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fix voxel texture to work better with larger TREE_SCALE
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@ -12,7 +12,7 @@
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uniform sampler2D permutationNormalTexture;
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uniform sampler2D permutationNormalTexture;
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// the noise frequency
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// the noise frequency
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const float frequency = 1024.0;
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const float frequency = 65536.0; // looks better with current TREE_SCALE, was 1024 when TREE_SCALE was either 512 or 128
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// the noise amplitude
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// the noise amplitude
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const float amplitude = 0.1;
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const float amplitude = 0.1;
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