fixing the size of the name displayed on screen

This commit is contained in:
dev 2014-12-29 16:45:14 -08:00
parent 0ef26b1446
commit c99ad77799

View file

@ -682,14 +682,16 @@ float Avatar::calculateDisplayNameScaleFactor(const glm::vec3& textPosition, boo
double textWindowHeight;
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
float windowSizeX = glCanvas->getDeviceWidth();
float windowSizeY = glCanvas->getDeviceHeight();
GLint viewportMatrix[4];
glGetIntegerv(GL_VIEWPORT, viewportMatrix);
glm::dmat4 modelViewMatrix;
float windowSizeX = viewportMatrix[2] - viewportMatrix[0];
float windowSizeY = viewportMatrix[3] - viewportMatrix[1];
glm::dmat4 projectionMatrix;
Application::getInstance()->getModelViewMatrix(&modelViewMatrix);
Application::getInstance()->getProjectionMatrix(&projectionMatrix);
glm::dvec4 p0 = modelViewMatrix * glm::dvec4(testPoint0, 1.0);
p0 = projectionMatrix * p0;