||||
bool parseOBJGroup(OBJTokenizer &tokenizer, const QVariantHash& mapping,
|
||||
FBXGeometry &geometry, QVector<glm::vec3>& faceNormals, QVector<int>& faceNormalIndexes) {
|
||||
FBXGeometry &geometry, QVector<glm::vec3>& faceNormals, QVector<int>& faceNormalIndexes,
|
||||
float& scaleGuess) {
|
||||
FBXMesh &mesh = geometry.meshes[0];
|
||||
mesh.parts.append(FBXMeshPart());
|
||||
FBXMeshPart &meshPart = mesh.parts.last();
|
||||
|
@ -128,7 +134,17 @@ bool parseOBJGroup(OBJTokenizer &tokenizer, const QVariantHash& mapping,
|
|||
meshPart._material->setEmissive(glm::vec3(0.0, 0.0, 0.0));
|
||||
|
||||
while (true) {
|
||||
if (tokenizer.nextToken() != OBJTokenizer::DATUM_TOKEN) {
|
||||
int tokenType = tokenizer.nextToken();
|
||||
if (tokenType == OBJTokenizer::COMMENT_TOKEN) {
|
||||
if (tokenizer.getComment().contains("This file uses centimeters as units")) {
|
||||
scaleGuess = 1.0f / 100.0f;
|
||||
}
|
||||
if (tokenizer.getComment().contains("This file uses millimeters as units")) {
|
||||
scaleGuess = 1.0f / 1000.0f;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (tokenType != OBJTokenizer::DATUM_TOKEN) {
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
|
@ -192,6 +208,7 @@ bool parseOBJGroup(OBJTokenizer &tokenizer, const QVariantHash& mapping,
|
|||
while (true) {
|
||||
if (tokenizer.nextToken() != OBJTokenizer::DATUM_TOKEN) {
|
||||
if (indices.count() == 0) {
|
||||
// nonsense, bail out.
|
||||
goto done;
|
||||
}
|
||||
break;
|
||||
|
@ -266,22 +283,22 @@ bool parseOBJGroup(OBJTokenizer &tokenizer, const QVariantHash& mapping,
|
|||
}
|
||||
} else {
|
||||
// something we don't (yet) care about
|
||||
qDebug() << "OBJ parser is skipping a line with" << token;
|
||||
// qDebug() << "OBJ parser is skipping a line with" << token;
|
||||
tokenizer.skipLine();
|
||||
}
|
||||
}
|
||||
|
||||
done:
|
||||
|
||||
if (meshPart.triangleIndices.size() == 0 && meshPart.quadIndices.size() == 0) {
|
||||
// empty mesh?
|
||||
mesh.parts.pop_back();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
FBXGeometry extractOBJGeometry(const FBXNode& node, const QVariantHash& mapping) {
|
||||
FBXGeometry geometry;
|
||||
return geometry;
|
||||
}
|
||||
|
||||
|
||||
FBXGeometry readOBJ(const QByteArray& model, const QVariantHash& mapping) {
|
||||
QBuffer buffer(const_cast<QByteArray*>(&model));
|
||||
buffer.open(QIODevice::ReadOnly);
|
||||
|
@ -294,24 +311,30 @@ FBXGeometry readOBJ(QIODevice* device, const QVariantHash& mapping) {
|
|||
OBJTokenizer tokenizer(device);
|
||||
QVector<int> faceNormalIndexes;
|
||||
QVector<glm::vec3> faceNormals;
|
||||
float scaleGuess = 1.0f;
|
||||
|
||||
faceNormalIndexes.clear();
|
||||
|
||||
geometry.meshExtents.reset();
|
||||
geometry.meshes.append(FBXMesh());
|
||||
|
||||
|
||||
|
||||
try {
|
||||
// call parseOBJGroup as long as it's returning true. Each successful call will
|
||||
// add a new meshPart to the geometry's single mesh.
|
||||
bool success = true;
|
||||
while (success) {
|
||||
success = parseOBJGroup(tokenizer, mapping, geometry, faceNormals, faceNormalIndexes);
|
||||
success = parseOBJGroup(tokenizer, mapping, geometry, faceNormals, faceNormalIndexes, scaleGuess);
|
||||
}
|
||||
|
||||
FBXMesh &mesh = geometry.meshes[0];
|
||||
|
||||
// if we got a hint about units, scale all the points
|
||||
if (scaleGuess != 1.0f) {
|
||||
for (int i = 0; i < mesh.vertices.size(); i++) {
|
||||
mesh.vertices[i] *= scaleGuess;
|
||||
}
|
||||
}
|
||||
|
||||
mesh.meshExtents.reset();
|
||||
foreach (const glm::vec3& vertex, mesh.vertices) {
|
||||
mesh.meshExtents.addPoint(vertex);
|
||||
|
|
|
@ -33,8 +33,7 @@ AddressManager::AddressManager() :
|
|||
_rootPlaceName(),
|
||||
_rootPlaceID(),
|
||||
_positionGetter(NULL),
|
||||
_orientationGetter(NULL),
|
||||
_localDSPortSharedMem(NULL)
|
||||
_orientationGetter(NULL)
|
||||
{
|
||||
connect(qApp, &QCoreApplication::aboutToQuit, this, &AddressManager::storeCurrentAddress);
|
||||
}
|
||||
|
@ -331,13 +330,6 @@ bool AddressManager::handleNetworkAddress(const QString& lookupString) {
|
|||
|
||||
quint16 domainPort = DEFAULT_DOMAIN_SERVER_PORT;
|
||||
|
||||
if (domainHostname == "localhost") {
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
nodeList->getLocalServerPortFromSharedMemory(DOMAIN_SERVER_LOCAL_PORT_SMEM_KEY,
|
||||
_localDSPortSharedMem,
|
||||
domainPort);
|
||||
}
|
||||
|
||||
if (!hostnameRegex.cap(2).isEmpty()) {
|
||||
domainPort = (qint16) hostnameRegex.cap(2).toInt();
|
||||
}
|
||||
|
|
|
@ -95,8 +95,6 @@ private:
|
|||
QUuid _rootPlaceID;
|
||||
PositionGetter _positionGetter;
|
||||
OrientationGetter _orientationGetter;
|
||||
|
||||
QSharedMemory* _localDSPortSharedMem; // memory shared with domain server
|
||||
};
|
||||
|
||||
#endif // hifi_AddressManager_h
|
||||
|
|
|
@ -47,6 +47,7 @@ public:
|
|||
void setSockAddr(const HifiSockAddr& sockAddr, const QString& hostname);
|
||||
|
||||
unsigned short getPort() const { return _sockAddr.getPort(); }
|
||||
void setPort(quint16 port) { _sockAddr.setPort(port); }
|
||||
|
||||
const QUuid& getAssignmentUUID() const { return _assignmentUUID; }
|
||||
void setAssignmentUUID(const QUuid& assignmentUUID) { _assignmentUUID = assignmentUUID; }
|
||||
|
|
|
@ -36,8 +36,6 @@ const char SOLO_NODE_TYPES[2] = {
|
|||
NodeType::AudioMixer
|
||||
};
|
||||
|
||||
const QUrl DEFAULT_NODE_AUTH_URL = QUrl("https://metaverse.highfidelity.com");
|
||||
|
||||
LimitedNodeList::LimitedNodeList(unsigned short socketListenPort, unsigned short dtlsListenPort) :
|
||||
linkedDataCreateCallback(NULL),
|
||||
_sessionUUID(),
|
||||
|
@ -392,8 +390,9 @@ void LimitedNodeList::killNodeWithUUID(const QUuid& nodeUUID) {
|
|||
|
||||
_nodeMutex.unlock();
|
||||
|
||||
QWriteLocker writeLocker(&_nodeMutex);
|
||||
_nodeMutex.lockForWrite();
|
||||
_nodeHash.unsafe_erase(it);
|
||||
_nodeMutex.unlock();
|
||||
|
||||
handleNodeKill(matchingNode);
|
||||
} else {
|
||||
|
|
|
@ -42,8 +42,6 @@ const quint64 NODE_SILENCE_THRESHOLD_MSECS = 2 * 1000;
|
|||
|
||||
extern const char SOLO_NODE_TYPES[2];
|
||||
|
||||
extern const QUrl DEFAULT_NODE_AUTH_URL;
|
||||
|
||||
const char DEFAULT_ASSIGNMENT_SERVER_HOSTNAME[] = "localhost";
|
||||
|
||||
const char STUN_SERVER_HOSTNAME[] = "stun.highfidelity.io";
|
||||
|
|
21
libraries/networking/src/NetworkingConstants.h
Normal file
21
libraries/networking/src/NetworkingConstants.h
Normal file
|
@ -0,0 +1,21 @@
|
|||
//
|
||||
// NetworkingConstants.h
|
||||
// libraries/networking/src
|
||||
//
|
||||
// Created by Stephen Birarda on 2015-03-31.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_NetworkingConstants_h
|
||||
#define hifi_NetworkingConstants_h
|
||||
|
||||
#include <QtCore/QUrl>
|
||||
|
||||
namespace NetworkingConstants {
|
||||
const QUrl METAVERSE_SERVER_URL = QUrl("https://metaverse.highfidelity.com");
|
||||
}
|
||||
|
||||
#endif // hifi_NetworkingConstants_h
|
|
@ -277,6 +277,23 @@ void NodeList::sendDomainServerCheckIn() {
|
|||
|
||||
if (!_domainHandler.isConnected()) {
|
||||
qDebug() << "Sending connect request to domain-server at" << _domainHandler.getHostname();
|
||||
|
||||
// is this our localhost domain-server?
|
||||
// if so we need to make sure we have an up-to-date local port in case it restarted
|
||||
|
||||
if (_domainHandler.getSockAddr().getAddress() == QHostAddress::LocalHost
|
||||
|| _domainHandler.getHostname() == "localhost") {
|
||||
|
||||
static QSharedMemory* localDSPortSharedMem = NULL;
|
||||
|
||||
quint16 domainPort = DEFAULT_DOMAIN_SERVER_PORT;
|
||||
getLocalServerPortFromSharedMemory(DOMAIN_SERVER_LOCAL_PORT_SMEM_KEY,
|
||||
localDSPortSharedMem,
|
||||
domainPort);
|
||||
qDebug() << "Local domain-server port read from shared memory (or default) is" << domainPort;
|
||||
_domainHandler.setPort(domainPort);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// construct the DS check in packet
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
|
||||
#include "AccountManager.h"
|
||||
#include "LimitedNodeList.h"
|
||||
#include "NetworkingConstants.h"
|
||||
#include "SharedUtil.h"
|
||||
|
||||
#include "OAuthNetworkAccessManager.h"
|
||||
|
@ -33,7 +34,8 @@ QNetworkReply* OAuthNetworkAccessManager::createRequest(QNetworkAccessManager::O
|
|||
QIODevice* outgoingData) {
|
||||
AccountManager& accountManager = AccountManager::getInstance();
|
||||
|
||||
if (accountManager.hasValidAccessToken() && req.url().host() == DEFAULT_NODE_AUTH_URL.host()) {
|
||||
if (accountManager.hasValidAccessToken()
|
||||
&& req.url().host() == NetworkingConstants::METAVERSE_SERVER_URL.host()) {
|
||||
QNetworkRequest authenticatedRequest(req);
|
||||
authenticatedRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
|
||||
authenticatedRequest.setRawHeader(ACCESS_TOKEN_AUTHORIZATION_HEADER,
|
||||
|
|
|
@ -70,6 +70,7 @@ QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl&
|
|||
bool delayLoad, void* extra) {
|
||||
QSharedPointer<Resource> resource = _resources.value(url);
|
||||
if (!resource.isNull()) {
|
||||
removeUnusedResource(resource);
|
||||
return resource;
|
||||
}
|
||||
|
||||
|
@ -83,16 +84,14 @@ QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl&
|
|||
return getResource(fallback, QUrl(), delayLoad);
|
||||
}
|
||||
|
||||
if (resource.isNull()) {
|
||||
resource = createResource(url, fallback.isValid() ?
|
||||
getResource(fallback, QUrl(), true) : QSharedPointer<Resource>(), delayLoad, extra);
|
||||
resource->setSelf(resource);
|
||||
resource->setCache(this);
|
||||
_resources.insert(url, resource);
|
||||
|
||||
} else {
|
||||
removeUnusedResource(resource);
|
||||
}
|
||||
resource = createResource(url, fallback.isValid() ?
|
||||
getResource(fallback, QUrl(), true) : QSharedPointer<Resource>(), delayLoad, extra);
|
||||
resource->setSelf(resource);
|
||||
resource->setCache(this);
|
||||
_resources.insert(url, resource);
|
||||
removeUnusedResource(resource);
|
||||
resource->ensureLoading();
|
||||
|
||||
return resource;
|
||||
}
|
||||
|
||||
|
|
|
@ -535,10 +535,13 @@ void DeferredLightingEffect::loadLightProgram(const char* fragSource, bool limit
|
|||
}
|
||||
|
||||
void DeferredLightingEffect::setAmbientLightMode(int preset) {
|
||||
if ((preset >= -1) && (preset < model::SphericalHarmonics::NUM_PRESET)) {
|
||||
if ((preset >= 0) && (preset < model::SphericalHarmonics::NUM_PRESET)) {
|
||||
_ambientLightMode = preset;
|
||||
auto light = _allocatedLights.front();
|
||||
light->setAmbientSpherePreset(model::SphericalHarmonics::Preset(preset % model::SphericalHarmonics::NUM_PRESET));
|
||||
} else {
|
||||
// force to preset 0
|
||||
setAmbientLightMode(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1775,10 +1775,10 @@ QSharedPointer<NetworkGeometry> GeometryCache::getGeometry(const QUrl& url, cons
|
|||
return getResource(url, fallback, delayLoad, NULL).staticCast<NetworkGeometry>();
|
||||
}
|
||||
|
||||
QSharedPointer<Resource> GeometryCache::createResource(const QUrl& url,
|
||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
|
||||
QSharedPointer<Resource> GeometryCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
bool delayLoad, const void* extra) {
|
||||
QSharedPointer<NetworkGeometry> geometry(new NetworkGeometry(url, fallback.staticCast<NetworkGeometry>(), delayLoad),
|
||||
&Resource::allReferencesCleared);
|
||||
&Resource::allReferencesCleared);
|
||||
geometry->setLODParent(geometry);
|
||||
return geometry.staticCast<Resource>();
|
||||
}
|
||||
|
|
|
@ -2372,7 +2372,7 @@ int Model::renderMeshesForModelsInScene(gpu::Batch& batch, RenderMode mode, bool
|
|||
|
||||
int Model::renderMeshes(gpu::Batch& batch, RenderMode mode, bool translucent, float alphaThreshold,
|
||||
bool hasLightmap, bool hasTangents, bool hasSpecular, bool isSkinned, RenderArgs* args,
|
||||
bool forceRenderSomeMeshes) {
|
||||
bool forceRenderMeshes) {
|
||||
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
int meshPartsRendered = 0;
|
||||
|
@ -2395,7 +2395,7 @@ int Model::renderMeshes(gpu::Batch& batch, RenderMode mode, bool translucent, fl
|
|||
pickPrograms(batch, mode, translucent, alphaThreshold, hasLightmap, hasTangents, hasSpecular, isSkinned,
|
||||
args, locations, skinLocations);
|
||||
meshPartsRendered = renderMeshesFromList(list, batch, mode, translucent, alphaThreshold,
|
||||
args, locations, skinLocations, forceRenderSomeMeshes);
|
||||
args, locations, skinLocations, forceRenderMeshes);
|
||||
GLBATCH(glUseProgram)(0);
|
||||
|
||||
return meshPartsRendered;
|
||||
|
@ -2403,7 +2403,7 @@ int Model::renderMeshes(gpu::Batch& batch, RenderMode mode, bool translucent, fl
|
|||
|
||||
|
||||
int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMode mode, bool translucent, float alphaThreshold, RenderArgs* args,
|
||||
Locations* locations, SkinLocations* skinLocations, bool forceRenderSomeMeshes) {
|
||||
Locations* locations, SkinLocations* skinLocations, bool forceRenderMeshes) {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
|
||||
auto textureCache = DependencyManager::get<TextureCache>();
|
||||
|
@ -2439,21 +2439,14 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
|
|||
// if we got here, then check to see if this mesh is in view
|
||||
if (args) {
|
||||
bool shouldRender = true;
|
||||
bool forceRender = false;
|
||||
args->_meshesConsidered++;
|
||||
|
||||
if (args->_viewFrustum) {
|
||||
|
||||
// NOTE: This is a hack to address the fact that for avatar meshes, the _calculatedMeshBoxes can be wrong
|
||||
// for some meshes. Those meshes where the mesh's modelTransform is the identity matrix, and will have
|
||||
// incorrectly calculated mesh boxes. In this case, we will ignore the box and assume it's visible.
|
||||
if (forceRenderSomeMeshes && (geometry.meshes.at(i).modelTransform == glm::mat4())) {
|
||||
forceRender = true;
|
||||
}
|
||||
|
||||
shouldRender = forceRender || args->_viewFrustum->boxInFrustum(_calculatedMeshBoxes.at(i)) != ViewFrustum::OUTSIDE;
|
||||
shouldRender = forceRenderMeshes ||
|
||||
args->_viewFrustum->boxInFrustum(_calculatedMeshBoxes.at(i)) != ViewFrustum::OUTSIDE;
|
||||
|
||||
if (shouldRender && !forceRender) {
|
||||
if (shouldRender && !forceRenderMeshes) {
|
||||
float distance = args->_viewFrustum->distanceToCamera(_calculatedMeshBoxes.at(i).calcCenter());
|
||||
shouldRender = !_viewState ? false : _viewState->shouldRenderMesh(_calculatedMeshBoxes.at(i).getLargestDimension(),
|
||||
distance);
|
||||
|
|
|
@ -460,14 +460,14 @@ private:
|
|||
bool renderCore(float alpha, RenderMode mode, RenderArgs* args);
|
||||
int renderMeshes(gpu::Batch& batch, RenderMode mode, bool translucent, float alphaThreshold,
|
||||
bool hasLightmap, bool hasTangents, bool hasSpecular, bool isSkinned, RenderArgs* args = NULL,
|
||||
bool forceRenderSomeMeshes = false);
|
||||
bool forceRenderMeshes = false);
|
||||
|
||||
void setupBatchTransform(gpu::Batch& batch);
|
||||
QVector<int>* pickMeshList(bool translucent, float alphaThreshold, bool hasLightmap, bool hasTangents, bool hasSpecular, bool isSkinned);
|
||||
|
||||
int renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMode mode, bool translucent, float alphaThreshold,
|
||||
RenderArgs* args, Locations* locations, SkinLocations* skinLocations,
|
||||
bool forceRenderSomeMeshes = false);
|
||||
bool forceRenderMeshes = false);
|
||||
|
||||
static void pickPrograms(gpu::Batch& batch, RenderMode mode, bool translucent, float alphaThreshold,
|
||||
bool hasLightmap, bool hasTangents, bool hasSpecular, bool isSkinned, RenderArgs* args,
|
||||
|
|
|
@ -17,12 +17,13 @@
|
|||
#include <qurlquery.h>
|
||||
|
||||
#include <NetworkAccessManager.h>
|
||||
#include <NetworkingConstants.h>
|
||||
|
||||
#include <AccountManager.h>
|
||||
#include "XMLHttpRequestClass.h"
|
||||
#include "ScriptEngine.h"
|
||||
|
||||
const QString METAVERSE_API_URL = "https://metaverse.highfidelity.com/api/";
|
||||
const QString METAVERSE_API_URL = NetworkingConstants::METAVERSE_SERVER_URL.toString() + "/api/";
|
||||
|
||||
Q_DECLARE_METATYPE(QByteArray*)
|
||||
|
||||
|
|
|
@ -48,7 +48,7 @@ public:
|
|||
void rotate(const glm::quat& rotation);
|
||||
|
||||
glm::vec3 size() const { return maximum - minimum; }
|
||||
float largestDimension () const {glm::vec3 s = size(); return glm::max(s[0], s[1], s[2]); }
|
||||
float largestDimension() const {glm::vec3 s = size(); return glm::max(s[0], s[1], s[2]); }
|
||||
|
||||
/// \return new Extents which is original rotated around orign by rotation
|
||||
Extents getRotated(const glm::quat& rotation) const {
|
||||
|
|
|
@ -66,7 +66,9 @@ QDataStream& operator>>(QDataStream& in, glm::quat& quaternion) {
|
|||
}
|
||||
|
||||
// less common utils can be enabled with DEBUG
|
||||
#ifdef DEBUG
|
||||
// FIXME, remove the second defined clause once these compile, or remove the
|
||||
// functions.
|
||||
#if defined(DEBUG) && defined(FIXED_STREAMS)
|
||||
|
||||
std::ostream& operator<<(std::ostream& s, const CollisionInfo& c) {
|
||||
s << "{penetration=" << c._penetration
|
||||
|
|
Loading…
Reference in a new issue