clean up some debugging spew. take dimensions into account when scaling points used for collision hull creation

This commit is contained in:
Seth Alves 2015-03-23 16:54:36 -07:00
parent f31ac8b968
commit c8ad82917e
5 changed files with 64 additions and 18 deletions

View file

@ -266,6 +266,14 @@ bool RenderableModelEntityItem::findDetailedRayIntersection(const glm::vec3& ori
return _model->findRayIntersectionAgainstSubMeshes(origin, direction, distance, face, extraInfo, precisionPicking);
}
void RenderableModelEntityItem::updateDimensions(const glm::vec3& value) {
if (glm::distance(_dimensions, value) > MIN_DIMENSIONS_DELTA) {
_dimensions = value;
_dirtyFlags |= (EntityItem::DIRTY_SHAPE | EntityItem::DIRTY_MASS);
}
_model->setScaleToFit(true, _dimensions);
}
bool RenderableModelEntityItem::isReadyToComputeShape() {
if (!_model) {
@ -294,6 +302,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
const QSharedPointer<NetworkGeometry> collisionNetworkGeometry = _model->getCollisionGeometry();
const FBXGeometry& fbxGeometry = collisionNetworkGeometry->getFBXGeometry();
AABox aaBox;
_points.clear();
unsigned int i = 0;
foreach (const FBXMesh& mesh, fbxGeometry.meshes) {
@ -301,15 +310,29 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
foreach (const FBXMeshPart &meshPart, mesh.parts) {
QVector<glm::vec3> pointsInPart;
unsigned int triangleCount = meshPart.triangleIndices.size() / 3;
for (unsigned int i = 0; i < triangleCount; i++) {
unsigned int p0Index = meshPart.triangleIndices[i*3];
unsigned int p1Index = meshPart.triangleIndices[i*3+1];
unsigned int p2Index = meshPart.triangleIndices[i*3+2];
assert((unsigned int)meshPart.triangleIndices.size() == triangleCount*3);
for (unsigned int j = 0; j < triangleCount; j++) {
unsigned int p0Index = meshPart.triangleIndices[j*3];
unsigned int p1Index = meshPart.triangleIndices[j*3+1];
unsigned int p2Index = meshPart.triangleIndices[j*3+2];
assert(p0Index < (unsigned int)mesh.vertices.size());
assert(p1Index < (unsigned int)mesh.vertices.size());
assert(p2Index < (unsigned int)mesh.vertices.size());
// glm::vec3 p0 = mesh.vertices[p0Index] * scale[0];
// glm::vec3 p1 = mesh.vertices[p1Index] * scale[1];
// glm::vec3 p2 = mesh.vertices[p2Index] * scale[2];
glm::vec3 p0 = mesh.vertices[p0Index];
glm::vec3 p1 = mesh.vertices[p1Index];
glm::vec3 p2 = mesh.vertices[p2Index];
aaBox += p0;
aaBox += p1;
aaBox += p2;
if (!pointsInPart.contains(p0)) {
pointsInPart << p0;
}
@ -327,7 +350,21 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
}
}
info.setParams(getShapeType(), 0.5f * getDimensions(), _collisionModelURL);
// make sure we aren't about to divide by zero
glm::vec3 aaBoxDim = aaBox.getDimensions();
aaBoxDim = glm::clamp(aaBoxDim, glm::vec3(FLT_EPSILON), aaBoxDim);
// scale = dimensions / aabox
glm::vec3 scale = _dimensions / aaBoxDim;
// multiply each point by scale before handing the point-set off to the physics engine
for (int i = 0; i < _points.size(); i++) {
for (int j = 0; j < _points[i].size(); j++) {
_points[i][j] *= scale;
}
}
info.setParams(getShapeType(), _dimensions, _collisionModelURL);
info.setConvexHulls(_points);
}
}

View file

@ -52,6 +52,8 @@ public:
bool needsToCallUpdate() const;
virtual void updateDimensions(const glm::vec3& value);
bool isReadyToComputeShape();
void computeShapeInfo(ShapeInfo& info);
ShapeType getShapeType() const;

View file

@ -40,6 +40,15 @@ class EntityTreeElementExtraEncodeData;
#define debugTreeVector(V) V << "[" << V << " in meters ]"
extern const float MIN_POSITION_DELTA;
extern const float MIN_DIMENSIONS_DELTA;
extern const float MIN_ALIGNMENT_DOT;
extern const float MIN_VELOCITY_DELTA;
extern const float MIN_DAMPING_DELTA;
extern const float MIN_GRAVITY_DELTA;
extern const float MIN_SPIN_DELTA;
/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
/// one directly, instead you must only construct one of it's derived classes with additional features.
@ -270,7 +279,7 @@ public:
void updatePositionInDomainUnits(const glm::vec3& value);
void updatePosition(const glm::vec3& value);
void updateDimensionsInDomainUnits(const glm::vec3& value);
void updateDimensions(const glm::vec3& value);
virtual void updateDimensions(const glm::vec3& value);
void updateRotation(const glm::quat& rotation);
void updateDensity(float value);
void updateMass(float value);

View file

@ -77,10 +77,12 @@ void ShapeInfoUtil::collectInfoFromShape(const btCollisionShape* shape, ShapeInf
const int numPoints = convexHullShape->getNumPoints();
const btVector3* btPoints = convexHullShape->getUnscaledPoints();
QVector<QVector<glm::vec3>> points;
QVector<glm::vec3> childPoints;
for (int i = 0; i < numPoints; i++) {
glm::vec3 point(btPoints->getX(), btPoints->getY(), btPoints->getZ());
points[0] << point;
childPoints << point;
}
points << childPoints;
info.setConvexHulls(points);
}
break;
@ -116,9 +118,6 @@ void ShapeInfoUtil::collectInfoFromShape(const btCollisionShape* shape, ShapeInf
btCollisionShape* ShapeInfoUtil::createShapeFromInfo(const ShapeInfo& info) {
btCollisionShape* shape = NULL;
qDebug() << "\n\nHERE" << info.getType();
switch(info.getType()) {
case SHAPE_TYPE_BOX: {
shape = new btBoxShape(glmToBullet(info.getHalfExtents()));
@ -149,13 +148,8 @@ btCollisionShape* ShapeInfoUtil::createShapeFromInfo(const ShapeInfo& info) {
shape = new btCompoundShape();
const QVector<QVector<glm::vec3>>& points = info.getPoints();
qDebug() << "\n\nSHAPE_TYPE_COMPOUND" << info.getPoints().size() << "hulls.";
foreach (QVector<glm::vec3> hullPoints, info.getPoints()) {
auto hull = new btConvexHullShape();
qDebug() << " SHAPE_TYPE_COMPOUND" << hullPoints.size() << "points in hull.";
foreach (glm::vec3 point, hullPoints) {
btVector3 btPoint(point[0], point[1], point[2]);
hull->addPoint(btPoint);
@ -165,9 +159,6 @@ btCollisionShape* ShapeInfoUtil::createShapeFromInfo(const ShapeInfo& info) {
static_cast<btCompoundShape*>(shape)->addChildShape (trans, hull);
}
}
qDebug() << "DONE, getNumChildShapes =" << static_cast<btCompoundShape*>(shape)->getNumChildShapes();
break;
}
return shape;

View file

@ -38,6 +38,8 @@ void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QString
}
case SHAPE_TYPE_CONVEX_HULL:
_url = QUrl(url);
// halfExtents aren't used by convex-hull or compound convex-hull except as part of
// the generation of the key for the ShapeManager.
_halfExtents = halfExtents;
break;
case SHAPE_TYPE_COMPOUND:
@ -51,18 +53,21 @@ void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QString
}
void ShapeInfo::setBox(const glm::vec3& halfExtents) {
_url = "";
_type = SHAPE_TYPE_BOX;
_halfExtents = halfExtents;
_doubleHashKey.clear();
}
void ShapeInfo::setSphere(float radius) {
_url = "";
_type = SHAPE_TYPE_SPHERE;
_halfExtents = glm::vec3(radius, radius, radius);
_doubleHashKey.clear();
}
void ShapeInfo::setEllipsoid(const glm::vec3& halfExtents) {
_url = "";
_type = SHAPE_TYPE_ELLIPSOID;
_halfExtents = halfExtents;
_doubleHashKey.clear();
@ -75,9 +80,11 @@ void ShapeInfo::setConvexHulls(const QVector<QVector<glm::vec3>>& points) {
_type = SHAPE_TYPE_COMPOUND;
}
_points = points;
_doubleHashKey.clear();
}
void ShapeInfo::setCapsuleY(float radius, float halfHeight) {
_url = "";
_type = SHAPE_TYPE_CAPSULE_Y;
_halfExtents = glm::vec3(radius, halfHeight, radius);
_doubleHashKey.clear();