mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-04-06 06:12:50 +02:00
more graphics options
This commit is contained in:
parent
3dad0f14a2
commit
d4ca3d5dc1
6 changed files with 254 additions and 61 deletions
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@ -212,8 +212,8 @@ Flickable {
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ColumnLayout {
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anchors.left: renderingEffectsHeader.right
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anchors.leftMargin: 20
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Layout.preferredWidth: parent.width
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spacing: 0
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Layout.preferredWidth: parent.width
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spacing: 0
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enabled: performanceCustom.checked
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HifiControlsUit.RadioButton {
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@ -267,6 +267,45 @@ Flickable {
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Render.shadowsEnabled = renderingEffectShadows.checked;
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}
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}
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HifiControlsUit.CheckBox {
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id: renderingEffectFog
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checked: Render.hazeEnabled
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boxSize: 16
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text: "Fog"
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spacing: -1
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colorScheme: hifi.colorSchemes.dark
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anchors.left: parent.left
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anchors.top: renderingEffectShadows.bottom
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onCheckedChanged: {
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Render.hazeEnabled = renderingEffectFog.checked;
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}
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}
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HifiControlsUit.CheckBox {
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id: renderingEffectBloom
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checked: Render.bloomEnabled
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boxSize: 16
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text: "Bloom"
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spacing: -1
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colorScheme: hifi.colorSchemes.dark
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anchors.left: parent.left
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anchors.top: renderingEffectFog.bottom
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onCheckedChanged: {
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Render.bloomEnabled = renderingEffectBloom.checked;
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}
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}
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HifiControlsUit.CheckBox {
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id: renderingEffectAO
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checked: Render.ambientOcclusionEnabled
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boxSize: 16
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text: "AO"
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spacing: -1
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colorScheme: hifi.colorSchemes.dark
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anchors.left: parent.left
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anchors.top: renderingEffectBloom.bottom
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onCheckedChanged: {
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Render.ambientOcclusionEnabled = renderingEffectAO.checked;
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}
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}
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HifiControlsUit.CheckBox {
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id: renderingEffectLocalLights
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enabled: false
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@ -277,41 +316,11 @@ Flickable {
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spacing: -1
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colorScheme: hifi.colorSchemes.dark
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anchors.left: parent.left
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anchors.top: renderingEffectShadows.bottom
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anchors.top: renderingEffectAO.bottom
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//onCheckedChanged: {
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// Render.localLightsEnabled = renderingEffectLocalLightsEnabled.checked;
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//}
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}
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HifiControlsUit.CheckBox {
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id: renderingEffectFog
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enabled: false
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//checked: Render.fogEnabled
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checked: renderingEffectsEnabled.checked
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boxSize: 16
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text: "Fog"
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spacing: -1
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colorScheme: hifi.colorSchemes.dark
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anchors.left: parent.left
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anchors.top: renderingEffectLocalLights.bottom
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//onCheckedChanged: {
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// Render.fogEnabled = renderingEffectFogEnabled.checked;
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//}
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}
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HifiControlsUit.CheckBox {
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id: renderingEffectBloom
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enabled: false
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//checked: Render.bloomEnabled
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checked: renderingEffectsEnabled.checked
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boxSize: 16
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text: "Bloom"
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spacing: -1
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colorScheme: hifi.colorSchemes.dark
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anchors.left: parent.left
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anchors.top: renderingEffectFog.bottom
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//onCheckedChanged: {
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// Render.bloomEnabled = renderingEffectBloomEnabled.checked;
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//}
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}
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}
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}
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}
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@ -811,6 +820,42 @@ Flickable {
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}
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}
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ColumnLayout {
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Layout.topMargin: 20
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Layout.preferredWidth: parent.width
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spacing: 0
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Item {
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Layout.preferredWidth: parent.width
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Layout.preferredHeight: 35
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HifiStylesUit.RalewayRegular {
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id: proceduralMaterialsHeader
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text: "Procedural Materials"
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anchors.left: parent.left
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anchors.top: parent.top
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width: 130
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height: parent.height
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size: 16
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color: "#FFFFFF"
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}
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HifiControlsUit.CheckBox {
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id: renderingEffectProceduralMaterials
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checked: Render.proceduralMaterialsEnabled
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boxSize: 16
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spacing: -1
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colorScheme: hifi.colorSchemes.dark
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anchors.left: proceduralMaterialsHeader.right
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anchors.leftMargin: 20
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anchors.top: parent.top
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onCheckedChanged: {
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Render.proceduralMaterialsEnabled = renderingEffectProceduralMaterials.checked;
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}
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}
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}
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}
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}
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}
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@ -538,10 +538,8 @@ Menu::Menu() {
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ComputeBlendshapes, 0, true,
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DependencyManager::get<ModelBlender>().data(), SLOT(setComputeBlendshapes(bool)));
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action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::MaterialProceduralShaders, 0, false);
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connect(action, &QAction::triggered, [action] {
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ModelMeshPartPayload::enableMaterialProceduralShaders = action->isChecked();
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});
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::MaterialProceduralShaders, 0, RenderScriptingInterface::getInstance()->getProceduralMaterialsEnabled(),
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RenderScriptingInterface::getInstance(), SLOT(setProceduralMaterialsEnabled(bool)));
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{
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auto drawStatusConfig = qApp->getRenderEngine()->getConfiguration()->getConfig<render::DrawStatus>("RenderMainView.DrawStatus");
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@ -95,11 +95,13 @@ void PerformanceManager::applyPerformancePreset(PerformanceManager::PerformanceP
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RenderScriptingInterface::RenderMethod::DEFERRED :
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RenderScriptingInterface::RenderMethod::FORWARD ) );
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RenderScriptingInterface::getInstance()->setViewportResolutionScale(recommendedPpiScale);
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RenderScriptingInterface::getInstance()->setShadowsEnabled(true);
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qApp->getRefreshRateManager().setRefreshRateProfile(RefreshRateManager::RefreshRateProfile::REALTIME);
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RenderScriptingInterface::getInstance()->setHazeEnabled(true);
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RenderScriptingInterface::getInstance()->setBloomEnabled(true);
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RenderScriptingInterface::getInstance()->setAmbientOcclusionEnabled(true);
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RenderScriptingInterface::getInstance()->setViewportResolutionScale(recommendedPpiScale);
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qApp->getRefreshRateManager().setRefreshRateProfile(RefreshRateManager::RefreshRateProfile::REALTIME);
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DependencyManager::get<LODManager>()->setWorldDetailQuality(WORLD_DETAIL_MEDIUM);
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break;
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@ -108,30 +110,39 @@ void PerformanceManager::applyPerformancePreset(PerformanceManager::PerformanceP
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RenderScriptingInterface::RenderMethod::DEFERRED :
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RenderScriptingInterface::RenderMethod::FORWARD));
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RenderScriptingInterface::getInstance()->setShadowsEnabled(false);
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RenderScriptingInterface::getInstance()->setHazeEnabled(true);
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RenderScriptingInterface::getInstance()->setBloomEnabled(true);
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RenderScriptingInterface::getInstance()->setAmbientOcclusionEnabled(false);
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RenderScriptingInterface::getInstance()->setViewportResolutionScale(recommendedPpiScale);
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RenderScriptingInterface::getInstance()->setShadowsEnabled(false);
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qApp->getRefreshRateManager().setRefreshRateProfile(RefreshRateManager::RefreshRateProfile::REALTIME);
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DependencyManager::get<LODManager>()->setWorldDetailQuality(WORLD_DETAIL_MEDIUM);
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break;
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case PerformancePreset::LOW:
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RenderScriptingInterface::getInstance()->setRenderMethod(RenderScriptingInterface::RenderMethod::FORWARD);
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RenderScriptingInterface::getInstance()->setShadowsEnabled(false);
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qApp->getRefreshRateManager().setRefreshRateProfile(RefreshRateManager::RefreshRateProfile::REALTIME);
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RenderScriptingInterface::getInstance()->setShadowsEnabled(false);
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RenderScriptingInterface::getInstance()->setHazeEnabled(true);
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RenderScriptingInterface::getInstance()->setBloomEnabled(false);
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RenderScriptingInterface::getInstance()->setAmbientOcclusionEnabled(false);
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RenderScriptingInterface::getInstance()->setViewportResolutionScale(recommendedPpiScale);
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qApp->getRefreshRateManager().setRefreshRateProfile(RefreshRateManager::RefreshRateProfile::REALTIME);
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DependencyManager::get<LODManager>()->setWorldDetailQuality(WORLD_DETAIL_LOW);
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break;
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case PerformancePreset::LOW_POWER:
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RenderScriptingInterface::getInstance()->setRenderMethod(RenderScriptingInterface::RenderMethod::FORWARD);
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RenderScriptingInterface::getInstance()->setShadowsEnabled(false);
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qApp->getRefreshRateManager().setRefreshRateProfile(RefreshRateManager::RefreshRateProfile::ECO);
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RenderScriptingInterface::getInstance()->setShadowsEnabled(false);
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RenderScriptingInterface::getInstance()->setHazeEnabled(false);
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RenderScriptingInterface::getInstance()->setBloomEnabled(false);
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RenderScriptingInterface::getInstance()->setAmbientOcclusionEnabled(false);
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RenderScriptingInterface::getInstance()->setViewportResolutionScale(recommendedPpiScale);
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qApp->getRefreshRateManager().setRefreshRateProfile(RefreshRateManager::RefreshRateProfile::ECO);
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DependencyManager::get<LODManager>()->setWorldDetailQuality(WORLD_DETAIL_LOW);
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break;
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@ -16,6 +16,8 @@
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#include <QScreen>
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#include "ScreenName.h"
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#include <MeshPartPayload.h>
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STATIC_SCRIPT_TYPES_INITIALIZER((+[](ScriptManager* manager){
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auto scriptEngine = manager->engine().get();
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@ -43,16 +45,17 @@ RenderScriptingInterface::RenderScriptingInterface() {
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});
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}
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void RenderScriptingInterface::loadSettings() {
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_renderSettingLock.withReadLock([&] {
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_renderMethod = (_renderMethodSetting.get());
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_shadowsEnabled = (_shadowsEnabledSetting.get());
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_ambientOcclusionEnabled = (_ambientOcclusionEnabledSetting.get());
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//_antialiasingMode = (_antialiasingModeSetting.get());
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_renderMethod = _renderMethodSetting.get();
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_shadowsEnabled = _shadowsEnabledSetting.get();
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_hazeEnabled = _hazeEnabledSetting.get();
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_bloomEnabled = _bloomEnabledSetting.get();
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_ambientOcclusionEnabled = _ambientOcclusionEnabledSetting.get();
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_proceduralMaterialsEnabled = _proceduralMaterialsEnabledSetting.get();
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_antialiasingMode = static_cast<AntialiasingConfig::Mode>(_antialiasingModeSetting.get());
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_viewportResolutionScale = (_viewportResolutionScaleSetting.get());
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_fullScreenScreen = (_fullScreenScreenSetting.get());
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_viewportResolutionScale = _viewportResolutionScaleSetting.get();
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_fullScreenScreen = _fullScreenScreenSetting.get();
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});
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// If full screen screen is not initialized, or set to an invalid value,
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forceRenderMethod((RenderMethod)_renderMethod);
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forceShadowsEnabled(_shadowsEnabled);
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forceHazeEnabled(_hazeEnabled);
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forceBloomEnabled(_bloomEnabled);
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forceAmbientOcclusionEnabled(_ambientOcclusionEnabled);
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forceProceduralMaterialsEnabled(_proceduralMaterialsEnabled);
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forceAntialiasingMode(_antialiasingMode);
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forceViewportResolutionScale(_viewportResolutionScale);
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}
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@ -136,19 +142,76 @@ void RenderScriptingInterface::forceShadowsEnabled(bool enabled) {
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auto renderConfig = qApp->getRenderEngine()->getConfiguration();
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assert(renderConfig);
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Menu::getInstance()->setIsOptionChecked(MenuOption::Shadows, enabled);
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auto lightingModelConfig = renderConfig->getConfig<MakeLightingModel>("RenderMainView.LightingModel");
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if (lightingModelConfig) {
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Menu::getInstance()->setIsOptionChecked(MenuOption::Shadows, enabled);
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lightingModelConfig->setShadow(enabled);
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}
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auto secondaryLightingModelConfig = renderConfig->getConfig<MakeLightingModel>("RenderSecondView.LightingModel");
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if (secondaryLightingModelConfig) {
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Menu::getInstance()->setIsOptionChecked(MenuOption::Shadows, enabled);
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secondaryLightingModelConfig->setShadow(enabled);
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}
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});
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}
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bool RenderScriptingInterface::getHazeEnabled() const {
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return _hazeEnabled;
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}
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void RenderScriptingInterface::setHazeEnabled(bool enabled) {
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if (_hazeEnabled != enabled) {
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forceHazeEnabled(enabled);
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emit settingsChanged();
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}
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}
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void RenderScriptingInterface::forceHazeEnabled(bool enabled) {
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_renderSettingLock.withWriteLock([&] {
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_hazeEnabled = (enabled);
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_hazeEnabledSetting.set(enabled);
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auto renderConfig = qApp->getRenderEngine()->getConfiguration();
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assert(renderConfig);
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auto lightingModelConfig = renderConfig->getConfig<MakeLightingModel>("RenderMainView.LightingModel");
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if (lightingModelConfig) {
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lightingModelConfig->setHaze(enabled);
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}
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auto secondaryLightingModelConfig = renderConfig->getConfig<MakeLightingModel>("RenderSecondView.LightingModel");
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if (secondaryLightingModelConfig) {
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secondaryLightingModelConfig->setHaze(enabled);
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}
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});
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}
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bool RenderScriptingInterface::getBloomEnabled() const {
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return _bloomEnabled;
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}
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void RenderScriptingInterface::setBloomEnabled(bool enabled) {
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if (_bloomEnabled != enabled) {
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forceBloomEnabled(enabled);
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emit settingsChanged();
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}
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}
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void RenderScriptingInterface::forceBloomEnabled(bool enabled) {
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_renderSettingLock.withWriteLock([&] {
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_bloomEnabled = (enabled);
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_bloomEnabledSetting.set(enabled);
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auto renderConfig = qApp->getRenderEngine()->getConfiguration();
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assert(renderConfig);
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auto lightingModelConfig = renderConfig->getConfig<MakeLightingModel>("RenderMainView.LightingModel");
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if (lightingModelConfig) {
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lightingModelConfig->setBloom(enabled);
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}
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auto secondaryLightingModelConfig = renderConfig->getConfig<MakeLightingModel>("RenderSecondView.LightingModel");
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if (secondaryLightingModelConfig) {
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secondaryLightingModelConfig->setBloom(enabled);
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}
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});
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}
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bool RenderScriptingInterface::getAmbientOcclusionEnabled() const {
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return _ambientOcclusionEnabled;
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}
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@ -165,11 +228,29 @@ void RenderScriptingInterface::forceAmbientOcclusionEnabled(bool enabled) {
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_ambientOcclusionEnabled = (enabled);
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_ambientOcclusionEnabledSetting.set(enabled);
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auto lightingModelConfig = qApp->getRenderEngine()->getConfiguration()->getConfig<MakeLightingModel>("RenderMainView.LightingModel");
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if (lightingModelConfig) {
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Menu::getInstance()->setIsOptionChecked(MenuOption::AmbientOcclusion, enabled);
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lightingModelConfig->setAmbientOcclusion(enabled);
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}
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Menu::getInstance()->setIsOptionChecked(MenuOption::AmbientOcclusion, enabled);
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ModelMeshPartPayload::enableMaterialProceduralShaders = enabled;
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});
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}
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bool RenderScriptingInterface::getProceduralMaterialsEnabled() const {
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return _proceduralMaterialsEnabled;
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}
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void RenderScriptingInterface::setProceduralMaterialsEnabled(bool enabled) {
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if (_proceduralMaterialsEnabled != enabled) {
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forceProceduralMaterialsEnabled(enabled);
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emit settingsChanged();
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}
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}
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void RenderScriptingInterface::forceProceduralMaterialsEnabled(bool enabled) {
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_renderSettingLock.withWriteLock([&] {
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_proceduralMaterialsEnabled = (enabled);
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_proceduralMaterialsEnabledSetting.set(enabled);
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Menu::getInstance()->setIsOptionChecked(MenuOption::MaterialProceduralShaders, enabled);
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ModelMeshPartPayload::enableMaterialProceduralShaders = enabled;
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});
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}
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@ -233,7 +314,6 @@ void RenderScriptingInterface::forceAntialiasingMode(AntialiasingConfig::Mode mo
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});
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}
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float RenderScriptingInterface::getViewportResolutionScale() const {
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return _viewportResolutionScale;
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}
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@ -29,8 +29,12 @@
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*
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* @property {Render.RenderMethod} renderMethod - The render method being used.
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* @property {boolean} shadowsEnabled - <code>true</code> if shadows are enabled, <code>false</code> if they're disabled.
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* @property {boolean} hazeEnabled - <code>true</code> if haze (fog) is enabled, <code>false</code> if it's disabled.
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* @property {boolean} bloomEnabled - <code>true</code> if bloom is enabled, <code>false</code> if it's disabled.
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* @property {boolean} ambientOcclusionEnabled - <code>true</code> if ambient occlusion is enabled, <code>false</code> if it's
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* disabled.
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* @property {boolean} proceduralMaterialsEnabled - <code>true</code> if procedural shaders are enabled, <code>false</code> if
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* they're disabled.
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* @property {integer} antialiasingMode - The active anti-aliasing mode.
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* @property {number} viewportResolutionScale - The view port resolution scale, <code>> 0.0</code>.
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*/
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@ -38,7 +42,10 @@ class RenderScriptingInterface : public QObject {
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Q_OBJECT
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Q_PROPERTY(RenderMethod renderMethod READ getRenderMethod WRITE setRenderMethod NOTIFY settingsChanged)
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Q_PROPERTY(bool shadowsEnabled READ getShadowsEnabled WRITE setShadowsEnabled NOTIFY settingsChanged)
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Q_PROPERTY(bool hazeEnabled READ getHazeEnabled WRITE setHazeEnabled NOTIFY settingsChanged)
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Q_PROPERTY(bool bloomEnabled READ getBloomEnabled WRITE setBloomEnabled NOTIFY settingsChanged)
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Q_PROPERTY(bool ambientOcclusionEnabled READ getAmbientOcclusionEnabled WRITE setAmbientOcclusionEnabled NOTIFY settingsChanged)
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Q_PROPERTY(bool proceduralMaterialsEnabled READ getProceduralMaterialsEnabled WRITE setProceduralMaterialsEnabled NOTIFY settingsChanged)
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Q_PROPERTY(AntialiasingConfig::Mode antialiasingMode READ getAntialiasingMode WRITE setAntialiasingMode NOTIFY settingsChanged)
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Q_PROPERTY(float viewportResolutionScale READ getViewportResolutionScale WRITE setViewportResolutionScale NOTIFY settingsChanged)
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Q_PROPERTY(float verticalFieldOfView READ getVerticalFieldOfView WRITE setVerticalFieldOfView NOTIFY settingsChanged)
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|
@ -134,6 +141,34 @@ public slots:
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*/
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void setShadowsEnabled(bool enabled);
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/*@jsdoc
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* Gets whether or not haze is enabled.
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* @function Render.getHazeEnabled
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* @returns {boolean} <code>true</code> if haze is enabled, <code>false</code> if it's disabled.
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*/
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bool getHazeEnabled() const;
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/*@jsdoc
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* Sets whether or not haze is enabled.
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* @function Render.setHazeEnabled
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* @param {boolean} enabled - <code>true</code> to enable haze, <code>false</code> to disable.
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*/
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void setHazeEnabled(bool enabled);
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/*@jsdoc
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* Gets whether or not bloom is enabled.
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* @function Render.getBloomEnabled
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||||
* @returns {boolean} <code>true</code> if bloom is enabled, <code>false</code> if it's disabled.
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*/
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bool getBloomEnabled() const;
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/*@jsdoc
|
||||
* Sets whether or not bloom is enabled.
|
||||
* @function Render.setBloomEnabled
|
||||
* @param {boolean} enabled - <code>true</code> to enable bloom, <code>false</code> to disable.
|
||||
*/
|
||||
void setBloomEnabled(bool enabled);
|
||||
|
||||
/*@jsdoc
|
||||
* Gets whether or not ambient occlusion is enabled.
|
||||
* @function Render.getAmbientOcclusionEnabled
|
||||
|
@ -148,6 +183,20 @@ public slots:
|
|||
*/
|
||||
void setAmbientOcclusionEnabled(bool enabled);
|
||||
|
||||
/*@jsdoc
|
||||
* Gets whether or not procedural materials are enabled.
|
||||
* @function Render.getProceduralMaterialsEnabled
|
||||
* @returns {boolean} <code>true</code> if procedural materials are enabled, <code>false</code> if they're disabled.
|
||||
*/
|
||||
bool getProceduralMaterialsEnabled() const;
|
||||
|
||||
/*@jsdoc
|
||||
* Sets whether or not procedural materials are enabled.
|
||||
* @function Render.setProceduralMaterialsEnabled
|
||||
* @param {boolean} enabled - <code>true</code> to enable procedural materials, <code>false</code> to disable.
|
||||
*/
|
||||
void setProceduralMaterialsEnabled(bool enabled);
|
||||
|
||||
/*@jsdoc
|
||||
* Gets the active anti-aliasing mode.
|
||||
* @function Render.getAntialiasingMode
|
||||
|
@ -235,7 +284,10 @@ private:
|
|||
// Runtime value of each settings
|
||||
int _renderMethod { RENDER_FORWARD ? render::Args::RenderMethod::FORWARD : render::Args::RenderMethod::DEFERRED };
|
||||
bool _shadowsEnabled { true };
|
||||
bool _hazeEnabled { true };
|
||||
bool _bloomEnabled { true };
|
||||
bool _ambientOcclusionEnabled { true };
|
||||
bool _proceduralMaterialsEnabled { true };
|
||||
AntialiasingConfig::Mode _antialiasingMode { AntialiasingConfig::Mode::NONE };
|
||||
float _viewportResolutionScale { 1.0f };
|
||||
QString _fullScreenScreen;
|
||||
|
@ -243,8 +295,10 @@ private:
|
|||
// Actual settings saved on disk
|
||||
Setting::Handle<int> _renderMethodSetting { "renderMethod", RENDER_FORWARD ? render::Args::RenderMethod::FORWARD : render::Args::RenderMethod::DEFERRED };
|
||||
Setting::Handle<bool> _shadowsEnabledSetting { "shadowsEnabled", true };
|
||||
Setting::Handle<bool> _hazeEnabledSetting { "hazeEnabled", true };
|
||||
Setting::Handle<bool> _bloomEnabledSetting { "bloomEnabled", true };
|
||||
Setting::Handle<bool> _ambientOcclusionEnabledSetting { "ambientOcclusionEnabled", true };
|
||||
//Setting::Handle<AntialiasingConfig::Mode> _antialiasingModeSetting { "antialiasingMode", AntialiasingConfig::Mode::TAA };
|
||||
Setting::Handle<bool> _proceduralMaterialsEnabledSetting { "proceduralMaterialsEnabled", true };
|
||||
Setting::Handle<int> _antialiasingModeSetting { "antialiasingMode", AntialiasingConfig::Mode::NONE };
|
||||
Setting::Handle<float> _viewportResolutionScaleSetting { "viewportResolutionScale", 1.0f };
|
||||
Setting::Handle<QString> _fullScreenScreenSetting { "fullScreenScreen", "" };
|
||||
|
@ -252,7 +306,10 @@ private:
|
|||
// Force assign both setting AND runtime value to the parameter value
|
||||
void forceRenderMethod(RenderMethod renderMethod);
|
||||
void forceShadowsEnabled(bool enabled);
|
||||
void forceHazeEnabled(bool enabled);
|
||||
void forceBloomEnabled(bool enabled);
|
||||
void forceAmbientOcclusionEnabled(bool enabled);
|
||||
void forceProceduralMaterialsEnabled(bool enabled);
|
||||
void forceAntialiasingMode(AntialiasingConfig::Mode mode);
|
||||
void forceViewportResolutionScale(float scale);
|
||||
|
||||
|
|
|
@ -197,6 +197,8 @@ public:
|
|||
bool isAmbientOcclusionEnabled() const { return enableAmbientOcclusion; }
|
||||
void setShadow(bool enable) { enableShadow = enable; emit dirty(); }
|
||||
bool isShadowEnabled() const { return enableShadow; }
|
||||
void setHaze(bool enable) { enableHaze = enable; emit dirty(); }
|
||||
void setBloom(bool enable) { enableBloom = enable; emit dirty(); }
|
||||
|
||||
signals:
|
||||
void dirty();
|
||||
|
|
Loading…
Reference in a new issue