mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-06-28 23:18:46 +02:00
Merge branch 'master' of github.com:highfidelity/hifi
This commit is contained in:
commit
d7951f4300
21 changed files with 520 additions and 238 deletions
|
@ -22,41 +22,44 @@ var MINIMUM_DROP_DISTANCE_FROM_JOINT = 0.4;
|
||||||
var ATTACHED_ENTITY_SEARCH_DISTANCE = 10.0;
|
var ATTACHED_ENTITY_SEARCH_DISTANCE = 10.0;
|
||||||
var ATTACHED_ENTITIES_SETTINGS_KEY = "ATTACHED_ENTITIES";
|
var ATTACHED_ENTITIES_SETTINGS_KEY = "ATTACHED_ENTITIES";
|
||||||
var DRESSING_ROOM_DISTANCE = 2.0;
|
var DRESSING_ROOM_DISTANCE = 2.0;
|
||||||
|
var SHOW_TOOL_BAR = false;
|
||||||
|
|
||||||
// tool bar
|
// tool bar
|
||||||
|
|
||||||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
if (SHOW_TOOL_BAR) {
|
||||||
var BUTTON_SIZE = 32;
|
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||||
var PADDING = 3;
|
var BUTTON_SIZE = 32;
|
||||||
Script.include(["libraries/toolBars.js"]);
|
var PADDING = 3;
|
||||||
var toolBar = new ToolBar(0, 0, ToolBar.VERTICAL, "highfidelity.attachedEntities.toolbar", function(screenSize) {
|
Script.include(["libraries/toolBars.js"]);
|
||||||
return {
|
var toolBar = new ToolBar(0, 0, ToolBar.VERTICAL, "highfidelity.attachedEntities.toolbar", function(screenSize) {
|
||||||
x: (BUTTON_SIZE + PADDING),
|
return {
|
||||||
y: (screenSize.y / 2 - BUTTON_SIZE * 2 + PADDING)
|
x: (BUTTON_SIZE + PADDING),
|
||||||
};
|
y: (screenSize.y / 2 - BUTTON_SIZE * 2 + PADDING)
|
||||||
});
|
};
|
||||||
var saveButton = toolBar.addOverlay("image", {
|
});
|
||||||
width: BUTTON_SIZE,
|
var saveButton = toolBar.addOverlay("image", {
|
||||||
height: BUTTON_SIZE,
|
width: BUTTON_SIZE,
|
||||||
imageURL: "http://headache.hungry.com/~seth/hifi/save.png",
|
height: BUTTON_SIZE,
|
||||||
color: {
|
imageURL: ".../save.png",
|
||||||
red: 255,
|
color: {
|
||||||
green: 255,
|
red: 255,
|
||||||
blue: 255
|
green: 255,
|
||||||
},
|
blue: 255
|
||||||
alpha: 1
|
},
|
||||||
});
|
alpha: 1
|
||||||
var loadButton = toolBar.addOverlay("image", {
|
});
|
||||||
width: BUTTON_SIZE,
|
var loadButton = toolBar.addOverlay("image", {
|
||||||
height: BUTTON_SIZE,
|
width: BUTTON_SIZE,
|
||||||
imageURL: "http://headache.hungry.com/~seth/hifi/load.png",
|
height: BUTTON_SIZE,
|
||||||
color: {
|
imageURL: ".../load.png",
|
||||||
red: 255,
|
color: {
|
||||||
green: 255,
|
red: 255,
|
||||||
blue: 255
|
green: 255,
|
||||||
},
|
blue: 255
|
||||||
alpha: 1
|
},
|
||||||
});
|
alpha: 1
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
function mousePressEvent(event) {
|
function mousePressEvent(event) {
|
||||||
|
@ -73,10 +76,14 @@ function mousePressEvent(event) {
|
||||||
}
|
}
|
||||||
|
|
||||||
function scriptEnding() {
|
function scriptEnding() {
|
||||||
toolBar.cleanup();
|
if (SHOW_TOOL_BAR) {
|
||||||
|
toolBar.cleanup();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Controller.mousePressEvent.connect(mousePressEvent);
|
if (SHOW_TOOL_BAR) {
|
||||||
|
Controller.mousePressEvent.connect(mousePressEvent);
|
||||||
|
}
|
||||||
Script.scriptEnding.connect(scriptEnding);
|
Script.scriptEnding.connect(scriptEnding);
|
||||||
|
|
||||||
|
|
||||||
|
@ -116,6 +123,7 @@ function AttachedEntitiesManager() {
|
||||||
manager.checkIfWearable(parsedMessage.grabbedEntity, parsedMessage.joint)
|
manager.checkIfWearable(parsedMessage.grabbedEntity, parsedMessage.joint)
|
||||||
// manager.saveAttachedEntities();
|
// manager.saveAttachedEntities();
|
||||||
} else if (parsedMessage.action === 'shared-release') {
|
} else if (parsedMessage.action === 'shared-release') {
|
||||||
|
manager.updateRelativeOffsets(parsedMessage.grabbedEntity);
|
||||||
// manager.saveAttachedEntities();
|
// manager.saveAttachedEntities();
|
||||||
} else if (parsedMessage.action === 'equip') {
|
} else if (parsedMessage.action === 'equip') {
|
||||||
// manager.saveAttachedEntities();
|
// manager.saveAttachedEntities();
|
||||||
|
@ -173,11 +181,12 @@ function AttachedEntitiesManager() {
|
||||||
parentJointIndex: bestJointIndex
|
parentJointIndex: bestJointIndex
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!this.avatarIsInDressingRoom() &&
|
if (bestJointOffset && bestJointOffset.constructor === Array && bestJointOffset.length > 1) {
|
||||||
bestJointOffset && bestJointOffset.constructor === Array && bestJointOffset.length > 1) {
|
if (!this.avatarIsInDressingRoom()) {
|
||||||
// don't snap the entity to the preferred position if the avatar is in the dressing room.
|
// don't snap the entity to the preferred position if the avatar is in the dressing room.
|
||||||
wearProps.localPosition = bestJointOffset[0];
|
wearProps.localPosition = bestJointOffset[0];
|
||||||
wearProps.localRotation = bestJointOffset[1];
|
wearProps.localRotation = bestJointOffset[1];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
Entities.editEntity(grabbedEntity, wearProps);
|
Entities.editEntity(grabbedEntity, wearProps);
|
||||||
} else if (props.parentID != NULL_UUID) {
|
} else if (props.parentID != NULL_UUID) {
|
||||||
|
@ -189,12 +198,19 @@ function AttachedEntitiesManager() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
this.updateRelativeOffsets = function(entityID, props) {
|
this.updateRelativeOffsets = function(entityID) {
|
||||||
// save the preferred (current) relative position and rotation into the user-data of the entity
|
// save the preferred (current) relative position and rotation into the user-data of the entity
|
||||||
var wearableData = getEntityCustomData('wearable', entityID, DEFAULT_WEARABLE_DATA);
|
var props = Entities.getEntityProperties(entityID);
|
||||||
var currentJointName = MyAvatar.getJointNames()[props.parentJointIndex];
|
if (props.parentID == MyAvatar.sessionUUID) {
|
||||||
wearableData.joints[currentJointName] = [props.localPosition, props.localRotation];
|
grabData = getEntityCustomData('grabKey', entityID, {});
|
||||||
setEntityCustomData('wearable', entityID, wearableData);
|
grabbableData = getEntityCustomData('grabbableKey', entityID, {});
|
||||||
|
var wearableData = getEntityCustomData('wearable', entityID, DEFAULT_WEARABLE_DATA);
|
||||||
|
var currentJointName = MyAvatar.getJointNames()[props.parentJointIndex];
|
||||||
|
wearableData.joints[currentJointName] = [props.localPosition, props.localRotation];
|
||||||
|
setEntityCustomData('wearable', entityID, wearableData);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.saveAttachedEntities = function() {
|
this.saveAttachedEntities = function() {
|
||||||
|
@ -203,12 +219,8 @@ function AttachedEntitiesManager() {
|
||||||
var nearbyEntities = Entities.findEntities(MyAvatar.position, ATTACHED_ENTITY_SEARCH_DISTANCE);
|
var nearbyEntities = Entities.findEntities(MyAvatar.position, ATTACHED_ENTITY_SEARCH_DISTANCE);
|
||||||
for (i = 0; i < nearbyEntities.length; i++) {
|
for (i = 0; i < nearbyEntities.length; i++) {
|
||||||
var entityID = nearbyEntities[i];
|
var entityID = nearbyEntities[i];
|
||||||
var props = Entities.getEntityProperties(entityID);
|
if (this.updateRelativeOffsets(entityID)) {
|
||||||
if (props.parentID == MyAvatar.sessionUUID) {
|
var props = Entities.getEntityProperties(entityID); // refresh, because updateRelativeOffsets changed them
|
||||||
grabData = getEntityCustomData('grabKey', entityID, {});
|
|
||||||
grabbableData = getEntityCustomData('grabbableKey', entityID, {});
|
|
||||||
this.updateRelativeOffsets(entityID, props);
|
|
||||||
props = Entities.getEntityProperties(entityID); // refresh, because updateRelativeOffsets changed them
|
|
||||||
this.scrubProperties(props);
|
this.scrubProperties(props);
|
||||||
saveData.push(props);
|
saveData.push(props);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1259,11 +1259,14 @@ function MyController(hand) {
|
||||||
|
|
||||||
this.hasPresetOffsets = function() {
|
this.hasPresetOffsets = function() {
|
||||||
var wearableData = getEntityCustomData('wearable', this.grabbedEntity, {joints: {}});
|
var wearableData = getEntityCustomData('wearable', this.grabbedEntity, {joints: {}});
|
||||||
var allowedJoints = wearableData.joints;
|
if ("joints" in wearableData) {
|
||||||
var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand";
|
var allowedJoints = wearableData.joints;
|
||||||
if (handJointName in allowedJoints) {
|
var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand";
|
||||||
return true;
|
if (handJointName in allowedJoints) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.getPresetPosition = function() {
|
this.getPresetPosition = function() {
|
||||||
|
|
|
@ -21,3 +21,4 @@ Script.load("controllers/squeezeHands.js");
|
||||||
Script.load("grab.js");
|
Script.load("grab.js");
|
||||||
Script.load("directory.js");
|
Script.load("directory.js");
|
||||||
Script.load("dialTone.js");
|
Script.load("dialTone.js");
|
||||||
|
Script.load("attachedEntitiesManager.js");
|
||||||
|
|
|
@ -235,7 +235,12 @@ var usersWindow = (function () {
|
||||||
FRIENDS_BUTTON_HEIGHT = FRIENDS_BUTTON_SVG_HEIGHT,
|
FRIENDS_BUTTON_HEIGHT = FRIENDS_BUTTON_SVG_HEIGHT,
|
||||||
FRIENDS_BUTTON_COLOR = { red: 225, green: 225, blue: 225 },
|
FRIENDS_BUTTON_COLOR = { red: 225, green: 225, blue: 225 },
|
||||||
FRIENDS_BUTTON_ALPHA = 0.95,
|
FRIENDS_BUTTON_ALPHA = 0.95,
|
||||||
|
FRIENDS_WINDOW_URL = "https://metaverse.highfidelity.com/user/friends",
|
||||||
|
FRIENDS_WINDOW_WIDTH = 290,
|
||||||
|
FRIENDS_WINDOW_HEIGHT = 500,
|
||||||
|
FRIENDS_WINDOW_TITLE = "Add/Remove Friends",
|
||||||
friendsButton,
|
friendsButton,
|
||||||
|
friendsWindow,
|
||||||
|
|
||||||
OPTION_BACKGROUND_COLOR = { red: 60, green: 60, blue: 60 },
|
OPTION_BACKGROUND_COLOR = { red: 60, green: 60, blue: 60 },
|
||||||
OPTION_BACKGROUND_ALPHA = 0.1,
|
OPTION_BACKGROUND_ALPHA = 0.1,
|
||||||
|
@ -643,7 +648,17 @@ var usersWindow = (function () {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (clickedOverlay === friendsButton) {
|
if (clickedOverlay === friendsButton) {
|
||||||
GlobalServices.editFriends();
|
if (!friendsWindow) {
|
||||||
|
friendsWindow = new OverlayWebWindow({
|
||||||
|
title: FRIENDS_WINDOW_TITLE,
|
||||||
|
width: FRIENDS_WINDOW_WIDTH,
|
||||||
|
height: FRIENDS_WINDOW_HEIGHT,
|
||||||
|
visible: false
|
||||||
|
});
|
||||||
|
}
|
||||||
|
friendsWindow.setURL(FRIENDS_WINDOW_URL);
|
||||||
|
friendsWindow.setVisible(true);
|
||||||
|
friendsWindow.raise();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -247,7 +247,9 @@
|
||||||
{ "var": "isTurningRight", "state": "turnRight" },
|
{ "var": "isTurningRight", "state": "turnRight" },
|
||||||
{ "var": "isTurningLeft", "state": "turnLeft" },
|
{ "var": "isTurningLeft", "state": "turnLeft" },
|
||||||
{ "var": "isAway", "state": "awayIntro" },
|
{ "var": "isAway", "state": "awayIntro" },
|
||||||
{ "var": "isFlying", "state": "fly" }
|
{ "var": "isFlying", "state": "fly" },
|
||||||
|
{ "var": "isTakeoff", "state": "takeoff" },
|
||||||
|
{ "var": "isInAir", "state": "inAir" }
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -263,7 +265,9 @@
|
||||||
{ "var": "isTurningRight", "state": "turnRight" },
|
{ "var": "isTurningRight", "state": "turnRight" },
|
||||||
{ "var": "isTurningLeft", "state": "turnLeft" },
|
{ "var": "isTurningLeft", "state": "turnLeft" },
|
||||||
{ "var": "isAway", "state": "awayIntro" },
|
{ "var": "isAway", "state": "awayIntro" },
|
||||||
{ "var": "isFlying", "state": "fly" }
|
{ "var": "isFlying", "state": "fly" },
|
||||||
|
{ "var": "isTakeoff", "state": "takeoff" },
|
||||||
|
{ "var": "isInAir", "state": "inAir" }
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -278,7 +282,9 @@
|
||||||
{ "var": "isTurningRight", "state": "turnRight" },
|
{ "var": "isTurningRight", "state": "turnRight" },
|
||||||
{ "var": "isTurningLeft", "state": "turnLeft" },
|
{ "var": "isTurningLeft", "state": "turnLeft" },
|
||||||
{ "var": "isAway", "state": "awayIntro" },
|
{ "var": "isAway", "state": "awayIntro" },
|
||||||
{ "var": "isFlying", "state": "fly" }
|
{ "var": "isFlying", "state": "fly" },
|
||||||
|
{ "var": "isTakeoff", "state": "takeoff" },
|
||||||
|
{ "var": "isInAir", "state": "inAir" }
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -293,7 +299,9 @@
|
||||||
{ "var": "isTurningRight", "state": "turnRight" },
|
{ "var": "isTurningRight", "state": "turnRight" },
|
||||||
{ "var": "isTurningLeft", "state": "turnLeft" },
|
{ "var": "isTurningLeft", "state": "turnLeft" },
|
||||||
{ "var": "isAway", "state": "awayIntro" },
|
{ "var": "isAway", "state": "awayIntro" },
|
||||||
{ "var": "isFlying", "state": "fly" }
|
{ "var": "isFlying", "state": "fly" },
|
||||||
|
{ "var": "isTakeoff", "state": "takeoff" },
|
||||||
|
{ "var": "isInAir", "state": "inAir" }
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -308,7 +316,9 @@
|
||||||
{ "var": "isTurningRight", "state": "turnRight" },
|
{ "var": "isTurningRight", "state": "turnRight" },
|
||||||
{ "var": "isTurningLeft", "state": "turnLeft" },
|
{ "var": "isTurningLeft", "state": "turnLeft" },
|
||||||
{ "var": "isAway", "state": "awayIntro" },
|
{ "var": "isAway", "state": "awayIntro" },
|
||||||
{ "var": "isFlying", "state": "fly" }
|
{ "var": "isFlying", "state": "fly" },
|
||||||
|
{ "var": "isTakeoff", "state": "takeoff" },
|
||||||
|
{ "var": "isInAir", "state": "inAir" }
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -323,7 +333,9 @@
|
||||||
{ "var": "isTurningRight", "state": "turnRight" },
|
{ "var": "isTurningRight", "state": "turnRight" },
|
||||||
{ "var": "isTurningLeft", "state": "turnLeft" },
|
{ "var": "isTurningLeft", "state": "turnLeft" },
|
||||||
{ "var": "isAway", "state": "awayIntro" },
|
{ "var": "isAway", "state": "awayIntro" },
|
||||||
{ "var": "isFlying", "state": "fly" }
|
{ "var": "isFlying", "state": "fly" },
|
||||||
|
{ "var": "isTakeoff", "state": "takeoff" },
|
||||||
|
{ "var": "isInAir", "state": "inAir" }
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -338,7 +350,9 @@
|
||||||
{ "var": "isMovingLeft", "state": "strafeLeft" },
|
{ "var": "isMovingLeft", "state": "strafeLeft" },
|
||||||
{ "var": "isTurningLeft", "state": "turnLeft" },
|
{ "var": "isTurningLeft", "state": "turnLeft" },
|
||||||
{ "var": "isAway", "state": "awayIntro" },
|
{ "var": "isAway", "state": "awayIntro" },
|
||||||
{ "var": "isFlying", "state": "fly" }
|
{ "var": "isFlying", "state": "fly" },
|
||||||
|
{ "var": "isTakeoff", "state": "takeoff" },
|
||||||
|
{ "var": "isInAir", "state": "inAir" }
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -353,7 +367,9 @@
|
||||||
{ "var": "isMovingLeft", "state": "strafeLeft" },
|
{ "var": "isMovingLeft", "state": "strafeLeft" },
|
||||||
{ "var": "isTurningRight", "state": "turnRight" },
|
{ "var": "isTurningRight", "state": "turnRight" },
|
||||||
{ "var": "isAway", "state": "awayIntro" },
|
{ "var": "isAway", "state": "awayIntro" },
|
||||||
{ "var": "isFlying", "state": "fly" }
|
{ "var": "isFlying", "state": "fly" },
|
||||||
|
{ "var": "isTakeoff", "state": "takeoff" },
|
||||||
|
{ "var": "isInAir", "state": "inAir" }
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -361,6 +377,7 @@
|
||||||
"interpTarget": 30,
|
"interpTarget": 30,
|
||||||
"interpDuration": 30,
|
"interpDuration": 30,
|
||||||
"transitions": [
|
"transitions": [
|
||||||
|
{ "var": "isNotAway", "state": "awayOutro" },
|
||||||
{ "var": "awayIntroOnDone", "state": "away"}
|
{ "var": "awayIntroOnDone", "state": "away"}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
@ -385,8 +402,27 @@
|
||||||
"interpTarget": 6,
|
"interpTarget": 6,
|
||||||
"interpDuration": 6,
|
"interpDuration": 6,
|
||||||
"transitions": [
|
"transitions": [
|
||||||
|
{ "var": "isAway", "state": "awayIntro" },
|
||||||
{ "var": "isNotFlying", "state": "idle" }
|
{ "var": "isNotFlying", "state": "idle" }
|
||||||
]
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "takeoff",
|
||||||
|
"interpTarget": 0,
|
||||||
|
"interpDuration": 6,
|
||||||
|
"transitions": [
|
||||||
|
{ "var": "isAway", "state": "awayIntro" },
|
||||||
|
{ "var": "isNotTakeoff", "state": "inAir" }
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "inAir",
|
||||||
|
"interpTarget": 0,
|
||||||
|
"interpDuration": 6,
|
||||||
|
"transitions": [
|
||||||
|
{ "var": "isAway", "state": "awayIntro" },
|
||||||
|
{ "var": "isNotInAir", "state": "idle" }
|
||||||
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
@ -685,6 +721,64 @@
|
||||||
"loopFlag": true
|
"loopFlag": true
|
||||||
},
|
},
|
||||||
"children": []
|
"children": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "takeoff",
|
||||||
|
"type": "clip",
|
||||||
|
"data": {
|
||||||
|
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_takeoff.fbx",
|
||||||
|
"startFrame": 1.0,
|
||||||
|
"endFrame": 2.5,
|
||||||
|
"timeScale": 1.0,
|
||||||
|
"loopFlag": false
|
||||||
|
},
|
||||||
|
"children": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "inAir",
|
||||||
|
"type": "blendLinear",
|
||||||
|
"data": {
|
||||||
|
"alpha": 0.0,
|
||||||
|
"alphaVar": "inAirAlpha"
|
||||||
|
},
|
||||||
|
"children": [
|
||||||
|
{
|
||||||
|
"id": "inAirPreApex",
|
||||||
|
"type": "clip",
|
||||||
|
"data": {
|
||||||
|
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_in_air.fbx",
|
||||||
|
"startFrame": 0.0,
|
||||||
|
"endFrame": 0.0,
|
||||||
|
"timeScale": 0.0,
|
||||||
|
"loopFlag": false
|
||||||
|
},
|
||||||
|
"children": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "inAirApex",
|
||||||
|
"type": "clip",
|
||||||
|
"data": {
|
||||||
|
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_in_air.fbx",
|
||||||
|
"startFrame": 6.0,
|
||||||
|
"endFrame": 6.0,
|
||||||
|
"timeScale": 1.0,
|
||||||
|
"loopFlag": false
|
||||||
|
},
|
||||||
|
"children": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "inAirPostApex",
|
||||||
|
"type": "clip",
|
||||||
|
"data": {
|
||||||
|
"url": "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_in_air.fbx",
|
||||||
|
"startFrame": 11.0,
|
||||||
|
"endFrame": 11.0,
|
||||||
|
"timeScale": 1.0,
|
||||||
|
"loopFlag": false
|
||||||
|
},
|
||||||
|
"children": []
|
||||||
|
}
|
||||||
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
import QtQuick 2.5
|
import QtQuick 2.5
|
||||||
import QtQuick.Controls 1.4
|
import QtQuick.Controls 1.4
|
||||||
|
import QtWebEngine 1.1;
|
||||||
|
|
||||||
import "../desktop"
|
import "../desktop"
|
||||||
import ".."
|
import ".."
|
||||||
|
@ -7,6 +8,13 @@ import ".."
|
||||||
Desktop {
|
Desktop {
|
||||||
id: desktop
|
id: desktop
|
||||||
|
|
||||||
|
Component.onCompleted: {
|
||||||
|
WebEngine.settings.javascriptCanOpenWindows = false;
|
||||||
|
WebEngine.settings.javascriptCanAccessClipboard = false;
|
||||||
|
WebEngine.settings.spatialNavigationEnabled = true;
|
||||||
|
WebEngine.settings.localContentCanAccessRemoteUrls = true;
|
||||||
|
}
|
||||||
|
|
||||||
// The tool window, one instance
|
// The tool window, one instance
|
||||||
property alias toolWindow: toolWindow
|
property alias toolWindow: toolWindow
|
||||||
ToolWindow { id: toolWindow }
|
ToolWindow { id: toolWindow }
|
||||||
|
|
|
@ -6,8 +6,10 @@ import "../controls"
|
||||||
Frame {
|
Frame {
|
||||||
id: frame
|
id: frame
|
||||||
|
|
||||||
|
property bool wideTopMargin: (window && (window.closable || window.title));
|
||||||
|
|
||||||
Rectangle {
|
Rectangle {
|
||||||
anchors { margins: -iconSize; topMargin: -iconSize * ((window && window.closable) ? 2 : 1); }
|
anchors { margins: -iconSize; topMargin: -iconSize * (wideTopMargin ? 2 : 1); }
|
||||||
anchors.fill: parent;
|
anchors.fill: parent;
|
||||||
color: "#7f7f7f7f";
|
color: "#7f7f7f7f";
|
||||||
radius: 3;
|
radius: 3;
|
||||||
|
|
|
@ -4615,22 +4615,6 @@ void Application::activeChanged(Qt::ApplicationState state) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void Application::showFriendsWindow() {
|
|
||||||
const QString FRIENDS_WINDOW_OBJECT_NAME = "FriendsWindow";
|
|
||||||
const QString FRIENDS_WINDOW_TITLE = "Add/Remove Friends";
|
|
||||||
const QString FRIENDS_WINDOW_URL = "https://metaverse.highfidelity.com/user/friends";
|
|
||||||
const int FRIENDS_WINDOW_WIDTH = 290;
|
|
||||||
const int FRIENDS_WINDOW_HEIGHT = 500;
|
|
||||||
auto webWindowClass = _window->findChildren<WebWindowClass>(FRIENDS_WINDOW_OBJECT_NAME);
|
|
||||||
if (webWindowClass.empty()) {
|
|
||||||
auto friendsWindow = new WebWindowClass(FRIENDS_WINDOW_TITLE, FRIENDS_WINDOW_URL, FRIENDS_WINDOW_WIDTH,
|
|
||||||
FRIENDS_WINDOW_HEIGHT);
|
|
||||||
friendsWindow->setParent(_window);
|
|
||||||
friendsWindow->setObjectName(FRIENDS_WINDOW_OBJECT_NAME);
|
|
||||||
connect(friendsWindow, &WebWindowClass::closed, &WebWindowClass::deleteLater);
|
|
||||||
friendsWindow->setVisible(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Application::postLambdaEvent(std::function<void()> f) {
|
void Application::postLambdaEvent(std::function<void()> f) {
|
||||||
if (this->thread() == QThread::currentThread()) {
|
if (this->thread() == QThread::currentThread()) {
|
||||||
|
|
|
@ -245,8 +245,6 @@ public slots:
|
||||||
void handleLocalServerConnection();
|
void handleLocalServerConnection();
|
||||||
void readArgumentsFromLocalSocket();
|
void readArgumentsFromLocalSocket();
|
||||||
|
|
||||||
void showFriendsWindow();
|
|
||||||
|
|
||||||
void packageModel();
|
void packageModel();
|
||||||
|
|
||||||
void openUrl(const QUrl& url);
|
void openUrl(const QUrl& url);
|
||||||
|
|
|
@ -1323,21 +1323,22 @@ void MyAvatar::preRender(RenderArgs* renderArgs) {
|
||||||
_prevShouldDrawHead = shouldDrawHead;
|
_prevShouldDrawHead = shouldDrawHead;
|
||||||
}
|
}
|
||||||
|
|
||||||
const float RENDER_HEAD_CUTOFF_DISTANCE = 0.50f;
|
const float RENDER_HEAD_CUTOFF_DISTANCE = 0.5f;
|
||||||
|
|
||||||
bool MyAvatar::cameraInsideHead() const {
|
bool MyAvatar::cameraInsideHead() const {
|
||||||
const Head* head = getHead();
|
|
||||||
const glm::vec3 cameraPosition = qApp->getCamera()->getPosition();
|
const glm::vec3 cameraPosition = qApp->getCamera()->getPosition();
|
||||||
return glm::length(cameraPosition - head->getEyePosition()) < (RENDER_HEAD_CUTOFF_DISTANCE * getUniformScale());
|
return glm::length(cameraPosition - getDefaultEyePosition()) < (RENDER_HEAD_CUTOFF_DISTANCE * getUniformScale());
|
||||||
}
|
}
|
||||||
|
|
||||||
bool MyAvatar::shouldRenderHead(const RenderArgs* renderArgs) const {
|
bool MyAvatar::shouldRenderHead(const RenderArgs* renderArgs) const {
|
||||||
return ((renderArgs->_renderMode != RenderArgs::DEFAULT_RENDER_MODE) ||
|
bool defaultMode = renderArgs->_renderMode == RenderArgs::DEFAULT_RENDER_MODE;
|
||||||
(qApp->getCamera()->getMode() != CAMERA_MODE_FIRST_PERSON) ||
|
bool firstPerson = qApp->getCamera()->getMode() == CAMERA_MODE_FIRST_PERSON;
|
||||||
!cameraInsideHead());
|
bool insideHead = cameraInsideHead();
|
||||||
|
return !defaultMode || !firstPerson || !insideHead;
|
||||||
}
|
}
|
||||||
|
|
||||||
void MyAvatar::updateOrientation(float deltaTime) {
|
void MyAvatar::updateOrientation(float deltaTime) {
|
||||||
|
|
||||||
// Smoothly rotate body with arrow keys
|
// Smoothly rotate body with arrow keys
|
||||||
float targetSpeed = _driveKeys[YAW] * _yawSpeed;
|
float targetSpeed = _driveKeys[YAW] * _yawSpeed;
|
||||||
if (targetSpeed != 0.0f) {
|
if (targetSpeed != 0.0f) {
|
||||||
|
@ -1522,7 +1523,8 @@ void MyAvatar::updatePosition(float deltaTime) {
|
||||||
// rotate velocity into camera frame
|
// rotate velocity into camera frame
|
||||||
glm::quat rotation = getHead()->getCameraOrientation();
|
glm::quat rotation = getHead()->getCameraOrientation();
|
||||||
glm::vec3 localVelocity = glm::inverse(rotation) * _targetVelocity;
|
glm::vec3 localVelocity = glm::inverse(rotation) * _targetVelocity;
|
||||||
glm::vec3 newLocalVelocity = applyKeyboardMotor(deltaTime, localVelocity, isHovering());
|
bool isHovering = _characterController.getState() == CharacterController::State::Hover;
|
||||||
|
glm::vec3 newLocalVelocity = applyKeyboardMotor(deltaTime, localVelocity, isHovering);
|
||||||
newLocalVelocity = applyScriptedMotor(deltaTime, newLocalVelocity);
|
newLocalVelocity = applyScriptedMotor(deltaTime, newLocalVelocity);
|
||||||
|
|
||||||
// rotate back into world-frame
|
// rotate back into world-frame
|
||||||
|
@ -1591,10 +1593,6 @@ bool findAvatarAvatarPenetration(const glm::vec3 positionA, float radiusA, float
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool MyAvatar::isHovering() const {
|
|
||||||
return _characterController.isHovering();
|
|
||||||
}
|
|
||||||
|
|
||||||
void MyAvatar::increaseSize() {
|
void MyAvatar::increaseSize() {
|
||||||
if ((1.0f + SCALING_RATIO) * _targetScale < MAX_AVATAR_SCALE) {
|
if ((1.0f + SCALING_RATIO) * _targetScale < MAX_AVATAR_SCALE) {
|
||||||
_targetScale *= (1.0f + SCALING_RATIO);
|
_targetScale *= (1.0f + SCALING_RATIO);
|
||||||
|
|
|
@ -240,8 +240,6 @@ public:
|
||||||
glm::quat getCustomListenOrientation() { return _customListenOrientation; }
|
glm::quat getCustomListenOrientation() { return _customListenOrientation; }
|
||||||
void setCustomListenOrientation(glm::quat customListenOrientation) { _customListenOrientation = customListenOrientation; }
|
void setCustomListenOrientation(glm::quat customListenOrientation) { _customListenOrientation = customListenOrientation; }
|
||||||
|
|
||||||
bool isHovering() const;
|
|
||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
void increaseSize();
|
void increaseSize();
|
||||||
void decreaseSize();
|
void decreaseSize();
|
||||||
|
|
|
@ -67,7 +67,7 @@ void MyCharacterController::updateShapeIfNecessary() {
|
||||||
_rigidBody->setAngularFactor(0.0f);
|
_rigidBody->setAngularFactor(0.0f);
|
||||||
_rigidBody->setWorldTransform(btTransform(glmToBullet(_avatar->getOrientation()),
|
_rigidBody->setWorldTransform(btTransform(glmToBullet(_avatar->getOrientation()),
|
||||||
glmToBullet(_avatar->getPosition())));
|
glmToBullet(_avatar->getPosition())));
|
||||||
if (_isHovering) {
|
if (_state == State::Hover) {
|
||||||
_rigidBody->setGravity(btVector3(0.0f, 0.0f, 0.0f));
|
_rigidBody->setGravity(btVector3(0.0f, 0.0f, 0.0f));
|
||||||
} else {
|
} else {
|
||||||
_rigidBody->setGravity(DEFAULT_CHARACTER_GRAVITY * _currentUp);
|
_rigidBody->setGravity(DEFAULT_CHARACTER_GRAVITY * _currentUp);
|
||||||
|
|
|
@ -72,6 +72,20 @@ void SkeletonModel::initJointStates() {
|
||||||
emit skeletonLoaded();
|
emit skeletonLoaded();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Rig::CharacterControllerState convertCharacterControllerState(CharacterController::State state) {
|
||||||
|
switch (state) {
|
||||||
|
default:
|
||||||
|
case CharacterController::State::Ground:
|
||||||
|
return Rig::CharacterControllerState::Ground;
|
||||||
|
case CharacterController::State::Takeoff:
|
||||||
|
return Rig::CharacterControllerState::Takeoff;
|
||||||
|
case CharacterController::State::InAir:
|
||||||
|
return Rig::CharacterControllerState::InAir;
|
||||||
|
case CharacterController::State::Hover:
|
||||||
|
return Rig::CharacterControllerState::Hover;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
// Called within Model::simulate call, below.
|
// Called within Model::simulate call, below.
|
||||||
void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
||||||
Head* head = _owningAvatar->getHead();
|
Head* head = _owningAvatar->getHead();
|
||||||
|
@ -133,7 +147,8 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
||||||
|
|
||||||
_rig->updateFromHandParameters(handParams, deltaTime);
|
_rig->updateFromHandParameters(handParams, deltaTime);
|
||||||
|
|
||||||
_rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation(), myAvatar->isHovering());
|
Rig::CharacterControllerState ccState = convertCharacterControllerState(myAvatar->getCharacterController()->getState());
|
||||||
|
_rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation(), ccState);
|
||||||
|
|
||||||
// evaluate AnimGraph animation and update jointStates.
|
// evaluate AnimGraph animation and update jointStates.
|
||||||
Model::updateRig(deltaTime, parentTransform);
|
Model::updateRig(deltaTime, parentTransform);
|
||||||
|
|
|
@ -144,6 +144,3 @@ void GlobalServicesScriptingInterface::updateDownloadInfo() {
|
||||||
emit downloadInfoChanged(getDownloadInfo());
|
emit downloadInfoChanged(getDownloadInfo());
|
||||||
}
|
}
|
||||||
|
|
||||||
void GlobalServicesScriptingInterface::editFriends() {
|
|
||||||
QMetaObject::invokeMethod(qApp, "showFriendsWindow");
|
|
||||||
}
|
|
||||||
|
|
|
@ -45,8 +45,7 @@ public:
|
||||||
public slots:
|
public slots:
|
||||||
DownloadInfoResult getDownloadInfo();
|
DownloadInfoResult getDownloadInfo();
|
||||||
void updateDownloadInfo();
|
void updateDownloadInfo();
|
||||||
void editFriends();
|
|
||||||
|
|
||||||
private slots:
|
private slots:
|
||||||
void loggedOut();
|
void loggedOut();
|
||||||
void checkDownloadInfo();
|
void checkDownloadInfo();
|
||||||
|
|
|
@ -504,7 +504,7 @@ static const std::vector<float> FORWARD_SPEEDS = { 0.4f, 1.4f, 4.5f }; // m/s
|
||||||
static const std::vector<float> BACKWARD_SPEEDS = { 0.6f, 1.45f }; // m/s
|
static const std::vector<float> BACKWARD_SPEEDS = { 0.6f, 1.45f }; // m/s
|
||||||
static const std::vector<float> LATERAL_SPEEDS = { 0.2f, 0.65f }; // m/s
|
static const std::vector<float> LATERAL_SPEEDS = { 0.2f, 0.65f }; // m/s
|
||||||
|
|
||||||
void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, bool isHovering) {
|
void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, CharacterControllerState ccState) {
|
||||||
|
|
||||||
glm::vec3 front = worldRotation * IDENTITY_FRONT;
|
glm::vec3 front = worldRotation * IDENTITY_FRONT;
|
||||||
|
|
||||||
|
@ -572,11 +572,21 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
||||||
const float TURN_ENTER_SPEED_THRESHOLD = 0.5f; // rad/sec
|
const float TURN_ENTER_SPEED_THRESHOLD = 0.5f; // rad/sec
|
||||||
const float TURN_EXIT_SPEED_THRESHOLD = 0.2f; // rad/sec
|
const float TURN_EXIT_SPEED_THRESHOLD = 0.2f; // rad/sec
|
||||||
|
|
||||||
if (isHovering) {
|
if (ccState == CharacterControllerState::Hover) {
|
||||||
if (_desiredState != RigRole::Hover) {
|
if (_desiredState != RigRole::Hover) {
|
||||||
_desiredStateAge = 0.0f;
|
_desiredStateAge = 0.0f;
|
||||||
}
|
}
|
||||||
_desiredState = RigRole::Hover;
|
_desiredState = RigRole::Hover;
|
||||||
|
} else if (ccState == CharacterControllerState::InAir) {
|
||||||
|
if (_desiredState != RigRole::InAir) {
|
||||||
|
_desiredStateAge = 0.0f;
|
||||||
|
}
|
||||||
|
_desiredState = RigRole::InAir;
|
||||||
|
} else if (ccState == CharacterControllerState::Takeoff) {
|
||||||
|
if (_desiredState != RigRole::Takeoff) {
|
||||||
|
_desiredStateAge = 0.0f;
|
||||||
|
}
|
||||||
|
_desiredState = RigRole::Takeoff;
|
||||||
} else {
|
} else {
|
||||||
float moveThresh;
|
float moveThresh;
|
||||||
if (_state != RigRole::Move) {
|
if (_state != RigRole::Move) {
|
||||||
|
@ -614,6 +624,13 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
||||||
|
|
||||||
const float STATE_CHANGE_HYSTERESIS_TIMER = 0.1f;
|
const float STATE_CHANGE_HYSTERESIS_TIMER = 0.1f;
|
||||||
|
|
||||||
|
// Skip hystersis timer for jump transitions.
|
||||||
|
if (_desiredState == RigRole::Takeoff) {
|
||||||
|
_desiredStateAge = STATE_CHANGE_HYSTERESIS_TIMER;
|
||||||
|
} else if (_state == RigRole::InAir && _desiredState != RigRole::InAir) {
|
||||||
|
_desiredStateAge = STATE_CHANGE_HYSTERESIS_TIMER;
|
||||||
|
}
|
||||||
|
|
||||||
if ((_desiredStateAge >= STATE_CHANGE_HYSTERESIS_TIMER) && _desiredState != _state) {
|
if ((_desiredStateAge >= STATE_CHANGE_HYSTERESIS_TIMER) && _desiredState != _state) {
|
||||||
_state = _desiredState;
|
_state = _desiredState;
|
||||||
_desiredStateAge = 0.0f;
|
_desiredStateAge = 0.0f;
|
||||||
|
@ -662,6 +679,10 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
||||||
_animVars.set("isNotTurning", true);
|
_animVars.set("isNotTurning", true);
|
||||||
_animVars.set("isFlying", false);
|
_animVars.set("isFlying", false);
|
||||||
_animVars.set("isNotFlying", true);
|
_animVars.set("isNotFlying", true);
|
||||||
|
_animVars.set("isTakeoff", false);
|
||||||
|
_animVars.set("isNotTakeoff", true);
|
||||||
|
_animVars.set("isInAir", false);
|
||||||
|
_animVars.set("isNotInAir", true);
|
||||||
}
|
}
|
||||||
} else if (_state == RigRole::Turn) {
|
} else if (_state == RigRole::Turn) {
|
||||||
if (turningSpeed > 0.0f) {
|
if (turningSpeed > 0.0f) {
|
||||||
|
@ -682,6 +703,11 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
||||||
_animVars.set("isNotMoving", true);
|
_animVars.set("isNotMoving", true);
|
||||||
_animVars.set("isFlying", false);
|
_animVars.set("isFlying", false);
|
||||||
_animVars.set("isNotFlying", true);
|
_animVars.set("isNotFlying", true);
|
||||||
|
_animVars.set("isTakeoff", false);
|
||||||
|
_animVars.set("isNotTakeoff", true);
|
||||||
|
_animVars.set("isInAir", false);
|
||||||
|
_animVars.set("isNotInAir", true);
|
||||||
|
|
||||||
} else if (_state == RigRole::Idle ) {
|
} else if (_state == RigRole::Idle ) {
|
||||||
// default anim vars to notMoving and notTurning
|
// default anim vars to notMoving and notTurning
|
||||||
_animVars.set("isMovingForward", false);
|
_animVars.set("isMovingForward", false);
|
||||||
|
@ -694,7 +720,12 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
||||||
_animVars.set("isNotTurning", true);
|
_animVars.set("isNotTurning", true);
|
||||||
_animVars.set("isFlying", false);
|
_animVars.set("isFlying", false);
|
||||||
_animVars.set("isNotFlying", true);
|
_animVars.set("isNotFlying", true);
|
||||||
} else {
|
_animVars.set("isTakeoff", false);
|
||||||
|
_animVars.set("isNotTakeoff", true);
|
||||||
|
_animVars.set("isInAir", false);
|
||||||
|
_animVars.set("isNotInAir", true);
|
||||||
|
|
||||||
|
} else if (_state == RigRole::Hover) {
|
||||||
// flying.
|
// flying.
|
||||||
_animVars.set("isMovingForward", false);
|
_animVars.set("isMovingForward", false);
|
||||||
_animVars.set("isMovingBackward", false);
|
_animVars.set("isMovingBackward", false);
|
||||||
|
@ -706,15 +737,61 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
||||||
_animVars.set("isNotTurning", true);
|
_animVars.set("isNotTurning", true);
|
||||||
_animVars.set("isFlying", true);
|
_animVars.set("isFlying", true);
|
||||||
_animVars.set("isNotFlying", false);
|
_animVars.set("isNotFlying", false);
|
||||||
|
_animVars.set("isTakeoff", false);
|
||||||
|
_animVars.set("isNotTakeoff", true);
|
||||||
|
_animVars.set("isInAir", false);
|
||||||
|
_animVars.set("isNotInAir", true);
|
||||||
|
|
||||||
|
} else if (_state == RigRole::Takeoff) {
|
||||||
|
// jumping in-air
|
||||||
|
_animVars.set("isMovingForward", false);
|
||||||
|
_animVars.set("isMovingBackward", false);
|
||||||
|
_animVars.set("isMovingLeft", false);
|
||||||
|
_animVars.set("isMovingRight", false);
|
||||||
|
_animVars.set("isNotMoving", true);
|
||||||
|
_animVars.set("isTurningLeft", false);
|
||||||
|
_animVars.set("isTurningRight", false);
|
||||||
|
_animVars.set("isNotTurning", true);
|
||||||
|
_animVars.set("isFlying", false);
|
||||||
|
_animVars.set("isNotFlying", true);
|
||||||
|
_animVars.set("isTakeoff", true);
|
||||||
|
_animVars.set("isNotTakeoff", false);
|
||||||
|
_animVars.set("isInAir", true);
|
||||||
|
_animVars.set("isNotInAir", false);
|
||||||
|
|
||||||
|
} else if (_state == RigRole::InAir) {
|
||||||
|
// jumping in-air
|
||||||
|
_animVars.set("isMovingForward", false);
|
||||||
|
_animVars.set("isMovingBackward", false);
|
||||||
|
_animVars.set("isMovingLeft", false);
|
||||||
|
_animVars.set("isMovingRight", false);
|
||||||
|
_animVars.set("isNotMoving", true);
|
||||||
|
_animVars.set("isTurningLeft", false);
|
||||||
|
_animVars.set("isTurningRight", false);
|
||||||
|
_animVars.set("isNotTurning", true);
|
||||||
|
_animVars.set("isFlying", false);
|
||||||
|
_animVars.set("isNotFlying", true);
|
||||||
|
_animVars.set("isTakeoff", false);
|
||||||
|
_animVars.set("isNotTakeoff", true);
|
||||||
|
_animVars.set("isInAir", true);
|
||||||
|
_animVars.set("isNotInAir", false);
|
||||||
|
|
||||||
|
// compute blend based on velocity
|
||||||
|
const float JUMP_SPEED = 3.5f;
|
||||||
|
float alpha = glm::clamp(-worldVelocity.y / JUMP_SPEED, -1.0f, 1.0f) + 1.0f;
|
||||||
|
_animVars.set("inAirAlpha", alpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
t += deltaTime;
|
t += deltaTime;
|
||||||
|
|
||||||
if (_enableInverseKinematics) {
|
if (_enableInverseKinematics != _lastEnableInverseKinematics) {
|
||||||
_animVars.set("ikOverlayAlpha", 1.0f);
|
if (_enableInverseKinematics) {
|
||||||
} else {
|
_animVars.set("ikOverlayAlpha", 1.0f);
|
||||||
_animVars.set("ikOverlayAlpha", 0.0f);
|
} else {
|
||||||
|
_animVars.set("ikOverlayAlpha", 0.0f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
_lastEnableInverseKinematics = _enableInverseKinematics;
|
||||||
}
|
}
|
||||||
|
|
||||||
_lastFront = front;
|
_lastFront = front;
|
||||||
|
|
|
@ -73,6 +73,13 @@ public:
|
||||||
glm::quat rightOrientation = glm::quat(); // rig space (z forward)
|
glm::quat rightOrientation = glm::quat(); // rig space (z forward)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class CharacterControllerState {
|
||||||
|
Ground = 0,
|
||||||
|
Takeoff,
|
||||||
|
InAir,
|
||||||
|
Hover
|
||||||
|
};
|
||||||
|
|
||||||
virtual ~Rig() {}
|
virtual ~Rig() {}
|
||||||
|
|
||||||
void destroyAnimGraph();
|
void destroyAnimGraph();
|
||||||
|
@ -141,7 +148,7 @@ public:
|
||||||
glm::mat4 getJointTransform(int jointIndex) const;
|
glm::mat4 getJointTransform(int jointIndex) const;
|
||||||
|
|
||||||
// Start or stop animations as needed.
|
// Start or stop animations as needed.
|
||||||
void computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, bool isHovering);
|
void computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, CharacterControllerState ccState);
|
||||||
|
|
||||||
// Regardless of who started the animations or how many, update the joints.
|
// Regardless of who started the animations or how many, update the joints.
|
||||||
void updateAnimations(float deltaTime, glm::mat4 rootTransform);
|
void updateAnimations(float deltaTime, glm::mat4 rootTransform);
|
||||||
|
@ -271,7 +278,9 @@ public:
|
||||||
Idle = 0,
|
Idle = 0,
|
||||||
Turn,
|
Turn,
|
||||||
Move,
|
Move,
|
||||||
Hover
|
Hover,
|
||||||
|
Takeoff,
|
||||||
|
InAir
|
||||||
};
|
};
|
||||||
RigRole _state { RigRole::Idle };
|
RigRole _state { RigRole::Idle };
|
||||||
RigRole _desiredState { RigRole::Idle };
|
RigRole _desiredState { RigRole::Idle };
|
||||||
|
@ -292,6 +301,7 @@ public:
|
||||||
std::map<QString, AnimNode::Pointer> _origRoleAnimations;
|
std::map<QString, AnimNode::Pointer> _origRoleAnimations;
|
||||||
std::vector<AnimNode::Pointer> _prefetchedAnimations;
|
std::vector<AnimNode::Pointer> _prefetchedAnimations;
|
||||||
|
|
||||||
|
bool _lastEnableInverseKinematics { false };
|
||||||
bool _enableInverseKinematics { true };
|
bool _enableInverseKinematics { true };
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
|
@ -15,11 +15,18 @@
|
||||||
|
|
||||||
#include "PhysicsCollisionGroups.h"
|
#include "PhysicsCollisionGroups.h"
|
||||||
#include "ObjectMotionState.h"
|
#include "ObjectMotionState.h"
|
||||||
|
#include "PhysicsLogging.h"
|
||||||
|
|
||||||
const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
|
const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
|
||||||
const float JUMP_SPEED = 3.5f;
|
const float JUMP_SPEED = 3.5f;
|
||||||
const float MAX_FALL_HEIGHT = 20.0f;
|
const float MAX_FALL_HEIGHT = 20.0f;
|
||||||
|
|
||||||
|
#ifdef DEBUG_STATE_CHANGE
|
||||||
|
#define SET_STATE(desiredState, reason) setState(desiredState, reason)
|
||||||
|
#else
|
||||||
|
#define SET_STATE(desiredState, reason) setState(desiredState)
|
||||||
|
#endif
|
||||||
|
|
||||||
// helper class for simple ray-traces from character
|
// helper class for simple ray-traces from character
|
||||||
class ClosestNotMe : public btCollisionWorld::ClosestRayResultCallback {
|
class ClosestNotMe : public btCollisionWorld::ClosestRayResultCallback {
|
||||||
public:
|
public:
|
||||||
|
@ -51,19 +58,17 @@ CharacterController::CharacterController() {
|
||||||
_followDesiredBodyTransform.setIdentity();
|
_followDesiredBodyTransform.setIdentity();
|
||||||
_followTimeRemaining = 0.0f;
|
_followTimeRemaining = 0.0f;
|
||||||
_jumpSpeed = JUMP_SPEED;
|
_jumpSpeed = JUMP_SPEED;
|
||||||
_isOnGround = false;
|
_state = State::Hover;
|
||||||
_isJumping = false;
|
|
||||||
_isFalling = false;
|
|
||||||
_isHovering = true;
|
|
||||||
_isPushingUp = false;
|
_isPushingUp = false;
|
||||||
_jumpToHoverStart = 0;
|
_jumpButtonDownStart = 0;
|
||||||
|
_jumpButtonDownCount = 0;
|
||||||
|
_takeoffToInAirStart = 0;
|
||||||
_followTime = 0.0f;
|
_followTime = 0.0f;
|
||||||
_followLinearDisplacement = btVector3(0, 0, 0);
|
_followLinearDisplacement = btVector3(0, 0, 0);
|
||||||
_followAngularDisplacement = btQuaternion::getIdentity();
|
_followAngularDisplacement = btQuaternion::getIdentity();
|
||||||
_hasSupport = false;
|
_hasSupport = false;
|
||||||
|
|
||||||
_pendingFlags = PENDING_FLAG_UPDATE_SHAPE;
|
_pendingFlags = PENDING_FLAG_UPDATE_SHAPE;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CharacterController::needsRemoval() const {
|
bool CharacterController::needsRemoval() const {
|
||||||
|
@ -107,6 +112,8 @@ void CharacterController::setDynamicsWorld(btDynamicsWorld* world) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static const float COS_PI_OVER_THREE = cosf(PI / 3.0f);
|
||||||
|
|
||||||
bool CharacterController::checkForSupport(btCollisionWorld* collisionWorld) const {
|
bool CharacterController::checkForSupport(btCollisionWorld* collisionWorld) const {
|
||||||
int numManifolds = collisionWorld->getDispatcher()->getNumManifolds();
|
int numManifolds = collisionWorld->getDispatcher()->getNumManifolds();
|
||||||
for (int i = 0; i < numManifolds; i++) {
|
for (int i = 0; i < numManifolds; i++) {
|
||||||
|
@ -119,8 +126,10 @@ bool CharacterController::checkForSupport(btCollisionWorld* collisionWorld) cons
|
||||||
btManifoldPoint& pt = contactManifold->getContactPoint(j);
|
btManifoldPoint& pt = contactManifold->getContactPoint(j);
|
||||||
|
|
||||||
// check to see if contact point is touching the bottom sphere of the capsule.
|
// check to see if contact point is touching the bottom sphere of the capsule.
|
||||||
|
// and the contact normal is not slanted too much.
|
||||||
float contactPointY = (obA == _rigidBody) ? pt.m_localPointA.getY() : pt.m_localPointB.getY();
|
float contactPointY = (obA == _rigidBody) ? pt.m_localPointA.getY() : pt.m_localPointB.getY();
|
||||||
if (contactPointY < -_halfHeight) {
|
btVector3 normal = (obA == _rigidBody) ? pt.m_normalWorldOnB : -pt.m_normalWorldOnB;
|
||||||
|
if (contactPointY < -_halfHeight && normal.dot(_currentUp) > COS_PI_OVER_THREE) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -153,72 +162,61 @@ void CharacterController::preStep(btCollisionWorld* collisionWorld) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CharacterController::playerStep(btCollisionWorld* dynaWorld, btScalar dt) {
|
void CharacterController::playerStep(btCollisionWorld* dynaWorld, btScalar dt) {
|
||||||
btVector3 actualVelocity = _rigidBody->getLinearVelocity();
|
|
||||||
btScalar actualSpeed = actualVelocity.length();
|
|
||||||
|
|
||||||
btVector3 desiredVelocity = _walkVelocity;
|
|
||||||
btScalar desiredSpeed = desiredVelocity.length();
|
|
||||||
|
|
||||||
const btScalar MIN_UP_PUSH = 0.1f;
|
|
||||||
if (desiredVelocity.dot(_currentUp) < MIN_UP_PUSH) {
|
|
||||||
_isPushingUp = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
const btScalar MIN_SPEED = 0.001f;
|
const btScalar MIN_SPEED = 0.001f;
|
||||||
if (_isHovering) {
|
|
||||||
if (desiredSpeed < MIN_SPEED) {
|
btVector3 actualVelocity = _rigidBody->getLinearVelocity();
|
||||||
if (actualSpeed < MIN_SPEED) {
|
if (actualVelocity.length() < MIN_SPEED) {
|
||||||
_rigidBody->setLinearVelocity(btVector3(0.0f, 0.0f, 0.0f));
|
actualVelocity = btVector3(0.0f, 0.0f, 0.0f);
|
||||||
} else {
|
}
|
||||||
const btScalar HOVER_BRAKING_TIMESCALE = 0.1f;
|
|
||||||
btScalar tau = glm::max(dt / HOVER_BRAKING_TIMESCALE, 1.0f);
|
btVector3 desiredVelocity = _walkVelocity;
|
||||||
_rigidBody->setLinearVelocity((1.0f - tau) * actualVelocity);
|
if (desiredVelocity.length() < MIN_SPEED) {
|
||||||
}
|
desiredVelocity = btVector3(0.0f, 0.0f, 0.0f);
|
||||||
} else {
|
}
|
||||||
const btScalar HOVER_ACCELERATION_TIMESCALE = 0.1f;
|
|
||||||
btScalar tau = dt / HOVER_ACCELERATION_TIMESCALE;
|
// decompose into horizontal and vertical components.
|
||||||
_rigidBody->setLinearVelocity(actualVelocity - tau * (actualVelocity - desiredVelocity));
|
btVector3 actualVertVelocity = actualVelocity.dot(_currentUp) * _currentUp;
|
||||||
|
btVector3 actualHorizVelocity = actualVelocity - actualVertVelocity;
|
||||||
|
btVector3 desiredVertVelocity = desiredVelocity.dot(_currentUp) * _currentUp;
|
||||||
|
btVector3 desiredHorizVelocity = desiredVelocity - desiredVertVelocity;
|
||||||
|
|
||||||
|
btVector3 finalVelocity;
|
||||||
|
|
||||||
|
switch (_state) {
|
||||||
|
case State::Ground:
|
||||||
|
case State::Takeoff:
|
||||||
|
{
|
||||||
|
// horizontal ground control
|
||||||
|
const btScalar WALK_ACCELERATION_TIMESCALE = 0.1f;
|
||||||
|
btScalar tau = dt / WALK_ACCELERATION_TIMESCALE;
|
||||||
|
finalVelocity = tau * desiredHorizVelocity + (1.0f - tau) * actualHorizVelocity + actualVertVelocity;
|
||||||
}
|
}
|
||||||
} else {
|
break;
|
||||||
if (onGround()) {
|
case State::InAir:
|
||||||
// walking on ground
|
{
|
||||||
if (desiredSpeed < MIN_SPEED) {
|
// horizontal air control
|
||||||
if (actualSpeed < MIN_SPEED) {
|
const btScalar IN_AIR_ACCELERATION_TIMESCALE = 2.0f;
|
||||||
_rigidBody->setLinearVelocity(btVector3(0.0f, 0.0f, 0.0f));
|
btScalar tau = dt / IN_AIR_ACCELERATION_TIMESCALE;
|
||||||
} else {
|
finalVelocity = tau * desiredHorizVelocity + (1.0f - tau) * actualHorizVelocity + actualVertVelocity;
|
||||||
const btScalar HOVER_BRAKING_TIMESCALE = 0.1f;
|
}
|
||||||
btScalar tau = dt / HOVER_BRAKING_TIMESCALE;
|
break;
|
||||||
_rigidBody->setLinearVelocity((1.0f - tau) * actualVelocity);
|
case State::Hover:
|
||||||
}
|
{
|
||||||
} else {
|
// vertical and horizontal air control
|
||||||
// TODO: modify desiredVelocity using floor normal
|
|
||||||
const btScalar WALK_ACCELERATION_TIMESCALE = 0.1f;
|
|
||||||
btScalar tau = dt / WALK_ACCELERATION_TIMESCALE;
|
|
||||||
btVector3 velocityCorrection = tau * (desiredVelocity - actualVelocity);
|
|
||||||
// subtract vertical component
|
|
||||||
velocityCorrection -= velocityCorrection.dot(_currentUp) * _currentUp;
|
|
||||||
_rigidBody->setLinearVelocity(actualVelocity + velocityCorrection);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// transitioning to flying
|
|
||||||
btVector3 velocityCorrection = desiredVelocity - actualVelocity;
|
|
||||||
const btScalar FLY_ACCELERATION_TIMESCALE = 0.2f;
|
const btScalar FLY_ACCELERATION_TIMESCALE = 0.2f;
|
||||||
btScalar tau = dt / FLY_ACCELERATION_TIMESCALE;
|
btScalar tau = dt / FLY_ACCELERATION_TIMESCALE;
|
||||||
if (!_isPushingUp) {
|
finalVelocity = tau * desiredVelocity + (1.0f - tau) * actualVelocity;
|
||||||
// actually falling --> compute a different velocity attenuation factor
|
|
||||||
const btScalar FALL_ACCELERATION_TIMESCALE = 2.0f;
|
|
||||||
tau = dt / FALL_ACCELERATION_TIMESCALE;
|
|
||||||
// zero vertical component
|
|
||||||
velocityCorrection -= velocityCorrection.dot(_currentUp) * _currentUp;
|
|
||||||
}
|
|
||||||
_rigidBody->setLinearVelocity(actualVelocity + tau * velocityCorrection);
|
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_rigidBody->setLinearVelocity(finalVelocity);
|
||||||
|
|
||||||
// Dynamicaly compute a follow velocity to move this body toward the _followDesiredBodyTransform.
|
// Dynamicaly compute a follow velocity to move this body toward the _followDesiredBodyTransform.
|
||||||
// Rather then add this velocity to velocity the RigidBody, we explicitly teleport the RigidBody towards its goal.
|
// Rather then add this velocity to velocity the RigidBody, we explicitly teleport the RigidBody towards its goal.
|
||||||
// This mirrors the computation done in MyAvatar::FollowHelper::postPhysicsUpdate().
|
// This mirrors the computation done in MyAvatar::FollowHelper::postPhysicsUpdate().
|
||||||
// These two computations must be kept in sync.
|
|
||||||
const float MINIMUM_TIME_REMAINING = 0.005f;
|
const float MINIMUM_TIME_REMAINING = 0.005f;
|
||||||
const float MAX_DISPLACEMENT = 0.5f * _radius;
|
const float MAX_DISPLACEMENT = 0.5f * _radius;
|
||||||
_followTimeRemaining -= dt;
|
_followTimeRemaining -= dt;
|
||||||
|
@ -254,21 +252,7 @@ void CharacterController::playerStep(btCollisionWorld* dynaWorld, btScalar dt) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CharacterController::jump() {
|
void CharacterController::jump() {
|
||||||
// check for case where user is holding down "jump" key...
|
_pendingFlags |= PENDING_FLAG_JUMP;
|
||||||
// we'll eventually tansition to "hover"
|
|
||||||
if (!_isJumping) {
|
|
||||||
if (!_isHovering) {
|
|
||||||
_jumpToHoverStart = usecTimestampNow();
|
|
||||||
_pendingFlags |= PENDING_FLAG_JUMP;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
quint64 now = usecTimestampNow();
|
|
||||||
const quint64 JUMP_TO_HOVER_PERIOD = 75 * (USECS_PER_SECOND / 100);
|
|
||||||
if (now - _jumpToHoverStart > JUMP_TO_HOVER_PERIOD) {
|
|
||||||
_isPushingUp = true;
|
|
||||||
setHovering(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CharacterController::onGround() const {
|
bool CharacterController::onGround() const {
|
||||||
|
@ -276,18 +260,44 @@ bool CharacterController::onGround() const {
|
||||||
return _floorDistance < FLOOR_PROXIMITY_THRESHOLD || _hasSupport;
|
return _floorDistance < FLOOR_PROXIMITY_THRESHOLD || _hasSupport;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CharacterController::setHovering(bool hover) {
|
#ifdef DEBUG_STATE_CHANGE
|
||||||
if (hover != _isHovering) {
|
static const char* stateToStr(CharacterController::State state) {
|
||||||
_isHovering = hover;
|
switch (state) {
|
||||||
_isJumping = false;
|
case CharacterController::State::Ground:
|
||||||
|
return "Ground";
|
||||||
|
case CharacterController::State::Takeoff:
|
||||||
|
return "Takeoff";
|
||||||
|
case CharacterController::State::InAir:
|
||||||
|
return "InAir";
|
||||||
|
case CharacterController::State::Hover:
|
||||||
|
return "Hover";
|
||||||
|
default:
|
||||||
|
return "Unknown";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif // #ifdef DEBUG_STATE_CHANGE
|
||||||
|
|
||||||
if (_rigidBody) {
|
#ifdef DEBUG_STATE_CHANGE
|
||||||
if (hover) {
|
void CharacterController::setState(State desiredState, const char* reason) {
|
||||||
|
#else
|
||||||
|
void CharacterController::setState(State desiredState) {
|
||||||
|
#endif
|
||||||
|
if (desiredState != _state) {
|
||||||
|
#ifdef DEBUG_STATE_CHANGE
|
||||||
|
qCDebug(physics) << "CharacterController::setState" << stateToStr(desiredState) << "from" << stateToStr(_state) << "," << reason;
|
||||||
|
#endif
|
||||||
|
if (desiredState == State::Hover && _state != State::Hover) {
|
||||||
|
// hover enter
|
||||||
|
if (_rigidBody) {
|
||||||
_rigidBody->setGravity(btVector3(0.0f, 0.0f, 0.0f));
|
_rigidBody->setGravity(btVector3(0.0f, 0.0f, 0.0f));
|
||||||
} else {
|
}
|
||||||
|
} else if (_state == State::Hover && desiredState != State::Hover) {
|
||||||
|
// hover exit
|
||||||
|
if (_rigidBody) {
|
||||||
_rigidBody->setGravity(DEFAULT_CHARACTER_GRAVITY * _currentUp);
|
_rigidBody->setGravity(DEFAULT_CHARACTER_GRAVITY * _currentUp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
_state = desiredState;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -335,9 +345,8 @@ void CharacterController::setEnabled(bool enabled) {
|
||||||
_pendingFlags |= PENDING_FLAG_REMOVE_FROM_SIMULATION;
|
_pendingFlags |= PENDING_FLAG_REMOVE_FROM_SIMULATION;
|
||||||
}
|
}
|
||||||
_pendingFlags &= ~ PENDING_FLAG_ADD_TO_SIMULATION;
|
_pendingFlags &= ~ PENDING_FLAG_ADD_TO_SIMULATION;
|
||||||
_isOnGround = false;
|
|
||||||
}
|
}
|
||||||
setHovering(true);
|
SET_STATE(State::Hover, "setEnabled");
|
||||||
_enabled = enabled;
|
_enabled = enabled;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -345,7 +354,7 @@ void CharacterController::setEnabled(bool enabled) {
|
||||||
void CharacterController::updateUpAxis(const glm::quat& rotation) {
|
void CharacterController::updateUpAxis(const glm::quat& rotation) {
|
||||||
btVector3 oldUp = _currentUp;
|
btVector3 oldUp = _currentUp;
|
||||||
_currentUp = quatRotate(glmToBullet(rotation), LOCAL_UP_AXIS);
|
_currentUp = quatRotate(glmToBullet(rotation), LOCAL_UP_AXIS);
|
||||||
if (!_isHovering) {
|
if (_state != State::Hover) {
|
||||||
const btScalar MIN_UP_ERROR = 0.01f;
|
const btScalar MIN_UP_ERROR = 0.01f;
|
||||||
if (oldUp.distance(_currentUp) > MIN_UP_ERROR) {
|
if (oldUp.distance(_currentUp) > MIN_UP_ERROR) {
|
||||||
_rigidBody->setGravity(DEFAULT_CHARACTER_GRAVITY * _currentUp);
|
_rigidBody->setGravity(DEFAULT_CHARACTER_GRAVITY * _currentUp);
|
||||||
|
@ -410,6 +419,10 @@ void CharacterController::preSimulation() {
|
||||||
if (_enabled && _dynamicsWorld) {
|
if (_enabled && _dynamicsWorld) {
|
||||||
// slam body to where it is supposed to be
|
// slam body to where it is supposed to be
|
||||||
_rigidBody->setWorldTransform(_characterBodyTransform);
|
_rigidBody->setWorldTransform(_characterBodyTransform);
|
||||||
|
btVector3 velocity = _rigidBody->getLinearVelocity();
|
||||||
|
|
||||||
|
btVector3 actualVertVelocity = velocity.dot(_currentUp) * _currentUp;
|
||||||
|
btVector3 actualHorizVelocity = velocity - actualVertVelocity;
|
||||||
|
|
||||||
// scan for distant floor
|
// scan for distant floor
|
||||||
// rayStart is at center of bottom sphere
|
// rayStart is at center of bottom sphere
|
||||||
|
@ -424,32 +437,72 @@ void CharacterController::preSimulation() {
|
||||||
_dynamicsWorld->rayTest(rayStart, rayEnd, rayCallback);
|
_dynamicsWorld->rayTest(rayStart, rayEnd, rayCallback);
|
||||||
if (rayCallback.hasHit()) {
|
if (rayCallback.hasHit()) {
|
||||||
_floorDistance = rayLength * rayCallback.m_closestHitFraction - _radius;
|
_floorDistance = rayLength * rayCallback.m_closestHitFraction - _radius;
|
||||||
const btScalar MIN_HOVER_HEIGHT = 3.0f;
|
} else {
|
||||||
if (_isHovering && _floorDistance < MIN_HOVER_HEIGHT && !_isPushingUp) {
|
|
||||||
setHovering(false);
|
|
||||||
}
|
|
||||||
// TODO: use collision events rather than ray-trace test to disable jumping
|
|
||||||
const btScalar JUMP_PROXIMITY_THRESHOLD = 0.1f * _radius;
|
|
||||||
if (_floorDistance < JUMP_PROXIMITY_THRESHOLD) {
|
|
||||||
_isJumping = false;
|
|
||||||
}
|
|
||||||
} else if (!_hasSupport) {
|
|
||||||
_floorDistance = FLT_MAX;
|
_floorDistance = FLT_MAX;
|
||||||
setHovering(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_pendingFlags & PENDING_FLAG_JUMP) {
|
const btScalar JUMP_PROXIMITY_THRESHOLD = 0.1f * _radius;
|
||||||
_pendingFlags &= ~ PENDING_FLAG_JUMP;
|
const quint64 TAKE_OFF_TO_IN_AIR_PERIOD = 200 * MSECS_PER_SECOND;
|
||||||
if (onGround()) {
|
const btScalar MIN_HOVER_HEIGHT = 2.5f;
|
||||||
_isJumping = true;
|
const quint64 JUMP_TO_HOVER_PERIOD = 750 * MSECS_PER_SECOND;
|
||||||
btVector3 velocity = _rigidBody->getLinearVelocity();
|
const btScalar MAX_WALKING_SPEED = 2.5f;
|
||||||
|
|
||||||
|
quint64 now = usecTimestampNow();
|
||||||
|
|
||||||
|
// record a time stamp when the jump button was first pressed.
|
||||||
|
if ((_previousFlags & PENDING_FLAG_JUMP) != (_pendingFlags & PENDING_FLAG_JUMP)) {
|
||||||
|
if (_pendingFlags & PENDING_FLAG_JUMP) {
|
||||||
|
_jumpButtonDownStart = now;
|
||||||
|
_jumpButtonDownCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool jumpButtonHeld = _pendingFlags & PENDING_FLAG_JUMP;
|
||||||
|
bool flyingFast = _state == State::Hover && actualHorizVelocity.length() > (MAX_WALKING_SPEED * 0.75f);
|
||||||
|
|
||||||
|
switch (_state) {
|
||||||
|
case State::Ground:
|
||||||
|
if (!rayCallback.hasHit() && !_hasSupport) {
|
||||||
|
SET_STATE(State::Hover, "no ground");
|
||||||
|
} else if (_pendingFlags & PENDING_FLAG_JUMP) {
|
||||||
|
_takeOffJumpButtonID = _jumpButtonDownCount;
|
||||||
|
SET_STATE(State::Takeoff, "jump pressed");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case State::Takeoff:
|
||||||
|
if (!rayCallback.hasHit() && !_hasSupport) {
|
||||||
|
SET_STATE(State::Hover, "no ground");
|
||||||
|
} else if ((now - _takeoffToInAirStart) > TAKE_OFF_TO_IN_AIR_PERIOD) {
|
||||||
|
SET_STATE(State::InAir, "takeoff done");
|
||||||
|
_takeoffToInAirStart = now + USECS_PER_SECOND * 86500.0f;
|
||||||
velocity += _jumpSpeed * _currentUp;
|
velocity += _jumpSpeed * _currentUp;
|
||||||
_rigidBody->setLinearVelocity(velocity);
|
_rigidBody->setLinearVelocity(velocity);
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
case State::InAir: {
|
||||||
|
if ((velocity.dot(_currentUp) <= (JUMP_SPEED / 2.0f)) && ((_floorDistance < JUMP_PROXIMITY_THRESHOLD) || _hasSupport)) {
|
||||||
|
SET_STATE(State::Ground, "hit ground");
|
||||||
|
} else if (jumpButtonHeld && (_takeOffJumpButtonID != _jumpButtonDownCount)) {
|
||||||
|
SET_STATE(State::Hover, "double jump button");
|
||||||
|
} else if (jumpButtonHeld && (now - _jumpButtonDownStart) > JUMP_TO_HOVER_PERIOD) {
|
||||||
|
SET_STATE(State::Hover, "jump button held");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case State::Hover:
|
||||||
|
if ((_floorDistance < MIN_HOVER_HEIGHT) && !jumpButtonHeld && !flyingFast) {
|
||||||
|
SET_STATE(State::InAir, "near ground");
|
||||||
|
} else if (((_floorDistance < JUMP_PROXIMITY_THRESHOLD) || _hasSupport) && !flyingFast) {
|
||||||
|
SET_STATE(State::Ground, "touching ground");
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_followTime = 0.0f;
|
|
||||||
|
|
||||||
|
_previousFlags = _pendingFlags;
|
||||||
|
_pendingFlags &= ~PENDING_FLAG_JUMP;
|
||||||
|
|
||||||
|
_followTime = 0.0f;
|
||||||
_followLinearDisplacement = btVector3(0, 0, 0);
|
_followLinearDisplacement = btVector3(0, 0, 0);
|
||||||
_followAngularDisplacement = btQuaternion::getIdentity();
|
_followAngularDisplacement = btQuaternion::getIdentity();
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,6 +31,8 @@ class btRigidBody;
|
||||||
class btCollisionWorld;
|
class btCollisionWorld;
|
||||||
class btDynamicsWorld;
|
class btDynamicsWorld;
|
||||||
|
|
||||||
|
//#define DEBUG_STATE_CHANGE
|
||||||
|
|
||||||
class CharacterController : public btCharacterControllerInterface {
|
class CharacterController : public btCharacterControllerInterface {
|
||||||
public:
|
public:
|
||||||
CharacterController();
|
CharacterController();
|
||||||
|
@ -75,8 +77,14 @@ public:
|
||||||
|
|
||||||
glm::vec3 getLinearVelocity() const;
|
glm::vec3 getLinearVelocity() const;
|
||||||
|
|
||||||
bool isHovering() const { return _isHovering; }
|
enum class State {
|
||||||
void setHovering(bool enabled);
|
Ground = 0,
|
||||||
|
Takeoff,
|
||||||
|
InAir,
|
||||||
|
Hover
|
||||||
|
};
|
||||||
|
|
||||||
|
State getState() const { return _state; }
|
||||||
|
|
||||||
void setLocalBoundingBox(const glm::vec3& corner, const glm::vec3& scale);
|
void setLocalBoundingBox(const glm::vec3& corner, const glm::vec3& scale);
|
||||||
|
|
||||||
|
@ -86,6 +94,12 @@ public:
|
||||||
bool getRigidBodyLocation(glm::vec3& avatarRigidBodyPosition, glm::quat& avatarRigidBodyRotation);
|
bool getRigidBodyLocation(glm::vec3& avatarRigidBodyPosition, glm::quat& avatarRigidBodyRotation);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
#ifdef DEBUG_STATE_CHANGE
|
||||||
|
void setState(State state, const char* reason);
|
||||||
|
#else
|
||||||
|
void setState(State state);
|
||||||
|
#endif
|
||||||
|
|
||||||
void updateUpAxis(const glm::quat& rotation);
|
void updateUpAxis(const glm::quat& rotation);
|
||||||
bool checkForSupport(btCollisionWorld* collisionWorld) const;
|
bool checkForSupport(btCollisionWorld* collisionWorld) const;
|
||||||
|
|
||||||
|
@ -100,7 +114,10 @@ protected:
|
||||||
|
|
||||||
glm::vec3 _boxScale; // used to compute capsule shape
|
glm::vec3 _boxScale; // used to compute capsule shape
|
||||||
|
|
||||||
quint64 _jumpToHoverStart;
|
quint64 _takeoffToInAirStart;
|
||||||
|
quint64 _jumpButtonDownStart;
|
||||||
|
quint32 _jumpButtonDownCount;
|
||||||
|
quint32 _takeOffJumpButtonID;
|
||||||
|
|
||||||
btScalar _halfHeight;
|
btScalar _halfHeight;
|
||||||
btScalar _radius;
|
btScalar _radius;
|
||||||
|
@ -116,16 +133,13 @@ protected:
|
||||||
btQuaternion _followAngularDisplacement;
|
btQuaternion _followAngularDisplacement;
|
||||||
|
|
||||||
bool _enabled;
|
bool _enabled;
|
||||||
bool _isOnGround;
|
State _state;
|
||||||
bool _isJumping;
|
|
||||||
bool _isFalling;
|
|
||||||
bool _isHovering;
|
|
||||||
bool _isPushingUp;
|
bool _isPushingUp;
|
||||||
|
|
||||||
btDynamicsWorld* _dynamicsWorld { nullptr };
|
btDynamicsWorld* _dynamicsWorld { nullptr };
|
||||||
btRigidBody* _rigidBody { nullptr };
|
btRigidBody* _rigidBody { nullptr };
|
||||||
uint32_t _pendingFlags { 0 };
|
uint32_t _pendingFlags { 0 };
|
||||||
|
uint32_t _previousFlags { 0 };
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // hifi_CharacterControllerInterface_h
|
#endif // hifi_CharacterControllerInterface_h
|
||||||
|
|
|
@ -45,6 +45,20 @@ private:
|
||||||
bool _navigationFocused { false };
|
bool _navigationFocused { false };
|
||||||
};
|
};
|
||||||
|
|
||||||
|
QString fixupHifiUrl(const QString& urlString) {
|
||||||
|
static const QString ACCESS_TOKEN_PARAMETER = "access_token";
|
||||||
|
static const QString ALLOWED_HOST = "metaverse.highfidelity.com";
|
||||||
|
QUrl url(urlString);
|
||||||
|
QUrlQuery query(url);
|
||||||
|
if (url.host() == ALLOWED_HOST && query.allQueryItemValues(ACCESS_TOKEN_PARAMETER).empty()) {
|
||||||
|
AccountManager& accountManager = AccountManager::getInstance();
|
||||||
|
query.addQueryItem(ACCESS_TOKEN_PARAMETER, accountManager.getAccountInfo().getAccessToken().token);
|
||||||
|
url.setQuery(query.query());
|
||||||
|
return url.toString();
|
||||||
|
}
|
||||||
|
return urlString;
|
||||||
|
}
|
||||||
|
|
||||||
class UrlHandler : public QObject {
|
class UrlHandler : public QObject {
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
public:
|
public:
|
||||||
|
@ -60,20 +74,7 @@ public:
|
||||||
|
|
||||||
// FIXME hack for authentication, remove when we migrate to Qt 5.6
|
// FIXME hack for authentication, remove when we migrate to Qt 5.6
|
||||||
Q_INVOKABLE QString fixupUrl(const QString& originalUrl) {
|
Q_INVOKABLE QString fixupUrl(const QString& originalUrl) {
|
||||||
static const QString ACCESS_TOKEN_PARAMETER = "access_token";
|
return fixupHifiUrl(originalUrl);
|
||||||
static const QString ALLOWED_HOST = "metaverse.highfidelity.com";
|
|
||||||
QString result = originalUrl;
|
|
||||||
QUrl url(originalUrl);
|
|
||||||
QUrlQuery query(url);
|
|
||||||
if (url.host() == ALLOWED_HOST && query.allQueryItemValues(ACCESS_TOKEN_PARAMETER).empty()) {
|
|
||||||
qDebug() << "Updating URL with auth token";
|
|
||||||
AccountManager& accountManager = AccountManager::getInstance();
|
|
||||||
query.addQueryItem(ACCESS_TOKEN_PARAMETER, accountManager.getAccountInfo().getAccessToken().token);
|
|
||||||
url.setQuery(query.query());
|
|
||||||
result = url.toString();
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -49,8 +49,11 @@ QString QmlWebWindowClass::getURL() const {
|
||||||
return result.toString();
|
return result.toString();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// HACK find a good place to declare and store this
|
||||||
|
extern QString fixupHifiUrl(const QString& urlString);
|
||||||
|
|
||||||
void QmlWebWindowClass::setURL(const QString& urlString) {
|
void QmlWebWindowClass::setURL(const QString& urlString) {
|
||||||
DependencyManager::get<OffscreenUi>()->executeOnUiThread([=] {
|
DependencyManager::get<OffscreenUi>()->executeOnUiThread([=] {
|
||||||
_qmlWindow->setProperty(URL_PROPERTY, urlString);
|
_qmlWindow->setProperty(URL_PROPERTY, fixupHifiUrl(urlString));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue