pistol adjustments

This commit is contained in:
James B. Pollack 2016-08-12 12:59:01 -07:00
parent 4c663b9d18
commit d258c9ed7f

View file

@ -22,7 +22,7 @@
Controller.Standard.LT, Controller.Standard.LT,
Controller.Standard.RT, Controller.Standard.RT,
]; ];
var RELOAD_THRESHOLD = 0.95; var RELOAD_THRESHOLD = 0.90;
Pistol = function() { Pistol = function() {
_this = this; _this = this;
@ -81,11 +81,11 @@
}, },
toggleWithTriggerPressure: function() { toggleWithTriggerPressure: function() {
this.triggerValue = Controller.getValue(TRIGGER_CONTROLS[this.hand]); this.triggerValue = Controller.getValue(TRIGGER_CONTROLS[this.hand]);
if (this.triggerValue < RELOAD_THRESHOLD) { if (this.triggerValue < RELOAD_THRESHOLD) {
this.canShoot = true; this.canShoot = true;
} }
if (this.canShoot === true && this.triggerValue === 1) { if (this.canShoot === true && this.triggerValue >= RELOAD_THRESHOLD) {
this.fire(); this.fire();
this.canShoot = false; this.canShoot = false;
} }
@ -140,7 +140,7 @@
direction: this.firingDirection direction: this.firingDirection
}; };
this.createGunFireEffect(this.barrelPoint) this.createGunFireEffect(this.barrelPoint)
var intersection = Entities.findRayIntersectionBlocking(pickRay, true); var intersection = Entities.findRayIntersection(pickRay, true);
if (intersection.intersects) { if (intersection.intersects) {
this.createEntityHitEffect(intersection.intersection); this.createEntityHitEffect(intersection.intersection);
if (Math.random() < this.playRichochetSoundChance) { if (Math.random() < this.playRichochetSoundChance) {