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@ -484,9 +484,6 @@ void Application::resizeGL(int width, int height) {
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resetCamerasOnResizeGL(_viewFrustumOffsetCamera, width, height);
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resetCamerasOnResizeGL(_viewFrustumOffsetCamera, width, height);
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resetCamerasOnResizeGL(_myCamera, width, height);
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resetCamerasOnResizeGL(_myCamera, width, height);
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// reset the camera FOV to our preference...
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_myCamera.setFieldOfView(_fieldOfView);
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// resize the render texture
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// resize the render texture
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if (OculusManager::isConnected() && _oculusTextureID != 0) {
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if (OculusManager::isConnected() && _oculusTextureID != 0) {
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glBindTexture(GL_TEXTURE_2D, _oculusTextureID);
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glBindTexture(GL_TEXTURE_2D, _oculusTextureID);
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