diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index 0adf2589cd..4d8e3d99dd 100644 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -563,6 +563,9 @@ glm::quat Avatar::computeRotationFromBodyToWorldUp(float proportion) const { } void Avatar::fixupModelsInScene() { + if (!(_skeletonModel.isRenderable() && getHead()->getFaceModel().isRenderable())) { + return; + } // check to see if when we added our models to the scene they were ready, if they were not ready, then // fix them up in the scene