Merge branch 'master' of git://github.com/highfidelity/hifi into 20304

This commit is contained in:
Virendra Singh 2015-03-04 01:10:52 +05:30
commit cd71f4531d
40 changed files with 342 additions and 653 deletions

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@ -77,5 +77,5 @@ In the examples below the variable $NAME would be replaced by the name of the de
####Devices
You can support external input/output devices such as Oculus Rift, Leap Motion, Faceshift, PrioVR, MIDI, Razr Hydra and more by adding each individual SDK in the visible building path. Refer to the readme file available in each device folder in [interface/external/](interface/external) for the detailed explanation of the requirements to use the device.
You can support external input/output devices such as Oculus Rift, Leap Motion, Faceshift, MIDI, Razr Hydra and more by adding each individual SDK in the visible building path. Refer to the readme file available in each device folder in [interface/external/](interface/external) for the detailed explanation of the requirements to use the device.

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@ -14,18 +14,14 @@ Or you can start a regular command prompt and then run:
If using Visual Studio 2013 and building as a Visual Studio 2013 project you need the Windows 8 SDK which you should already have as part of installing Visual Studio 2013. You should be able to see it at `C:\Program Files (x86)\Windows Kits\8.1\Lib\winv6.3\um\x86`.
####nmake & msbuild
####nmake
Some of the external projects may require nmake and msbuild to compile and install. If they are not installed at the locations listed below, please ensure that both are in your PATH so CMake can find them when required.
Some of the external projects may require nmake to compile and install. If it is not installed at the location listed below, please ensure that it is in your PATH so CMake can find it when required.
We expect nmake.exe to be located at the following path.
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin
We expect msbuild.exe to be located at the following path.
C:\Program Files (x86)\MSBUILD\12.0\Bin
###Qt
You can use the online installer or the offline installer. If you use the offline installer, be sure to select the "OpenGL" version.

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@ -44,7 +44,7 @@ Agent::Agent(const QByteArray& packet) :
// be the parent of the script engine so it gets moved when we do
_scriptEngine.setParent(this);
_scriptEngine.getEntityScriptingInterface()->setPacketSender(&_entityEditSender);
DependencyManager::get<EntityScriptingInterface>()->setPacketSender(&_entityEditSender);
DependencyManager::set<ResouceCacheSharedItems>();
DependencyManager::set<SoundCache>();
@ -68,8 +68,8 @@ void Agent::readPendingDatagrams() {
// PacketType_JURISDICTION, first byte is the node type...
switch (receivedPacket[headerBytes]) {
case NodeType::EntityServer:
_scriptEngine.getEntityScriptingInterface()->getJurisdictionListener()->
queueReceivedPacket(matchedNode, receivedPacket);
DependencyManager::get<EntityScriptingInterface>()->getJurisdictionListener()->
queueReceivedPacket(matchedNode, receivedPacket);
break;
}
}
@ -211,10 +211,12 @@ void Agent::run() {
_scriptEngine.registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
_scriptEngine.registerGlobalObject("EntityViewer", &_entityViewer);
_entityViewer.setJurisdictionListener(_scriptEngine.getEntityScriptingInterface()->getJurisdictionListener());
_entityViewer.setJurisdictionListener(entityScriptingInterface->getJurisdictionListener());
_entityViewer.init();
_scriptEngine.getEntityScriptingInterface()->setEntityTree(_entityViewer.getTree());
entityScriptingInterface->setEntityTree(_entityViewer.getTree());
_scriptEngine.setScriptContents(scriptContents);
_scriptEngine.run();

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@ -18,6 +18,7 @@
#include <AccountManager.h>
#include <AddressManager.h>
#include <Assignment.h>
#include <EntityScriptingInterface.h>
#include <LogHandler.h>
#include <LogUtils.h>
#include <LimitedNodeList.h>
@ -53,6 +54,7 @@ AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QStri
DependencyManager::registerInheritance<LimitedNodeList, NodeList>();
auto addressManager = DependencyManager::set<AddressManager>();
auto nodeList = DependencyManager::set<NodeList>(NodeType::Unassigned);
auto entityScriptingInterface = DependencyManager::set<EntityScriptingInterface>();
// make up a uuid for this child so the parent can tell us apart. This id will be changed
// when the domain server hands over an assignment.

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@ -47,7 +47,8 @@ AssignmentClientMonitor::AssignmentClientMonitor(const unsigned int numAssignmen
connect(&nodeList->getNodeSocket(), &QUdpSocket::readyRead, this, &AssignmentClientMonitor::readPendingDatagrams);
nodeList->putLocalPortIntoSharedMemory(ASSIGNMENT_CLIENT_MONITOR_LOCAL_PORT_SMEM_KEY, this);
nodeList->putLocalPortIntoSharedMemory(ASSIGNMENT_CLIENT_MONITOR_LOCAL_PORT_SMEM_KEY, this,
nodeList->getNodeSocket().localPort());
// use QProcess to fork off a process for each of the child assignment clients
for (unsigned int i = 0; i < _numAssignmentClientForks; i++) {

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@ -14,21 +14,12 @@ endif ()
include(ExternalProject)
if (WIN32)
if (UPPER_CMAKE_BUILD_TYPE MATCHES DEBUG)
set(MSBUILD_CONFIGURATION Debug)
else ()
set(MSBUILD_CONFIGURATION Release)
endif ()
find_program(MSBUILD_COMMAND msbuild PATHS "C:/Program Files (x86)/MSBUILD/12.0/Bin")
if (WIN32)
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://bullet.googlecode.com/files/bullet-2.82-r2704.zip
URL_MD5 f5e8914fc9064ad32e0d62d19d33d977
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_DEMOS=0 -DUSE_GLUT=0
BUILD_COMMAND ${MSBUILD_COMMAND} ALL_BUILD.vcxproj /p:Configuration=${MSBUILD_CONFIGURATION}
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_DEMOS=0 -DUSE_GLUT=0
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
@ -66,28 +57,22 @@ elseif (WIN32)
endif ()
if (DEFINED BULLET_LIB_EXT)
if (NOT WIN32 OR UPPER_CMAKE_BUILD_TYPE MATCHES RELEASE)
set(_PRESENT_LIB_TYPE RELEASE)
set(_MISSING_LIB_TYPE DEBUG)
else ()
set(_PRESENT_LIB_TYPE DEBUG)
set(_MISSING_LIB_TYPE RELEASE)
set(_LIB_NAME_SUFFIX _Debug)
endif ()
set(_BULLET_LIB_PAIRS "DYNAMICS_LIBRARY\;BulletDynamics" "COLLISION_LIBRARY\;BulletCollision" "MATH_LIBRARY\;LinearMath" "SOFTBODY_LIBRARY\;BulletSoftBody")
set(${EXTERNAL_NAME_UPPER}_DYNAMICS_LIBRARY_${_PRESENT_LIB_TYPE} ${BULLET_LIB_DIR}/${LIB_PREFIX}BulletDynamics${_LIB_NAME_SUFFIX}.${BULLET_LIB_EXT} CACHE FILEPATH "Bullet dynamics ${_PRESENT_LIB_TYPE} library location")
set(${EXTERNAL_NAME_UPPER}_DYNAMICS_LIBRARY_${_MISSING_LIB_TYPE} "" CACHE FILEPATH "Bullet dynamics ${_MISSING_LIB_TYPE} library location")
set(${EXTERNAL_NAME_UPPER}_COLLISION_LIBRARY_${_PRESENT_LIB_TYPE} ${BULLET_LIB_DIR}/${LIB_PREFIX}BulletCollision${_LIB_NAME_SUFFIX}.${BULLET_LIB_EXT} CACHE FILEPATH "Bullet collision ${_PRESENT_LIB_TYPE} library location")
set(${EXTERNAL_NAME_UPPER}_COLLISION_LIBRARY_${_MISSING_LIB_TYPE} "" CACHE FILEPATH "Bullet collision ${_MISSING_LIB_TYPE} library location")
set(${EXTERNAL_NAME_UPPER}_MATH_LIBRARY_${_PRESENT_LIB_TYPE} ${BULLET_LIB_DIR}/${LIB_PREFIX}LinearMath${_LIB_NAME_SUFFIX}.${BULLET_LIB_EXT} CACHE FILEPATH "Bullet math ${_PRESENT_LIB_TYPE} library location")
set(${EXTERNAL_NAME_UPPER}_MATH_LIBRARY_${_MISSING_LIB_TYPE} "" CACHE FILEPATH "Bullet math ${_MISSING_LIB_TYPE} library location")
set(${EXTERNAL_NAME_UPPER}_SOFTBODY_LIBRARY_${_PRESENT_LIB_TYPE} ${BULLET_LIB_DIR}/${LIB_PREFIX}BulletSoftBody${_LIB_NAME_SUFFIX}.${BULLET_LIB_EXT} CACHE FILEPATH "Bullet softbody ${_PRESENT_LIB_TYPE} library location")
set(${EXTERNAL_NAME_UPPER}_SOFTBODY_LIBRARY_${_MISSING_LIB_TYPE} "" CACHE FILEPATH "Bullet softbody ${_MISSING_LIB_TYPE} library location")
foreach(_LIB_PAIR ${_BULLET_LIB_PAIRS})
list(GET _LIB_PAIR 0 _LIB_VAR_NAME)
list(GET _LIB_PAIR 1 _LIB_NAME)
set(${EXTERNAL_NAME_UPPER}_${_LIB_VAR_NAME}_RELEASE ${BULLET_LIB_DIR}/${LIB_PREFIX}${_LIB_NAME}.${BULLET_LIB_EXT} CACHE FILEPATH "${_LIB_NAME} release library location")
if (WIN32)
set(${EXTERNAL_NAME_UPPER}_${_LIB_VAR_NAME}_DEBUG ${BULLET_LIB_DIR}/${LIB_PREFIX}${_LIB_NAME}_Debug.${BULLET_LIB_EXT} CACHE FILEPATH "${_LIB_NAME} debug library location")
else ()
set(${EXTERNAL_NAME_UPPER}_${_LIB_VAR_NAME}_DEBUG "" CACHE FILEPATH "${_LIB_NAME} debug library location")
endif ()
endforeach()
endif ()
if (DEFINED ${EXTERNAL_NAME_UPPER}_DYNAMICS_LIBRARY_${_PRESENT_LIB_TYPE})
if (DEFINED ${EXTERNAL_NAME_UPPER}_DYNAMICS_LIBRARY_RELEASE)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${INSTALL_DIR}/include/bullet CACHE PATH "Path to bullet include directory")
endif ()

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@ -1,7 +1,7 @@
set(EXTERNAL_NAME qxmpp)
# we need to find qmake inside QT_DIR
find_program(QMAKE_COMMAND NAME qmake PATHS ${QT_DIR}/bin NO_DEFAULT_PATH)
find_program(QMAKE_COMMAND NAME qmake PATHS ${QT_DIR}/bin $ENV{QTTOOLDIR} NO_DEFAULT_PATH)
if (NOT QMAKE_COMMAND)
message(FATAL_ERROR "Could not find qmake. Qxmpp cannot be compiled without qmake.")

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@ -1,24 +0,0 @@
# Try to find the PrioVR library
#
# You must provide a PRIOVR_ROOT_DIR which contains lib and include directories
#
# Once done this will define
#
# PRIOVR_FOUND - system found PrioVR
# PRIOVR_INCLUDE_DIRS - the PrioVR include directory
# PRIOVR_LIBRARIES - Link this to use PrioVR
#
# Created on 5/12/2014 by Andrzej Kapolka
# Copyright (c) 2014 High Fidelity
#
find_path(PRIOVR_INCLUDE_DIRS yei_skeletal_api.h ${PRIOVR_ROOT_DIR}/include)
if (WIN32)
find_library(PRIOVR_LIBRARIES Skeletal_API.lib ${PRIOVR_ROOT_DIR}/lib)
endif (WIN32)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(PrioVR DEFAULT_MSG PRIOVR_INCLUDE_DIRS PRIOVR_LIBRARIES)
mark_as_advanced(PRIOVR_INCLUDE_DIRS PRIOVR_LIBRARIES)

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@ -247,7 +247,14 @@ void DomainServer::setupNodeListAndAssignments(const QUuid& sessionUUID) {
auto nodeList = DependencyManager::set<LimitedNodeList>(domainServerPort, domainServerDTLSPort);
// no matter the local port, save it to shared mem so that local assignment clients can ask what it is
nodeList->putLocalPortIntoSharedMemory(DOMAIN_SERVER_LOCAL_PORT_SMEM_KEY, this);
nodeList->putLocalPortIntoSharedMemory(DOMAIN_SERVER_LOCAL_PORT_SMEM_KEY, this, nodeList->getNodeSocket().localPort());
// store our local http ports in shared memory
quint16 localHttpPort = DOMAIN_SERVER_HTTP_PORT;
nodeList->putLocalPortIntoSharedMemory(DOMAIN_SERVER_LOCAL_HTTP_PORT_SMEM_KEY, this, localHttpPort);
quint16 localHttpsPort = DOMAIN_SERVER_HTTPS_PORT;
nodeList->putLocalPortIntoSharedMemory(DOMAIN_SERVER_LOCAL_HTTPS_PORT_SMEM_KEY, this, localHttpsPort);
// set our LimitedNodeList UUID to match the UUID from our config
// nodes will currently use this to add resources to data-web that relate to our domain
@ -944,7 +951,7 @@ void DomainServer::readAvailableDatagrams() {
if (requestAssignment.getType() != Assignment::AgentType
|| noisyMessageTimer.elapsed() > NOISY_MESSAGE_INTERVAL_MSECS) {
static QString repeatedMessage = LogHandler::getInstance().addRepeatedMessageRegex
static QString repeatedMessage = LogHandler::getInstance().addOnlyOnceMessageRegex
("Received a request for assignment type [^ ]+ from [^ ]+");
qDebug() << "Received a request for assignment type" << requestAssignment.getType()
<< "from" << senderSockAddr;
@ -977,7 +984,7 @@ void DomainServer::readAvailableDatagrams() {
} else {
if (requestAssignment.getType() != Assignment::AgentType
|| noisyMessageTimer.elapsed() > NOISY_MESSAGE_INTERVAL_MSECS) {
static QString repeatedMessage = LogHandler::getInstance().addRepeatedMessageRegex
static QString repeatedMessage = LogHandler::getInstance().addOnlyOnceMessageRegex
("Unable to fulfill assignment request of type [^ ]+ from [^ ]+");
qDebug() << "Unable to fulfill assignment request of type" << requestAssignment.getType()
<< "from" << senderSockAddr;

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@ -81,6 +81,8 @@ var SETTING_INSPECT_TOOL_ENABLED = "inspectToolEnabled";
var SETTING_AUTO_FOCUS_ON_SELECT = "autoFocusOnSelect";
var SETTING_EASE_ON_FOCUS = "cameraEaseOnFocus";
var INSUFFICIENT_PERMISSIONS_ERROR_MSG = "You do not have the necessary permissions to edit on this domain."
var modelURLs = [
HIFI_PUBLIC_BUCKET + "models/entities/2-Terrain:%20Alder.fbx",
HIFI_PUBLIC_BUCKET + "models/entities/2-Terrain:%20Bush1.fbx",
@ -177,25 +179,29 @@ var toolBar = (function () {
that.setActive = function(active) {
if (active != isActive) {
isActive = active;
if (!isActive) {
entityListTool.setVisible(false);
gridTool.setVisible(false);
grid.setEnabled(false);
propertiesTool.setVisible(false);
selectionManager.clearSelections();
cameraManager.disable();
if (active && !Entities.canAdjustLocks()) {
Window.alert(INSUFFICIENT_PERMISSIONS_ERROR_MSG);
} else {
hasShownPropertiesTool = false;
cameraManager.enable();
entityListTool.setVisible(true);
gridTool.setVisible(true);
grid.setEnabled(true);
propertiesTool.setVisible(true);
Window.setFocus();
isActive = active;
if (!isActive) {
entityListTool.setVisible(false);
gridTool.setVisible(false);
grid.setEnabled(false);
propertiesTool.setVisible(false);
selectionManager.clearSelections();
cameraManager.disable();
} else {
hasShownPropertiesTool = false;
cameraManager.enable();
entityListTool.setVisible(true);
gridTool.setVisible(true);
grid.setEnabled(true);
propertiesTool.setVisible(true);
Window.setFocus();
}
}
}
toolBar.selectTool(activeButton, active);
toolBar.selectTool(activeButton, isActive);
};
var RESIZE_INTERVAL = 50;
@ -400,6 +406,12 @@ var toolBar = (function () {
that.setActive(false);
});
Entities.canAdjustLocksChanged.connect(function(canAdjustLocks) {
if (isActive && !canAdjustLocks) {
that.setActive(false);
}
});
that.cleanup = function () {
toolBar.cleanup();
};

View file

@ -128,11 +128,11 @@
var elLightSections = document.querySelectorAll(".light-section");
var elLightSpotLight = document.getElementById("property-light-spot-light");
var elLightDiffuseRed = document.getElementById("property-light-diffuse-red");
var elLightDiffuseGreen = document.getElementById("property-light-diffuse-green");
var elLightDiffuseBlue = document.getElementById("property-light-diffuse-blue");
var elLightColorRed = document.getElementById("property-light-color-red");
var elLightColorGreen = document.getElementById("property-light-color-green");
var elLightColorBlue = document.getElementById("property-light-color-blue");
var elLightConstantAttenuation = document.getElementById("property-light-constant-attenuation");
var elLightIntensity = document.getElementById("property-light-intensity");
var elLightExponent = document.getElementById("property-light-exponent");
var elLightCutoff = document.getElementById("property-light-cutoff");
@ -305,11 +305,11 @@
elLightSections[i].style.display = 'block';
}
elLightDiffuseRed.value = properties.diffuseColor.red;
elLightDiffuseGreen.value = properties.diffuseColor.green;
elLightDiffuseBlue.value = properties.diffuseColor.blue;
elLightColorRed.value = properties.color.red;
elLightColorGreen.value = properties.color.green;
elLightColorBlue.value = properties.color.blue;
elLightConstantAttenuation.value = properties.constantAttenuation;
elLightIntensity.value = properties.intensity;
elLightExponent.value = properties.exponent;
elLightCutoff.value = properties.cutoff;
}
@ -380,13 +380,13 @@
elLightSpotLight.addEventListener('change', createEmitCheckedPropertyUpdateFunction('isSpotlight'));
var lightDiffuseChangeFunction = createEmitColorPropertyUpdateFunction(
'diffuseColor', elLightDiffuseRed, elLightDiffuseGreen, elLightDiffuseBlue);
elLightDiffuseRed.addEventListener('change', lightDiffuseChangeFunction);
elLightDiffuseGreen.addEventListener('change', lightDiffuseChangeFunction);
elLightDiffuseBlue.addEventListener('change', lightDiffuseChangeFunction);
var lightColorChangeFunction = createEmitColorPropertyUpdateFunction(
'color', elLightColorRed, elLightColorGreen, elLightColorBlue);
elLightColorRed.addEventListener('change', lightColorChangeFunction);
elLightColorGreen.addEventListener('change', lightColorChangeFunction);
elLightColorBlue.addEventListener('change', lightColorChangeFunction);
elLightConstantAttenuation.addEventListener('change', createEmitNumberPropertyUpdateFunction('constantAttenuation'));
elLightIntensity.addEventListener('change', createEmitNumberPropertyUpdateFunction('intensity'));
elLightExponent.addEventListener('change', createEmitNumberPropertyUpdateFunction('exponent'));
elLightCutoff.addEventListener('change', createEmitNumberPropertyUpdateFunction('cutoff'));
@ -439,6 +439,13 @@
percentage: parseInt(elRescaleDimensionsPct.value),
}));
});
window.onblur = function() {
// Fake a change event
var ev = document.createEvent("HTMLEvents");
ev.initEvent("change", true, true);
document.activeElement.dispatchEvent(ev);
}
}
</script>
</head>
@ -708,15 +715,15 @@
<div class="light-section property">
<div class="label">Color</div>
<div class="value">
<div class="input-area">R <input class="coord" type='number' id="property-light-diffuse-red"></input></div>
<div class="input-area">G <input class="coord" type='number' id="property-light-diffuse-green"></input></div>
<div class="input-area">B <input class="coord" type='number' id="property-light-diffuse-blue"></input></div>
<div class="input-area">R <input class="coord" type='number' id="property-light-color-red"></input></div>
<div class="input-area">G <input class="coord" type='number' id="property-light-color-green"></input></div>
<div class="input-area">B <input class="coord" type='number' id="property-light-color-blue"></input></div>
</div>
</div>
<div class="light-section property">
<div class="label">Intensity</div>
<div class="value">
<input class="coord" type='number' id="property-light-constant-attenuation"></input>
<input class="coord" type='number' id="property-light-intensity"></input>
</div>
</div>
<div class="light-section property">

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@ -2,7 +2,7 @@ set(TARGET_NAME interface)
project(${TARGET_NAME})
# set a default root dir for each of our optional externals if it was not passed
set(OPTIONAL_EXTERNALS "Faceshift" "LibOVR" "PrioVR" "Sixense" "LeapMotion" "RtMidi" "Qxmpp" "SDL2" "RSSDK")
set(OPTIONAL_EXTERNALS "Faceshift" "LibOVR" "Sixense" "LeapMotion" "RtMidi" "Qxmpp" "SDL2" "RSSDK")
foreach(EXTERNAL ${OPTIONAL_EXTERNALS})
string(TOUPPER ${EXTERNAL} ${EXTERNAL}_UPPERCASE)
if (NOT ${${EXTERNAL}_UPPERCASE}_ROOT_DIR)

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@ -1,16 +0,0 @@
Instructions for adding the PrioVR driver to Interface
Andrzej Kapolka, May 12, 2014
1. Download and install the YEI drivers from https://www.yeitechnology.com/yei-3-space-sensor-software-suite. If using
Window 8+, follow the workaround instructions at http://forum.yeitechnology.com/viewtopic.php?f=3&t=24.
2. Get the PrioVR skeleton API, open ts_c_api2_priovr2/visual_studio/ThreeSpace_API_2/ThreeSpace_API_2.sln
in Visual Studio, and build it.
3. Copy ts_c_api2_priovr2/visual_studio/ThreeSpace_API_2/Skeletal_API/yei_skeletal_api.h to interface/external/priovr/include,
ts_c_api2_priovr2/visual_studio/ThreeSpace_API_2/Debug/Skeletal_API.lib to interface/external/priovr/lib, and
ts_c_api2_priovr2/visual_studio/ThreeSpace_API_2/Debug/*.dll to your path.
4. Delete your build directory, run cmake and build, and you should be all set.

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@ -241,6 +241,7 @@ bool setupEssentials(int& argc, char** argv) {
auto dialogsManager = DependencyManager::set<DialogsManager>();
auto bandwidthRecorder = DependencyManager::set<BandwidthRecorder>();
auto resouceCacheSharedItems = DependencyManager::set<ResouceCacheSharedItems>();
auto entityScriptingInterface = DependencyManager::set<EntityScriptingInterface>();
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
auto speechRecognizer = DependencyManager::set<SpeechRecognizer>();
#endif
@ -1766,8 +1767,10 @@ void Application::init() {
tree->setSimulation(&_physicsEngine);
_physicsEngine.init(&_entityEditSender);
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
connect(&_physicsEngine, &EntitySimulation::entityCollisionWithEntity,
ScriptEngine::getEntityScriptingInterface(), &EntityScriptingInterface::entityCollisionWithEntity);
entityScriptingInterface.data(), &EntityScriptingInterface::entityCollisionWithEntity);
// connect the _entityCollisionSystem to our EntityTreeRenderer since that's what handles running entity scripts
connect(&_physicsEngine, &EntitySimulation::entityCollisionWithEntity,
@ -1775,7 +1778,7 @@ void Application::init() {
// connect the _entities (EntityTreeRenderer) to our script engine's EntityScriptingInterface for firing
// of events related clicking, hovering over, and entering entities
_entities.connectSignalsToSlots(ScriptEngine::getEntityScriptingInterface());
_entities.connectSignalsToSlots(entityScriptingInterface.data());
_entityClipboardRenderer.init();
_entityClipboardRenderer.setViewFrustum(getViewFrustum());
@ -2045,7 +2048,6 @@ void Application::update(float deltaTime) {
}
SixenseManager::getInstance().update(deltaTime);
JoystickScriptingInterface::getInstance().update();
_prioVR.update(deltaTime);
}
// Dispatch input events
@ -3107,7 +3109,6 @@ void Application::resetSensors() {
OculusManager::reset();
_prioVR.reset();
//_leapmotion.reset();
QScreen* currentScreen = _window->windowHandle()->screen();
@ -3441,8 +3442,9 @@ void joystickFromScriptValue(const QScriptValue &object, Joystick* &out) {
void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine) {
// setup the packet senders and jurisdiction listeners of the script engine's scripting interfaces so
// we can use the same ones from the application.
scriptEngine->getEntityScriptingInterface()->setPacketSender(&_entityEditSender);
scriptEngine->getEntityScriptingInterface()->setEntityTree(_entities.getTree());
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
entityScriptingInterface->setPacketSender(&_entityEditSender);
entityScriptingInterface->setEntityTree(_entities.getTree());
// AvatarManager has some custom types
AvatarManager::registerMetaTypes(scriptEngine);

View file

@ -51,7 +51,6 @@
#include "Stars.h"
#include "avatar/Avatar.h"
#include "avatar/MyAvatar.h"
#include "devices/PrioVR.h"
#include "devices/SixenseManager.h"
#include "scripting/ControllerScriptingInterface.h"
#include "ui/BandwidthDialog.h"
@ -182,7 +181,6 @@ public:
MetavoxelSystem* getMetavoxels() { return &_metavoxels; }
EntityTreeRenderer* getEntities() { return &_entities; }
Environment* getEnvironment() { return &_environment; }
PrioVR* getPrioVR() { return &_prioVR; }
QUndoStack* getUndoStack() { return &_undoStack; }
MainWindow* getWindow() { return _window; }
OctreeQuery& getOctreeQuery() { return _octreeQuery; }
@ -490,8 +488,6 @@ private:
MyAvatar* _myAvatar; // TODO: move this and relevant code to AvatarManager (or MyAvatar as the case may be)
PrioVR _prioVR;
Camera _myCamera; // My view onto the world
Camera _mirrorCamera; // Cammera for mirror view
QRect _mirrorViewRect;

View file

@ -77,7 +77,8 @@ Avatar::Avatar() :
_moving(false),
_collisionGroups(0),
_initialized(false),
_shouldRenderBillboard(true)
_shouldRenderBillboard(true),
_voiceSphereID(GeometryCache::UNKNOWN_ID)
{
// we may have been created in the network thread, but we live in the main thread
moveToThread(Application::getInstance()->thread());
@ -438,8 +439,13 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode, bool
glPushMatrix();
glTranslatef(_position.x, _position.y, _position.z);
glScalef(height, height, height);
if (_voiceSphereID == GeometryCache::UNKNOWN_ID) {
_voiceSphereID = DependencyManager::get<GeometryCache>()->allocateID();
}
DependencyManager::get<GeometryCache>()->renderSphere(sphereRadius, 15, 15,
glm::vec4(SPHERE_COLOR[0], SPHERE_COLOR[1], SPHERE_COLOR[2], 1.0f - angle / MAX_SPHERE_ANGLE));
glm::vec4(SPHERE_COLOR[0], SPHERE_COLOR[1], SPHERE_COLOR[2], 1.0f - angle / MAX_SPHERE_ANGLE), true,
_voiceSphereID);
glPopMatrix();
}

View file

@ -243,6 +243,8 @@ private:
float getBillboardSize() const;
static int _jointConesID;
int _voiceSphereID;
};
#endif // hifi_Avatar_h

View file

@ -294,12 +294,7 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
return;
}
if (Application::getInstance()->getPrioVR()->hasHeadRotation()) {
estimatedRotation = glm::degrees(safeEulerAngles(Application::getInstance()->getPrioVR()->getHeadRotation()));
estimatedRotation.x *= -1.0f;
estimatedRotation.z *= -1.0f;
} else if (OculusManager::isConnected()) {
if (OculusManager::isConnected()) {
estimatedPosition = OculusManager::getRelativePosition();
estimatedPosition.x *= -1.0f;
_trackedHeadPosition = estimatedPosition;
@ -349,13 +344,6 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
}
head->setDeltaRoll(estimatedRotation.z);
// the priovr can give us exact lean
if (Application::getInstance()->getPrioVR()->isActive()) {
glm::vec3 eulers = glm::degrees(safeEulerAngles(Application::getInstance()->getPrioVR()->getTorsoRotation()));
head->setLeanSideways(eulers.z);
head->setLeanForward(eulers.x);
return;
}
// Update torso lean distance based on accelerometer data
const float TORSO_LENGTH = 0.5f;
glm::vec3 relativePosition = estimatedPosition - glm::vec3(0.0f, -TORSO_LENGTH, 0.0f);

View file

@ -106,21 +106,6 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
}
const FBXGeometry& geometry = _geometry->getFBXGeometry();
PrioVR* prioVR = Application::getInstance()->getPrioVR();
if (prioVR->isActive()) {
for (int i = 0; i < prioVR->getJointRotations().size(); i++) {
int humanIKJointIndex = prioVR->getHumanIKJointIndices().at(i);
if (humanIKJointIndex == -1) {
continue;
}
int jointIndex = geometry.humanIKJointIndices.at(humanIKJointIndex);
if (jointIndex != -1) {
JointState& state = _jointStates[jointIndex];
state.setRotationInBindFrame(prioVR->getJointRotations().at(i), PALM_PRIORITY);
}
}
return;
}
// find the left and rightmost active palms
int leftPalmIndex, rightPalmIndex;
@ -294,7 +279,7 @@ void SkeletonModel::updateJointState(int index) {
}
void SkeletonModel::maybeUpdateLeanRotation(const JointState& parentState, JointState& state) {
if (!_owningAvatar->isMyAvatar() || Application::getInstance()->getPrioVR()->isActive()) {
if (!_owningAvatar->isMyAvatar()) {
return;
}
// get the rotation axes in joint space and use them to adjust the rotation

View file

@ -1,224 +0,0 @@
//
// PrioVR.cpp
// interface/src/devices
//
// Created by Andrzej Kapolka on 5/12/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QTimer>
#include <QtDebug>
#include <avatar/AvatarManager.h>
#include <FBXReader.h>
#include <PerfStat.h>
#include <TextRenderer.h>
#include "Application.h"
#include "PrioVR.h"
#include "scripting/JoystickScriptingInterface.h"
#ifdef HAVE_PRIOVR
const unsigned int SERIAL_LIST[] = { 0x00000001, 0x00000000, 0x00000008, 0x00000009, 0x0000000A,
0x0000000C, 0x0000000D, 0x0000000E, 0x00000004, 0x00000005, 0x00000010, 0x00000011 };
const unsigned char AXIS_LIST[] = { 9, 43, 37, 37, 37, 13, 13, 13, 52, 52, 28, 28 };
const int LIST_LENGTH = sizeof(SERIAL_LIST) / sizeof(SERIAL_LIST[0]);
const char* JOINT_NAMES[] = { "Neck", "Spine", "LeftArm", "LeftForeArm", "LeftHand", "RightArm",
"RightForeArm", "RightHand", "LeftUpLeg", "LeftLeg", "RightUpLeg", "RightLeg" };
static int indexOfHumanIKJoint(const char* jointName) {
for (int i = 0;; i++) {
QByteArray humanIKJoint = HUMANIK_JOINTS[i];
if (humanIKJoint.isEmpty()) {
return -1;
}
if (humanIKJoint == jointName) {
return i;
}
}
}
static void setPalm(float deltaTime, int index) {
MyAvatar* avatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
Hand* hand = avatar->getHand();
PalmData* palm;
bool foundHand = false;
for (size_t j = 0; j < hand->getNumPalms(); j++) {
if (hand->getPalms()[j].getSixenseID() == index) {
palm = &(hand->getPalms()[j]);
foundHand = true;
}
}
if (!foundHand) {
PalmData newPalm(hand);
hand->getPalms().push_back(newPalm);
palm = &(hand->getPalms()[hand->getNumPalms() - 1]);
palm->setSixenseID(index);
}
palm->setActive(true);
// Read controller buttons and joystick into the hand
const QString PRIO_JOYSTICK_NAME = "PrioVR";
Joystick* prioJoystick = JoystickScriptingInterface::getInstance().joystickWithName(PRIO_JOYSTICK_NAME);
if (prioJoystick) {
const QVector<float> axes = prioJoystick->getAxes();
const QVector<bool> buttons = prioJoystick->getButtons();
if (axes.size() >= 4 && buttons.size() >= 4) {
if (index == LEFT_HAND_INDEX) {
palm->setControllerButtons(buttons[1] ? BUTTON_FWD : 0);
palm->setTrigger(buttons[0] ? 1.0f : 0.0f);
palm->setJoystick(axes[0], -axes[1]);
} else {
palm->setControllerButtons(buttons[3] ? BUTTON_FWD : 0);
palm->setTrigger(buttons[2] ? 1.0f : 0.0f);
palm->setJoystick(axes[2], -axes[3]);
}
}
}
// NOTE: this math is done in the worl-frame with unecessary complexity.
// TODO: transfom this to stay in the model-frame.
glm::vec3 position;
glm::quat rotation;
SkeletonModel* skeletonModel = &DependencyManager::get<AvatarManager>()->getMyAvatar()->getSkeletonModel();
int jointIndex;
glm::quat inverseRotation = glm::inverse(DependencyManager::get<AvatarManager>()->getMyAvatar()->getOrientation());
if (index == LEFT_HAND_INDEX) {
jointIndex = skeletonModel->getLeftHandJointIndex();
skeletonModel->getJointRotationInWorldFrame(jointIndex, rotation);
rotation = inverseRotation * rotation * glm::quat(glm::vec3(0.0f, PI_OVER_TWO, 0.0f));
} else {
jointIndex = skeletonModel->getRightHandJointIndex();
skeletonModel->getJointRotationInWorldFrame(jointIndex, rotation);
rotation = inverseRotation * rotation * glm::quat(glm::vec3(0.0f, -PI_OVER_TWO, 0.0f));
}
skeletonModel->getJointPositionInWorldFrame(jointIndex, position);
position = inverseRotation * (position - skeletonModel->getTranslation());
palm->setRawRotation(rotation);
// Compute current velocity from position change
glm::vec3 rawVelocity;
if (deltaTime > 0.0f) {
rawVelocity = (position - palm->getRawPosition()) / deltaTime;
} else {
rawVelocity = glm::vec3(0.0f);
}
palm->setRawVelocity(rawVelocity);
palm->setRawPosition(position);
// Store the one fingertip in the palm structure so we can track velocity
const float FINGER_LENGTH = 0.3f; // meters
const glm::vec3 FINGER_VECTOR(0.0f, 0.0f, FINGER_LENGTH);
const glm::vec3 newTipPosition = position + rotation * FINGER_VECTOR;
glm::vec3 oldTipPosition = palm->getTipRawPosition();
if (deltaTime > 0.0f) {
palm->setTipVelocity((newTipPosition - oldTipPosition) / deltaTime);
} else {
palm->setTipVelocity(glm::vec3(0.0f));
}
palm->setTipPosition(newTipPosition);
}
#endif
PrioVR::PrioVR() {
#ifdef HAVE_PRIOVR
char jointsDiscovered[LIST_LENGTH];
_skeletalDevice = yei_setUpPrioVRSensors(0x00000000, const_cast<unsigned int*>(SERIAL_LIST),
const_cast<unsigned char*>(AXIS_LIST), jointsDiscovered, LIST_LENGTH, YEI_TIMESTAMP_SYSTEM);
if (!_skeletalDevice) {
return;
}
_jointRotations.resize(LIST_LENGTH);
_lastJointRotations.resize(LIST_LENGTH);
for (int i = 0; i < LIST_LENGTH; i++) {
_humanIKJointIndices.append(jointsDiscovered[i] ? indexOfHumanIKJoint(JOINT_NAMES[i]) : -1);
}
#endif
}
PrioVR::~PrioVR() {
#ifdef HAVE_PRIOVR
if (_skeletalDevice) {
yei_stopStreaming(_skeletalDevice);
}
#endif
}
const int HEAD_ROTATION_INDEX = 0;
bool PrioVR::hasHeadRotation() const {
return _humanIKJointIndices.size() > HEAD_ROTATION_INDEX && _humanIKJointIndices.at(HEAD_ROTATION_INDEX) != -1;
}
glm::quat PrioVR::getHeadRotation() const {
return _jointRotations.size() > HEAD_ROTATION_INDEX ? _jointRotations.at(HEAD_ROTATION_INDEX) : glm::quat();
}
glm::quat PrioVR::getTorsoRotation() const {
const int TORSO_ROTATION_INDEX = 1;
return _jointRotations.size() > TORSO_ROTATION_INDEX ? _jointRotations.at(TORSO_ROTATION_INDEX) : glm::quat();
}
void PrioVR::update(float deltaTime) {
#ifdef HAVE_PRIOVR
if (!_skeletalDevice) {
return;
}
PerformanceTimer perfTimer("PrioVR");
unsigned int timestamp;
yei_getLastStreamDataAll(_skeletalDevice, (char*)_jointRotations.data(),
_jointRotations.size() * sizeof(glm::quat), &timestamp);
// convert to our expected coordinate system, average with last rotations to smooth
for (int i = 0; i < _jointRotations.size(); i++) {
_jointRotations[i].y *= -1.0f;
_jointRotations[i].z *= -1.0f;
glm::quat lastRotation = _lastJointRotations.at(i);
_lastJointRotations[i] = _jointRotations.at(i);
_jointRotations[i] = safeMix(lastRotation, _jointRotations.at(i), 0.5f);
}
// convert the joysticks into palm data
setPalm(deltaTime, LEFT_HAND_INDEX);
setPalm(deltaTime, RIGHT_HAND_INDEX);
#endif
}
void PrioVR::reset() {
#ifdef HAVE_PRIOVR
if (!_skeletalDevice) {
return;
}
connect(Application::getInstance(), SIGNAL(renderingOverlay()), SLOT(renderCalibrationCountdown()));
_calibrationCountdownStarted = QDateTime::currentDateTime();
#endif
}
void PrioVR::renderCalibrationCountdown() {
#ifdef HAVE_PRIOVR
const int COUNTDOWN_SECONDS = 3;
int secondsRemaining = COUNTDOWN_SECONDS - _calibrationCountdownStarted.secsTo(QDateTime::currentDateTime());
if (secondsRemaining == 0) {
yei_tareSensors(_skeletalDevice);
Application::getInstance()->disconnect(this);
return;
}
static TextRenderer* textRenderer = TextRenderer::getInstance(MONO_FONT_FAMILY, 18, QFont::Bold,
false, TextRenderer::OUTLINE_EFFECT, 2);
QByteArray text = "Assume T-Pose in " + QByteArray::number(secondsRemaining) + "...";
auto glCanvas = Application::getInstance()->getGLWidget();
textRenderer->draw((glCanvas->width() - textRenderer->computeExtent(text.constData()).x) / 2,
glCanvas->height() / 2,
text, glm::vec4(1,1,1,1));
#endif
}

View file

@ -1,65 +0,0 @@
//
// PrioVR.h
// interface/src/devices
//
// Created by Andrzej Kapolka on 5/12/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_PrioVR_h
#define hifi_PrioVR_h
#include <QDateTime>
#include <QObject>
#include <QVector>
#include <glm/gtc/quaternion.hpp>
#ifdef HAVE_PRIOVR
extern "C" {
#include <yei_skeletal_api.h>
}
#endif
/// Handles interaction with the PrioVR skeleton tracking suit.
class PrioVR : public QObject {
Q_OBJECT
public:
PrioVR();
virtual ~PrioVR();
bool isActive() const { return !_jointRotations.isEmpty(); }
bool hasHeadRotation() const;
glm::quat getHeadRotation() const;
glm::quat getTorsoRotation() const;
const QVector<int>& getHumanIKJointIndices() const { return _humanIKJointIndices; }
const QVector<glm::quat>& getJointRotations() const { return _jointRotations; }
void update(float deltaTime);
void reset();
private slots:
void renderCalibrationCountdown();
private:
#ifdef HAVE_PRIOVR
YEI_Device_Id _skeletalDevice;
#endif
QVector<int> _humanIKJointIndices;
QVector<glm::quat> _jointRotations;
QVector<glm::quat> _lastJointRotations;
QDateTime _calibrationCountdownStarted;
};
#endif // hifi_PrioVR_h

View file

@ -32,13 +32,13 @@ void RenderableLightEntityItem::render(RenderArgs* args) {
float largestDiameter = glm::max(dimensions.x, dimensions.y, dimensions.z);
const float MAX_COLOR = 255.0f;
float diffuseR = getDiffuseColor()[RED_INDEX] / MAX_COLOR;
float diffuseG = getDiffuseColor()[GREEN_INDEX] / MAX_COLOR;
float diffuseB = getDiffuseColor()[BLUE_INDEX] / MAX_COLOR;
float colorR = getColor()[RED_INDEX] / MAX_COLOR;
float colorG = getColor()[GREEN_INDEX] / MAX_COLOR;
float colorB = getColor()[BLUE_INDEX] / MAX_COLOR;
glm::vec3 color = glm::vec3(diffuseR, diffuseG, diffuseB);
glm::vec3 color = glm::vec3(colorR, colorG, colorB);
float intensity = getConstantAttenuation();
float intensity = getIntensity();
float exponent = getExponent();
float cutoff = glm::radians(getCutoff());

View file

@ -49,12 +49,7 @@ EntityItemProperties::EntityItemProperties() :
CONSTRUCT_PROPERTY(ignoreForCollisions, ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS),
CONSTRUCT_PROPERTY(collisionsWillMove, ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE),
CONSTRUCT_PROPERTY(isSpotlight, false),
CONSTRUCT_PROPERTY(diffuseColor, ),
CONSTRUCT_PROPERTY(ambientColor, ),
CONSTRUCT_PROPERTY(specularColor, ),
CONSTRUCT_PROPERTY(constantAttenuation, 1.0f),
CONSTRUCT_PROPERTY(linearAttenuation, 0.0f),
CONSTRUCT_PROPERTY(quadraticAttenuation, 0.0f),
CONSTRUCT_PROPERTY(intensity, 1.0f),
CONSTRUCT_PROPERTY(exponent, 0.0f),
CONSTRUCT_PROPERTY(cutoff, PI),
CONSTRUCT_PROPERTY(locked, ENTITY_ITEM_DEFAULT_LOCKED),
@ -222,12 +217,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_IGNORE_FOR_COLLISIONS, ignoreForCollisions);
CHECK_PROPERTY_CHANGE(PROP_COLLISIONS_WILL_MOVE, collisionsWillMove);
CHECK_PROPERTY_CHANGE(PROP_IS_SPOTLIGHT, isSpotlight);
CHECK_PROPERTY_CHANGE(PROP_DIFFUSE_COLOR, diffuseColor);
CHECK_PROPERTY_CHANGE(PROP_AMBIENT_COLOR, ambientColor);
CHECK_PROPERTY_CHANGE(PROP_SPECULAR_COLOR, specularColor);
CHECK_PROPERTY_CHANGE(PROP_CONSTANT_ATTENUATION, constantAttenuation);
CHECK_PROPERTY_CHANGE(PROP_LINEAR_ATTENUATION, linearAttenuation);
CHECK_PROPERTY_CHANGE(PROP_QUADRATIC_ATTENUATION, quadraticAttenuation);
CHECK_PROPERTY_CHANGE(PROP_INTENSITY, intensity);
CHECK_PROPERTY_CHANGE(PROP_EXPONENT, exponent);
CHECK_PROPERTY_CHANGE(PROP_CUTOFF, cutoff);
CHECK_PROPERTY_CHANGE(PROP_LOCKED, locked);
@ -281,12 +271,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine) cons
COPY_PROPERTY_TO_QSCRIPTVALUE(ignoreForCollisions);
COPY_PROPERTY_TO_QSCRIPTVALUE(collisionsWillMove);
COPY_PROPERTY_TO_QSCRIPTVALUE(isSpotlight);
COPY_PROPERTY_TO_QSCRIPTVALUE_COLOR_GETTER(diffuseColor, getDiffuseColor());
COPY_PROPERTY_TO_QSCRIPTVALUE_COLOR_GETTER(ambientColor, getAmbientColor());
COPY_PROPERTY_TO_QSCRIPTVALUE_COLOR_GETTER(specularColor, getSpecularColor());
COPY_PROPERTY_TO_QSCRIPTVALUE(constantAttenuation);
COPY_PROPERTY_TO_QSCRIPTVALUE(linearAttenuation);
COPY_PROPERTY_TO_QSCRIPTVALUE(quadraticAttenuation);
COPY_PROPERTY_TO_QSCRIPTVALUE(intensity);
COPY_PROPERTY_TO_QSCRIPTVALUE(exponent);
COPY_PROPERTY_TO_QSCRIPTVALUE(cutoff);
COPY_PROPERTY_TO_QSCRIPTVALUE(locked);
@ -359,12 +344,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object) {
COPY_PROPERTY_FROM_QSCRIPTVALUE_BOOL(ignoreForCollisions, setIgnoreForCollisions);
COPY_PROPERTY_FROM_QSCRIPTVALUE_BOOL(collisionsWillMove, setCollisionsWillMove);
COPY_PROPERTY_FROM_QSCRIPTVALUE_BOOL(isSpotlight, setIsSpotlight);
COPY_PROPERTY_FROM_QSCRIPTVALUE_COLOR(diffuseColor, setDiffuseColor);
COPY_PROPERTY_FROM_QSCRIPTVALUE_COLOR(ambientColor, setAmbientColor);
COPY_PROPERTY_FROM_QSCRIPTVALUE_COLOR(specularColor, setSpecularColor);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(constantAttenuation, setConstantAttenuation);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(linearAttenuation, setLinearAttenuation);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(quadraticAttenuation, setQuadraticAttenuation);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(intensity, setIntensity);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(exponent, setExponent);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(cutoff, setCutoff);
COPY_PROPERTY_FROM_QSCRIPTVALUE_BOOL(locked, setLocked);
@ -543,12 +523,8 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
if (properties.getType() == EntityTypes::Light) {
APPEND_ENTITY_PROPERTY(PROP_IS_SPOTLIGHT, appendValue, properties.getIsSpotlight());
APPEND_ENTITY_PROPERTY(PROP_DIFFUSE_COLOR, appendColor, properties.getDiffuseColor());
APPEND_ENTITY_PROPERTY(PROP_AMBIENT_COLOR, appendColor, properties.getAmbientColor());
APPEND_ENTITY_PROPERTY(PROP_SPECULAR_COLOR, appendColor, properties.getSpecularColor());
APPEND_ENTITY_PROPERTY(PROP_CONSTANT_ATTENUATION, appendValue, properties.getConstantAttenuation());
APPEND_ENTITY_PROPERTY(PROP_LINEAR_ATTENUATION, appendValue, properties.getLinearAttenuation());
APPEND_ENTITY_PROPERTY(PROP_QUADRATIC_ATTENUATION, appendValue, properties.getQuadraticAttenuation());
APPEND_ENTITY_PROPERTY(PROP_COLOR, appendColor, properties.getColor());
APPEND_ENTITY_PROPERTY(PROP_INTENSITY, appendValue, properties.getIntensity());
APPEND_ENTITY_PROPERTY(PROP_EXPONENT, appendValue, properties.getExponent());
APPEND_ENTITY_PROPERTY(PROP_CUTOFF, appendValue, properties.getCutoff());
}
@ -765,12 +741,8 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
if (properties.getType() == EntityTypes::Light) {
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_IS_SPOTLIGHT, bool, setIsSpotlight);
READ_ENTITY_PROPERTY_COLOR_TO_PROPERTIES(PROP_DIFFUSE_COLOR, setDiffuseColor);
READ_ENTITY_PROPERTY_COLOR_TO_PROPERTIES(PROP_AMBIENT_COLOR, setAmbientColor);
READ_ENTITY_PROPERTY_COLOR_TO_PROPERTIES(PROP_SPECULAR_COLOR, setSpecularColor);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_CONSTANT_ATTENUATION, float, setConstantAttenuation);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LINEAR_ATTENUATION, float, setLinearAttenuation);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_QUADRATIC_ATTENUATION, float, setQuadraticAttenuation);
READ_ENTITY_PROPERTY_COLOR_TO_PROPERTIES(PROP_COLOR, setColor);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_INTENSITY, float, setIntensity);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EXPONENT, float, setExponent);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_CUTOFF, float, setCutoff);
}
@ -835,12 +807,7 @@ void EntityItemProperties::markAllChanged() {
_ignoreForCollisionsChanged = true;
_collisionsWillMoveChanged = true;
_diffuseColorChanged = true;
_ambientColorChanged = true;
_specularColorChanged = true;
_constantAttenuationChanged = true;
_linearAttenuationChanged = true;
_quadraticAttenuationChanged = true;
_intensityChanged = true;
_exponentChanged = true;
_cutoffChanged = true;
_lockedChanged = true;

View file

@ -66,12 +66,12 @@ enum EntityPropertyList {
// property used by Light entity
PROP_IS_SPOTLIGHT,
PROP_DIFFUSE_COLOR,
PROP_AMBIENT_COLOR,
PROP_SPECULAR_COLOR,
PROP_CONSTANT_ATTENUATION,
PROP_LINEAR_ATTENUATION,
PROP_QUADRATIC_ATTENUATION,
PROP_DIFFUSE_COLOR_UNUSED,
PROP_AMBIENT_COLOR_UNUSED,
PROP_SPECULAR_COLOR_UNUSED,
PROP_INTENSITY, // Previously PROP_CONSTANT_ATTENUATION
PROP_LINEAR_ATTENUATION_UNUSED,
PROP_QUADRATIC_ATTENUATION_UNUSED,
PROP_EXPONENT,
PROP_CUTOFF,
@ -165,12 +165,7 @@ public:
DEFINE_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, IgnoreForCollisions, ignoreForCollisions, bool);
DEFINE_PROPERTY(PROP_COLLISIONS_WILL_MOVE, CollisionsWillMove, collisionsWillMove, bool);
DEFINE_PROPERTY(PROP_IS_SPOTLIGHT, IsSpotlight, isSpotlight, bool);
DEFINE_PROPERTY_REF(PROP_DIFFUSE_COLOR, DiffuseColor, diffuseColor, xColor);
DEFINE_PROPERTY_REF(PROP_AMBIENT_COLOR, AmbientColor, ambientColor, xColor);
DEFINE_PROPERTY_REF(PROP_SPECULAR_COLOR, SpecularColor, specularColor, xColor);
DEFINE_PROPERTY(PROP_CONSTANT_ATTENUATION, ConstantAttenuation, constantAttenuation, float);
DEFINE_PROPERTY(PROP_LINEAR_ATTENUATION, LinearAttenuation, linearAttenuation, float);
DEFINE_PROPERTY(PROP_QUADRATIC_ATTENUATION, QuadraticAttenuation, quadraticAttenuation, float);
DEFINE_PROPERTY(PROP_INTENSITY, Intensity, intensity, float);
DEFINE_PROPERTY(PROP_EXPONENT, Exponent, exponent, float);
DEFINE_PROPERTY(PROP_CUTOFF, Cutoff, cutoff, float);
DEFINE_PROPERTY(PROP_LOCKED, Locked, locked, bool);
@ -288,12 +283,7 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
DEBUG_PROPERTY_IF_CHANGED(debug, properties, IgnoreForCollisions, ignoreForCollisions, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, CollisionsWillMove, collisionsWillMove, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, IsSpotlight, isSpotlight, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, DiffuseColor, diffuseColor, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, AmbientColor, ambientColor, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, SpecularColor, specularColor, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, ConstantAttenuation, constantAttenuation, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, LinearAttenuation, linearAttenuation, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, QuadraticAttenuation, quadraticAttenuation, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Intensity, intensity, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Exponent, exponent, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Cutoff, cutoff, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Locked, locked, "");

View file

@ -19,6 +19,8 @@ EntityScriptingInterface::EntityScriptingInterface() :
_nextCreatorTokenID(0),
_entityTree(NULL)
{
auto nodeList = DependencyManager::get<NodeList>();
connect(nodeList.data(), &NodeList::canAdjustLocksChanged, this, &EntityScriptingInterface::canAdjustLocksChanged);
}
void EntityScriptingInterface::queueEntityMessage(PacketType packetType,

View file

@ -17,6 +17,7 @@
#include <QtCore/QObject>
#include <CollisionInfo.h>
#include <DependencyManager.h>
#include <Octree.h>
#include <OctreeScriptingInterface.h>
#include <RegisteredMetaTypes.h>
@ -48,7 +49,7 @@ void RayToEntityIntersectionResultFromScriptValue(const QScriptValue& object, Ra
/// handles scripting of Entity commands from JS passed to assigned clients
class EntityScriptingInterface : public OctreeScriptingInterface {
class EntityScriptingInterface : public OctreeScriptingInterface, public Dependency {
Q_OBJECT
public:
EntityScriptingInterface();
@ -111,6 +112,8 @@ public slots:
signals:
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
void canAdjustLocksChanged(bool canAdjustLocks);
void mousePressOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void mouseMoveOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void mouseReleaseOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);

View file

@ -14,6 +14,7 @@
#include <ByteCountCoding.h>
#include "EntityItemID.h"
#include "EntityTree.h"
#include "EntityTreeElement.h"
#include "LightEntityItem.h"
@ -32,12 +33,8 @@ LightEntityItem::LightEntityItem(const EntityItemID& entityItemID, const EntityI
// default property values
const quint8 MAX_COLOR = 255;
_ambientColor[RED_INDEX] = _ambientColor[GREEN_INDEX] = _ambientColor[BLUE_INDEX] = 0;
_diffuseColor[RED_INDEX] = _diffuseColor[GREEN_INDEX] = _diffuseColor[BLUE_INDEX] = MAX_COLOR;
_specularColor[RED_INDEX] = _specularColor[GREEN_INDEX] = _specularColor[BLUE_INDEX] = MAX_COLOR;
_constantAttenuation = 1.0f;
_linearAttenuation = 0.0f;
_quadraticAttenuation = 0.0f;
_color[RED_INDEX] = _color[GREEN_INDEX] = _color[BLUE_INDEX] = 0;
_intensity = 1.0f;
_exponent = 0.0f;
_cutoff = PI;
@ -54,12 +51,8 @@ EntityItemProperties LightEntityItem::getProperties() const {
EntityItemProperties properties = EntityItem::getProperties(); // get the properties from our base class
COPY_ENTITY_PROPERTY_TO_PROPERTIES(isSpotlight, getIsSpotlight);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(diffuseColor, getDiffuseXColor);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(ambientColor, getAmbientXColor);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(specularColor, getSpecularXColor);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(constantAttenuation, getConstantAttenuation);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(linearAttenuation, getLinearAttenuation);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(quadraticAttenuation, getQuadraticAttenuation);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(color, getXColor);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(intensity, getIntensity);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(exponent, getExponent);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(cutoff, getCutoff);
@ -70,17 +63,11 @@ bool LightEntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
SET_ENTITY_PROPERTY_FROM_PROPERTIES(isSpotlight, setIsSpotlight);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(diffuseColor, setDiffuseColor);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(ambientColor, setAmbientColor);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(specularColor, setSpecularColor);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(isSpotlight, setIsSpotlight);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(constantAttenuation, setConstantAttenuation);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(linearAttenuation, setLinearAttenuation);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(quadraticAttenuation, setQuadraticAttenuation);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(intensity, setIntensity);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(exponent, setExponent);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(cutoff, setCutoff);
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
@ -101,15 +88,37 @@ int LightEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY(PROP_IS_SPOTLIGHT, bool, _isSpotlight);
READ_ENTITY_PROPERTY_COLOR(PROP_DIFFUSE_COLOR, _diffuseColor);
READ_ENTITY_PROPERTY_COLOR(PROP_AMBIENT_COLOR, _ambientColor);
READ_ENTITY_PROPERTY_COLOR(PROP_SPECULAR_COLOR, _specularColor);
READ_ENTITY_PROPERTY(PROP_CONSTANT_ATTENUATION, float, _constantAttenuation);
READ_ENTITY_PROPERTY(PROP_LINEAR_ATTENUATION, float, _linearAttenuation);
READ_ENTITY_PROPERTY(PROP_QUADRATIC_ATTENUATION, float, _quadraticAttenuation);
READ_ENTITY_PROPERTY(PROP_EXPONENT, float, _exponent);
READ_ENTITY_PROPERTY(PROP_CUTOFF, float, _cutoff);
if (args.bitstreamVersion < VERSION_ENTITIES_LIGHT_HAS_INTENSITY_AND_COLOR_PROPERTIES) {
rgbColor ignoredColor;
float ignoredAttenuation;
READ_ENTITY_PROPERTY(PROP_IS_SPOTLIGHT, bool, _isSpotlight);
// _diffuseColor has been renamed to _color
READ_ENTITY_PROPERTY_COLOR(PROP_DIFFUSE_COLOR_UNUSED, _color);
// Ambient and specular color are from an older format and are no longer supported.
// Their values will be ignored.
READ_ENTITY_PROPERTY_COLOR(PROP_AMBIENT_COLOR_UNUSED, ignoredColor);
READ_ENTITY_PROPERTY_COLOR(PROP_SPECULAR_COLOR_UNUSED, ignoredColor);
// _constantAttenuation has been renamed to _intensity
READ_ENTITY_PROPERTY(PROP_INTENSITY, float, _intensity);
// Linear and quadratic attenuation are from an older format and are no longer supported.
// Their values will be ignored.
READ_ENTITY_PROPERTY(PROP_LINEAR_ATTENUATION_UNUSED, float, ignoredAttenuation);
READ_ENTITY_PROPERTY(PROP_QUADRATIC_ATTENUATION_UNUSED, float, ignoredAttenuation);
READ_ENTITY_PROPERTY(PROP_EXPONENT, float, _exponent);
READ_ENTITY_PROPERTY(PROP_CUTOFF, float, _cutoff);
} else {
READ_ENTITY_PROPERTY(PROP_IS_SPOTLIGHT, bool, _isSpotlight);
READ_ENTITY_PROPERTY_COLOR(PROP_COLOR, _color);
READ_ENTITY_PROPERTY(PROP_INTENSITY, float, _intensity);
READ_ENTITY_PROPERTY(PROP_EXPONENT, float, _exponent);
READ_ENTITY_PROPERTY(PROP_CUTOFF, float, _cutoff);
}
return bytesRead;
}
@ -119,12 +128,8 @@ int LightEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
EntityPropertyFlags LightEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += PROP_IS_SPOTLIGHT;
requestedProperties += PROP_DIFFUSE_COLOR;
requestedProperties += PROP_AMBIENT_COLOR;
requestedProperties += PROP_SPECULAR_COLOR;
requestedProperties += PROP_CONSTANT_ATTENUATION;
requestedProperties += PROP_LINEAR_ATTENUATION;
requestedProperties += PROP_QUADRATIC_ATTENUATION;
requestedProperties += PROP_COLOR;
requestedProperties += PROP_INTENSITY;
requestedProperties += PROP_EXPONENT;
requestedProperties += PROP_CUTOFF;
return requestedProperties;
@ -140,12 +145,8 @@ void LightEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_IS_SPOTLIGHT, appendValue, getIsSpotlight());
APPEND_ENTITY_PROPERTY(PROP_DIFFUSE_COLOR, appendColor, getDiffuseColor());
APPEND_ENTITY_PROPERTY(PROP_AMBIENT_COLOR, appendColor, getAmbientColor());
APPEND_ENTITY_PROPERTY(PROP_SPECULAR_COLOR, appendColor, getSpecularColor());
APPEND_ENTITY_PROPERTY(PROP_CONSTANT_ATTENUATION, appendValue, getConstantAttenuation());
APPEND_ENTITY_PROPERTY(PROP_LINEAR_ATTENUATION, appendValue, getLinearAttenuation());
APPEND_ENTITY_PROPERTY(PROP_QUADRATIC_ATTENUATION, appendValue, getQuadraticAttenuation());
APPEND_ENTITY_PROPERTY(PROP_COLOR, appendColor, getColor());
APPEND_ENTITY_PROPERTY(PROP_INTENSITY, appendValue, getIntensity());
APPEND_ENTITY_PROPERTY(PROP_EXPONENT, appendValue, getExponent());
APPEND_ENTITY_PROPERTY(PROP_CUTOFF, appendValue, getCutoff());
}

View file

@ -43,53 +43,23 @@ public:
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData);
const rgbColor& getAmbientColor() const { return _ambientColor; }
xColor getAmbientXColor() const {
xColor color = { _ambientColor[RED_INDEX], _ambientColor[GREEN_INDEX], _ambientColor[BLUE_INDEX] }; return color;
const rgbColor& getColor() const { return _color; }
xColor getXColor() const {
xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color;
}
void setAmbientColor(const rgbColor& value) { memcpy(_ambientColor, value, sizeof(_ambientColor)); }
void setAmbientColor(const xColor& value) {
_ambientColor[RED_INDEX] = value.red;
_ambientColor[GREEN_INDEX] = value.green;
_ambientColor[BLUE_INDEX] = value.blue;
}
const rgbColor& getDiffuseColor() const { return _diffuseColor; }
xColor getDiffuseXColor() const {
xColor color = { _diffuseColor[RED_INDEX], _diffuseColor[GREEN_INDEX], _diffuseColor[BLUE_INDEX] }; return color;
}
void setDiffuseColor(const rgbColor& value) { memcpy(_diffuseColor, value, sizeof(_diffuseColor)); }
void setDiffuseColor(const xColor& value) {
_diffuseColor[RED_INDEX] = value.red;
_diffuseColor[GREEN_INDEX] = value.green;
_diffuseColor[BLUE_INDEX] = value.blue;
}
const rgbColor& getSpecularColor() const { return _specularColor; }
xColor getSpecularXColor() const {
xColor color = { _specularColor[RED_INDEX], _specularColor[GREEN_INDEX], _specularColor[BLUE_INDEX] }; return color;
}
void setSpecularColor(const rgbColor& value) { memcpy(_specularColor, value, sizeof(_specularColor)); }
void setSpecularColor(const xColor& value) {
_specularColor[RED_INDEX] = value.red;
_specularColor[GREEN_INDEX] = value.green;
_specularColor[BLUE_INDEX] = value.blue;
void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
void setColor(const xColor& value) {
_color[RED_INDEX] = value.red;
_color[GREEN_INDEX] = value.green;
_color[BLUE_INDEX] = value.blue;
}
bool getIsSpotlight() const { return _isSpotlight; }
void setIsSpotlight(bool value) { _isSpotlight = value; }
float getConstantAttenuation() const { return _constantAttenuation; }
void setConstantAttenuation(float value) { _constantAttenuation = value; }
float getLinearAttenuation() const { return _linearAttenuation; }
void setLinearAttenuation(float value) { _linearAttenuation = value; }
float getQuadraticAttenuation() const { return _quadraticAttenuation; }
void setQuadraticAttenuation(float value) { _quadraticAttenuation = value; }
float getIntensity() const { return _intensity; }
void setIntensity(float value) { _intensity = value; }
float getExponent() const { return _exponent; }
void setExponent(float value) { _exponent = value; }
@ -103,13 +73,9 @@ public:
protected:
// properties of a light
rgbColor _ambientColor;
rgbColor _diffuseColor;
rgbColor _specularColor;
rgbColor _color;
bool _isSpotlight;
float _constantAttenuation;
float _linearAttenuation;
float _quadraticAttenuation;
float _intensity;
float _exponent;
float _cutoff;

View file

@ -34,7 +34,8 @@ AddressManager::AddressManager() :
_rootPlaceName(),
_rootPlaceID(),
_positionGetter(NULL),
_orientationGetter(NULL)
_orientationGetter(NULL),
_localDSPortSharedMem(NULL)
{
connect(qApp, &QCoreApplication::aboutToQuit, this, &AddressManager::storeCurrentAddress);
}
@ -152,8 +153,15 @@ void AddressManager::handleLookupString(const QString& lookupString) {
if (!lookupString.startsWith('/')) {
const QRegExp HIFI_SCHEME_REGEX = QRegExp(HIFI_URL_SCHEME + ":\\/{1,2}", Qt::CaseInsensitive);
sanitizedString = sanitizedString.remove(HIFI_SCHEME_REGEX);
quint16 localDomainServerPort = DEFAULT_DOMAIN_SERVER_PORT;
if (sanitizedString == "localhost") {
auto nodeList = DependencyManager::get<NodeList>();
nodeList->getLocalServerPortFromSharedMemory
(DOMAIN_SERVER_LOCAL_PORT_SMEM_KEY, _localDSPortSharedMem, localDomainServerPort);
}
lookupURL = QUrl(HIFI_URL_SCHEME + "://" + sanitizedString);
lookupURL = QUrl(HIFI_URL_SCHEME + "://" + sanitizedString + ":" + QString::number(localDomainServerPort));
} else {
lookupURL = QUrl(lookupString);
}

View file

@ -13,6 +13,7 @@
#define hifi_AddressManager_h
#include <qobject.h>
#include <QSharedMemory>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
@ -94,6 +95,8 @@ private:
QUuid _rootPlaceID;
PositionGetter _positionGetter;
OrientationGetter _orientationGetter;
QSharedMemory* _localDSPortSharedMem; // memory shared with domain server
};
#endif // hifi_AddressManager_h
#endif // hifi_AddressManager_h

View file

@ -96,6 +96,13 @@ void LimitedNodeList::setSessionUUID(const QUuid& sessionUUID) {
}
}
void LimitedNodeList::setThisNodeCanAdjustLocks(bool canAdjustLocks) {
if (_thisNodeCanAdjustLocks != canAdjustLocks) {
_thisNodeCanAdjustLocks = canAdjustLocks;
emit canAdjustLocksChanged(canAdjustLocks);
}
}
QUdpSocket& LimitedNodeList::getDTLSSocket() {
if (!_dtlsSocket) {
// DTLS socket getter called but no DTLS socket exists, create it now
@ -670,10 +677,9 @@ void LimitedNodeList::sendHeartbeatToIceServer(const HifiSockAddr& iceServerSock
writeUnverifiedDatagram(iceRequestByteArray, iceServerSockAddr);
}
void LimitedNodeList::putLocalPortIntoSharedMemory(const QString key, QObject* parent) {
void LimitedNodeList::putLocalPortIntoSharedMemory(const QString key, QObject* parent, quint16 localPort) {
// save our local port to shared memory so that assignment client children know how to talk to this parent
QSharedMemory* sharedPortMem = new QSharedMemory(key, parent);
quint16 localPort = getNodeSocket().localPort();
// attempt to create the shared memory segment
if (sharedPortMem->create(sizeof(localPort)) || sharedPortMem->attach()) {

View file

@ -50,6 +50,8 @@ const char STUN_SERVER_HOSTNAME[] = "stun.highfidelity.io";
const unsigned short STUN_SERVER_PORT = 3478;
const QString DOMAIN_SERVER_LOCAL_PORT_SMEM_KEY = "domain-server.local-port";
const QString DOMAIN_SERVER_LOCAL_HTTP_PORT_SMEM_KEY = "domain-server.local-http-port";
const QString DOMAIN_SERVER_LOCAL_HTTPS_PORT_SMEM_KEY = "domain-server.local-https-port";
const QString ASSIGNMENT_CLIENT_MONITOR_LOCAL_PORT_SMEM_KEY = "assignment-client-monitor.local-port";
const char DEFAULT_ASSIGNMENT_CLIENT_MONITOR_HOSTNAME[] = "localhost";
@ -82,8 +84,8 @@ public:
const QUuid& getSessionUUID() const { return _sessionUUID; }
void setSessionUUID(const QUuid& sessionUUID);
bool getThisNodeCanAdjustLocks() { return _thisNodeCanAdjustLocks; }
void setThisNodeCanAdjustLocks(bool canAdjustLocks) { _thisNodeCanAdjustLocks = canAdjustLocks; }
bool getThisNodeCanAdjustLocks() const { return _thisNodeCanAdjustLocks; }
void setThisNodeCanAdjustLocks(bool canAdjustLocks);
void rebindNodeSocket();
QUdpSocket& getNodeSocket() { return _nodeSocket; }
@ -174,7 +176,7 @@ public:
return SharedNodePointer();
}
void putLocalPortIntoSharedMemory(const QString key, QObject* parent);
void putLocalPortIntoSharedMemory(const QString key, QObject* parent, quint16 localPort);
bool getLocalServerPortFromSharedMemory(const QString key, QSharedMemory*& sharedMem, quint16& localPort);
public slots:
@ -194,6 +196,8 @@ signals:
void localSockAddrChanged(const HifiSockAddr& localSockAddr);
void publicSockAddrChanged(const HifiSockAddr& publicSockAddr);
void canAdjustLocksChanged(bool canAdjustLocks);
void dataSent(const quint8 channel_type, const int bytes);
void dataReceived(const quint8 channel_type, const int bytes);

View file

@ -74,7 +74,7 @@ PacketVersion versionForPacketType(PacketType type) {
return 1;
case PacketTypeEntityAddOrEdit:
case PacketTypeEntityData:
return VERSION_MODEL_ENTITIES_SUPPORT_SHAPE_TYPE;
return VERSION_ENTITIES_LIGHT_HAS_INTENSITY_AND_COLOR_PROPERTIES;
case PacketTypeEntityErase:
return 2;
case PacketTypeAudioStreamStats:

View file

@ -128,6 +128,7 @@ const PacketVersion VERSION_ENTITIES_MODELS_HAVE_ANIMATION_SETTINGS = 5;
const PacketVersion VERSION_ENTITIES_HAVE_USER_DATA = 6;
const PacketVersion VERSION_ENTITIES_HAS_LAST_SIMULATED_TIME = 7;
const PacketVersion VERSION_MODEL_ENTITIES_SUPPORT_SHAPE_TYPE = 8;
const PacketVersion VERSION_ENTITIES_LIGHT_HAS_INTENSITY_AND_COLOR_PROPERTIES = 9;
const PacketVersion VERSION_OCTREE_HAS_FILE_BREAKS = 1;
#endif // hifi_PacketHeaders_h

View file

@ -53,18 +53,33 @@ const int NUM_COORDS_PER_VERTEX = 3;
const int NUM_BYTES_PER_VERTEX = NUM_COORDS_PER_VERTEX * sizeof(GLfloat);
const int NUM_BYTES_PER_INDEX = sizeof(GLushort);
void GeometryCache::renderSphere(float radius, int slices, int stacks, const glm::vec4& color, bool solid) {
void GeometryCache::renderSphere(float radius, int slices, int stacks, const glm::vec4& color, bool solid, int id) {
bool registered = (id != UNKNOWN_ID);
Vec2Pair radiusKey(glm::vec2(radius, slices), glm::vec2(stacks, 0));
IntPair slicesStacksKey(slices, stacks);
Vec3Pair colorKey(glm::vec3(color.x, color.y, slices), glm::vec3(color.z, color.y, stacks));
Vec3Pair colorKey(glm::vec3(color.x, color.y, slices), glm::vec3(color.z, color.w, stacks));
int vertices = slices * (stacks - 1) + 2;
int indices = slices * (stacks - 1) * NUM_VERTICES_PER_TRIANGULATED_QUAD;
if (!_sphereVertices.contains(radiusKey)) {
if (registered && (!_registeredSphereVertices.contains(id) || _lastRegisteredSphereVertices[id] != radiusKey)
|| !registered && !_sphereVertices.contains(radiusKey)) {
if (registered && _registeredSphereVertices.contains(id)) {
_registeredSphereVertices[id].clear();
#ifdef WANT_DEBUG
qDebug() << "renderSphere()... RELEASING REGISTERED VERTICES BUFFER";
#endif
}
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
_sphereVertices[radiusKey] = verticesBuffer;
if (registered) {
_registeredSphereVertices[id] = verticesBuffer;
_lastRegisteredSphereVertices[id] = radiusKey;
} else {
_sphereVertices[radiusKey] = verticesBuffer;
}
GLfloat* vertexData = new GLfloat[vertices * NUM_COORDS_PER_VERTEX];
GLfloat* vertex = vertexData;
@ -106,10 +121,29 @@ void GeometryCache::renderSphere(float radius, int slices, int stacks, const glm
qDebug() << " _sphereVertices.size():" << _sphereVertices.size();
#endif
}
#ifdef WANT_DEBUG
else if (registered) {
qDebug() << "renderSphere()... REUSING PREVIOUSLY REGISTERED VERTICES BUFFER";
}
#endif
if (!_sphereIndices.contains(slicesStacksKey)) {
if (registered && (!_registeredSphereIndices.contains(id) || _lastRegisteredSphereIndices[id] != slicesStacksKey)
|| !registered && !_sphereIndices.contains(slicesStacksKey)) {
if (registered && _registeredSphereIndices.contains(id)) {
_registeredSphereIndices[id].clear();
#ifdef WANT_DEBUG
qDebug() << "renderSphere()... RELEASING REGISTERED INDICES BUFFER";
#endif
}
gpu::BufferPointer indicesBuffer(new gpu::Buffer());
_sphereIndices[slicesStacksKey] = indicesBuffer;
if (registered) {
_registeredSphereIndices[id] = indicesBuffer;
_lastRegisteredSphereIndices[id] = slicesStacksKey;
} else {
_sphereIndices[slicesStacksKey] = indicesBuffer;
}
GLushort* indexData = new GLushort[indices];
GLushort* index = indexData;
@ -164,7 +198,7 @@ void GeometryCache::renderSphere(float radius, int slices, int stacks, const glm
delete[] indexData;
#ifdef WANT_DEBUG
qDebug() << "GeometryCache::renderSphere()... --- CREATING INDEX BUFFER";
qDebug() << "GeometryCache::renderSphere()... --- CREATING INDICES BUFFER";
qDebug() << " radius:" << radius;
qDebug() << " slices:" << slices;
qDebug() << " stacks:" << stacks;
@ -173,10 +207,29 @@ void GeometryCache::renderSphere(float radius, int slices, int stacks, const glm
qDebug() << " _sphereIndices.size():" << _sphereIndices.size();
#endif
}
#ifdef WANT_DEBUG
else if (registered) {
qDebug() << "renderSphere()... REUSING PREVIOUSLY REGISTERED INDICES BUFFER";
}
#endif
if (registered && (!_registeredSphereColors.contains(id) || _lastRegisteredSphereColors[id] != colorKey)
|| !registered && !_sphereColors.contains(colorKey)) {
if (registered && _registeredSphereColors.contains(id)) {
_registeredSphereColors[id].clear();
#ifdef WANT_DEBUG
qDebug() << "renderSphere()... RELEASING REGISTERED COLORS BUFFER";
#endif
}
if (!_sphereColors.contains(colorKey)) {
gpu::BufferPointer colorBuffer(new gpu::Buffer());
_sphereColors[colorKey] = colorBuffer;
if (registered) {
_registeredSphereColors[id] = colorBuffer;
_lastRegisteredSphereColors[id] = colorKey;
} else {
_sphereColors[colorKey] = colorBuffer;
}
int compactColor = ((int(color.x * 255.0f) & 0xFF)) |
((int(color.y * 255.0f) & 0xFF) << 8) |
@ -201,11 +254,16 @@ void GeometryCache::renderSphere(float radius, int slices, int stacks, const glm
qDebug() << " stacks:" << stacks;
qDebug() << " _sphereColors.size():" << _sphereColors.size();
#endif
}
gpu::BufferPointer verticesBuffer = _sphereVertices[radiusKey];
gpu::BufferPointer indicesBuffer = _sphereIndices[slicesStacksKey];
gpu::BufferPointer colorBuffer = _sphereColors[colorKey];
#ifdef WANT_DEBUG
else if (registered) {
qDebug() << "renderSphere()... REUSING PREVIOUSLY REGISTERED COLORS BUFFER";
}
#endif
gpu::BufferPointer verticesBuffer = registered ? _registeredSphereVertices[id] : _sphereVertices[radiusKey];
gpu::BufferPointer indicesBuffer = registered ? _registeredSphereIndices[id] : _sphereIndices[slicesStacksKey];
gpu::BufferPointer colorBuffer = registered ? _registeredSphereColors[id] : _sphereColors[colorKey];
const int VERTICES_SLOT = 0;
const int NORMALS_SLOT = 1;

View file

@ -134,10 +134,10 @@ public:
void renderCone(float base, float height, int slices, int stacks);
void renderSphere(float radius, int slices, int stacks, const glm::vec3& color, bool solid = true)
{ renderSphere(radius, slices, stacks, glm::vec4(color, 1.0f), solid); }
void renderSphere(float radius, int slices, int stacks, const glm::vec3& color, bool solid = true, int id = UNKNOWN_ID)
{ renderSphere(radius, slices, stacks, glm::vec4(color, 1.0f), solid, id); }
void renderSphere(float radius, int slices, int stacks, const glm::vec4& color, bool solid = true);
void renderSphere(float radius, int slices, int stacks, const glm::vec4& color, bool solid = true, int id = UNKNOWN_ID);
void renderGrid(int xDivisions, int yDivisions, const glm::vec4& color);
void renderGrid(int x, int y, int width, int height, int rows, int cols, const glm::vec4& color, int id = UNKNOWN_ID);
void renderSolidCube(float size, const glm::vec4& color);
@ -290,10 +290,15 @@ private:
QHash<Vec3Pair, gpu::BufferPointer> _gridColors;
QHash<Vec2Pair, gpu::BufferPointer> _sphereVertices;
QHash<int, gpu::BufferPointer> _registeredSphereVertices;
QHash<int, Vec2Pair> _lastRegisteredSphereVertices;
QHash<IntPair, gpu::BufferPointer> _sphereIndices;
QHash<int, gpu::BufferPointer> _registeredSphereIndices;
QHash<int, IntPair> _lastRegisteredSphereIndices;
QHash<Vec3Pair, gpu::BufferPointer> _sphereColors;
QHash<int, gpu::BufferPointer> _registeredSphereColors;
QHash<int, Vec3Pair> _lastRegisteredSphereColors;
QHash<QUrl, QWeakPointer<NetworkGeometry> > _networkGeometry;
};

View file

@ -44,8 +44,6 @@
#include "MIDIEvent.h"
EntityScriptingInterface ScriptEngine::_entityScriptingInterface;
static QScriptValue debugPrint(QScriptContext* context, QScriptEngine* engine){
qDebug() << "script:print()<<" << context->argument(0).toString();
QString message = context->argument(0).toString()
@ -314,7 +312,8 @@ void ScriptEngine::init() {
auto sceneScriptingInterface = DependencyManager::set<SceneScriptingInterface>();
_entityScriptingInterface.init();
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
entityScriptingInterface->init();
// register various meta-types
registerMetaTypes(this);
@ -352,7 +351,7 @@ void ScriptEngine::init() {
registerGlobalObject("Script", this);
registerGlobalObject("Audio", &AudioScriptingInterface::getInstance());
registerGlobalObject("Controller", _controllerScriptingInterface);
registerGlobalObject("Entities", &_entityScriptingInterface);
registerGlobalObject("Entities", entityScriptingInterface.data());
registerGlobalObject("Quat", &_quatLibrary);
registerGlobalObject("Vec3", &_vec3Library);
registerGlobalObject("Uuid", &_uuidLibrary);
@ -470,6 +469,7 @@ void ScriptEngine::run() {
int thisFrame = 0;
auto nodeList = DependencyManager::get<NodeList>();
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
qint64 lastUpdate = usecTimestampNow();
@ -489,13 +489,13 @@ void ScriptEngine::run() {
break;
}
if (!_isFinished && _entityScriptingInterface.getEntityPacketSender()->serversExist()) {
if (!_isFinished && entityScriptingInterface->getEntityPacketSender()->serversExist()) {
// release the queue of edit entity messages.
_entityScriptingInterface.getEntityPacketSender()->releaseQueuedMessages();
entityScriptingInterface->getEntityPacketSender()->releaseQueuedMessages();
// since we're in non-threaded mode, call process so that the packets are sent
if (!_entityScriptingInterface.getEntityPacketSender()->isThreaded()) {
_entityScriptingInterface.getEntityPacketSender()->process();
if (!entityScriptingInterface->getEntityPacketSender()->isThreaded()) {
entityScriptingInterface->getEntityPacketSender()->process();
}
}
@ -622,13 +622,13 @@ void ScriptEngine::run() {
// kill the avatar identity timer
delete _avatarIdentityTimer;
if (_entityScriptingInterface.getEntityPacketSender()->serversExist()) {
if (entityScriptingInterface->getEntityPacketSender()->serversExist()) {
// release the queue of edit entity messages.
_entityScriptingInterface.getEntityPacketSender()->releaseQueuedMessages();
entityScriptingInterface->getEntityPacketSender()->releaseQueuedMessages();
// since we're in non-threaded mode, call process so that the packets are sent
if (!_entityScriptingInterface.getEntityPacketSender()->isThreaded()) {
_entityScriptingInterface.getEntityPacketSender()->process();
if (!entityScriptingInterface->getEntityPacketSender()->isThreaded()) {
entityScriptingInterface->getEntityPacketSender()->process();
}
}

View file

@ -31,8 +31,6 @@
#include "ScriptUUID.h"
#include "Vec3.h"
class EntityScriptingInterface;
const QString NO_SCRIPT("");
const unsigned int SCRIPT_DATA_CALLBACK_USECS = floor(((1.0 / 60.0f) * 1000 * 1000) + 0.5);
@ -46,9 +44,6 @@ public:
~ScriptEngine();
/// Access the EntityScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
static EntityScriptingInterface* getEntityScriptingInterface() { return &_entityScriptingInterface; }
ArrayBufferClass* getArrayBufferClass() { return _arrayBufferClass; }
/// sets the script contents, will return false if failed, will fail if script is already running
@ -153,8 +148,6 @@ private:
QObject* setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot);
void stopTimer(QTimer* timer);
static EntityScriptingInterface _entityScriptingInterface;
AbstractControllerScriptingInterface* _controllerScriptingInterface;
AvatarData* _avatarData;
QString _scriptName;

View file

@ -101,6 +101,22 @@ QString LogHandler::printMessage(LogMsgType type, const QMessageLogContext& cont
}
}
}
// see if this message is one we should only print once
foreach(const QString& regexString, getInstance()._onlyOnceMessageRegexes) {
QRegExp onlyOnceRegex(regexString);
if (onlyOnceRegex.indexIn(message) != -1) {
if (!_onlyOnceMessageCountHash.contains(message)) {
// we have a match and haven't yet printed this message.
_onlyOnceMessageCountHash[message] = 1;
// break the foreach so we output the first match
break;
} else {
// We've already printed this message, don't print it again.
return QString();
}
}
}
}
// log prefix is in the following format

View file

@ -48,6 +48,7 @@ public:
static void verboseMessageHandler(QtMsgType type, const QMessageLogContext& context, const QString &message);
const QString& addRepeatedMessageRegex(const QString& regexString) { return *_repeatedMessageRegexes.insert(regexString); }
const QString& addOnlyOnceMessageRegex(const QString& regexString) { return *_onlyOnceMessageRegexes.insert(regexString); }
private:
LogHandler();
@ -58,6 +59,9 @@ private:
QSet<QString> _repeatedMessageRegexes;
QHash<QString, int> _repeatMessageCountHash;
QHash<QString, QString> _lastRepeatedMessage;
QSet<QString> _onlyOnceMessageRegexes;
QHash<QString, int> _onlyOnceMessageCountHash;
};
#endif // hifi_LogHandler_h
#endif // hifi_LogHandler_h