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Remove some debug.
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1 changed files with 0 additions and 3 deletions
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@ -403,9 +403,6 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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if (isOn) {
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if (isOn) {
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if (!isRunningRole(role)) {
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if (!isRunningRole(role)) {
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qCDebug(animation) << "Rig STARTING" << role;
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qCDebug(animation) << "Rig STARTING" << role;
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if (role == "leftTurn" || role == "rightTurn") {
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qCDebug(animation) << front.x << front.y << front.z << "=>" << rightTurningSpeed;
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}
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startAnimationByRole(role);
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startAnimationByRole(role);
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}
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}
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} else {
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} else {
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