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consistent/usefull checkout flow when you don't have enough money.
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parent
3b1e0dc7d9
commit
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2 changed files with 36 additions and 17 deletions
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@ -552,6 +552,10 @@ Rectangle {
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// Alignment
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// Alignment
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horizontalAlignment: Text.AlignLeft;
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horizontalAlignment: Text.AlignLeft;
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verticalAlignment: Text.AlignVCenter;
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verticalAlignment: Text.AlignVCenter;
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onLinkActivated: {
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// Only case is to go to the bank.
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sendToScript({method: 'gotoBank'});
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}
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}
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}
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}
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}
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@ -1107,25 +1111,32 @@ Rectangle {
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}
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}
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function handleBuyAgainLogic() {
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function handleBuyAgainLogic() {
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// If you can buy this item again...
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// General rules, implemented in various scattered places in this file:
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if (canBuyAgain()) {
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// 1. If you already own the item, a viewInMyPurchasesButton is visible,
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// If you can't afford another copy of the item...
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// and the buyButton is visible (and says "Buy it again") ONLY if it is a type you canBuyAgain.
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if (root.balanceAfterPurchase < 0) {
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// 2. Separately,
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// If you already own the item...
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// a. If you don't have enough money to buy, the buyText becomes visible and tells you, and the buyButton is disabled.
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if (root.alreadyOwned) {
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// b. Otherwise, if the item is a content set and you don't have rez permission, the buyText becomes visible and tells you so.
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buyText.text = "<b>Your Wallet does not have sufficient funds to purchase this item again.</b>";
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// Else if you don't already own the item...
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// If you can't afford another copy of the item...
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} else {
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if (root.balanceAfterPurchase < 0) {
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buyText.text = "<b>Your Wallet does not have sufficient funds to purchase this item.</b>";
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// If you already own the item...
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}
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if (!root.alreadyOwned) {
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buyTextContainer.color = "#FFC3CD";
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buyText.text = "<b>Your Wallet does not have sufficient funds to purchase this item.</b>";
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buyTextContainer.border.color = "#F3808F";
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// Else if you don't already own the item...
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buyGlyph.text = hifi.glyphs.alert;
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} else if (canBuyAgain()) {
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buyGlyph.size = 54;
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buyText.text = "<b>Your Wallet does not have sufficient funds to purchase this item again.</b>";
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// If you CAN afford another copy of the item...
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} else {
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} else {
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handleContentSets();
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buyText.text = "<b>While you do not have sufficient funds to buy this, you already have this item.</b>"
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}
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}
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buyText.text += " Visit <a href='#'>Bank of High Fidelity</a> to get more HFC."
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buyTextContainer.color = "#FFC3CD";
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buyTextContainer.border.color = "#F3808F";
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buyGlyph.text = hifi.glyphs.alert;
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buyGlyph.size = 54;
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// If you CAN afford another copy of the item...
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} else {
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handleContentSets();
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}
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}
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}
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}
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@ -773,6 +773,14 @@ var onQmlMessageReceived = function onQmlMessageReceived(message) {
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return;
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return;
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}
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}
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switch (message.method) {
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switch (message.method) {
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case 'gotoBank':
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ui.close();
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if (Account.metaverseServerURL.indexOf("staging") >= 0) {
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Window.location = "hifi://hifiqa-master-metaverse-staging"; // So that we can test in staging.
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} else {
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Window.location = "hifi://BankOfHighFidelity";
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}
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break;
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case 'purchases_openWallet':
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case 'purchases_openWallet':
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case 'checkout_openWallet':
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case 'checkout_openWallet':
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case 'checkout_setUpClicked':
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case 'checkout_setUpClicked':
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