diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.cpp b/libraries/entities-renderer/src/EntityTreeRenderer.cpp index 3d782f69a7..4bbc09ff8a 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.cpp +++ b/libraries/entities-renderer/src/EntityTreeRenderer.cpp @@ -512,7 +512,11 @@ bool EntityTreeRenderer::findBestZoneAndMaybeContainingEntities(QVectorshouldPreloadScript())) { // now check to see if the point contains our entity, this can be expensive if // the entity has a collision hull if (entity->contains(_avatarPosition)) {