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Fix js linting errors in entityIconOverlayManager.js
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b7783dcffe
commit
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1 changed files with 9 additions and 8 deletions
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@ -1,6 +1,6 @@
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EntityIconOverlayManager = function(entityTypes, getOverlayPropertiesFunc) {
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/* globals EntityIconOverlayManager:true */
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var self = this;
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EntityIconOverlayManager = function(entityTypes, getOverlayPropertiesFunc) {
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var visible = false;
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var visible = false;
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// List of all created overlays
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// List of all created overlays
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@ -38,7 +38,7 @@ EntityIconOverlayManager = function(entityTypes, getOverlayPropertiesFunc) {
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if (result.intersects) {
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if (result.intersects) {
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for (var id in entityOverlays) {
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for (var id in entityOverlays) {
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if (result.overlayID == entityOverlays[id]) {
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if (result.overlayID === entityOverlays[id]) {
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result.entityID = entityIDs[id];
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result.entityID = entityIDs[id];
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found = true;
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found = true;
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break;
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break;
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@ -54,7 +54,7 @@ EntityIconOverlayManager = function(entityTypes, getOverlayPropertiesFunc) {
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};
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};
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this.setVisible = function(isVisible) {
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this.setVisible = function(isVisible) {
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if (visible != isVisible) {
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if (visible !== isVisible) {
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visible = isVisible;
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visible = isVisible;
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for (var id in entityOverlays) {
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for (var id in entityOverlays) {
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Overlays.editOverlay(entityOverlays[id], {
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Overlays.editOverlay(entityOverlays[id], {
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@ -66,12 +66,13 @@ EntityIconOverlayManager = function(entityTypes, getOverlayPropertiesFunc) {
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// Allocate or get an unused overlay
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// Allocate or get an unused overlay
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function getOverlay() {
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function getOverlay() {
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if (unusedOverlays.length == 0) {
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var overlay;
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var overlay = Overlays.addOverlay("image3d", {});
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if (unusedOverlays.length === 0) {
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overlay = Overlays.addOverlay("image3d", {});
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allOverlays.push(overlay);
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allOverlays.push(overlay);
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} else {
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} else {
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var overlay = unusedOverlays.pop();
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overlay = unusedOverlays.pop();
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};
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}
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return overlay;
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return overlay;
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}
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}
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