removed some dead code

This commit is contained in:
ZappoMan 2014-03-02 16:57:19 -08:00
parent 176270f639
commit d9dcc886ce
2 changed files with 0 additions and 11 deletions

View file

@ -1806,11 +1806,6 @@ VoxelTreeElement* VoxelSystem::getVoxelEnclosing(const glm::vec3& point) {
return voxelAndPoint.voxel;
}
void VoxelSystem::cancelImport() {
_tree->cancelImport();
}
bool VoxelSystem::isViewChanging() {
bool result = false; // assume the best

View file

@ -86,10 +86,6 @@ public:
VoxelTreeElement* getVoxelEnclosing(const glm::vec3& point);
signals:
void importSize(float x, float y, float z);
void importProgress(int progress);
public slots:
void nodeAdded(SharedNodePointer node);
void nodeKilled(SharedNodePointer node);
@ -101,8 +97,6 @@ public slots:
void cullSharedFaces();
void showCulledSharedFaces();
void cancelImport();
void setDisableFastVoxelPipeline(bool disableFastVoxelPipeline);
void setUseVoxelShader(bool useVoxelShader);
void setVoxelsAsPoints(bool voxelsAsPoints);