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Don't attach to joints in range when I grab
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commit
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1 changed files with 28 additions and 12 deletions
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@ -88,6 +88,8 @@ function controller(wichSide) {
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this.oldModelPosition;
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this.oldModelRadius;
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this.jointsIntersectingFronStart = [];
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this.laser = Overlays.addOverlay("line3d", {
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position: { x: 0, y: 0, z: 0 },
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end: { x: 0, y: 0, z: 0 },
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@ -142,6 +144,14 @@ function controller(wichSide) {
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this.oldModelPosition = properties.position;
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this.oldModelRotation = properties.modelRotation;
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this.oldModelRadius = properties.radius;
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this.jointsIntersectingFronStart = [];
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for (var i = 0; i < jointList.length; i++) {
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var distance = Vec3.distance(MyAvatar.getJointPosition(jointList[i]), this.oldModelPosition);
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if (distance < this.oldModelRadius) {
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this.jointsIntersectingFronStart.push(i);
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}
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}
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}
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}
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@ -161,27 +171,33 @@ function controller(wichSide) {
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}
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}
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print("closestJoint: " + jojntList[closestJointIndex]);
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print("closestJoint: " + jointList[closestJointIndex]);
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print("closestJointDistance (attach max distance): " + closestJointDistance + " (" + this.oldModelRadius + ")");
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if (closestJointDistance < this.oldModelRadius) {
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print("Attaching to " + jointList[closestJointIndex]);
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var jointPosition = MyAvatar.getJointPosition(jointList[closestJointIndex]);
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var jointRotation = MyAvatar.getJointCombinedRotation(jointList[closestJointIndex]);
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var attachmentOffset = Vec3.subtract(this.oldModelPosition, jointPosition);
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attachmentOffset = Vec3.multiplyQbyV(Quat.inverse(jointRotation), attachmentOffset);
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var attachmentRotation = Quat.multiply(Quat.inverse(jointRotation), this.oldModelRotation);
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MyAvatar.attach(this.modelURL, jointList[closestJointIndex],
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attachmentOffset, attachmentRotation, 2.0 * this.oldModelRadius,
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true, false);
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Models.deleteModel(this.modelID);
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if (this.jointsIntersectingFronStart.indexOf(closestJointIndex) != -1) {
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// Do nothing
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} else {
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print("Attaching to " + jointList[closestJointIndex]);
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var jointPosition = MyAvatar.getJointPosition(jointList[closestJointIndex]);
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var jointRotation = MyAvatar.getJointCombinedRotation(jointList[closestJointIndex]);
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var attachmentOffset = Vec3.subtract(this.oldModelPosition, jointPosition);
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attachmentOffset = Vec3.multiplyQbyV(Quat.inverse(jointRotation), attachmentOffset);
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var attachmentRotation = Quat.multiply(Quat.inverse(jointRotation), this.oldModelRotation);
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MyAvatar.attach(this.modelURL, jointList[closestJointIndex],
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attachmentOffset, attachmentRotation, 2.0 * this.oldModelRadius,
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true, false);
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Models.deleteModel(this.modelID);
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}
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}
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}
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this.grabbing = false;
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this.modelID.isKnownID = false;
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this.jointsIntersectingFronStart = [];
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}
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this.checkTrigger = function () {
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