Fix js linting errors in entityIconOverlayManager.js

This commit is contained in:
Ryan Huffman 2017-03-13 11:27:12 -07:00
parent b7783dcffe
commit d4ade8278c

View file

@ -1,6 +1,6 @@
EntityIconOverlayManager = function(entityTypes, getOverlayPropertiesFunc) { /* globals EntityIconOverlayManager:true */
var self = this;
EntityIconOverlayManager = function(entityTypes, getOverlayPropertiesFunc) {
var visible = false; var visible = false;
// List of all created overlays // List of all created overlays
@ -38,7 +38,7 @@ EntityIconOverlayManager = function(entityTypes, getOverlayPropertiesFunc) {
if (result.intersects) { if (result.intersects) {
for (var id in entityOverlays) { for (var id in entityOverlays) {
if (result.overlayID == entityOverlays[id]) { if (result.overlayID === entityOverlays[id]) {
result.entityID = entityIDs[id]; result.entityID = entityIDs[id];
found = true; found = true;
break; break;
@ -54,7 +54,7 @@ EntityIconOverlayManager = function(entityTypes, getOverlayPropertiesFunc) {
}; };
this.setVisible = function(isVisible) { this.setVisible = function(isVisible) {
if (visible != isVisible) { if (visible !== isVisible) {
visible = isVisible; visible = isVisible;
for (var id in entityOverlays) { for (var id in entityOverlays) {
Overlays.editOverlay(entityOverlays[id], { Overlays.editOverlay(entityOverlays[id], {
@ -66,12 +66,13 @@ EntityIconOverlayManager = function(entityTypes, getOverlayPropertiesFunc) {
// Allocate or get an unused overlay // Allocate or get an unused overlay
function getOverlay() { function getOverlay() {
if (unusedOverlays.length == 0) { var overlay;
var overlay = Overlays.addOverlay("image3d", {}); if (unusedOverlays.length === 0) {
overlay = Overlays.addOverlay("image3d", {});
allOverlays.push(overlay); allOverlays.push(overlay);
} else { } else {
var overlay = unusedOverlays.pop(); overlay = unusedOverlays.pop();
}; }
return overlay; return overlay;
} }