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https://github.com/HifiExperiments/overte.git
synced 2025-08-04 01:13:11 +02:00
remove the particle system from ground plane
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parent
89248cdf8d
commit
cd000cb7c1
4 changed files with 1 additions and 95 deletions
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@ -95,8 +95,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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_frameCount(0),
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_fps(120.0f),
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_justStarted(true),
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_particleSystemInitialized(false),
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_coolDemoParticleEmitter(-1),
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_wantToKillLocalVoxels(false),
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_audioScope(256, 200, true),
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_mouseX(0),
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@ -1971,10 +1969,6 @@ void Application::update(float deltaTime) {
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_audio.setLastVelocity(_myAvatar.getVelocity());
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_audio.eventuallyAnalyzePing();
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#endif
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if (Menu::getInstance()->isOptionChecked(MenuOption::ParticleSystem)) {
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updateParticleSystem(deltaTime);
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}
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}
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void Application::updateAvatar(float deltaTime) {
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@ -2449,12 +2443,6 @@ void Application::displaySide(Camera& whichCamera) {
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_myAvatar.renderScreenTint(SCREEN_TINT_AFTER_AVATARS, whichCamera);
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if (Menu::getInstance()->isOptionChecked(MenuOption::ParticleSystem)) {
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if (_particleSystemInitialized) {
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_particleSystem.render();
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}
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}
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// Render the world box
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if (!Menu::getInstance()->isOptionChecked(MenuOption::Mirror) && Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
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renderWorldBox();
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@ -3379,80 +3367,4 @@ void* Application::networkReceive(void* args) {
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pthread_exit(0);
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}
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return NULL;
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}
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void Application::updateParticleSystem(float deltaTime) {
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if (!_particleSystemInitialized) {
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const int LIFESPAN_IN_SECONDS = 100000.0f;
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const float EMIT_RATE_IN_SECONDS = 10000.0;
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// create a stable test emitter and spit out a bunch of particles
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_coolDemoParticleEmitter = _particleSystem.addEmitter();
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if (_coolDemoParticleEmitter != -1) {
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_particleSystem.setShowingEmitter(_coolDemoParticleEmitter, true);
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glm::vec3 particleEmitterPosition = glm::vec3(5.0f, 1.0f, 5.0f);
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_particleSystem.setEmitterPosition (_coolDemoParticleEmitter, particleEmitterPosition);
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_particleSystem.setEmitterParticleLifespan(_coolDemoParticleEmitter, LIFESPAN_IN_SECONDS);
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_particleSystem.setEmitterThrust (_coolDemoParticleEmitter, 0.0f);
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_particleSystem.setEmitterRate (_coolDemoParticleEmitter, EMIT_RATE_IN_SECONDS); // to emit a pile o particles now
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}
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// signal that the particle system has been initialized
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_particleSystemInitialized = true;
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} else {
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// update the particle system
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static bool emitting = true;
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static float effectsTimer = 0.0f;
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effectsTimer += deltaTime;
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if (_coolDemoParticleEmitter != -1) {
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_particleSystem.setEmitterDirection(_coolDemoParticleEmitter, glm::vec3(0.0f, 1.0f, 0.0f));
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ParticleSystem::ParticleAttributes attributes;
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attributes.radius = 0.01f;
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attributes.color = glm::vec4( 1.0f, 1.0f, 1.0f, 1.0f);
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attributes.gravity = 0.0f + 0.05f * sinf( effectsTimer * 0.52f );
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attributes.airFriction = 2.5 + 2.0f * sinf( effectsTimer * 0.32f );
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attributes.jitter = 0.05f + 0.05f * sinf( effectsTimer * 0.42f );
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attributes.emitterAttraction = 0.015f + 0.015f * cosf( effectsTimer * 0.6f );
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attributes.tornadoForce = 0.0f + 0.03f * sinf( effectsTimer * 0.7f );
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attributes.neighborAttraction = 0.1f + 0.1f * cosf( effectsTimer * 0.8f );
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attributes.neighborRepulsion = 0.2f + 0.2f * sinf( effectsTimer * 0.4f );
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attributes.bounce = 1.0f;
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attributes.usingCollisionSphere = true;
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attributes.collisionSpherePosition = glm::vec3( 5.0f, 0.5f, 5.0f );
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attributes.collisionSphereRadius = 0.5f;
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attributes.usingCollisionPlane = true;
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attributes.collisionPlanePosition = glm::vec3( 5.0f, 0.0f, 5.0f );
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attributes.collisionPlaneNormal = glm::vec3( 0.0f, 1.0f, 0.0f );
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if (attributes.gravity < 0.0f) {
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attributes.gravity = 0.0f;
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}
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_particleSystem.setParticleAttributes(_coolDemoParticleEmitter, attributes);
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}
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_particleSystem.setUpDirection(glm::vec3(0.0f, 1.0f, 0.0f));
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_particleSystem.simulate(deltaTime);
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const float EMIT_RATE_IN_SECONDS = 0.0;
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if (_coolDemoParticleEmitter != -1) {
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if (emitting) {
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_particleSystem.setEmitterRate(_coolDemoParticleEmitter, EMIT_RATE_IN_SECONDS); // stop emitter
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emitting = false;
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}
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}
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}
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}
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}
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@ -32,7 +32,6 @@
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#include "Environment.h"
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#include "GLCanvas.h"
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#include "PacketHeaders.h"
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#include "ParticleSystem.h"
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#include "SerialInterface.h"
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#include "Stars.h"
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#include "Swatch.h"
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@ -255,8 +254,6 @@ private:
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timeval _timerStart, _timerEnd;
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timeval _lastTimeUpdated;
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bool _justStarted;
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bool _particleSystemInitialized;
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int _coolDemoParticleEmitter;
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Stars _stars;
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@ -336,7 +333,6 @@ private:
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GeometryCache _geometryCache;
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TextureCache _textureCache;
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ParticleSystem _particleSystem;
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GlowEffect _glowEffect;
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#ifndef _WIN32
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@ -153,7 +153,6 @@ Menu::Menu() :
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addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::FrameTimer);
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addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::LookAtVectors);
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addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::LookAtIndicator, 0, true);
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addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::ParticleSystem);
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addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::FirstPerson, Qt::Key_P, true);
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addActionToQMenuAndActionHash(renderMenu,
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@ -159,7 +159,6 @@ namespace MenuOption {
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const QString Monochrome = "Monochrome";
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const QString Oscilloscope = "Audio Oscilloscope";
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const QString Pair = "Pair";
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const QString ParticleSystem = "Particle System";
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const QString PasteVoxels = "Paste Voxels";
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const QString PipelineWarnings = "Show Render Pipeline Warnings";
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const QString Preferences = "Preferences...";
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